Diet Sprite
01-05-2006, 07:18 PM
OK, this is a little complex, and I'm not sure if I can explain this right, so here goes.
I have a sort of "rotating multiple transport sector", basically a split sector that has 8 small transport sectors inside it. (I found I had to put the rotator sector effectors inside the transport sectors as well, or else when I transport back from the target sector, I'm sitting there stationary while the whole sector group rotates under me.) I also have split the "parent" sector for multiple textures, shading, etc. Now, I've managed to put sector effectors (& speed effectors) in all "sub sectors", all with a hitag equal to the "pivot" sector effector, and it works, and looks pretty cool in game play. But I noticed a slight bit of "shimmying" going on with the floor textures, due I'm sure to the 3D engine rotating all the sectors against each other, and I wonder if I'm asking for trouble, and pushing things too far. As the game play proceeds, will the textures and grid points drift until eventually the whole thing gets out of whack?
Thanx for any help...
I have a sort of "rotating multiple transport sector", basically a split sector that has 8 small transport sectors inside it. (I found I had to put the rotator sector effectors inside the transport sectors as well, or else when I transport back from the target sector, I'm sitting there stationary while the whole sector group rotates under me.) I also have split the "parent" sector for multiple textures, shading, etc. Now, I've managed to put sector effectors (& speed effectors) in all "sub sectors", all with a hitag equal to the "pivot" sector effector, and it works, and looks pretty cool in game play. But I noticed a slight bit of "shimmying" going on with the floor textures, due I'm sure to the 3D engine rotating all the sectors against each other, and I wonder if I'm asking for trouble, and pushing things too far. As the game play proceeds, will the textures and grid points drift until eventually the whole thing gets out of whack?
Thanx for any help...