View Full Version : Sega Saturn Duke 3D
Kev_Hectic
12-23-2005, 10:17 AM
So how many of you people played the Saturn version of Duke 3D? Back in the day's when I didn't own a PC, this was the only way that I could get my Duke fix at home. I didn't get my first PC till a couple years later, before that If I wanted to play the PC version of Duke against my buddies (or Quake for that matter), I had to go to an internet cafe (well, it wasn't a cafe at all) type place just to play it.
Anyways... The Saturn version, while by no means perfect, was a damn fine port of the PC Duke 3D. It played better (IMO) then Total Meltdown did on the PS1, and was way less censored then Duke Nukem 64 on the N64. The frame rate and graphics where rock solid for a Saturn game, and this version has something that no other version of Duke 3D had, dynamic lighting! Well OK, the game's lighting effects wouldn't be anything special nowadays, but back then, it was quite something to see on a console that wasn't really capable of doing such things. The controls were tight too if you used Sega's "Nights" analog pad and a secret code in the game (why the hell it was a secret is beyond me?) that allowed you to use an "analog look" and "face button" strafing/ movement scheme (like the N64 Duke).
But unfortunately though, quite a few of the levels were altered and sometimes hacked down to work within the constraints of the Saturn hardware. There were things missing in spots and the layouts of some of the areas had to be changed around. The game used a polygon engine and wasn't capable of doing sector overlaping tricks that the Build engine could do.
Also, Duke 3D is the only home port to have online play, if you had the Sega Net Link attachment (which I never did, BTW) you could play 4 player Duke matches against other people. I'm pretty sure Duke Saturn was the first console FPS to have online play.
Shame the game didn't sell very well, but that's not really much of a surprise considering that the Sega Saturn was tanking badly in the US around the time the game was released. But ah well, whatever.
And, I came across a 1 minute 30 second video of the game in action, check it out http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif ...
http://www.sega-saturn.net/downvideo.htm
jimbob
12-23-2005, 11:46 AM
looks cool.
the enemies look allot tougher though http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
zilppuri
12-23-2005, 01:24 PM
I played it.. and enjoyed it http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
I might be wrong, but didn't the guys who port it first make port of their (crappy) PC shooter that was done in Build engine also?
GodBlitZor
12-23-2005, 01:25 PM
You mean Powerslave/Exumed? If so, I believe they did.
Kev_Hectic
12-23-2005, 01:34 PM
^ Yup, The group was called Lobotomy. They also did the Saturn and Playstation ports of Powerslave/Exumed (there's a video of the Saturn version in that link I posted), and they also ported Quake to the Saturn as well, as far as I know.
laffer
12-23-2005, 02:54 PM
I have the game, but I don't have the system.. perhaps I could get a saturn emulator or something, would be fun to try. But then again.. it's sealed and I can't bring myself to open it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Kev_Hectic
12-24-2005, 12:57 AM
Good luck with trying to emulate it. From what I've seen, there's only one good working Sega Saturn emulator out there right now and you need a pretty insane PC just to run games on it at good speeds...
http://en.wikipedia.org/wiki/SSF_%28emulator%29
Sega Saturn emulation on the PC has not been an easy thing to do.
I'm surprised to not see a Dr. Kill post in a thread about the Sega Saturn Duke3D.
Gamebrain
12-24-2005, 10:17 AM
I own the Sega Saturn Duke Nukem 3D as well. Its a pretty good port, however, some parts of a few levels have been altered for some reason.
I believe the Playstation Duke3d port is better, imo.
ultra tree 85!
12-24-2005, 01:12 PM
laffer said:
I have the game, but I don't have the system.. perhaps I could get a saturn emulator or something, would be fun to try. But then again.. it's sealed and I can't bring myself to open it http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
I'm getting it for Christmas, but I also don't have the Sega Saturn Console. I think I'll probably get it on Ebay to play Duke Saturn.
Carger2000
12-24-2005, 05:44 PM
I have it for quite a while now. It's both good and disappointing. The framerate is good enough, there's some cool lighting effects and most of the stuff intact but there's a problem with the textures (they are scrambled together sometimes) and some effects are missing like sector rotators and the subway (which is basicly 'rapid transit' screwed, then).
Oh and there's actual true room over room in the game, in some areas like the Abyss. The U.S version does include modem play as well (!), you can call each other with the netlink add-on. Still works, because it doesn't rely on servers. Oh and finally, it does include a awesome hidden subgame called 'death tank zwei' which plays and looks a lot like the DOS classic 'Scorched earth'.
Hudson
12-24-2005, 06:31 PM
The volumetric lighting was cool.
elbryan42
12-24-2005, 11:24 PM
Wow, someone else willing to look at the Saturn game as a whole, compared to just hyping it up and not mentioning the negatives. Though 4 months too late (after I bought it).
Of all of the Labotomy games, the least great. Powerslave was pretty good (though due to popular census, inferior to the PSX besides the dynamic lighting) and Quake was nothing short of amazing.
Duke 3D, however, seems like a rushed effort. Yes, at the time it seemed amazing, but seeing how well the did Quake, with true 3D, poly models, and faster gameplay, one can only wonder how great the Saturn version of Duke 3D could've been.
The positives:
-Awesome graphics and framerate. The best of all ports.
-Better weapon changing.
-Online play.
-Dynamic colored lighting from Slavedriver engine.
The negatives:
-Even on the 3D control pad, not as many functions than other Duke 3D ports.
-Hacked up and simplified levels.
-No or minimal scripting.
-Slower gameplay (I'd say 80% of the speed).
-No ducking replaced with automatic ducking, which doesn't work right a lot of the time.
-Music selection could've been better.
-Not as many of Duke's sayings, sound effects, or music tracks.
-No quicksave.
Basically, amazing at the time. But once the wowness factor has run out, is the worst of the three Duke ports.
The PSX, though with crappier graphics, is the most faithful, and has the most new stuff and the most levels. Quicksave, an awesome control scheme (Doomed), great music, and new episode are the positives.
The N64 version, though censored has new content in place, and has a lot of stuff from Atomic thrown in. Negatives are constant lookspring, no parallaxed skies, and no music.
Carger2000
12-25-2005, 07:12 AM
Note that the video above comes from a very early version. The final version has working mirrors,better A.I.
and better textures in places.
Kev_Hectic
12-25-2005, 08:43 AM
Carger2000 said:
Note that the video above comes from a very early version. The final version has working mirrors,better A.I.
and better textures in places.
I was wondering why some things looked a little weird. I haven't played the Saturn Duke in years (I loaned my Saturn out to someone a long time ago and never ever saw it again http://forums.3drealms.com/ubbthreads/images/graemlins/tinyted.gif ), and I was unsure if it had working mirrors or not. Looking at that video made me think that it probably didn't.
I remember that the N64 version didn't have any working mirrors in it, can't remember if the PS1 version did or not?
elbryan42 said:
Of all of the Labotomy games, the least great. Powerslave was pretty good (though due to popular census, inferior to the PSX besides the dynamic lighting) and Quake was nothing short of amazing.
Was the Saturn port of Quake any good? I've heard that it wasn't. But I've never played it.
Oh, and I forgot about Death Tank Zwei, that was a cool little hidden game. I remember that it could be unlocked by smashing all the toilets in the game. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
elbryan42
12-25-2005, 10:09 AM
The enemies are a bit slow on Saturn Quake, and a few things simplified, but for the most part is was done quite well. Much more true to the original than Duke 3D was.
Yes, the PSX version has mirrors. I forgot the N64 didn't, thanks for reminding me. :P
As for a video of Saturn Duke 3D, it's does look like an earlier version of the game.
I have a video of the first level that I made. I also did the same run on the PSX, to show the differences between the two so that there will be no more debate. One of these days, if I can find enough webspace I'd like to put up a Duke 3D port comparison site. If only to shut the Saturn fanboys up. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Here's a link to the vids on my server:
ftp://public:access@24.72.133.124/DukeSaturn-E1M1.avi
ftp://public:access@24.72.133.124/DukePSX-E1M1.avi
Carger2000
12-25-2005, 12:58 PM
Waittaminute.. you're not that guy at Gamefaqs Saturn boards, are you? Boy was that a tedious discussion.
Oh and the video is from an early version. I know because it comes from a demo disc.
Supposedly there was 1 level demo released as well..maybe someone from 3DRealms can fill me in.
A magazine editor had email contact (for permission) with either Scott or George back in the day.
EDIT: Oh I see you were in that GF thread. Hmpf. Well, I think you're being a little too harsh on it, even while I agree with a LOT of points you make. But let's not continue that discussion here. (No I'm not skyline, I didn't even post in the GF topic, but I read it all)
Btw your review on GF's has a mistake; there's no marvel vs capcom on the saturn http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
elbryan42
12-25-2005, 02:46 PM
A typo, I meant Marvel vs Street Fighter. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
I know I seemed quite harsh, but I kinda get carried away when I have to deal with fanboys like skyline who can't see reason. Sorry I got carried away. :P
Saturn Duke is a competent game on it's own, but claiming that it's the be-all and end-all of Duke games is false.
No, I won't rant. I just like setting the records straight. If you look at my reviews, I look at the facts, the positives, and the negatives, and try to look at the game fairly.
Misinformed reviews are everywhere online. Like, for Serious Sam for XBox, how many reviews acknowledge the lower difficulty from the PC? None. A great game, better than the PC in many ways, but if someone wanting a challenge buys the game, they'll be disappointed.
I would like to make a reviews site someday.
Gibaholic
12-25-2005, 06:32 PM
I thought the n64 version was pretty awesome with the bots and the dm maps. I think its what duke3d shouldve been, it had better voice acting and such. And the final boss was a 3d model rather than a 2d sprite.
Contra
12-25-2005, 08:12 PM
hey elbrayn, it's me RazorX2 from the GF total meltdown board (which sad to say needs more attention http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif). I hear your anger, when people say something is good, but in reality it has flaws making it crap, that get's me upset too, heck you should see me on the contra boards http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Anyways, I'm not against the saturn duke, for I have never even played it, let alone even playing a game on the saturn, but I own the other console duke 3d ports (duke 64 on the N64 and duke total meltdown on the PS1), and I watched both videos carefully, it was cool to see the saturn version remix the songs, but from what I've seen, total meltdown has the best duke music ever next to duke nukem II http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
Here are differences both pros. and cons. that I have noticed about the two versions compared to eachother, and the godfather of all fps's, duke nukem 3d. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Duke Nukem: Total Meltdown (Playstation)
- had to mess around with the settings, you had shadows, filtering, and frame sync off for best framerate performance, also surprised to see you use medium turn speed, so far I was fine with it on fast. You also used the Doomed controls style, which I have to agree with you, is the best control setup in the game.
- Pistol sound is different
- music was remixed http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
- missing a mirror on the first level
- Duke looks like he woke up on the wrong side of the bed (I noticed you trying to keep him away from looking in mirrors, cmon, admit it http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif)
- Duke doesn't say "Damn, I'm lookin good!" like he shoyuld (found this from personal experiance), but I don't blame him, seeing how bad the programmers made him in total meltdown.
- Had alittle more problems looking left and right (not your fault, it's the darn ps1 controller, atleast this is a problem with me, and it is only a predicted observation so correct me if I'm wrong)
- changed some of the posters in the theatre form duke 3d, they took out the porn stuff and put in things like "the duke brothers", probably to avoid some sexual content (hey atleast it wasn't an issue like in duke 64 http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif)
- Game ran smoother (atleast the video), I'm not sure which version has the all around better framrate, but from what I've played between duke 3d, duke 64, and duke total meltdown, total meltdown had the worst framerate.
- graphics seemed worse than saturn duke 3d.
- changed dukes end level stats from duke 3d
- has loading bars between levels, not sure if this is same case with saturn.
That's what I can think of off the top of my head, now for:
Duke Nukem 3D (SATURN)
- Duke talked too fast, as well as the grunting noises from the aliens
- I heard you can't crouch in saturn duke
- you had to pause to select invetory
- music was remixed http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
- missing some secrets, I noticed you tried pointing that out
- seemed to have the better graphics
- EVERY door in the level was a sliding door, they didn't bother to put in the flap doors, that kinda bugged me http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif
- The movie screen secret was in the WRONG FRIGGIN SPOT, either because the game makers were lazy, or they didn't want it appearing on the womans private part...
- music taken out at stat screen from duke 3d
-game (or atleast video) terribly stuttered at the begginning.
That is what the basis of what I saw, ofcoarse there are way more differences between duke 3d, saturn, and ps1 duke, but I tried my best to keep it soley based on elbryans videos, besides, I've done enough talking http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
Sorry if it looked like I was dissing both versions or picking sides, for that is not what I intend, anything duke 3d related, or even duke related (for the most part), is cool http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I also hope I get the chance to play duke 3d on the saturn someday, it get's me more anxious the more you guys talk about it http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
elbryan42
12-25-2005, 10:29 PM
I tried turn speed fast, but since I'm so used to Doom on the PSX, medium is much closer to my play style.
I pick at both games too. Doesn't mean I hate them, it's what I do. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
If you use a cheat you can use the Saturn's 3D Controller (it's like the Dreamcast controller). You can change and use items without pausing the game, and use freelook. I don't have a 3D Controller yet to check it out, but I'm assuming it's sweet. :P So while I can't knock the controls in that respect, the 3D config still doesn't have duck or quickkick. Oh, jetpacking up and down is done by holding jump and L or R, no matter the config.
The choppiness at the start is the video. Trust me, the framerate is silky smooth. And if it weren't for DIVX conpression, it would be a lot clearer as well (in both videos).
As for the missing mirror, I've noticed only two missing mirrors on the PSX, one in this level, behind the screen. And one in Tiberius Station, in the hall with the bathrooms. Instead it's a window.
Yeah, Duke doesn't say "Damn I'm looking good" on that first mirror in the bathroom on the PSX. Don't know why, he says it in other places. Just like "Shit happens" which he only says in Plug N Pray, though he says it in other levels in the PC versions.
And for the Saturn sounds, now that you mention it, I guess the sounds are a bit faster. I just powered up the Saturn and the captive chick says "Kill Me" much quicker. It's easier to tell since it's a normally longer sample.
And something I noticed on the Saturn while recording. The sprites are slightly smaller. You can tell when the enemies are behind the seats in the movie theatre. Don't think it's anything important though.
Lastly, notice I tried to go to the bathroom on the Saturn and it didn't work.
All in all, the Saturn Duke changes are mostly due to the fact it's for the Slave Driver engine as opposed to Build. Could they have changed the engine some more to simultate the game like Quake? Sure they could've.
It's cool that they got it working on the Saturn, but I think a few more months of making it faithful to the PC could've been done. Especially about the speed of gameplay. I can kinda live with everything else cut, but the slower gameplay kills the game for me. Look at the final game time on the Saturn. The game clock is slower than normal.
Maybe later I'll encode the first level of Quake for the Saturn to show you how Saturn Duke could've been. Take note that my video will be too tall (no statusbar and images are slightly stretched), since I'm playing the PAL version on an NTSC Saturn.
PS. I'm usually much better with PSX Duke, but when the tape's running, I have a tendency to screw up. Not to mention at the end, a couple enemies didn't show up, so I kinda hesitated looking for them (thus my backtracking back and forth on the bridge by the exit).
Contra
12-26-2005, 12:44 AM
Hm I missed the the bathroom part (about it not working in the saturn version). Oh, that reminds me, they sorta screwed up the fist hitting the exit in the saturn, but that is just minor detail. You know I have never really seen or gotten into Quake, so I think it would be cool to get a glimpse of what it's all about, yet I doubt I will ever find an interest in the series.
Anyways, I know how nervous it can be making a video, but don't you find it abit sluggish at times, the turning left and right I mean in duke PS1? Especially compared to using the C buttons on duke 64, but framerate is a part of the problem too. I hardly touched the plug n pray episode (having too much fun with the atomic episode I got today for duke 3d http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif), so I never even knew that duke said "Shit happens", but as it is, I can't get past level 1 on the plug n pray episode http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif
Also, does saturn duke have an extra episode? I never heard anything about it, but I'm just curious.
Kev_Hectic
12-26-2005, 06:49 AM
elbryan42 said:
ftp://public:access@24.72.133.124/DukeSaturn-E1M1.avi
ftp://public:access@24.72.133.124/DukePSX-E1M1.avi
Good comparisons. The levels in the PS1 game were a lot more faithful to the original, but I still think that the Saturn Duke was a good port. It may have not been a perfect recreation, but that didn't stop it from being a good game on the Saturn (IMO). Out of all the FPS's I have played on that console, I thought Duke was one of the most enjoyable ones.
But I do agree with some of your points though, if they spent a little more time with it they probably could've made it better. It would have been nice it they got moving sectors (moving objects.. hell, even swinging doors) working on the Slavedriver engine, the missing subways cars from Rabid Transit really did take away from half the level. And re-tooled the controls to get 'ducking' working. Personally I didn't miss the ducking all that much, but the auto ducking was a little annoying at times.
As for the videos, yeah some secrets were missing, as you pointed out, like the penthouse above the movie theatre. I'm not surprised they removed it , because in the PC game that area actually occupies part the same space that the arcade does. Those two sectors overlap each other in Build and aren't physically possible in a real 3d environment. Unless they change around the layouts of both areas to accommodate each other, or relocate the penthouse. There were quite a few spots like that in the game that they had to alter. The PS1 version looks like it's using a Similar engine to Build. or does it use a polygon engine as well?
Maybe later I'll encode the first level of Quake for the Saturn to show you how Saturn Duke could've been. Take note that my video will be too tall (no statusbar and images are slightly stretched), since I'm playing the PAL version on an NTSC Saturn.
I'd like to see that.
Carger2000
12-26-2005, 07:53 AM
I've played through Saturn duke again last night. (All in the xmas spirit http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif). I've used the PAL version on a JAP machine..and it doesn't like that http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif (it glitches)
Anyway, I also have the US version. Now here's the story.. I couldn't get in the secret 'red' room in the US version, but the PAL version definately HAS the secret. It's just a lot higher than normal. I'll check the US version again later.
As for the rest of the secrets; most of them (80% at least) made it in actually.
I'll post some more comments later, got some interesting points..
elbryan42
12-26-2005, 10:53 AM
Well, it said I missed two secrets. I just assumed they weren't tagged correctly. I'll have to look tomorrow (I work until 4, then it's off to another Christmas supper). Maybe the penthouse is in there after all.
Also, tomorrow, I'll make a vid(s) of Saturn Quake. I never made it that far, having no status bar at all (and I don't cheat). I heard that there's about 3 new levels. So I guess I'll have to find an NTSC version. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
The Saturn version of Duke 3D has only one new level, Urea 51. It's quite possibly the crappiest level I've ever played. It's a secret level. You get carried by a crane down a line of toilets. The only cool part is where you jump down a huge toilet after the crane ride. Barely any enemies or items. A waste of space.
Hollywood Holocaust on the Saturn is actually a lot more accurate than most Saturn Duke levels. Maybe I'll make vids of other levels when I get time (I don't have much free time nowadays).
I'm 90% sure that the engine used in PSX Duke is the Build engine. Dropped untouched onto the PSX. All glitches from the PC (namely saving in some places in the water squishes you) are intact. And you can definitely tell that bridges are made by sprites instead of polys. That's probably why PSX Duke is so much choppier is because a sprite filled enviornment as opposed to polys takes more memory, with animations. Quake, ran smoother on my 486 DX266 with 8 megs of ram than Duke 3D did. Well, besides the slower gameplay since Quake needed a floating point processor to run at full speed that the Pentiums introduced. But framerate was higher.
Also, I have a feeling the two missing mirrors in PSX Duke were taken out for framerate issues as opposed to forgetting to put them in, considering how accurate the maps are (like I said, probably dropped straight in). Think of it. A mirror behind the movie screen would have to not only animate the movie screen, but the reflection of it. And the mirror in Tiberius Station would have had to animate two hallways instead of one.
They put so much extra work into the PSX version (music, controls, extra content, etc, etc). I don't know why they couldn't have optimized it more.
What's always cheesed me off about PSX Duke is while the PC levels seemed somewhat optimized for playablility (not necessarily framerate), the new ep isn't as much. There's parts in just about every level where the framerate gets so bad that you can't play properly. Thankfully the quicksave solves the problem by allowing you to save before those areas.
The Plug N Pray levels are great levels, except for Nightmare Zone. I wish they would've put more care into making them with the PSX's specs in mind.
Oh, BTW a piece of trivia. Powerslave on the PC (a totally different game, different levels, some different items and weapons, you can duck and push/pull objects, not as fun) uses the Build engine instead of the Slavedriver engine, which was made for the PSX/Saturn versions only. Meanwhile, Saturn Duke uses the Slavedriver engine instead of the Build engine. Hmm... :P
elbryan42
12-27-2005, 01:06 AM
ftp://public:access@24.72.133.124/QuakeSaturn-E1M1.avi
ftp://public:access@24.72.133.124/QuakeSaturn-E1M2.avi
Video quality aside (I really must find out why DIVX is screwing up for me), you can see the overall quality of game is better for Quake on the Saturn.
From what I can tell from what I've played, the sacrifices are a few extra walls for framerate fixing, slightly slower enemies (though the dogs are much faster), and a tad different level design. But for the most part, no real sacrifices gameplaywise were made. And it's the full speed of the original game to boot. In other words, much faster than Duke for the Saturn. Not to mention, with the exact same controller scheme, I can control Quake a lot faster and accurately.
If only the NTSC version of Quake wasn't so rare...
Gibaholic
12-27-2005, 01:09 AM
Heh, I still like the n64 ports of these games the best,
quake 64 had split screen,
Doom64 was a whole new game,
Duke64 had 4 player split screen with bots and awesome artwork.
I think I might buy a n64 just for these games.
elbryan42
12-27-2005, 01:46 AM
BTW, just checked out that apartment secret. It exists on the Saturn, just a lot higher. Cool.
Kev_Hectic
12-27-2005, 07:22 AM
elbryan42 said:
ftp://public:access@24.72.133.124/QuakeSaturn-E1M1.avi
ftp://public:access@24.72.133.124/QuakeSaturn-E1M2.avi
Video quality aside (I really must find out why DIVX is screwing up for me), you can see the overall quality of game is better for Quake on the Saturn.
From what I can tell from what I've played, the sacrifices are a few extra walls for framerate fixing, slightly slower enemies (though the dogs are much faster), and a tad different level design. But for the most part, no real sacrifices gameplaywise were made. And it's the full speed of the original game to boot. In other words, much faster than Duke for the Saturn. Not to mention, with the exact same controller scheme, I can control Quake a lot faster and accurately.
Hmmm, looks better then I expected it to. It's pretty impressive how fast they got the game to run on the Saturn hardware with the polygon monsters still in tact and all.
If only the NTSC version of Quake wasn't so rare...
Have you tried Sega-parts.com? They claim on their website that they still have new copies of the Saturn Quake for sale...
http://www.sega-parts.com/products/saturn-prices.htm
elbryan42
12-27-2005, 09:43 AM
Hmmm, looks better then I expected it to. It's pretty impressive how fast they got the game to run on the Saturn hardware with the polygon monsters still in tact and all.
I take it you're impressed. :P Such an awesome game. I hope to play through it some day. I really wanna play the new levels.
Have you tried Sega-parts.com? They claim on their website that they still have new copies of the Saturn Quake for sale...
http://www.sega-parts.com/products/saturn-prices.htm
Unfortunately I live in Canada and they're US only. :|
luke88
12-28-2005, 11:17 PM
It's worth buying Duke Nukem 3D on the Saturn just for Death Tank Zwei. It's by far, the most awesome multiplayer game I have ever played.
And, elbryan42, I agree with you saying Urea 51 is the crappiest Duke level. I was really looking forward to playing it when I read it on the back of the box, but I was so disappointed. The music by Madcap is an interesting change though.
(And the dynamic lighting is fantastic!)
Dr. Kill
01-11-2006, 02:50 PM
I have the Saturn version. It's my favorite port by far. Duke 64 is a close second, and Total Meltdown for the PS1 is last. The PS1 version was the most faithful port, but the frame rate was really awful, and the way the textures were rendered made everything look watery. The Saturn version actually looked filtered, cause the pixels didn't look that harsh.
Dr. Kill
01-11-2006, 02:53 PM
Kev_Hectic said:
Hmmm, looks better then I expected it to. It's pretty impressive how fast they got the game to run on the Saturn hardware with the polygon monsters still in tact and all.
If only the NTSC version of Quake wasn't so rare...
Have you tried Sega-parts.com? They claim on their website that they still have new copies of the Saturn Quake for sale...
I love the Saturn version of Quake. Runs nice, and I got it for only $2! No booklet, but it had the box.
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