jagzzz
01-05-2006, 05:30 PM
Keys to a Successful DNF:
1. Less focus on graphics, more focus on 'exploiting human emotions', i.e., satisfication via strategy.
- Satisfaction occurs when things occur in the game that elicit a 'wow that feels f*cking cool' response. Things like pipe bombs, playing with the pool table, laser trip, etc, are great examples.
- Strategy is aided with good level design. I can still remember being in the 'gutters' waiting for ppl to come by so I could roast them.
- Tools, such as different guns, all aid in our strategy and thus our satisfication levels. There has to be *very* clever ways to improve on this for DNF. Simple things such as human control over designing a multitude of traps/increasingly complex systems in order to hunt or kill the enemy. This could begin with simple examples such as moving boxes and/or props to create danger, or fool the enemy. Good example (which required more work) was holoduke. In DNF, I'd expect HoloDuke to take a more 'realistic' form, actually spooking the player into believing its real.
- Interaction is KEY. Interaction does not necessarily mean jumping on a pool table and watching balls fly. It means Interaction with a PURPOSE. Throw a stripper a few coins you find on the ground and she tells you that she just saw your 'deathmatch' buddy run down the room a few seconds ago. Kick her and she starts screaming and bouncers come to kick your ass. Drink a beer instead of water and all of a sudden you're wobbling around or dizzy for a bit. Traverse a city looking for your kill with access to things such as security cameras, binoculars, night vision, much more. Hit a shopping mall and change your clothes so you look like a civilian (disguise). Bribe people to either work for you or against you by keeping a lookout. Bribes can take the form of collectiing money, or threat by force even. Heck, enlist a stripper to be your wingwomen strictly for viewing pleasure http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif That'd be funny having a stripper run around after me cuz I gave her tonnes of cash. Duke3D in different vehicles has also been covered. Try different ways of attaining vehicles, not just finding it on the road and jacking it. Make it a little more interesting by having Duke3D actually take a few moments to hotwire the car before he can take it. Who really jumps into any vehicle out of nowhere and runs off with it? Physics is great. Have a library scene with thousands of books everywhere flying around with physics in the middle of a duke match. Take it one step further and actually have books that may contain information for duke to actually flip through and read. "My Pet Goat". lol. Have an alter ego for duke for a certain level perhaps. Make a level scary or a different theme, or just try different themes altogether. I enjoy the idea of being able to create your own traps or ways of killing the enemy, based on the tools in your arsenal. Not just shoot and kill, but also creativity and some brains involved. Using physics to mount a sledgehammer against a door and setting up a tripwire. Triggers that set off guns that have been placed conspicously by the gamer. Central rooms that may contain access to lighting for an entire building, thus leaving the enemy in pitch blackness while you watch them on a night vision security camera or something. If they don't have a flash light, they get screwed http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Those kind of mind games are great. Sending sounds to certain rooms or being able to lock a person into a room while you watch from the outside. Two way or one way mirrors haha. Forcing them to jump out the window and stuff like that. I could go on and on......
1. Less focus on graphics, more focus on 'exploiting human emotions', i.e., satisfication via strategy.
- Satisfaction occurs when things occur in the game that elicit a 'wow that feels f*cking cool' response. Things like pipe bombs, playing with the pool table, laser trip, etc, are great examples.
- Strategy is aided with good level design. I can still remember being in the 'gutters' waiting for ppl to come by so I could roast them.
- Tools, such as different guns, all aid in our strategy and thus our satisfication levels. There has to be *very* clever ways to improve on this for DNF. Simple things such as human control over designing a multitude of traps/increasingly complex systems in order to hunt or kill the enemy. This could begin with simple examples such as moving boxes and/or props to create danger, or fool the enemy. Good example (which required more work) was holoduke. In DNF, I'd expect HoloDuke to take a more 'realistic' form, actually spooking the player into believing its real.
- Interaction is KEY. Interaction does not necessarily mean jumping on a pool table and watching balls fly. It means Interaction with a PURPOSE. Throw a stripper a few coins you find on the ground and she tells you that she just saw your 'deathmatch' buddy run down the room a few seconds ago. Kick her and she starts screaming and bouncers come to kick your ass. Drink a beer instead of water and all of a sudden you're wobbling around or dizzy for a bit. Traverse a city looking for your kill with access to things such as security cameras, binoculars, night vision, much more. Hit a shopping mall and change your clothes so you look like a civilian (disguise). Bribe people to either work for you or against you by keeping a lookout. Bribes can take the form of collectiing money, or threat by force even. Heck, enlist a stripper to be your wingwomen strictly for viewing pleasure http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif That'd be funny having a stripper run around after me cuz I gave her tonnes of cash. Duke3D in different vehicles has also been covered. Try different ways of attaining vehicles, not just finding it on the road and jacking it. Make it a little more interesting by having Duke3D actually take a few moments to hotwire the car before he can take it. Who really jumps into any vehicle out of nowhere and runs off with it? Physics is great. Have a library scene with thousands of books everywhere flying around with physics in the middle of a duke match. Take it one step further and actually have books that may contain information for duke to actually flip through and read. "My Pet Goat". lol. Have an alter ego for duke for a certain level perhaps. Make a level scary or a different theme, or just try different themes altogether. I enjoy the idea of being able to create your own traps or ways of killing the enemy, based on the tools in your arsenal. Not just shoot and kill, but also creativity and some brains involved. Using physics to mount a sledgehammer against a door and setting up a tripwire. Triggers that set off guns that have been placed conspicously by the gamer. Central rooms that may contain access to lighting for an entire building, thus leaving the enemy in pitch blackness while you watch them on a night vision security camera or something. If they don't have a flash light, they get screwed http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif Those kind of mind games are great. Sending sounds to certain rooms or being able to lock a person into a room while you watch from the outside. Two way or one way mirrors haha. Forcing them to jump out the window and stuff like that. I could go on and on......