PDA

View Full Version : Multiple Rotating Sectors


Diet Sprite
01-05-2006, 07:18 PM
OK, this is a little complex, and I'm not sure if I can explain this right, so here goes.
I have a sort of "rotating multiple transport sector", basically a split sector that has 8 small transport sectors inside it. (I found I had to put the rotator sector effectors inside the transport sectors as well, or else when I transport back from the target sector, I'm sitting there stationary while the whole sector group rotates under me.) I also have split the "parent" sector for multiple textures, shading, etc. Now, I've managed to put sector effectors (& speed effectors) in all "sub sectors", all with a hitag equal to the "pivot" sector effector, and it works, and looks pretty cool in game play. But I noticed a slight bit of "shimmying" going on with the floor textures, due I'm sure to the 3D engine rotating all the sectors against each other, and I wonder if I'm asking for trouble, and pushing things too far. As the game play proceeds, will the textures and grid points drift until eventually the whole thing gets out of whack?

Thanx for any help...

Diet Sprite
01-05-2006, 07:41 PM
Thought I would post a screen shot in hopes of making this clearer (it's a bird's-eye view).

mikenet2005
05-26-2006, 07:24 PM
I had a similar problem a while back with a rotating sector... It was very large and the textures bumped about enough to make me remove the walk on rotating sector and place several sectors on the outside of the ship that would rotate to kinda look like it was producing gravity inside the ship.

To answer your question I had the inside spining since early in this maps construction and while the texture moved around it never seemed to get worse, so its not a problem that should progress.

One pic shows the entire ship long ago very early in the maps production not to long after it was constructed infact. The sector where you see the boss is where the spinning sector was, it was shaped like a donut with the pivit point behind that door.

The other two I took recently and those rods you see are now multiple sectors moving around the original pivit point. The interior no longer spins, i really didnt care for that glitching either.