PDA

View Full Version : Nuclear Winter HRP


Hendricks266
01-24-2006, 04:27 PM
Since there are HRPs for Duke Caribbean and Duke It Out In D.C., I decided to start one for Nuclear Winter. It is not out yet, but I have done the "Nuclear Winter" sign on the title screen and the UnDEFs. I am working on the End of Level Screen, which is just the HRP one with a shadow effect and a Christmas tree. The shadow is done, but I can't find any pictures of Christmas trees that have a background that can be made transparent to insert into the picture. Any volunteers to create one? Thanks in advance.

The "Nuclear Winter" insignia is attached.

Here is undef.def:


// tiles005.art
undefmodelrange 1280 1292
undeftexturerange 1280 1292

// tiles006.art
undefmodelrange 1680 1705
undefmodelrange 1715 1717
undefmodelrange 1720 1727
undefmodelrange 1730 1734
undefmodelrange 1738 1742
undefmodelrange 1744 1751
undefmodelrange 1754 1755

undeftexturerange 1680 1705
undeftexturerange 1715 1717
undeftexturerange 1720 1727
undeftexturerange 1730 1734
undeftexturerange 1738 1742
undeftexturerange 1744 1751
undeftexturerange 1754 1755

// tiles007.art
undefmodelrange 1915 1926
undefmodel 1930
undefmodelrange 1935 1944
undefmodelrange 1950 1957

undefmodelrange 1975 1985
undefmodelrange 1989 1992

undefmodelrange 2000 2019
undefmodelrange 2025 2027
undefmodelrange 2030 2037
undefmodelrange 2040 2047

undeftexturerange 1915 1926
undeftexture 1930
undeftexturerange 1935 1944
undeftexturerange 1950 1957

undeftexturerange 1975 1985
undeftexturerange 1989 1992

undeftexturerange 2000 2019
undeftexturerange 2025 2027
undeftexturerange 2030 2037
undeftexturerange 2040 2047

// tiles008.art
undefmodelrange 2048 2052
undefmodelrange 2055 2061

undefmodelrange 2120 2145
undefmodel 2150
undefmodelrange 2155 2156
undefmodelrange 2160 2161
undefmodelrange 2165 2177
undefmodelrange 2180 2185
undefmodelrange 2190 2197


undeftexturerange 2048 2052
undeftexturerange 2055 2061

undeftexturerange 2120 2145
undeftexture 2150
undeftexturerange 2155 2156
undeftexturerange 2160 2161
undeftexturerange 2165 2177
undeftexturerange 2180 2185
undeftexturerange 2190 2197

// tiles009.art
undefmodelrange 2502 2503
undeftexturerange 2502 2503

// tiles012.art
undefmodel 3245
undefmodel 3293
undeftexture 3245
undeftexture 3293

// tiles013.art
undefmodel 3400
undeftexture 3400

// tiles014.art
undefmodelrange 3584 3839
undeftexturerange 3584 3839

// tiles015.art
undefmodelrange 3840 4095
undeftexturerange 3840 4095

GodBlitZor
01-24-2006, 05:12 PM
3830 - NAUGHTY

http://img.photobucket.com/albums/v311/BlitZnukem/3830.png

Hendricks266
01-24-2006, 05:31 PM
Nice start for the NWinter HRP.

Mr.Fibbles
01-24-2006, 06:53 PM
I have a christmas tree model on my HD. I could isolate it and render it to a size, but I am not sure what it is supposed to look like, I do not have Nuclear Winter

Ras
01-24-2006, 09:34 PM
Here's a screenshot if it'll help. If you "view" it, it'll appear larger:

Mr.Fibbles
01-25-2006, 03:58 PM
Correction:
I used to have a model of a christmas tree. I lost it in my backing up stuff. I can make another one though now that I have a pic. It seems that I did not back up that one file, pitty too because it was a very complex scene with lots of poly's and neat effects.

Hendricks266
01-28-2006, 11:07 AM
GodBlitZor, 3830 - Naughty is the whole thing, aka billboard, light, etc. Instead of looking like this:
http://img.photobucket.com/albums/v311/BlitZnukem/3830.png

It should look like the attachment below with the Naughty sign instead of the Innocent? sign, but the transparent areas and gradients should be turned white.

I'll just use the 1211 - Innocent? Model with the updated skin.

Ras and Mr.Fibbles, I need a (good quality) christmas tree that has white or multi-colored lights on it with a transparent background so I can add it to the layers in the picture and export it.

-H266

P.S. Here's some updated UnDEF code.

// tiles005.art
undefmodelrange 1280 1292
undefmodelrange 1013 1021
undefmodelrange 1032 1034
undeftexturerange 1280 1292
undeftexturerange 1013 1021
undeftexturerange 1032 1034

Hendricks266
02-14-2006, 05:30 PM
Before I release a beta, I will need some (more) help. For the Wooden Horse and Palm Tree Sprites in TILES014.ART, I'm probably going to use Piterplus's Tree Top Model and the wooden horse model. There is one problem, though. Almost NOBODY has Piterplus's model yet, and since it is also part of the main game, there's no point to adding it to a Nuclear Winter HRP and adding to file size. Should I just add a set of system requirements in including it?

Hendricks266
04-17-2006, 03:33 PM
There is another critical issue with the NWHRP. With the release of the 32-Bit SOB-BOT, I was thinking about requesting a feature which changes Duke to Santa with art that is included in Nuclear Winter for Dukematch\Santamatch. However, somebody (most likely me) would have to write UnDEF code for the incomplete art. The art is incomplete in the fact that the tiles replaced for Nuclear Winter are still there in their normal form, except for Duke\Santa.

Please take a poll on the subject for your opinion on what should be done.

A. Keep Duke in Dukematch
B. Put Santa in Dukematch (Santamatch) with non-Nuclear Winter art
C. Put Santa in Dukematch (Santamatch) with Nuclear Winter art (will require art editing, possibly infringing copyright) and make an IPS patch to patch the art

Hendricks266
06-21-2006, 04:24 PM
GodBlitZor, 3830 - Naughty is the whole thing, aka billboard, light, etc. Instead of looking like this:
http://img.photobucket.com/albums/v311/BlitZnukem/3830.png

It should look like the attachment below with the Naughty sign instead of the Innocent? sign, but the transparent areas and gradients should be turned white.

Oops. Sorry GodBlitZor, I thought that your texture was #3658 instead of #3830. I have added it to the NWHRP now.

Hendricks266
07-06-2006, 02:33 PM
Um, I don't know how to say this, but there needs to be more people working on the NWHRP in order for anything to be done. There are lots of thing to do still.

Does anybody have a high-res Christmas Tree model?

DeeperThought
07-06-2006, 02:45 PM
I tried playing Nuclear Winter once a long time ago and I remember not liking it very much. Maybe I just got a bad impression from the crappy graphics for the snowmen and stuff (which you are trying to fix, of course) but I have a feeling that it may be more than that. Anyway, unless there are other people around who like NW, you probably aren't going to get much help :(

NightFright
07-06-2006, 03:02 PM
The enemies were the worst in NW. Their graphics style just didn´t fit in, the sprites looked like been drawn by a 12-year-old with rudimentary MS Paint skills... However, this could be compensated by good 3D models. On the other hand, the level design was... well, you can´t compare it with Carribbean or DukeDC, let´s just put it like that. :)

Ozzy Papat
07-06-2006, 03:35 PM
yeah that right , Duke Carribean gonna be more interesting to make a High res pack ;) and ..... .... . .. penthouse euh:o :doh: Doh

DeeperThought
07-06-2006, 05:33 PM
The main problem that I have with Carribbean and NW is they both use modified CONs, so they aren't compatible with other mods (like mine).

GodBlitZor
07-07-2006, 06:37 PM
The main problem that I have with Carribbean and NW is they both use modified CONs, so they aren't compatible with other mods (like mine).
With a little modifying theyre easily compatible.

Hendricks266
07-24-2006, 11:18 AM
Ladies and gentlemen, I have good news!

I just saved a bunch of money on my car insurance by switching to GEICO!

:D Not really... but I do have good news!

I finally found a suitable picture of a Christmas tree to put on the end of level screen!

It is attached. I should have the end of level screen complete in a day or two.

Hendricks266
07-24-2006, 02:31 PM
Here is Tile #3425, Episode 2 (Nuclear Winter) End of Level Screen.

You may notice that it is based off of the Ep. 1, 3-4 screen. I just have it in the defs to undef those and define the other tiles that make Duke animate from Ep. 1, 3-4 to Ep. 2.

GodBlitZor
07-26-2006, 04:08 PM
That looks really bad, no offense. Looks pasted in. Shading is off.

Hendricks266
07-27-2006, 10:42 AM
Personally, I think the shading is fine (unless you mean that on the floor it's diagonal and in the BG it's vertical), it's just the Christmas Tree that looks bad. If only I had a render of a model that I didn't have to size up it would look better. I have the original attached.

GodBlitZor
07-28-2006, 12:41 PM
Well what I mean is, the tree is in complete darkness and its really bright.

Hendricks266
07-28-2006, 06:38 PM
The only way to remedy that is for me to get a render of a model with a transparent background.

GodBlitZor
07-28-2006, 07:53 PM
....I take it you use MSPaint?

Hendricks266
07-28-2006, 08:25 PM
....I take it you use MSPaint?

No, actually I use GIMP. Note that I said transparent, MSPaint can't handle alpha channels.

The thing is, this christmas tree (which I got from the Internet) had a black background on it, so I just made it black. The original is different in the fact that the christmas tree had lights on it, and the whole background is black. I could make the whole background black if I got the .psd/.xcf with the layers on it for the standard HRP end of level screen.

GodBlitZor
07-28-2006, 09:48 PM
This is more of what I was thinking. I still have the PSD.

http://img89.imageshack.us/img89/115/3240nwzj3.th.png (http://img89.imageshack.us/my.php?image=3240nwzj3.png)

oak man
07-28-2006, 11:38 PM
Haha! Evan te plush head crab!

Telee
07-29-2006, 12:00 AM
I laughed at the plush headcrab as well :D

Since there are HRPs for Duke Caribbean

There is?

Hendricks266
07-29-2006, 08:17 PM
The Caribbean HRP wasn't really an HRP, it just had the neccessary UnDEFs, a skybox or two, a sand texture, and some other textures that were already in the HRP. No one really did much work for it, plus it'll be hardest because of every enemy being changed, although slightly (With the exceptions of the Ep. 1-2 bosses and the Atomic enemies), plus new hud and pickup weapon and item sprites, with the fact that Duke himself was changed.

Duke Nukem 3D Add-On Windows Port Installation Guide (http://mitglied.lycos.de/noctrun/duke3d/)

Caribbean HRP Download Link (http://mitglied.lycos.de/noctrun/duke3d/files/vacation_hrp.zip)

GodBlitZor, may I use that texture in the NWHRP?

If the answer is yes, this much is done:

by Hendricks266
Tile #http://forums.3drealms.com/vb/images/icons/icon5.gif Nuclear Winter Insignia (Large)
Tile #http://forums.3drealms.com/vb/images/icons/icon5.gif Nuclear Winter Insignia (Small)

by GodBlitZor:
Tile #3830 NAUGHTY (In blood)
Tile #3240\3245 End of Level Screen

GodBlitZor
07-29-2006, 09:02 PM
Yes, use whatever I've posted
IM still thinking on making the end screen tile even better (Snowy, with a north pole-ish background)

Parkar
07-30-2006, 06:30 AM
Let me know if you want a render with just Duke and barrels or any combination and I'll render it with the other stuff hidden. Can change the ground texture to if you want.

GodBlitZor
07-30-2006, 05:00 PM
Really? Thatd be pretty awesome. Could you actually send me these layers seperately? (Sky, "destruction" [in front of sky], Duke) I think that'll be a big help. Thanks :) Right now, I'd like to have an "evil snowman" for duke to have his foot on(The knocked over barrel), I havent had any luck. :(

Hendricks266
07-31-2006, 01:01 PM
Really? Thatd be pretty awesome. Could you actually send me these layers seperately? (Sky, "destruction" [in front of sky], Duke) I think that'll be a big help. Thanks :) Right now, I'd like to have an "evil snowman" for duke to have his foot on(The knocked over barrel), I havent had any luck. :(

Does this help? Click it to get a bigger version.

http://images6.theimagehosting.com/NW.th.png (http://images6.theimagehosting.com/NW.png)

GodBlitZor
07-31-2006, 01:06 PM
That...is perfect. +700 awesome points for you!!!

Hendricks266
08-25-2006, 06:07 PM
How's it coming?

GodBlitZor
08-25-2006, 10:12 PM
I kind of stopped. Waiting on Parkar. :X

Parkar
08-25-2006, 10:31 PM
Ohh yea, sorry about that. Completly forgot. I'll render it sometime during the weekend.

Odin
08-30-2006, 03:42 PM
This is more of what I was thinking. I still have the PSD.

http://img89.imageshack.us/img89/115/3240nwzj3.th.png (http://img89.imageshack.us/my.php?image=3240nwzj3.png)

The base of the tree is on a different plane than the floor (I.E. the carpet is tilted too high).

EDIT: Yeah, this is kind of a bump. Sorry.

Hendricks266
08-30-2006, 05:39 PM
That's just the way the original pic of it was. That's not the final version, anyway.

Odin
08-30-2006, 07:05 PM
Ah. Just suggesting. ;)

GodBlitZor
08-31-2006, 03:00 PM
Thats true, I'll see what I can do next time

PeteB
09-03-2006, 08:09 AM
Great guys, I'm pleased to finally see some work getting done on NW, it was my favourite Duke add-on pack. I dont mind doing the music for NW but thats pretty much all I can do.

Are there any plans to do HRP's of the other official add-on packs? Like Duke Xtreme and Duke!ZONE II? (i dont think Duke Zone 1 was an addon but more like a collection of maps).

Somebody should make a list of all the official add-ons that got released, its hard to keep track of them all.

Hendricks266
09-03-2006, 01:34 PM
Well, so far we have:

Duke It Out In D.C. HRP by NightFright: This one has the most progress so far, but it is also the easiest, requiring no UnDEF code (except for the title screen, fonts, and end of level screen).
Duke Caribbean HRP by Parkar(?): Not much is done, but it does have some basic maphacks and UnDEF code.
Nuclear Winter HRP by Hendricks266: Work is being done, but I don't plan to release it until I check over the UnDEF code. We also need a maphacker. The first two levels should be easy because they are clones\rip-offs of E1L1 and E1L2.


Duke!ZONE II is basically Duke!ZONE I, but with more maps. Duke Xtreme and Duke!ZONE I\II didn't really have any story or background. They are really just DM maps with a few SP thrown in. I don't have them, so they might not even have any extra art.

I think that there should also be HRPs for Wanton Destruction and Twin Dragon (and Deadly Kiss if it was finished) for SW.

GodBlitZor
09-03-2006, 01:59 PM
Duke Xtreme had two new enemies and some new weapons. Duke Zone 2 had a few extra sprites and some art.

Deadly Kiss has never been released. (Publicly)

Hendricks266
09-03-2006, 02:36 PM
I know about Deadly Kiss. I was just saying that if it was released it should have an HRP.

Pete B
09-03-2006, 05:46 PM
Deadky Kiss??? Well there you go, I've never even heard of it and I have most of the TCs that were hosted on DukeWorld. Please, somebody make a list.

PeteB
09-03-2006, 05:49 PM
My god, I just realised I logged into my old account by accident! Guess I didn't have to re register at all.

GodBlitZor
09-03-2006, 06:11 PM
Deadly Kiss was a modification for Shadow Warrior. Publicly released info states that there isnt even a beta.

Hendricks266
09-07-2006, 04:42 PM
Here is what each of the songs are to save you some trouble:

NW1.mid - Frosty the Snowman
NW2.mid - Sleigh Ride
NW3.mid - Jingle Bell Rock
NW4.mid - Rudolph the Red Nosed Reindeer
NW5.mid - Walkin' in a Winter Wonderland
NW6.mid - Same as NW2.mid
NW7.mid - Here Comes Santa Claus

PeteB
09-08-2006, 04:09 PM
Lol i'm still going to have to extract them all to get the notation so I can re-record each of the parts.

GodBlitZor
09-08-2006, 04:25 PM
Arent all those real songs though (Before NW came out)?

Hendricks266
09-08-2006, 05:47 PM
Yes, but each of them is slightly different than the original song. NW2.mid has an intro from Jingle Bells and and outro (sp?) from something...

Sorry I didn't say this earlier, but I'm glad someone besides me likes Nuclear Winter. (Pete B)

In case anyone wonders where I'm going to host the file, I have a website already. See sig.

Hendricks266
09-15-2006, 05:08 PM
I have finished checking through the UnDEF code. I plan to make a release as soon as Parkar and BlitZ are finished with tiles #3245-3249.

We still need a maphacker.

Hendricks266
09-17-2006, 08:15 PM
Update: I have finished writing the readme. Still waiting...

Hendricks266
09-25-2006, 07:38 PM
v1.0 release time!

Download Link (http://www.freewebtown.com/hendricks266/nwinter_hrp.zip)

NightFright
09-26-2006, 01:57 PM
Wow! What a large file! ;) I will mirror it on my site, if I may say so. Oh, who may I name as project leader/author there? Hendricks266?

As I see, your readme got inspired by my DukeDC HRP readme... hehehe. ;)

Hendricks266
09-26-2006, 08:53 PM
Yes, Hendricks266 is good.

The reason I complained about the skin for the antennas was that that image alone was 336 KB. This is an archive. ;)

NightFright
09-27-2006, 04:44 AM
Errr... I have had a look at your undef.def. If I understand everything correctly, you are also excluding the stuff you have added in your NW HRP! *LOL* You must admit that's not very sensible. ;)

I have added a modified undef.def which undefines everything EXCEPT the stuff that´s currently in NW HRP (remove .txt extension before adding it). I advise you to always check this file as new contents get released and edit it accordingly.

Besides that, it appears my new def also fixes a problem with the NW replacements for the Commander/Pig Tank models (Floating Snowman and Snowman Tank) which were still shown as Commander/Pig Tank models ingame. This resulted in buggy enemy attack patterns etc.

As soon as you have added the attached undef.def, I suggest a v1.0a release is definitely in order. ;)

Otherwise, I am willing to do the NW maphacks (after I have finished my 1st review of DukeDC maphacks).

Hendricks266
09-27-2006, 04:14 PM
Someone doesn't understand.

If I'm right, the undef.def comes before everything else, in case someone had a custom TILES014.ART or TILES015.ART that had .def code for it. Thus, you must have edited it incorrectly to have the undef.def after everything else.

If you're right, then the way undefs work is by disabling all highres stuff for that tile number, before and after. That doesn't seem like a good way to have it work, though, IMO.

The thing is, I had undef code for the Nuclear Winter insignia and the end of level screen, and they both worked on my end. The only other thing in there is #3830, and I didn't test that in-game.

NightFright
09-27-2006, 05:29 PM
I must admit I don´t know shit about undefining stuff. I just excluded everything you currently have in the pack so that its highres version can be used, at least that´s what I think it does.

Parkar just explained to me it mattered in which sequence def files are loaded, and since your nwinter_hrp.def reads

include nwinter/undef.def
include nwinter/copies.def
include nwinter/sprites.def
include nwinter/screen.def

I guess it should work your way. Anyway, there´s too much contents to really check if the pack works (I didn´t play through any level to see the end screen). What I did is not wrong, nevertheless - and might avoid problems that could come up with your pack.

However, you should check the Commander/Pig Cop Tank replacements with your version of the pack. When I started it the way it was, they were screwed up.

Hendricks266
09-27-2006, 06:01 PM
Did you follow the instuctions in the readme? Try loading it like this:

EDuke32.exe /xNWINTER.CON /gNWINTER.grp /gduke3d_xtr.zip /gxtr_update202.zip /gnwinter_hrp.zip

I'm not sure if the XTR Update Pack is spelled correctly. I don't override it, I manually edit it.

I'm not sure why it wouldn't work. Remember that you cannot load the XXX Pack (the babes are different), the SD_Duke mod, Maphacks Reloaded, or the DukeDC or Caribbean HRPs, although I don't know why you would.

It works great on my computer. The 4 images currently added work, the undef.def works, and the copies.def is working too.

NightFright, the link to my site on your site is wrong. It is "http://www.freewebtown.com/hendricks266/index.html", not "http://www.freewebtown.org/hendricks266/index.html".

We all make mistakes! ;)

NightFright
09-27-2006, 07:00 PM
OK, link is fixed. I changed nothing in your pack on my part, that´s all your job. And if you say it works, it probably does. :)

Will see what I can do about those maphacks ASAP.

Hendricks266
09-27-2006, 07:11 PM
Ok! :)

Ras
09-27-2006, 09:06 PM
What are some new things to look for in this new release?

Hendricks266
09-28-2006, 04:06 PM
What new release? v1.0? I'm not going to release v1.0a until someone else has problems.

Well, here are the things in v1.0:

Undefinition code so that you can see the modified art even if there is no highres replacement
A .def file that enables art that has been copied from the original .ART files to the extra .ART files to have their highres replacements by using the existing models\textures in their original directory to save space unless they need a new skin, in which the skin will be in the pack, but not the original model. We haven't had any skin replacement models yet, though.
Tile #3240\3245: The end of level screen. This is defined for both Episode 1 & 3+, and Episode 2. Only the left side has changed, so there is no need to include the original animation frames, as they are already in the vanilla HRP.
Tile #2502-2503: The Nuclear Winter insignia in place of the Atomic signs. Note that these were done by me, and if anyone thinks they can do better, please do so! I personally think mine could be better, but I'm still a beginner.
Tile #3830: Sloppy Red Naughty that I fussed unnecessarily about so much for no reason.


Are there any WIPs other than the better end of level screen?

Alexander Filippov
10-02-2006, 02:45 PM
Hi!
My work for Nuclear Winter:
ArtTile 3695 was found in:
E2L3.MAP as a wall texture
E2L1.MAP as a wall texture
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3695.png
In-Game:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/duke0001.jpg
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/duke0000.jpg

Hendricks266
10-02-2006, 06:48 PM
Very good! :)

Is that the exact same tile for standard Duke3D v1.5? If it is, I will add it into copies.def. It is very nice for work to be done on the NWHRP!

Telee
10-02-2006, 07:59 PM
I'll try to contribute to this, I can't promise that I'll be any good though ;)

BTW: Very nice work, Alexander Filippov! :)

Alexander Filippov
10-02-2006, 11:27 PM
Is that the exact same tile for standard Duke3D v1.5?
Yes...

Alexander Filippov
10-03-2006, 06:01 PM
ArtTile 3671 was found in:
E2L1.MAP as a sprite
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3671.png (This big)
In-Game Screen:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/ToysJelly.jpg

Hendricks266
10-03-2006, 08:06 PM
:) :) :) :) :) (I can't have more than five images!)

Got it. It turns out that #3695 is almost the exact same thing. In the original tile, the background is black, while in the new one, it is transparent. I will add both of those to textures.def (please correct me if I'm that's the wrong folder\def).

Alexander Filippov
10-04-2006, 12:18 AM
I have registered 3695 so:
texture 3695 {pal 0 {file "nwinter/sprites/3695.png"}} in a file sings.def
:D

Hendricks266
10-04-2006, 03:52 PM
signs.def... Alright. To signs.def it is! :D

I guess that there won't be any new end of level screen now that GodBlitZor got banned, unless Parkar has it.

I will be making a to-do list of the NW content soon.

DeeperThought
10-04-2006, 05:55 PM
I guess that there won't be any new end of level screen now that GodBlitZor got banned, unless Parkar has it.


Not necessarily...he might still be willing to do it if you contact him via e-mail. Possibly.

Sheesh, I wonder what happened. GodBlizZor has always been feisty...

Hendricks266
10-04-2006, 06:01 PM
If you look at his user page it says that he is only 13 (possibly the youngest on the boards).

Telee
10-04-2006, 06:05 PM
If you look at his user page it says that he is only 13 (possibly the youngest on the boards).

Me and d3ad are 13 as well.

Hendricks266
10-04-2006, 06:32 PM
What are you working on currently, Telee? I think the most used texture is the snow-on-ground one. It should be the main priority, unless you are doing a model.

Telee
10-04-2006, 07:10 PM
What are you working on currently, Telee? I think the most used texture is the snow-on-ground one. It should be the main priority, unless you are doing a model.

I'm doing the snow-on-ground one. Sorry I haven't worked on it at all, I've been getting loads of homework :(

Hendricks266
10-05-2006, 06:37 PM
I'm doing the snow-on-ground one. Sorry I haven't worked on it at all, I've been getting loads of homework :(

Don't feel bad. Everyone has gone through the phenomenon called lots\loads-of-homework. :D

Alexander Filippov
10-14-2006, 09:29 AM
My sample for you just in case. ;)

http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/KayWhy_Sample.png

Use on health. :))

Hendricks266
10-14-2006, 01:00 PM
Alexander, do you know how to use PNGOUT (http://advsys.net/ken/utils.htm)? It decreases the size of .png files losslessly so that it does not take as long to upload\download. I recommend this command line parameter:

PNGOUT.exe <filename> /f5 /v /y

You can also use IrfanView (http://irfanview.com/) because it has a version of PNGOUT built in. It is a bit faster than the DOS version.

Telee
10-14-2006, 04:44 PM
Crap, I forgot about this thread :o

Alexander Filippov
10-15-2006, 03:06 PM
ArtTile 3606 was found in:
E2L6.MAP as a wall texture
E2L4.MAP as a wall texture
E2L7.MAP as a wall texture

In-Game:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3606-in-game.jpg

Hendricks266
10-15-2006, 06:55 PM
Another great job, Alexander!

What do you guys think I should do with that one tile in TILES014.ART that has the top half of the front-facing stripper? Should I just define the normal model, but with the appropriate zadd parameters, or should there be a new model?

Alexander Filippov
10-15-2006, 08:49 PM
Forgive, but in English I cannot speak. Thus I cannot precisely understand, that you ask me. At school a lesson of English language badly taught. :doh: :censored:

My condolences... ;) :)

p.s. Even translators all stupid, normally do not translate, eternally a shit give out... :brickwall:

Telee
10-15-2006, 09:07 PM
No problem, even with a translator we can understand what you're saying... ;)

Man, we need some more people in this HRP or Alexander will end up doing the whole thing! :)

Alexander Filippov
10-15-2006, 09:57 PM
ArtTile 3726 was found in:
E2L4.MAP as a floor texture
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3726.png
The truth of a framework would be better to clean...

Hendricks266
10-16-2006, 08:03 PM
English: I am sorry, Alexander. I managed to translate this at some place on the Internet. Here is a translation of your last post:

Русский язык: Я сожалею, Александр. Я сумел перевести это в некотором месте в Интернете. Вот - перевод вашего сигнала отбоя:

Простите, но на английском языке я не могу говорить. Таким образом я не могу точно понять, что Вы спрашиваете меня. В школе ужасно преподавал урок английского языка. :doh: :censored:

Мои соболезнования... ;) :)

п.с. Даже переводчики все глупый, обычно не переводите, вечно дерьмо выделяет... :brickwall:

English: Here are some of my past posts:

Русский язык: Вот - некоторые из моих прошлых постов:

Александр, Вы знаете, как использовать PNGOUT (http://advsys.net/ken/utils.htm)? Это уменьшает размер .пнг файлов без потерь так, чтобы не требуется как долго к upload\download. Я рекомендую этот параметр линии команды:

PNGOUT.exe <название файла> /f5 /v /y

Вы можете также использовать IrfanView (http://irfanview.com/), потому что это имеет версию встроенного PNGOUT. Это немного быстрее чем DOS версия.

Другая большая работа, Александр!

Что делает Вас, парни думают, что я должен сделать с той одной плиткой в TILES014.ART, который имеет главную половину оказывающего перед фронтом стриппера? Я должен только определить нормальное model, но с соответствующими "zadd" параметрами, или должен там быть новым model?

If this is translated badly, please say so. I translated it here (http://translation2.paralink.com/). I do not know how to communicate in the Russian language.

DeeperThought
10-16-2006, 08:08 PM
He's probably already been using a translator page, Hendricks266. How else do you suppose he came up with a line like " The truth of a framework would be better to clean..."?

Hendricks266
10-16-2006, 08:15 PM
Oh... :doh:

Я не понимаю то, что он сказал так или иначе. Александр, является этим, что Вы пробовали сказать?

I don't understand what he said anyway. Alexander, is this what you were trying to say?

Правда структуры была бы лучше убрать...

Я спрашиваю, потому что я хотел знать, перевел ли переводчик неправильно это.

I am asking because I wanted to know if the translator incorrectly translated it.

Alexander Filippov
10-16-2006, 10:36 PM
Hi! Hendricks266!
Spit on dialogue between us. My business - to draw textures and all.
All equally badly we shall understand each other. ;)

About PNGOUT I have understood all, I shall use... Thanks!

About tiles014 and model of the whore I and have not understood last your post:( (****ing translator:mad:).

"The truth of a framework would be better to clean..." - Here I had in view of: Whether these strips on edges are necessary? Now has looked the original and has understood, that there should be there they... In 3726 them it is necessary to clean only from the middle, but it is lazy :)

Ah. Yes.. You do not know, when begin to model for NW?

Roma Loom
10-17-2006, 02:02 AM
Ha-ha.. being a russian myself I LMAO at the above posts.. those translators do nothing in reality. Alexander, why don't you catch me on ICQ? I rearely see you lately there... :(

Alexander Filippov
10-17-2006, 06:52 AM
Хех... Да, насчёт переводчиков ты прав... Однако-же мне иногда удаётся уловить основной смысл переведённого факинг переводчиком текста...
А насчёт аськи, у меня просто щас времени нету в ней зависать, но в скором, я там появлюсь. ;)

Hendricks266
10-17-2006, 04:26 PM
About tiles014 and model of the whore I and have not understood last your post:( (****ing translator:mad:).

That was more of a question to our fellow members with experience with ".def" file syntax. They have much experience with models.

Anyway, we now have eight (8) pieces of artwork in the NWHRP. Great job so far!

I have an idea for all the enemies\characters that are only slightly modified (e.g. Trooper, Pig Cop, Enforcer, Octabrain, babes). If the only change is a Santa hat or some antlers, then the hat\antlers will be added, with the skin for them as a seperate surface. A bone will be added connecting the head and hat\antlers so that animation will be correct. The pigcop will need a new skin altogether, though. The babes will also need a ribbon.

Alexander Filippov
10-20-2006, 07:52 AM
Hi!:)

New Textures: 3607-3612.
3607:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3607.png
3608:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3608.png
3609:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3609.png

Alexander Filippov
10-20-2006, 07:54 AM
3610:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3610.png
3611:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3611.png
3612:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3612.png
In-Game screenshot:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3607-3612ingame.png

Alexander Filippov
10-20-2006, 08:08 AM
Hi, Hendricks266.
I have understood your post.
But among other things, it is necessary to model still and elf, feminists, different snowballs-killers:) and other things.
Not small work!:) Most likely...

Roma Loom
10-20-2006, 09:09 AM
Hey there Alexander.
Try using miscellaneous filters, noise and bump to make your wood texture look more realistic and not so blurry...

in russian: Юзай побольше фильтров чтобы не была такая пластиковая текстура - она слишком заблюрена. Добавляй нойз и бамп...

example:
http://members.lycos.co.uk/romaloom/stuff/3611_wood.png

Alexander Filippov
10-20-2006, 09:40 PM
*It is updated*

Hendricks266
10-28-2006, 03:19 PM
If anybody thinks that the level design is not on par with the other Duke3D add-ons (*looks at NightFright*), check out this screenshot of the third level.

6039

That is a sprite bridge. But not just any sprite bridge. Most sprite bridges just have one flat sprite, giving the illusion of a 2-D plane. This one is a 3-D sprite bridge. Here is a screenshot of it with all the sprites deleted:

6040

See what I mean?

gt1750
10-30-2006, 08:39 AM
Honestly one bridge doesn't make the level design interesting. I played trough this mod once and it sucked, compared to DC or Caribbean.

Hendricks266
10-30-2006, 04:29 PM
That's just one example. Maybe it's just the Christmas feel that you don't like. I think the level that is in the screenshots above is better than that one in Duke Caribbean where you go through the jungle to reach the helicopter or whatever that was. The "Hmm, I've just got to get over there!" and "Hmm, maybe there's a clue here…" lines simply sucked.

Anyway, the To-Do list is coming along nicely. The last tile I documented was Tile #3712. TILES014.ART is much more complicated the TILES015.ART because TILES015.ART is all the enemies.

How are those maphack coming along NightFright?

Hendricks266
11-19-2006, 08:53 AM
Hello all. I have finished the To-Do list. Here it is:

http://forums.3drealms.com/vb/images/attach/txt.gif 6171 (7.7 KB)

I plan to release v2.0 once we get some real maphacks. I did a little bit quite a while back, so if it will be any help to NightFright, here they are:

// Map hack file for JFDuke3D\EDuke32
// Created by Hendricks266 & NightFright
// Level: E2L1.MAP - "Déjà Vu" (Duke: Nuclear Winter)

// Shotguns & Ammo
sprite 765 angoff -1024
sprite 772 angoff -1024
sprite 418 angoff 512 // Dukematch Only // is currently at y-29664, but needs to be at y-29600 for best and most realistic appearance

// RPGs & Ammo
sprite 303 angoff 512
sprite 645 angoff 512

// Pipebombs & Boxes
sprite 300 angoff 512

// Small Medkits
sprite 291 angoff -768
sprite 188 angoff -896

// Holodukes
sprite 313 angoff 384

// Armor
sprite 301 angoff -512

// Map hack file for JFDuke3D\EDuke32
// Created by Hendricks266 & NightFright
// Level: E2L2.MAP - "Where It All Began" (Duke: Nuclear Winter)

// Shotguns & Ammo
sprite 765 angoff -1024
sprite 766 angoff 512

// Night Vision Goggles
sprite 216 angoff -1024 // Dukematch Only

Hendricks266
12-04-2006, 06:07 PM
v1.5 has been released.

Same download link as last time. (http://www.freewebtown.com/hendricks266/nwinter_hrp.zip)

My version system is independent from the standard HRP. v1.5 is half of what I wanted v2.0 to be (exempli gratia Maphacks). The only maphacks in there are what little I did and the dummies for others to build off of.

Once I get real maphacks and some more content I will release v2.0. If I still don't get any maphacks I will go to v1.75, then v1.875, then v1.9375, et cetera, et cetera.

NightFright
12-05-2006, 07:27 AM
Since my own maphacks revision for DukeDC is finished now, I guess I can do the same for NW. I will try to finish them until X-Mas, or at least till the end of the year. It should take less time than for DukeDC because there are less levels and level design is somewhat... well... let's say SIMPLER. ;)

Hendricks266
12-06-2006, 04:58 PM
NightFright, could you add this to your site somewhere in the NWHRP description please?

Direct questions to Hendricks266 on his AIM screen name (<a href="aim:goim?screenname=TheHendricks266&amp;message=This+i s+a+message+on+the+topic+of+the+Nuclear+Winter+HRP ." target="_blank">TheHendricks266</a>) or make a post at the <a href="http://forums.3drealms.com/vb/showthread.php?t=15349" target="_blank">Nuclear Winter HRP Thread on the 3D Realms Forums</a>.

NightFright
12-06-2006, 05:38 PM
Very well. It's done. I changed the text a little bit so it fits better into the text box, but the contents stays intact.

Hendricks266
02-01-2007, 07:29 PM
UPDATE: I have been able to get in contact with BlitZ, and he says that he will do tiles #2502/2503, 3594, 3595 (done), 3695 (done by Alexander Filippov), 3661 (done), 3670 (done), 3677, 3678/3679, 3728/3729, 3770, 3771, 3790/3791, and 3795.

Check out my website (see signature) for further information. (soon)

Alexander Filippov
02-02-2007, 04:18 AM
You have forgotten to include in nwinter_hrp.zip tile #3671.
http://forums.3drealms.com/vb/showpost.php?p=423663&postcount=69

Hendricks266
02-02-2007, 09:02 PM
Alexander: It is in nwinter\spites\signs.def - nwinter\sprites\signs\3671.png.

So far, BlitZ has released:
#3595 (http://img50.imageshack.us/img50/4421/3595nwfg6.png)
#3659 (http://img404.imageshack.us/img404/7606/3659nwfs8.png)
#3661 (http://img258.imageshack.us/img258/5797/3661nwis7.png)
#3670 (http://img258.imageshack.us/img258/1819/3670nwfw9.png)

Hendricks266
02-03-2007, 03:29 PM
Alrighty, then. Time for v2.0. Link removed; see below.

Although I still don't have sufficient maphacks, I released v2.0 because I now have a steady flow of art from BlitZ. *looks at NightFright* Is anyone interested in modelling some simple props, like a box of cards or a present box? That would really help the project.

NightFright
02-03-2007, 06:17 PM
I haven't forgotten about the maphacks, but I am now also more involved into this greater HRP release thing, ya know. :) I will try to do them as soon as possible. It is difficult to maintain the hacks after new models get out, for I have to check for changes either in normal HRP, in DC HRP and then even in NW HRP. This can get really confusing.

You must also know it's a time-consuming process. First, you have to play through all the levels, seeing which models look wrong and writing those down. Then, you go into Mapster32 and check the sprite numbers for those models in each level. Third, you make the hacks and check them ingame. If they look like shit, you have to correct the rotation values and load the affected levels again. It's a pain in the ass. However, I am about to face some more hurting! ;)

Hendricks266
02-03-2007, 08:03 PM
Have you tried using the Maphack Converter Tool (http://hrp.duke4.net/wiki/doku.php?id=maphacks:maphack_converter_tool) thingy?

BTW, I'll get a new screenshot ready for the websites, since the one you have currently now has a new highres texture in it.

DeeperThought
02-03-2007, 11:48 PM
First, you have to play through all the levels, seeing which models look wrong and writing those down.

Can't you just load the level as a user map, then use DNDEBUG to save it as debug.map? This should save all of the hacked positions. If you then open it in mapster using a directory that has the HRP installed, it should show any faulty positioning.

Martin Howe
02-04-2007, 03:57 AM
there are HRPs for Duke Caribbean There is? I have only come late to these forums -- in the last month or two after absence of a year or so -- but the impression I got was that there was no Caribbean HRP right now , but that somebody was considering to make one in the future. If there is one now, where is it please?

gt1750
02-04-2007, 04:03 AM
There is no Caribbean HRP right now, as far as I know... But I'd definitely like to contribute in that one someday :)

Jean
02-04-2007, 04:58 AM
Hi,

On this web site, you'll find a beginning of a HRP for Caribbean Vacation.
The skyboxes and the sand have been retextured.

http://mitglied.lycos.de/noctrun/duke3d/

:cool:

Martin Howe
02-04-2007, 11:45 AM
On this web site, you'll find a beginning of a HRP for Caribbean Vacation.
The skyboxes and the sand have been retextured.
Hi and thanks very much; I was sure I'd seen an embryonic CV HRP somewhere, but I could just not remember where :doh:

Hendricks266
02-04-2007, 02:35 PM
I would very much like to do that one also, but I think one HRP is enough, plus since VACA has the most re-done art (weapons), my phone line would burst.

Hendricks266
02-04-2007, 05:17 PM
FYI, I am organizing my website, so the link for the NWHRP has moved. It is now:

http://www.freewebtown.com/hendricks266/bin/nwinter_hrp.zip
(http://www.freewebtown.com/hendricks266/bin/nwinter_hrp.zip)
Nothing has changed since v2.0. The link will remain here until further notice.

Alexander Filippov
02-15-2007, 06:01 PM
My Updated 3695:
http://i94.photobucket.com/albums/l88/non-standard/Nuclear%20Winter%20texture%20stuff/3695.png

Hendricks266
02-22-2007, 05:06 PM
BlitZ has submitted the following tiles:

#2502 (re-do of mine)
#2503 (re-do of mine)
#3660
#3661 (enhancement of his)
#3662
#3728
#3729
#3758
#3759

The next version will contain all of these, #3594 by me, and a fixed bug in which nothing in nwinter/textures was being included. :dopefish: There could be more additions, though! ;)

Expect a new release soon. http://forums.3drealms.com/vb/images/icons/icon14.gif

How are the maphacks coming along, NightFright?

NightFright
02-23-2007, 08:02 AM
Currently we have all hands full getting the HRP together. As soon as this is done, there should be more time.

Hendricks266
03-05-2007, 02:39 PM
I went ahead and added all the NW maphack stubs to the HRP Wiki (http://hrp.duke4.net/wiki/doku.php) for anyone who would like to contribute.

Hendricks266
03-06-2007, 10:19 AM
BlitZ and I have started work on fixing up the maps with various things maphacks couldn't do. We will patch them with the IPS format. Therefore maphacks will not be necessary, but the stubs will have to remain or else the Episode 2 maphacks will ruin everything. Contributors can help out by making a list of what the actual angle values are of the sprites and their ID# and we will fix them ourselves.

Hendricks266
03-16-2007, 09:53 PM
I have finished v1.0 of the NWHRP's page at my site, so you should check it out (http://www.freewebtown.com/hendricks266/nwhrp.html). There's lots of juicy details in there.

Expect v2.5 tomorrow. I will be changing the file name from nwinter_hrp.zip to nwinter_hrp.rar, so update your sites. If you cannot, I have will have redirection systems in place so there won't be 404 errors.

The reasons for the change are
Main Reason: you have to extract it to your Duke directory to get the batch file, Santa .GRP, and NWHRP .zip out
people won't accidentally add this to the command line without errors
better compression

So, in essence, you have to extract it into your Duke directory and run the batch file from now on. I'm not sure if that was clear enough in the web page, but I did mention it.

Hendricks266
03-17-2007, 04:17 PM
v2.5 Download Link (http://www.freewebtown.com/hendricks266/bin/nwinter_hrp.rar)

zchri9
03-18-2007, 01:07 AM
im the first downloading it yay

Dinga
03-18-2007, 04:59 AM
Having problems getting this to work. Had no problems whatsoever with v2.0. Firstly, the batch file opens onto it's initial screen. When I press a key to continue- the window just closes! Can you supply the correct command line so I can launch from the shortcut again please. For your info, I'm using the latest build of eduke32 on WinXP SP2.Thanx!

Jean
03-18-2007, 07:04 AM
To Hendricks266 :

You have forgotten two files in nwinter_hrp.zip :
duke3d.def and nwinter_hrp.def

Now it's work better.

Hendricks266
03-18-2007, 12:37 PM
Having problems getting this to work. Had no problems whatsoever with v2.0. Firstly, the batch file opens onto it's initial screen. When I press a key to continue- the window just closes! Can you supply the correct command line so I can launch from the shortcut again please. For your info, I'm using the latest build of eduke32 on WinXP SP2.Thanx!

In looking through the batch file I cannot find any problems.

Normal Mode:

<EDuke32\Duke3D\Duke3DW>.exe /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip

Santa Mode:

<EDuke32\Duke3D\Duke3DW>.exe /hNWSanta.def /xNWINTER.CON /gNWINTER.GRP /gduke3d_xtr.zip /gxtr_update.zip /gnwinter_hrp.zip /gNWSanta.grp

To Hendricks266 :

You have forgotten two files in nwinter_hrp.zip :
duke3d.def and nwinter_hrp.def

Now it's work better.

I also forgot the maphack stubs and the CON file fixes.

I will upload v2.5a later today.

Dinga
03-18-2007, 01:06 PM
Thanks for that H266, those missing files certainly explain why the pack wasn't working properly for me. My shortcut syntax was correct so I'll just update manually with the new additions. As for the .bat - I don't know, I had a similar problem getting Blood to work, but ran through a whole range of fixes supplied by deathmask.net to get it running. Suspect it's to do with XP and command lines!

Hendricks266
03-18-2007, 02:52 PM
v2.5a Download Link (same as before) (http://www.freewebtown.com/hendricks266/bin/nwinter_hrp.rar)

EDIT: I forgot to mention that I fixed the batch file, so it should work now.

Hendricks266
03-19-2007, 05:19 PM
I'd just like to show you a tidbit of what NWL2 looks like after a new skin for the billboard and a new sector lighting effect for the map patches. :cool:

NOTE: This was taken in Mapster32.

http://img388.imageshack.us/img388/8673/naughty1pi2.th.jpg (http://img388.imageshack.us/my.php?image=naughty1pi2.jpg)

Dinga
03-20-2007, 11:08 AM
Downloaded latest amended version, all working well including the .bat. Thanx!

Preamp
04-18-2007, 07:04 AM
Are you useing models from the "original" HRP pack for this ?
If not that would save you alot of work if you can get promission from the HRP-artists :)

anyway... looking good and keep up the good work

Hendricks266
04-18-2007, 05:15 PM
Everything that was not changed is left in. The modified enemies & babes will use modified versions of the models, but no work has been done on them. Currently, the 8-Bit sprites are displayed.

Preamp
04-19-2007, 01:54 PM
Sweet :) looking forward to it ... Nuclear Winter was my farvorite DN3d (Expansion Pack?)

sb742
05-27-2007, 07:35 PM
I've made 'snowy' redfont and digitalfont for the Nuclear Winter HRP.

Do we want these in the NW HRP?

Telee
05-27-2007, 07:53 PM
I like it :)

I vote for putting it in.

Hendricks266
05-27-2007, 09:33 PM
I've made 'snowy' redfont and digitalfont for the Nuclear Winter HRP.

Do we want these in the NW HRP?

YES PLEASE. :love::love::love::love::love:

Those look AWESOME!

sb742
05-28-2007, 07:33 AM
Glad to hear it :D

http://www.freefileupload.net/file.php?file=files/280507/1180355239/snowfonts.zip

Scroll down to Click Here to Download

Just add the highres folder to the nwinter_hrp.zip and you're away :)

EDIT: Just realised that upload site has a 50MB limit. Take it easy guys :D It should be safe for 250 downloads ;)

sb742
05-28-2007, 09:54 AM
I've found what appears to be a missing animation texture or similar with the current NWinter version. I don't know if this has been reported before, but if you jump (as either Santa or Duke) in front of the mirror on NW E2L2.map then 1 frame of the jump animation appears as the following: (see attached)

This doesn't happen in normal DN3D Atomic minus NW.

Hendricks266
05-28-2007, 06:13 PM
I saw those tiles in the art files while browsing fixing up Santa's. I have no idea why they're there, so I'll make an effort to have that fixed (in 8-Bit mode too) in the next NWHRP version. Thanks! :)

sb742
05-29-2007, 01:03 PM
I've found what appears to be a missing animation texture or similar with the current NWinter version. I don't know if this has been reported before, but if you jump (as either Santa or Duke) in front of the mirror on NW E2L2.map then 1 frame of the jump animation appears as the following: (see attached)

This doesn't happen in normal DN3D Atomic minus NW.

After further investigation I can confirm it occurs with/without HRP content implemented.

Hope that helps!:)

EDIT:

And the 'offending' tile :D as it were is TILE 1472/0 contained within TILES005.ART

EDIT2:

or 'TILE1571' in the tiles005.art you made in the nwsanta.grp

Hendricks266
05-29-2007, 10:39 PM
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not! :D

sb742
05-30-2007, 02:09 PM
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not! :D

Ahhh...Nice one, Hendricks. I'd worked out they had obviously overwritten the tile but didn't realise it was down to extra frames in the movie.

Bit of a case of poor Game Testing on the creators' behalf - they obviously didn't go jogging past that mirror in E2L2 :D

Telee
05-30-2007, 02:54 PM
I figured out what the problem is.

The animation that is used for the projector in NWL2 has more frames then the one used in vanilla Duke. So they had to overwrite the tiles that were left: the ass-shaking babe screen. Because they wanted to use that tile in the levels, they moved it to a higher tile number. But mistakenly they overwrote of Duke's\Santa's tiles: the “falling” pose.

I have a solution in mind. Fear not! :D

That's pretty pathetic. :o

Good to hear you'll fix it though.

Hendricks266
05-30-2007, 03:24 PM
Do you know what? I would have overwritten those tiles too. Do you know why? Because there are no tiles there! It's a clever trick used by the game designers to get Duke (or Santa) to look like the previous animation you were using while you're falling. The fix is as simple as changing a single number in the .CONs because the original designers left in a lot of empty space in the same area.

Also, I have re-done the 3D Realms screen replacement with the new background sb742 found. I added the highres tile #2502 on the screen so you know that it is actually Nuclear Winter, not just a pretty background.

BTW: In the next version all of the NWinter .CON files will be included so all you will need from now on is NWINTER.GRP.

Besli
05-30-2007, 03:38 PM
Also, I have re-done the 3D Realms screen replacement with the new background sb742 found. I added the highres tile #2502 on the screen so you know that it is actually Nuclear Winter, not just a pretty background.

Can't wait to see it! :)

sb742
05-30-2007, 04:13 PM
BTW: In the next version all of the NWinter .CON files will be included so all you will need from now on is NWINTER.GRP.

Are you bundling my snowy-text in the new version? :)

Hendricks266
05-30-2007, 04:16 PM
Yes. It's already integrated.

sb742
05-30-2007, 05:33 PM
Great stuff. My photoshop skills are not fantastic but if there are any little revisions/projects you want me to have a go at them do say. What I lack in skill I can make up in time/effort. :cool:

Hendricks266
05-30-2007, 05:48 PM
Well, here is the latest To-Do list. Do whatever you want! :)

heebijeebi
06-12-2007, 08:32 AM
i dont know if it was already mentioned but there is a misstake in the "copies.def" on the wooden horse

its number is 0904 not 0902.

Hendricks266
06-12-2007, 02:50 PM
The actual tile number is 904, but since that is what the name of the model in the vanilla HRP is, I must use it. The filename does not say what the tile is, the thing in red does:

// Wooden Horse (3764)
model "highres/sprites/props/0902_woodenhorse.md2" {
scale 4 shade 16
skin { pal 0 file "highres/sprites/props/0902_woodenhorse.png" }
frame { name "FRAME01" tile0 3764 tile1 3768 }
}

EDIT: Sorry, I see now that the files have been renamed. Thanks for the bug report! :)

EDIT 2: Upon further inspection, all resources applicable to copies.def have been exhausted. In English: There isn't anythig else that I can put into copies.def as of now.

/*
List of tiles in NWINTER.GRP/TILES014.ART/TILES015.ART also found in DUKE3D.GRP, but with different tile numbers.

NWinter Duke3D Name Done?
¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯
1470-1473 1289-1292 FEMPIC2 Yes
3627-3631 1312-1316 FEM1\HALFBITCH (Front-View Stripper) Yes
3680 719 N/A (Swinging Door) Yes
3684 4231 N/A (Fountain Drink Dispenser) Yes
3753 908 TREE1 Yes
3632-3636 1255-1259 CEILINGSTEAM No (Original = Not Done)
3672 903 POCKET (Pool Hole) Yes
3704-3708 79 CLOUDYSKIES Yes
3727 757 N/A (Rusty Concrete) Yes
3764-3768 904-907 WOODENHORSE Yes
3774 550 FOOTPRINTS Yes
3799 4338 N/A (Down Arrow & Text) Yes
3984-3991 1528-1535 DUKEGUN Yes (needs new skin)
*/

CEILINGSTEAM is not done. DUKEGUN is a special case. It is in TILES015.ART, and it is with the unused gore set of Santa, which is strangely missing the leg. In the .ART files, it is identical to Duke's gun. However, in the highres version a part of Duke's arm and hand is showing, so it would look odd. I am thinking of just making the arm part transparent until a Santa model is made (if ever). However, a new skin could be used for Santa mode, when the gore actually works.

supergoofy
06-12-2007, 03:09 PM
thanks heebijeebi

here is the fixed copies.def
http://rapidshare.com/files/36764846/copies.rar.html

I also don't like the snow fonts that sb742 posted. don't get me wrong it is a very good work, but they look no better from the red ones that are included in duke3d_hrp.zip. the red fonts are in higher quality, I mean they seem more clear.

But if you persist in snow fonts by sb742, then I think red color should be added to these fonts.

Again thanks to sb742, heebijeebi and Hendricks266 for the hard work.

Hendricks266
06-12-2007, 03:41 PM
I fixed copies.def myself already. :p

supergoofy
06-12-2007, 03:47 PM
I fixed copies.def myself already. :p

I didn't post it for you specifically. After all, you know how to fix it. I put this for the people that want to have this fix, before the release of new version of your nwinter_hrp.zip

sb742
06-12-2007, 03:53 PM
My fonts were made from the original and were photo shopped to give a snowy, windswept appearance.

My opinion is:

1. I am very proud of the HUD fonts, I think they are faultless.
2. The replacement for the title screen fonts do not look so good at the main title screen because they are a stark contrast to the background.

However, in almost all in-game situations, when you press ESC and see the fonts overlayed over the ingame screenview then I see no problem with the fonts.

Hendricks266
06-12-2007, 04:41 PM
The fonts will stay in. I don't think that they need any adjustments.

Any alteration from the original coloring without the source artwork will render artwork less clear then the original. The DukeDC HRP green fonts are the same way. These aren't supposed to just look white, they are supposed to look like snow and/or ice.

Hendricks266
07-30-2007, 06:42 PM
Here is a VERY cool tidbit of information that I found in the DoomWiki. In NWL3 (Land of Forgotten Toys), there is a building that has a “THIS BUILDING CONDEMNED” sign on it. Go inside. Look familiar? It is a partial recreation of E1M1 (Hangar) from the original Doom! Its reference to Doom completely slipped by me. Check it out! ;)

Radar1013
11-04-2007, 03:28 PM
hey hendricks. you know that picture you have on your site in the Duke Nukem Nuclear Winter section with duke with a scarf and in the snow ehile he's shooting a snowman and with a bug gun? You should use that picture as a replacement for Tile #2493

Hendricks266
02-22-2008, 04:35 PM
That won't work because it would only cover a portion of the screen. The same goes for Caribbean and DukeDC.

---

Yatta has graciously allowed me to use his webspace.

Here is the latest version of the NWHRP!

Download Link (http://www.duke4.net/download.php?view.47)

Radar1013
02-22-2008, 06:30 PM
Awesome! We got the very first VaceHRP and now we have a new NWinter HRP! Good work. :)

themaniacboy
03-13-2008, 01:55 PM
Hendricks im still trying to get the hrp work

i placed it in the eduke32 folder and run the batch file (starting works fine)

then it loads and there is no Nuclear Winter HRP (just the normal Duke3D Screen)

nothing is changed and there were no errors.


What am i doing wrong? (plz reply)

Radar1013
03-13-2008, 03:38 PM
Go into video options and change to 32-bit mode.

Hendricks266
03-14-2008, 03:51 PM
Or 16-bit, or 24-bit.

No news on this front. Still waiting for submissions.

Mateos
06-06-2008, 07:01 AM
I find 2 bugs in NW, let me search screens : it's squish things.

In the 3rd level I think, on the end, before the waterfall, you can jump on a cliff, and go away from map :
http://www.picturepush.com/public/779900

In the last but one level, you can take an atomic health on a roof, but go on the summit of it... :
http://mateos.picturepush.com/album/22036/779903/Pictures-for-forums/Roof.html

On unknow map, you can jump on the middle of a poster :
http://mateos.picturepush.com/album/22036/779905/Pictures-for-forums/Poster.html

At last, you finish a lvl with falling. In the next level, fall in lava : 2 inactive monsters :
http://mateos.picturepush.com/album/22036/779906/Pictures-for-forums/Monsters.html

Sorry for the few details : I'll replay it if it's needed.

Hendricks266
06-06-2008, 02:29 PM
Thanks. Your help is appreciated. :)

Anybody got anything?

Mateos
06-10-2008, 09:09 AM
You know when a new version will be release ? TODO list exist ?

If I can help you, I'm ok.

Hendricks266
06-10-2008, 12:25 PM
The newest version is up in the thread. There have been no changes since then.

Mateos
06-12-2008, 01:02 PM
Hey,

I think I have found a little music bug : I create a pack of music, with OGG files : I set Megadeth version of Grabbag.

Now the bug :
- When I start the TC, I have Megadeth music.
- On latest level, when you fight with Santa, I have NW7.MID.
- On Santa DM, I have Megadeth Theme.

Is this a bug ?

Hendricks266
06-12-2008, 04:05 PM
GRABBAG and NW7 are the same, the overwrote it. I'll take a look. And Megadeth's is bad. :) I like the RBA one.

Radar1013
06-12-2008, 06:35 PM
Megadeth's is good if you like rock. :)

Mateos
06-13-2008, 05:52 AM
Yes, but I don't know RB One version. I'll search it and listen it !

Hendricks266
06-18-2008, 03:03 PM
No, no, I like the Red Book Audio version, the one that Lee Jackson put on the Duke3D CD as a music track. An MP3 of it is available on the downloads page.

Mateos
06-19-2008, 07:51 AM
Ah... I have already it since 1 or 2 months lol

ZynteX
06-23-2008, 04:55 PM
Hey guys I have used the search button but I dind't found what I search for.

So is there a Thread where all HRP avalbile are linked ?

supergoofy
06-23-2008, 06:26 PM
Hey guys I have used the search button but I dind't found what I search for.

So is there a Thread where all HRP avalbile are linked ?

http://hrpupdate.duke4.net/

Mateos
07-08-2008, 04:00 AM
Hendricks, if I use default map hacks, what will bet he probs in game ?

Be cause I'm using them, but I don't know what's wrong. I made too NW OGG musics, if you want them, I could upload.

Hendricks266
07-08-2008, 12:45 PM
Go ahead. I'll see how good they are. ;)

Fran77
07-08-2008, 03:05 PM
Hi, could someone give me the NWINTER.GRP and the DC.GRP please?

i only need the GRP.

Thank you ^^

Spiker
07-08-2008, 03:24 PM
hi, could someone give me the nwinter.grp and the dc.grp please?

I only need the grp.

Thank you ^^

illegal!!!!!!!!!!!!!!!!!!!

Radar1013
07-08-2008, 03:31 PM
Yeah, sorry Fran77, but that would be illegal and it is not allowed on this forum.

Mateos
07-09-2008, 12:33 PM
Nuclear Winter OGGs :
http://www.poweruploader.net/download_KxfiX7.htm

Want same for Vacation ?

Fran77
07-10-2008, 02:24 PM
Opsss i didnt know, im sorry !!!

good luck

supergoofy
07-10-2008, 03:58 PM
Mateos excellent job. if you can create ogg for vacation, it would be great.

NightFright
07-10-2008, 04:25 PM
Mark McWane has done one track from the Vacation soundtrack: "Doomsday". You should probably use that one if possible.

Mateos
07-11-2008, 06:41 AM
NightFright, I made DOOMSDAY too, but the Mark's version is better ^^, I will upload OGGs for Vacation, Mark's DOOMSDAY include.

Edit:
http://www.poweruploader.net/download_N9q6kZ.htm

supergoofy
07-11-2008, 09:40 AM
the link for nuclear winter ogg is not working

Mateos
07-11-2008, 09:52 AM
the link for nuclear winter ogg is not working

It work. I try to download it, and I have it on my desktop.

supergoofy
07-11-2008, 06:14 PM
I had to use a proxy to make the link work. Very strange. wtf????????????

supergoofy
07-16-2008, 11:42 AM
I uploaded a nuclear winter music pack v1.0
http://rapidshare.com/files/130159887/nwinter_music.zip.html

big thanks to Mateos for the OGGs and MasterFaster for the DEFs

It seems working

Hendricks266
07-28-2008, 04:33 PM
I uploaded a nuclear winter music pack v1.0
http://rapidshare.com/files/130159887/nwinter_music.zip.html

big thanks to Mateos for the OGGs and MasterFaster for the DEFs

It seems working

As with the VacaHRP, I will be the one to compile the NWHRP music. Thanks very much for working on it. :)

supergoofy
07-30-2008, 11:57 PM
There will be no new versions in the future of this music pack. Sorry.

Mateos
08-01-2008, 01:05 PM
And as Vaca, I can include OGGs in the ZIP.

supergoofy
08-01-2008, 02:32 PM
@Mateos, I used your OGGs and the DEFs from a friend and pack them together in a working music pack. It is easy to integrate the music pack to nuclear winter hrp. Just unpack the music pack to where the hrp is and repack (make sure to overwrite the old DEFs with the new ones). The problem is that Hendricks266 doesn't like an independent music pack, neither an unofficial full repack (hrp+music). He want to do it by himself, because he is the maintainer of the nuclear winter hrp, but he is not responsible for this unofficial music pack and he cannot answer questions about it.

Anyway, Mateos you did a nice job with the OGGs for Nuclear Winter and Carribean Vacation. Many thanks. :D

@Hendricks266 it's up to you now. We wait for you updated HRPs. Many thanks. :D

Mateos
08-02-2008, 01:42 AM
@SuperGoofy, I thx you too :D

@Hendricks266, I hope the guy who begin NW HRP with you come.

Hendricks266
09-28-2008, 06:59 PM
Who do you mean? BlitZ? He's been banned from here for a long time.

I listened to your OGGs, and they sound great! They are now part of the VacaHRP and NWHRP.

As for the status of the packs, I won't be releasing a new version until I have more content. I will begin adding in detail textures.

I particular, could I have a couple different snow textures? That's one thing that would really make a difference.

Any help is appreciated!

Mateos
10-01-2008, 10:21 AM
What is the extention for textures ? JPG ?

If yes, I have !

Hendricks266
10-01-2008, 05:23 PM
Yes, JPG will work. Email them to me at Hendricks266 [at] gmail [dot] com.

Mortal Shang
10-08-2008, 03:31 PM
I get a problem with this HRP frozen addon : my video screen is blocking at the very beggining of the introduction scene "Everyone loves Christmas..." even if I can ear sounds, untill EDuke32 crashes too. Seems that I'm so unlucky with these 3 HRP addons. :(

Could godfather, alien queen or someone else help me ? :D

Hendricks266
10-26-2008, 05:36 PM
@ Mortal Shang:
Try running the game in 8-bit. Then try running the game in 32-bit with filtering at nearest, textures off, and models off.

Hendricks266
10-26-2008, 10:58 PM
I extracted all of the frames from the cutscenes, removed redundant ones, and converted them to PNG so that artists could remake them easier.

NWHRP Cutscenes.7z (http://www.files.to/get/447875/u6ae15tpxz)

Mortal Shang
10-27-2008, 01:08 PM
Thanks Hendricks266, I'll check it this evening. ;)

Edit : unfortunately it crashes again, Santa sux with my PC. :censored:

Mateos
10-28-2008, 04:33 AM
Do you have a good PC ?

Hendricks266
10-28-2008, 07:48 AM
Give us all your specs.

The Commander
10-28-2008, 08:02 AM
It would be more helpfull if you could upload the "eduke32.log" that should hopefully be created if the chrash isn't a serious one.

Hendricks266
11-01-2008, 05:47 PM
New to-do list. The file size upload is maxed out at 19.5 KB!

9991

Again, have a look at the sounds.

See here (http://forums.3drealms.com/vb/showpost.php?p=780192&postcount=114) for the new readme section. There is a small addition for NW.

Right now, I would like the only remaining skybox to be completed, so a category is squared
away. You should use highres/skyboxes/0079_cloudyskies/ as a source.

Current changelog:

[4.3.5] v3.5 - 2008-
• nwinter\music:
· all music by Matéos
• nwinter\e2l1demo.map:
· NWL1 map from NW demo, slightly different
• NWUser.con:
· added episode 1: Nuclear Winter Demo
· re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
• nwinter\textures:
· 3594 (Crate with "COAL") Redone, because I found the actual font used.
· 3613 (Black\White Gradient)
· 3622 (Snow on Ground ?)
· 3646/3669 (Snow on Ground)
· 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
· 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
• nwinter\decals:
· 3672 (Billiards Hole)
• nwinter\copies.def:
· 3632-3636 (Steam from Ceiling)
• nwinter\screen\fonts:
· missed some of the punctuation in the DEFs. Fixed.
• NWEDuke.con:
· Added so that EDuke32 features could be added without interfering with the proper operations of JFDuke3D and Duke3DW.
· game name
• nwinter\extra:
· Goodiez!!!!!!

Mortal Shang
11-02-2008, 02:23 PM
Ok men here is my EDuke32.log for my NWinter_hrp crashes. :insomnia:

Hendricks266
11-02-2008, 05:24 PM
Install this (http://connect.creativelabs.com/openal/Downloads/oalinst.zip).

If that doesn't work, remove eduke32_mus.zip and Music_pack.zip from autoload.

Also, you are missing duke3d_hrp.def. Extract this to your EDuke32 directory.

10010

Mateos
11-03-2008, 01:40 AM
To close the problem, MortalShang plz read the documentation about the files you dl on the net : it was written that eduke32_mus.zip NEED OpenAL.

Mortal Shang
11-04-2008, 11:48 AM
Many thanks men, but I thought I had already OpenAL installed.
NWinter HRP crashes even if I delete EDuke32_mus.zip.
I've got the duke3d_hrp.def files but in my duke3d_hrp.zip and hrp_update.zip packs.

I've tried all what you say, the video bug is still there so I give up. :mad:

Hendricks266
11-04-2008, 06:10 PM
Download the newest snapshot. Extract it to a clean folder. Copy only NWinter.grp, duke3d.grp, and duke.rts to the clean folder. Then download the attachment, unzip it to there, and run the batch file. Select 8-bit mode. If that works, run it in 32-bit. There will be no highres tiles.

Report back and we'll take it from there.

Mortal Shang
11-05-2008, 02:42 PM
Oh yes this Nuclear Winter demo works perfect. :)

http://i34.tinypic.com/xfnh51.png

Hendricks266
11-05-2008, 06:37 PM
All right, now install just the NWHRP, not normal HRP.

Mateos
11-06-2008, 11:01 AM
I helped him yesterday. He set nwinter_hrp.zip in autoload folder, with others addons HRPs. And he had an 2007 version, of EDuke32. I don't know if ti work now, cause he didn't speak on msn after last trying :D

Mortal Shang
11-06-2008, 12:06 PM
Yep everything is ok, great help thanks to Mateos. :)

Now I have to kick ass to these 3 addons, and I will update my Duke Nukem webpage !!

http://i34.tinypic.com/5oe3ae.png

Hendricks266
11-06-2008, 09:07 PM
Great to hear it! :)

Wait off on NW and Caribbrean a little while, until the new versions are released.

In the meantime, play DukeDC. ;)

Hendricks266
11-07-2008, 10:12 PM
Most of the enemies and characters in NW have been edited with simple adornments. Would any prop modelers please make the following: santa hat, pair of antlers, boob ties, and chains?

Hendricks266
11-27-2008, 07:16 AM
I plan to release a new version on, of course, Christmas Day. :)

Mortal Shang
11-27-2008, 03:03 PM
Great news, I'm waiting for this frozen update. :D

Hendricks266
12-03-2008, 05:50 PM
Does anyone have the fonts “British Inserat MN Condensed” or “Compacta SH-Regular”, or some variant? These are needed because they are what was used for the NW logo that replaces the Atomic symbol.

chicken
12-04-2008, 03:28 PM
Check these out.
I'll also send you a mail with the font

Mateos
12-05-2008, 05:44 AM
British Inserat MN Condensed :
http://www.myfonts.com/fonts/itfmecanorma/british-inserat/condensed/

Compacta SH-Regular :
http://www.myfonts.com/fonts/efscangraphic/compacta-sh/regular/

Hendricks266
12-05-2008, 09:07 AM
British Inserat MN Condensed :
http://www.myfonts.com/fonts/itfmecanorma/british-inserat/condensed/

Compacta SH-Regular :
http://www.myfonts.com/fonts/efscangraphic/compacta-sh/regular/

I know. That's where I found them, with their WhatTheFont?! tool. But I'm not paying ~$45 for a font. Besides, chicken had a font that looked exactly like these two, which already look exactly the same.

chicken
12-13-2008, 12:23 PM
Aw man, i've just seen that 3669 has been done already... :doh:
But anyway, here it is. Might be useful for something.
http://img440.imageshack.us/my.php?image=3669vf1.png

Hendricks266
12-14-2008, 05:37 PM
You mean the snow... Well, it's good you did, because it kicks the crap out of the one I already had. :)

Hendricks266
12-15-2008, 09:44 AM
Santamatch Progress:
I palettized the mighty foot in TILES009.ART pal 10 and stuck it back in. That's the first new 8-bit artwork to complete the incompletion!
I also added highres skin edits for Santa's mighty foot and leg jib.

http://img401.imageshack.us/img401/3633/santaboottk9.gif (http://img401.imageshack.us/my.php?image=santaboottk9.gif)

Santa kicks ass.

stumppy84
12-22-2008, 10:20 PM
Fricken awsome can't wait till it's done!!

supergoofy
12-23-2008, 03:49 AM
My post with the link was deleted?

I thought that it was already release on Dec 21, 2008. But it seems the announce is not official. Maybe there are some bugs, or it needs testing before the link goes public?


Anyway I wish you Merry Christmas and Happy New Year 2009.

themaniacboy
12-23-2008, 08:48 AM
My post with the link was deleted?

I thought that it was already release on Dec 21, 2008. But it seems the announce is not official. Maybe there are some bugs, or it needs testing before the link goes public?


Anyway I wish you Merry Christmas and Happy New Year 2009.

lucky that i got it before it was deleted, i don't notice any bugs or problems, so i don't know why they deleted the link

Hendricks266
12-26-2008, 02:00 PM
Nuclear Winter HRP v3.5 (http://moreplease.free.fr/HRP/Hendricks266/nwinter_hrp.7z)

I'm very sorry for being a day late, but the relatives would not get off the computer yesterday.

It looks like, even though it was leaked early, NWHRP v3.5 was unplayable. This was due to an accidental error in the batch file, when I tried to increase Linux compatibility.
---
For Christmas, I got a graphics card for my computer. Before was using integrated graphics and got ~15 fps. Now I get ~200 fps. In addition EDuke32 in Polymost mode would crash if exerted too much. Because of this, I compiled these versions mostly blind to fix bugs. I'm going to be playing through the HRPs to test, so I would appreciate it if my loyal followers would do the same.

Mateos
12-27-2008, 10:01 AM
The Batch says that I don't have EDuke32 installed, I have updated it to 27 December, always same prob. Why it says that ?

How can I let too a Vacation.con for multiplaying without make VacaHRP errored ?

Thanks for help.

themaniacboy
12-27-2008, 04:19 PM
well the batch that game with the leaked version just worked fine for me, anyways nice release, i really enjoyed it playing it on christmas :D

Hendricks266
12-28-2008, 03:50 PM
Mateos:
Are you using Windows?
I don't understand the second thing you said.

themaniacboy:
Thanks.

Mateos
12-29-2008, 07:04 AM
Delete Me.

Mateos
12-29-2008, 07:14 AM
Nuclear Winter HRP v3.5 (http://moreplease.free.fr/HRP/Hendricks266/nwinter_hrp.7z)

I'm very sorry for being a day late, but the relatives would not get off the computer yesterday.

It looks like, even though it was leaked early, NWHRP v3.5 was unplayable. This was due to an accidental error in the batch file, when I tried to increase Linux compatibility.
---
For Christmas, I got a graphics card for my computer. Before was using integrated graphics and got ~15 fps. Now I get ~200 fps. In addition EDuke32 in Polymost mode would crash if exerted too much. Because of this, I compiled these versions mostly blind to fix bugs. I'm going to be playing through the HRPs to test, so I would appreciate it if my loyal followers would do the same.

I'm really stupid. Thanks.

Hendricks266
01-19-2009, 02:45 PM
Since the digital font in the HRP has been changed, and the snowy digital font was based on the old one, it has been removed. If sb742 or anyone else would like to redo it based on the new ones, I would be happy to add it in.

FlackenWS
02-19-2009, 08:10 AM
I have pig cop skin in all palettes in this link:

http://www.4shared.com/file/87187327/8f574eeb/Pigcop_Colors.html

But, if you are interested in red skin, look below.

Normally, it is 512x512.

Hendricks266
02-19-2009, 07:46 PM
Thanks!

Now, we just need a Santa Hat model to put on top. (and antlers, boob ties, chains, etc.)

Hendricks266
03-01-2009, 07:19 PM
With the more detailed crate texture (http://forums.3drealms.com/vb/showpost.php?p=834251&postcount=1271), at least four of the existing edits of that tile will have to be redone. :(

EDIT: Here's all the materials I used for three of the four. (http://www.mediafire.com/?lwmmvvztyz2) The one that is missing is the crate with icicles at the top, which I did not make. I think there are icicles in the actual HRP that can be used.

ZaphodB
03-08-2009, 06:10 AM
Just downloaded the latest ver of the NWHRP from fright-nights page, and when I tried to run the nwinter.bat file it told me I didn't have eduke32 installed and it bombed out. I located the problem in the batch file, it was the line :
"if not exist eduke32 goto noduke"

I changed it on my end to read :
"if not exist eduke32.exe goto noduke"

and then it worked. Could this be corrected please?

supergoofy
03-08-2009, 07:08 AM
this is already fixed. he posted an updated bat file. check previous page.

Hendricks266
03-17-2009, 05:07 PM
Here is a link of the file for those who cannot download attachments, like unregistered users IIRC.

NWinter.bat.zip (http://www.mediafire.com/?edmzm2kihgy)

This issue will be fixed in the upcoming NWHRP v3.6.

Hendricks266
06-18-2010, 08:12 PM
Hello,

The NWHRP has been renamed NW+, and a new version is out. All development will take place at Duke4.net, so check back there.

http://forums.duke4.net/index.php?showtopic=1187