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View Full Version : I think it's going to be good


wiktorus pro
01-04-2006, 04:17 PM
Look here (http://www.shugashack.com/shack_images/sshots/prey/1117972.jpg)
and now here (http://www.armchairempire.com/images/previews/multi-platform/prey/prey-1.jpg)
not the same place cough but You know my point
Look how Prey looked in 2??? and how it looks now
so you can think with impressivnes about Duke Nuken Forever
it will kick all ships into the water

Ivan
01-04-2006, 04:19 PM
Duh, there will be graphic improvement, but will it really "kill" all the other games? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Montykoro!
01-04-2006, 04:27 PM
wiktorus pro said:
Look here (http://www.shugashack.com/shack_images/sshots/prey/1117972.jpg)
and now here (http://www.armchairempire.com/images/previews/multi-platform/prey/prey-1.jpg)
not the same place cough but You know my point
Look how Prey looked in 2??? and how it looks now
so you can think with impressivnes about Duke Nuken Forever
it will kick all ships into the water



DNF uses other grapics engine... prey uses Doom "tuned" engine...

DNF uses Unreal Engine "heavy tuned"

wiktorus pro
01-04-2006, 04:38 PM
I mean what 3dr can do with games after a time
http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Kristian Joensen
01-04-2006, 04:41 PM
Well in Prey's case it is Human Head, but it is still interesting what can be done to games after along time.

Montykoro!, Prey uses the Doom 3 Engine with 30% new code and DNF uses UE2 with 90% new code.

KaiserSoze
01-04-2006, 05:18 PM
Kristian Joensen said:
*SNIP* DNF uses UE2 with 90% new code.



So it's basically a new engine. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

SyntaxN
01-04-2006, 05:28 PM
KaiserSoze said:

Kristian Joensen said:
*SNIP* DNF uses UE2 with 90% new code.



So it's basically a new engine. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


Everything which creates that what you can see on your screen is new (and most other things http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif)...bring on the UE3 like graphics 3dr http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

George Broussard
01-04-2006, 07:51 PM
Ivan said:
Duh, there will be graphic improvement, but will it really "kill" all the other games? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


Not sure it needs to. Just need to look pretty, and play fun.

SyntaxN
01-04-2006, 07:58 PM
George Broussard said:

Ivan said:
Duh, there will be graphic improvement, but will it really "kill" all the other games? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


Not sure it needs to. Just need to look pretty, and play fun.


You mean it should look as good as the other AAA FPS games which get released in the same time period... http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Damien_Azreal
01-04-2006, 09:55 PM
Hell, the game could look a little worse than most AAA shooters today. As long as it's got Dukes character and has kick ass gameplay... I'll love it.

But I'm 100% sure the game will look f*cking amazing. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Halcyon
01-05-2006, 03:50 AM
I can't wait to see how the game looks now. Maybe I'm just a little nostalgic, but even now I think that the E3 2001 Trailers looks pretty good. So if the current version of the game would look just a little better I would already be satisfied. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Cerberus_e
01-05-2006, 06:00 AM
If you have a good artistic direction more people will like your game's graphics than the technical advanced AAA shooter praised for its technology.

SyntaxN
01-05-2006, 06:14 AM
Today you´ve to combine great art with great tech.

Cerberus_e
01-05-2006, 06:34 AM
That's not true, take a look at Half-Life 2, which has a very good artistic direction.

SyntaxN
01-05-2006, 06:45 AM
Cerberus_e said:
That's not true, take a look at Half-Life 2, which has a very good artistic direction.


Not this discussion again http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif (you know, *teh Source engine is crap* etc...)

Anomalous Entity
01-05-2006, 07:55 AM
(you know, *teh Source engine is crap* etc...)



But it is...... http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif At least with the DNF engine we can hope for some level of gibs...

Kristian Joensen
01-05-2006, 07:57 AM
Cerberus_e was saying something GOOD about HL2.

Anomalous Entity
01-05-2006, 08:01 AM
I know it was, my post was a light-hearted joke http://forums.3drealms.com/ubbthreads/images/graemlins/hhg.gif. But yeah, after a while, the fully intact ragdolls really gets on your nerves...

FireFly
01-05-2006, 08:14 AM
That was more of a design decision. The Antlions gib very nicely, and there are even unused human gibs included within the game's resource files.

Anyway, the pixel shaders, normal mapping, precomputed radiosity and so on all contribute a lot to Half-Life 2's look. In terms of shader usage the game really was on the cutting edge, which is why the characters look so realistic - shaders are even used on teeth!

I wouldn't try to separate the technology from the art - they both have to work in harmony. Some of the most impressive shadowing in Doom 3 and FEAR is created through 'projected shadows' which have been used in games for years. Again, FEAR is renowned for its particle effects and yet what does its particle system do that others don't?

Cerberus_e
01-05-2006, 08:15 AM
The ragdoll tentacles of the octabrain are going to be awesome.

Montykoro!
01-05-2006, 08:21 AM
Cerberus_e said:
The ragdoll tentacles of the octabrain are going to be awesome.



Based on? a screen shoot? a demo? a video? "ver para creer amigo" http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Anomalous Entity
01-05-2006, 08:26 AM
Heh, and you think it looks real now? Try the Fakefactory HiRes Pack. Now THAT looks real! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Certainly helps too, since now the characters don't look like they're deserving of a brown paper bag when you zoom in on their textures.

If it had F.E.A.R's gibbing system or better though, it would look pretty awesome. There's a video of a guy getting hit with the grenade launcher and losing his leg in the process, and when I played the demo I plugged a guy's head clean off with the pistol. Was pretty good too, I could just imagine Duke Nukem going over and saying, "Big deal! You got shot, nothing to lose your head over" and kicks it. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Denz
01-05-2006, 08:27 AM
Montykoro! said:

Cerberus_e said:
The ragdoll tentacles of the octabrain are going to be awesome.



Based on? a screen shoot? a demo? a video? "ver para creer amigo" http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif




It's 3Drealms that does the game, remenber.

SyntaxN
01-05-2006, 08:30 AM
Denz said:
It's 3Drealms that does the game, remenber.


Means what right here?
That we are going to see a SoF2-like gore system or something like that... XD

Cerberus_e
01-05-2006, 08:38 AM
we're not talking about gore, just imagine an octabrain floating.

*floating octabrain*

under the octabrain are 8 tentacles, hanging.

*floating octabrain*
*8 tetacles*

those tentacles move when the octabrain floats around or gets hit because of the physics.

*floating octabrain*
*8 tentacles swinging in all directions*

then you kill the octabrain, the tentacles fall on the ground and behave realistically, all tentacles lying there between each other with the head of the octabrain fallen on top of that.

Cool isn't it http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

FireFly
01-05-2006, 08:39 AM
Anomalous Entity said:
If it had F.E.A.R's gibbing system or better though, it would look pretty awesome. There's a video of a guy getting hit with the grenade launcher and losing his leg in the process, and when I played the demo I plugged a guy's head clean off with the pistol. Was pretty good too, I could just imagine Duke Nukem going over and saying, "Big deal! You got shot, nothing to lose your head over" and kicks it. http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif


Yes, in fact, you can blow any limb off. It's even possible to separate an enemy's legs from his torso with a well placed shotgun blast.

I hope DNF will use something similar - George has hinted that dismemberment might still be in the game.

http://www.shacknews.com/ja.zz?id=9690842

Montykoro!
01-05-2006, 08:58 AM
Denz said:

Montykoro! said:

Cerberus_e said:
The ragdoll tentacles of the octabrain are going to be awesome.



Based on? a screen shoot? a demo? a video? "ver para creer amigo" http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif




It's 3Drealms that does the game, remenber.



So? i don't see anything of the "power" of 3dr in the modern era of the video games... 3DR can make a exelent video game? my answer is YES! but i don't see anything... and in this bussines...see is beliving... I'm waithing the "WID" but... i'm scare for the time the game is "done" it's outdate in matter of tech...the "fun side" is guaranted...c'mon is 3DR an Duke...but the tech...

I hope 3DR in the 10 aniversary of duke 3D they surprise us...

Denz
01-05-2006, 09:58 AM
HDR means Wowness. And there is HDR on DNF.

Cerberus_e
01-05-2006, 10:09 AM
I hate HDR. It demands too much performance and isn't beautiful at all. More like annoying. I always turn it off.

Denz
01-05-2006, 10:23 AM
Ok then there are plenty of sharders and high res textures in DNF. And also plenty of polygons on the monsters and super high shadows.

Cerberus_e
01-05-2006, 10:31 AM
I hope there are dynamic shadows.

SyntaxN
01-05-2006, 10:33 AM
But please softed shadows, the time of those hard edged stencil shadows is already over...

Kristian Joensen
01-05-2006, 10:39 AM
Well George has already mentioned support for stencil shadows, however that doesn't necessarily preclude supporting other shadowing types.

Cerberus_e
01-05-2006, 10:40 AM
SyntaxN said:
But please softed shadows, the time of those hard edged stencil shadows is already over...



Radiosity? that demands too much performance http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

SyntaxN
01-05-2006, 10:45 AM
Cerberus_e said:

SyntaxN said:
But please softed shadows, the time of those hard edged stencil shadows is already over...



Radiosity? that demands too much performance http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


No, imo the shadows should be stencil shadows but softed out with some shader instructions like Ubisoft did it in Splinter Cell 3 http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Nihilanth
01-05-2006, 11:48 AM
Talking about the engines, I think one of the most impressive engines to be shown in 2006 will be the The X-Ray Dx9 (stalker). I know pretty much everything that people outside of stalkers developers and so can about it, and I must say, I'm impressed. Looks like it can stand against ue3 (in some cases, for sure). I wonder how DNF engine can compete with it. From what I know, X-Ray is going to be better. However I agree with those who think that architecture of the levels is even more important than the engine. And also game don't need the best available graphics yet. If it looks fine, it doesn't matter if it have practicular effect or not.

SyntaxN
01-05-2006, 12:05 PM
Nihilanth said:
Talking about the engines, I think one of the most impressive engines to be shown in 2006 will be the The X-Ray Dx9 (stalker). I know pretty much everything that people outside of stalkers developers and so can about it, and I must say, I'm impressed. Looks like it can stand against ue3 (in some cases, for sure). I wonder how DNF engine can compete with it. From what I know, X-Ray is going to be better. However I agree with those who think that architecture of the levels is even more important than the engine. And also game don't need the best available graphics yet. If it looks fine, it doesn't matter if it have practicular effect or not.


The X-Ray engine´s DX9 renderer is technically more advanced than the UE3 because it´s using Deferred Shading, we´ll see if the content can compete with Gears of War or UT 2007

Montykoro!
01-05-2006, 01:05 PM
Nihilanth said:
Talking about the engines, I think one of the most impressive engines to be shown in 2006 will be the The X-Ray Dx9 (stalker).



Another game WID...... http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif so sad....

Cerberus_e
01-05-2006, 01:36 PM
Why? I'm happy they don't have a release date.
Titles like S.T.A.L.K.E.R.: Shadows over Chernobyl need a lot of time, because the project is so ambitious. Balancing everything takes a LOT of time for such game. And playtesting also takes more time than the average game.
I just hope it won't be a short game.

And having a fixed release date instead of WID could destroy the whole game.

wiktorus pro
01-05-2006, 02:44 PM
Prey is looking great
much better than Doom 3 and quaker 4
every game from 3dr is great looking with good gameplay

Montykoro!
01-05-2006, 03:01 PM
Cerberus_e said:
Why? I'm happy they don't have a release date.
Titles like S.T.A.L.K.E.R.: Shadows over Chernobyl need a lot of time, because the project is so ambitious. Balancing everything takes a LOT of time for such game. And playtesting also takes more time than the average game.
I just hope it won't be a short game.

And having a fixed release date instead of WID could destroy the whole game.



Because i want to play not wait http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif ...

Denz
01-05-2006, 03:18 PM
Games like that makes the shape of the gaming world. There will be followers if the game is outstandingly OMFGWTFBBQ. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

wiktorus pro
01-05-2006, 04:18 PM
hmmm but where could be placed STalker 2 ?
that's the last off topic question
don't lock this thread !!!!

Roger
01-05-2006, 10:09 PM
Montykoro! said:

Cerberus_e said:
Why? I'm happy they don't have a release date.
Titles like S.T.A.L.K.E.R.: Shadows over Chernobyl need a lot of time, because the project is so ambitious. Balancing everything takes a LOT of time for such game. And playtesting also takes more time than the average game.
I just hope it won't be a short game.

And having a fixed release date instead of WID could destroy the whole game.



Because i want to play not wait http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif ...



Do you want to play a good game or a bad game? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif

Parkar
01-06-2006, 05:40 AM
SyntaxN said:
The X-Ray engine´s DX9 renderer is technically more advanced than the UE3 because it´s using Deferred Shading, we´ll see if the content can compete with Gears of War or UT 2007



There is a post by GB on the shack where he kind of sugests that DNF uses defered rendering/shadeing. It goes somehting like "Deferred rendering for the win". To lazy to dig it up right now but I bet JK or someone else has it saved.

SyntaxN
01-06-2006, 05:42 AM
Parkar said:

SyntaxN said:
The X-Ray engine´s DX9 renderer is technically more advanced than the UE3 because it´s using Deferred Shading, we´ll see if the content can compete with Gears of War or UT 2007



There is a post by GB on the shack where he kind of sugests that DNF uses defered rendering/shadeing. It goes somehting like "Deferred rendering for the win". To lazy to dig it up right now but I bet JK or someone else has it saved.


Well, I was the guy who mentioned that for the first time in here I believe http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

http://www.shacknews.com/ja.zz?id=10397444

Parkar
01-06-2006, 05:44 AM
Man that was fast http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Montykoro!
01-06-2006, 07:35 AM
Roger said:

Montykoro! said:

Cerberus_e said:
Why? I'm happy they don't have a release date.
Titles like S.T.A.L.K.E.R.: Shadows over Chernobyl need a lot of time, because the project is so ambitious. Balancing everything takes a LOT of time for such game. And playtesting also takes more time than the average game.
I just hope it won't be a short game.

And having a fixed release date instead of WID could destroy the whole game.



Because i want to play not wait http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif ...



Do you want to play a good game or a bad game? http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif



Goods games but i don't want to wait "forever" ...a game becomes outdate too fast...it's a balance...good game in a good amount of time... 3 years max...4 for a game 9.8... example FEAR...

Cerberus_e
01-06-2006, 09:33 AM
Only shows what you know about development http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
This is STALKER, not your average linear FPS. (I don't have problems with linear FPS games, but my point is a linear game is much easier to make, and doesn't take that long compared to a title like STALKER)

Nihilanth
01-06-2006, 11:13 AM
Cerberus_e said:
Only shows what you know about development http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif
This is STALKER, not your average linear FPS. (I don't have problems with linear FPS games, but my point is a linear game is much easier to make, and doesn't take that long compared to a title like STALKER)



Well, I have to say that at my side the reason for frustration is that stalker is practiculary ready for release but THQ is holding it back until late 2006.