View Full Version : Hunter or Hunted game?
What kind of game do you like the most?
The Hunter type of game? -where you are the one to attack and engage the monsters (ex. splitercell and such games)
Or the Hunted type of game? -where you are the one to enter a room or area and get lots of monsters attacking you
(ex. painkiller and SeriousSam2)
What kind of game would you like DNF to be?
Montykoro!
12-16-2005, 02:29 PM
Natural (neutral) some time you attack some time your defend....
I myself like more of the Hunter type because of the increased need for tactics and strategical decicions before attacking.
Cerberus_e
12-16-2005, 03:57 PM
Why do I think 4 will win? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Because most people doesnt think through the question enough...and just think that both the extremes are non acceptable and that neutral should be the best of both worlds instead of trying to feel what level of the scale they really think WOULD be best...
-Edit- not that theres anything wrong with picking neutral tho but alot of them would probably choose 3 or 5 if they took a few more secs to think about it before they voted http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Cerberus_e
12-16-2005, 04:25 PM
you're right, I would have voted 3 if I thought 3 seconds longer because I like it when enemies are already there when I get into a room rather than let them all spawn.
aaargghh I want to re-vote http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
mysteryperfecta
12-16-2005, 04:48 PM
Unfortunately for those that prefer it, I don't think DNF will be a mixture of Hunter and Hunted. The character of Duke as created by 3drealms is the Aggressor; Duke goes looking for trouble (when provoked). "I'm gonna get those alien bastards for busting up my ride." And he did. "What are you going to do? Save the world all by yourself?" To which Duke replies, "Uh, hell yes?"
I don't think, however, that being the Hunter will allow for strategic elements: GB has made clear that DNF is not a "peek and sneak" or "look for cover" kind of game.
when i meant strategy and such i mean like:
(in a hunter game) since you are the one to attack first you can for example set up tripbombs or you can throw out a few pipebombs and lure mobs into it or you can view a room through a camera and get prepared with the best suitable weapon for the situation etc.
But in Hunted games you have to just take it as it comes with no real planning at all (improvise).
Beelze
12-16-2005, 05:11 PM
It seems rather silly that the enemies should never get a chance to attack Duke before he attacks them. And if there are no other element to battle but pressing the Fire key, it'll become boring fast. No matter how extreme some of George's comments may seem, I'm sure there'll be some amount of "cover-taking" and area surveillance. The "Kick in the Door" style of play risks becoming boring quickly, if there's no variation.
Viper Knight
12-16-2005, 07:53 PM
Gaut said:
when i meant strategy and such i mean like:
(in a hunter game) since you are the one to attack first you can for example set up tripbombs or you can throw out a few pipebombs and lure mobs into it or you can view a room through a camera and get prepared with the best suitable weapon for the situation etc.
But in Hunted games you have to just take it as it comes with no real planning at all (improvise).
I don't think Duke's the sort to prepare an elaborate offensive plan. I think he just wings it. So, I guess Duke will be the hunted in Duke Nukem Forever although he actually is the hunter! Actually, he's probably both. In Duke Nukem 3D there was a giant billboard in one of the city levels that read 'Duke Nukem must die!' and also he once got captured and consequenctly almost got fried in an electric chair. But as soon as he escaped he became the hunter again. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
Viper Knight
12-16-2005, 08:02 PM
Beelze said:
It seems rather silly that the enemies should never get a chance to attack Duke before he attacks them. And if there are no other element to battle but pressing the Fire key, it'll become boring fast. No matter how extreme some of George's comments may seem, I'm sure there'll be some amount of "cover-taking" and area surveillance. The "Kick in the Door" style of play risks becoming boring quickly, if there's no variation.
The Duke I know is not a tactical guy. I highly doubt 'cover-taking' and 'area surveillance' are in Duke Nukem Forever. Sorry bud, the game appears not to be the game for you. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Kalki
12-17-2005, 05:57 AM
Imo, a Hunter does a lot more sneaking than the hunted. As far as gameplay is concerned, it depends on whether you have the upper hand or not. If you retreat, they chase you; if you wound them enough, you chase them. The game should be a cool blend of kicking ass and trying to survive when you may have bitten off more than you can chew.
From a story point of view, I hated how HL2 seemed like a fugitive hunt all around and even the turning point with the controllable ant lions didn't seem to convey the impact that the game was changing from that point on. I hope DNF is full of memorable ups and downs in this regard.
And Duke *is* a tactical guy. He does recon with security monitors, sneaks through air ducts, creates diversions with holodukes and he should be able to set traps with tripbombs and fake retreats and lead enemies into them. If the enemy sees me place a tripbomb and still runs into it then the game gets an automatic minus 20 for total failure in the AI department.
Mr.Sociopath
12-17-2005, 08:09 AM
Gaut said:
when i meant strategy and such i mean like:
(in a hunter game) since you are the one to attack first you can for example set up tripbombs or you can throw out a few pipebombs and lure mobs into it or you can view a room through a camera and get prepared with the best suitable weapon for the situation etc.
But in Hunted games you have to just take it as it comes with no real planning at all (improvise).
the opposite could be quite true..
in a hunter game, you could go on random killings with linear objectives..like we see in several games, which I hope DNF will have nothing in common..
but in a hunted game you could be actually chased by enemies, so,you could set traps and such..
I feel the "hunted game" type is never well done..it's always more like hunting the hunters than being really hunted..
I'd still would like to see it well done of course..
Beelze
12-17-2005, 11:31 AM
Viper Knight said:
Sorry bud, the game appears not to be the game for you. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Ah, I see. Well, I'll go and await another game then. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
hell-angel
12-17-2005, 04:23 PM
Cerberus_e said:
Why do I think 4 will win? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Because a mixture usually is more fun. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Still, I prefer to be the hunter most of the time. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Viper Knight
12-18-2005, 03:52 AM
Kalki said:
He does recon with security monitors, sneaks through air ducts, creates diversions with holodukes and he should be able to set traps with tripbombs and fake retreats and lead enemies into them.
Yes, but in Duke Nukem 3D when you look at security monitors do you actually plan what monsters you will shoot first or stuff like that. I know I don't. I just go in and bam, bam, bam.
As with the other stuff I don't think the holoduke worked in the single player mode of Duke3D. And the tripbombs hardly require painstaking tactical precision to use correctly.
What I'm basically saying is Duke Nukem is a jock, he's not very smart, but he gets the job done (as well as gets the cheer leaders http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif).
Micki!
12-18-2005, 04:12 AM
Viper Knight said:
As with the other stuff I don't think the holoduke worked in the single player mode of Duke3D.
It actually worked quite well... Only with normal enemies though (sentry drones son't fall for it, nor do Battlelords...)
You have to place it in your enemies sight, (or right in front of them) and run off, to hide...
The best thing to do, is to wait till all are flocked around it, and use the RPG...
or placing a pipebomb at the same place where the holoduke is...
I didn't use it often anyways however...
Kalki
12-18-2005, 12:05 PM
Viper Knight said:
Yes, but in Duke Nukem 3D when you look at security monitors do you actually plan what monsters you will shoot first or stuff like that.
Course not! But the very fact that I know what creatures there are means I automatically switch to the weapon that serves best. And seeing a huddled group of pigcops may compel me to opt for a single pipebomb rather than several shotgun blasts that would come at the expense of some of my health too.
What I'm basically saying is Duke Nukem is a jock, he's not very smart, but he gets the job done (as well as gets the cheer leaders http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif).
I've always considered myself as a nerd. Even so, I can't believe you just resorted to that stereotype. Who says jocks can't be very smart? Football players work with tactics and plays all the time. You need that kind of quick thinking to go with the fast reflexes if you're expected to come out on top of every major gunfight like Duke does. And I'm sure he uses his wiles (as well as his looks and charm) to get the girls. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Wamplet
12-19-2005, 05:18 PM
Montykoro! said:
Natural (neutral) some time you attack some time your defend....
Word
krakaman
12-20-2005, 02:00 AM
Is there ever a game that you r being hunted??? It would be kinda cool to play as the one being hunted with a small screen(top corner of POV) showing your enemies just inches away from you while trying to get out of a place (maze? office corridors?).
Cerberus_e
12-20-2005, 04:06 AM
krakaman said:
Is there ever a game that you r being hunted??? It would be kinda cool to play as the one being hunted with a small screen(top corner of POV) showing your enemies just inches away from you while trying to get out of a place (maze? office corridors?).
play metal gear solid
Gatinater
12-20-2005, 04:41 AM
Duke is like the punisher or Terminator. He just jumps right in.
It all depends on what mood I'm in. If I want to be methodical and take it easy I prefer to hunt. But if I want fast paced reflex action I want to be hunted.
ultra tree 85!
12-20-2005, 10:02 PM
I would like a mixture of both, but I like to kill them quickly and blow lots of monsters away, so I voted 3. In the 2001 video, there were a lot of things after Duke, like the rat-oid enforcer guy that breaks down the door, and the machine that shoots out the windows, but my favorite part was where Duke kicks down the door, shrinks a guy, and completely kicks butt. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif So, I like being the hunter more than being hunted, but I would still like parts where you are hunted in the game.
BabyFace
12-21-2005, 10:43 AM
Kalki said:
And Duke *is* a tactical guy. He does recon with security monitors, sneaks through air ducts, creates diversions with holodukes and he should be able to set traps with tripbombs and fake retreats and lead enemies into them.
He most probably is able to do all that. But, to be honest, I never did any of these at all in all the years I played D3D. Ok, sneaking through air ducts maybe, but only if there was no other way at all. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Other than that, it was always "run, shoot first and think later". It wasn't necessarily always the most effective way, but the most entertaining.
Kalki
12-21-2005, 11:58 AM
Duke's tactics are "baked in" and you don't quite notice it, that's what makes him brilliant! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Jin Saotome
12-23-2005, 02:02 PM
Well I chose a 5 because I think a duke game has to have a ton of explosions and action, and if we make it like splinter cell... it wouldn't be duke right?
But at the same time if it's to much like serious sam 2, it would suck because even though those games are really good, it gets extremely repetitive after a while.
As long as it has a lot of action, babes, the typical duke style humor, It'll be a must have in my list.
The problem these days is that companies try to rely too much in graphics and forget gameplay, look at doom 3 for example with the damn monster closets, if you took away the purrty graphics, it's just a lame game.
Go Duke Go!
Dukefan24
12-24-2005, 04:05 AM
I would like the Hunted game. It's just that you'll feel yourself a higher up in the game if it is like that. In most games that use the hunter style, you'll have to creep and I don't really like that.
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