PDA

View Full Version : No sounds?


sawn_off
12-21-2001, 09:48 PM
even though 3drealms produced unreal (or had something to do with it) in max payne at the beginning cutscene at the end when it says "developed by remedy" you can hear the sound of an automag cocking from unreal. and on fear that gives men wings when you watch "address unknown through the window, you can hear the sound of a bot entering the game in botmatch from unreal. so was it that expensive to make sounds or did they want to cut corners?

Shams
12-22-2001, 04:53 AM
Cheers big-ears.
Have to check that out.
Damn if this kinda budget sounds turn up DNF...then I'll berry angrey maan.

Guest
12-22-2001, 05:35 AM
My guess, if this is the case, would be that they both probably used a standard sound library. Many of the sound libraries all use the same sounds anyway. Many times I hear the same "metal door opening" sound effects in different movies and computer games. One reocurance I remembber is the opening menu sound effect in starcraft playing during the opening cinimatic in earth 2150. I heard it again in a short film at the chicago international childrens film festival but I don't remember the name of the film. Something about kids locking each other in closets.

SkavenRMD
12-22-2001, 06:33 AM
And Qender's guess is correct. It's not "the" Automag reload sound, it's the "large metal padlock joining" sound taken from the Sound Ideas Impact Effects (http://www.sound-ideas.com/impact.html) CD. IOW, both sound effects use the same source material.

Buying sound effect libraries is a common practice in the game indusrty and other media as well. Saves you the trouble of running through the urban chaos collecting your sounds or doing your own foley in the basement.

You just need to use the source material creatively, otherwise people will end up hearing the same stale sound effects everywhere. For example, the totally overused bullet ricochet sounds in certain games are starting to give me the creeps.

Guest
12-22-2001, 07:12 AM
It's not just in games, movies all have the same bullet ricochet sounds too. As well as metal doors closing and whatnot. My dad has a story about this he's told on more than one occasion. They were editing a scene with some sound from a stock library, I don't remember what. And it had an annoying click part way through. They deleted the sound and went out and got different library. They put the sound in from that one and it had the same click.

It's pretty easy to use the same sounds, but in a world where the "audience" tolerates the same actors playing different parts in different movies, a little similarity in the sound of a door slamming would probably never be noticed.

The Baskinator
12-22-2001, 06:23 PM
I agree with the "overused sound effect" thing.
One creative way to use sounds would be if you mixed them up.
When a metal door closes...have it make a squishing sound. images/icons/grin.gif