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Joe Siegler
01-30-2006, 05:04 PM
http://prey.1up.com/

You'll want to check this out. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif I just this minute found out about it, and will have a news story about it on the 3DR site in a bit after I read it.

Parkar
01-30-2006, 05:11 PM
WOW, that is freaking cool.

Kristian Joensen
01-30-2006, 05:22 PM
As always 1up.com doesn't work for me.

SyntaxN
01-30-2006, 05:24 PM
Parkar said:
WOW, that is freaking cool.


QFT http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Joe Siegler
01-30-2006, 05:28 PM
http://www.3drealms.com/prey/images/1up_day1.jpg (http://prey.1up.com)Prey coverage is starting to kick into high gear now, and with it comes this excellent series from Gaming news site 1Up (http://www.1up.com). They will be having a Prey update daily this week, starting on January 30th and running through February 3rd. Each day will feature a different topic; the list of topics they're covering are:<ul> Monday: Backtracking through a decade of development.
Tuesday: Straight from our George Broussard interview.
Wednesday: Portal tech in the Doom 3 engine.
Thursday: In-depth with the story of a reluctant hero.
Friday: Exclusive hands-on with multiplayer Prey.
[/list]

Today, the series kicks off with Part I, entitled Fell on Black Days: Backtracking through a decade of development (http://www.1up.com/do/feature?cId=3147555). This first part deals with the history of the project, going all the way back to its earliest incarnation in 1995. It talks a lot about the start of the project, both with Tom Hall & Paul Schuytema's time as project leads, and the brief attempt at the project when Corinne Yu was here, leading up the the shelving of the project for a long time before Human Head came into the picture.



Additionally, each day they're including some sort of media to go with the day's article. The media with today's article is the Prey trailer from back in 1997. You're definitely going to want to keep an eye out on this series all week, you can do so at http://prey.1up.com.

ADM
01-30-2006, 05:29 PM
Parkar said:
WOW, that is freaking cool.



Quoted for truth http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Joe Siegler
01-30-2006, 05:31 PM
Kristian Joensen said:
As always 1up.com doesn't work for me.



Find a way - this is good stuff.

Cerberus_e
01-30-2006, 05:49 PM
What problem do you have Kristian Joensen? It works here... maybe a browser related problem?
Unfortunately, I don't have time to read it now. I'll probably have to read each story the day after and I can't wait for the info about the portals and even more for the story.

Gryph
01-30-2006, 05:52 PM
This is cool stuff. Thanks for the heads up!

tpz
01-30-2006, 06:08 PM
Paste the adress in the "Starting URL" box here: http://www.the-cloak.com/login.html

Should work.

Kristian Joensen
01-30-2006, 06:09 PM
That was an interesting read thanks to SyntaxN for dowloading it for me. Cerberus_e 1up.com NEVER goes past the "waiting for 1up.com" stage no matter what browser I use, everyother site I have been to on the internet works just fine. These problem whre also there for me in the days of dialup and they are still not fixed.

Kristian Joensen
01-30-2006, 06:16 PM
tpz said:
Paste the adress in the "Starting URL" box here: http://www.the-cloak.com/login.html

Should work.



Finaly that made it work.

ultra tree 85!
01-30-2006, 06:16 PM
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Damien_Azreal
01-30-2006, 06:42 PM
ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.

hell-angel
01-31-2006, 02:35 AM
Great find Joe. Great read to. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I can't wait for that interview with GB. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

ShadeEX
01-31-2006, 03:13 AM
Nice http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif .... i can't wait for the interview either...

dark_angel
01-31-2006, 03:43 AM
awesome!

ADM
01-31-2006, 03:44 AM
Damien_Azreal said:

ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.



What about the singleplayer and multiplayer videos they have up at the end of the week? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Ronald McDonald
01-31-2006, 05:35 AM
Kewl, now where's teh demo http://forums.3drealms.com/ubbthreads/images/graemlins/mad.gif

hell-angel
01-31-2006, 05:47 AM
ADM said:

Damien_Azreal said:

ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.



What about the singleplayer and multiplayer videos they have up at the end of the week? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I really hope they put those up, but I just thought it would be a review. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Assault
01-31-2006, 05:52 AM
Thursday is the most interesting of the updates. I'll definitely check that out.

Micki!
01-31-2006, 06:27 AM
Wow, that's a cool feature...
Would be nice to get it as a PDF file...

Cerberus_e
01-31-2006, 06:36 AM
hell-angel said:
Great find Joe.



You mean he coincidentally found it while browsing the web? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif


hell-angel said:
I can't wait for that interview with GB. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Are you convinced he'll say something new and not what he and HH employees already said a lot in the past in interviews?

Denz
01-31-2006, 06:59 AM
I would like a wallpaper of that monster. http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif Same style black and white.

hell-angel
01-31-2006, 07:50 AM
Cerberus_e said:

hell-angel said:
Great find Joe.



You mean he coincidentally found it while browsing the web? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



" I just this minute found out about it" Say enough right. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif But no, probably not while browsing the web. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif




hell-angel said:
I can't wait for that interview with GB. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Are you convinced he'll say something new and not what he and HH employees already said a lot in the past in interviews?


Nothing mind blowing, but you never know. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif Besides, usually GB's opinion about games and their development is worth thinking about. IMO that is. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

ADM
01-31-2006, 08:00 AM
hell-angel said:

ADM said:

Damien_Azreal said:

ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.



What about the singleplayer and multiplayer videos they have up at the end of the week? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I really hope they put those up, but I just thought it would be a review. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



It's media downloads:

Monday
Original Prey Demo Video

Tuesday
George B. Interview Audio

WEDNESDAY
Hot New Prey Screens

THURSDAY
Single Player Video

FRIDAY
Multi-Player Video

DI-MeisterM
01-31-2006, 08:11 AM
Time to check again on Thursday and Friday http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Assault
01-31-2006, 08:12 AM
ADM said:

hell-angel said:

ADM said:

Damien_Azreal said:

ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.



What about the singleplayer and multiplayer videos they have up at the end of the week? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I really hope they put those up, but I just thought it would be a review. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



It's media downloads:

Monday
Original Prey Demo Video

Tuesday
George B. Interview Audio

WEDNESDAY
Hot New Prey Screens

THURSDAY
Single Player Video

FRIDAY
Multi-Player Video



So Thursday is an update about characters AND a single player video?
'H' 'E' double hockey stick - yeah! http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

hell-angel
01-31-2006, 08:32 AM
ADM said:

hell-angel said:

ADM said:

Damien_Azreal said:

ultra tree 85! said:
Cool!!!! http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif
I can't wait for the George Broussard interview tomorrow. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Yeah.

I kindo fskimmed through the stuff they had up for today, nothign really shocking or new there.

But the interview tomorrow is what i'm waiting for.



What about the singleplayer and multiplayer videos they have up at the end of the week? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



I really hope they put those up, but I just thought it would be a review. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif



It's media downloads:

Monday
Original Prey Demo Video

Tuesday
George B. Interview Audio

WEDNESDAY
Hot New Prey Screens

THURSDAY
Single Player Video

FRIDAY
Multi-Player Video



http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Didn't see that. http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Ronald McDonald
01-31-2006, 08:41 AM
When will the next day be unlocked?

Joe Siegler
01-31-2006, 10:10 AM
Cerberus_e said:

hell-angel said:
Great find Joe.



You mean he coincidentally found it while browsing the web? http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Yes, Mr Smarty pants. I did. No one told me about it.

dark_angel
01-31-2006, 01:46 PM
Anyone like to hear GB (http://www.1up.com/do/feature?cId=3147571) ? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Joe Siegler
01-31-2006, 01:50 PM
Day two is up.

http://www.1up.com/do/feature?cId=3147571

Has both a text and audio interview with George. Larger story in a minute when I get a chance to read it.

yossa
01-31-2006, 02:12 PM
It's a good interview, worth reading.

Joe Siegler
01-31-2006, 02:15 PM
Today is Day 2 of 1up.com's Week of Prey Coverage (http://prey.1up.com) and they've published their latest piece. Today's piece is entitled "Say it Ain't So (http://www.1up.com/do/feature?cId=3147571)". This is an interview with 3D Realms' George Broussard talking about Prey.



The interview is wide ranging running from the early days of the project in 1995, through the change in development teams, up until now, how the tech has evolved, and lots of Prey specific questions. The interview also talks about a few things that aren't Prey specific such as what happened to the shareware game concept of distribution. Of course, since it's an interview with George, there's a few tidbits in there about Duke Nukem Forever, as well. Here's a few samples from the interview:



1UP: So I can start off: Just kind of take us back to 95 and just kind of tell us what was it like at Apogee/3D Realms back then. What was going on?



GB: Well, in 95 we were still working on Duke Nukem 3D, and so it was pretty hectic, just trying to get that game finished and basically trying to move from being a shareware developer doing smaller games to doing more large-scale games to try to get into the retail space. And then obviously, Duke went out and did really, really well in 96, and we were all really happy with the results from that. We started looking at wanting to expand a little bit and start another team, and that's kind of how we started building the Prey team.



1UP: So when you see what Human Head's doing with it now, does it really capture what you guys envisioned back then [in 1995]? What it's like comparing today's portals to 10 years ago's portals?



GB: It's pretty close; it's fundamentally the same stuff. We're all surprised that no one else really took that direction, because they're not really technically that hard to do. I know they got a lot of press from being like a whiz-bang cool thing back then, but technically, they just weren't too difficult to do, and there are some neat gameplay things you can do with it. But really, Human Head is pretty much just carrying on the torch and doing almost exactly what we were doing back then, and then expanding it into other areas with wall-walking and spirit walk and those kind of new things.



1UP: What kind of - so tell me about, like, what kind of feelings were you guys having when it actually started to come together, you're like: "Wow, we're going to bring Prey back"?



GB: It was a pretty fun time. We also were really close with the id guys through our past relationships, and that let us get the Doom 3 engine really, really early. I think we got it just a couple or three weeks after Raven did.



This interview also has an audio file of George, so you can listen to the interview and hear George speak it in addition to reading it on the page. All of this goodness is available on the 1up site here (http://www.1up.com/do/feature?cId=3147571).

Kristian Joensen
01-31-2006, 02:35 PM
That was a VERY VERY interesting read.

ADM
01-31-2006, 02:54 PM
Kristian Joensen said:
That was a VERY VERY interesting read.



and listen http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Kristian Joensen
01-31-2006, 03:01 PM
Yes, that too, refreshing to here George's voice.

Micki!
01-31-2006, 03:04 PM
I'm waiting with the voice thing to tomorrow... My internet is limited, and will be re-filled tomorrow... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

But the article was damn interresting...
As i said in my earlyer post, a PDF version would be nice... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

lonestar
01-31-2006, 03:30 PM
Joe3DR said:
Day two is up.

http://www.1up.com/do/feature?cId=3147571

Has both a text and audio interview with George. Larger story in a minute when I get a chance to read it.



audio interview? o - m - g! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

must. tune. in. now.

ultra tree 85!
01-31-2006, 03:44 PM
ADM said:

Kristian Joensen said:
That was a VERY VERY interesting read.



and listen http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Yes, it was very interesting, and cool to hear George talking. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Acid
01-31-2006, 03:54 PM
Best bit was the bit at the end :P

lonestar
01-31-2006, 04:11 PM
if only this stupid audio file would load. ie is unable to load it. in another case, i just activated active x elements, and it worked fine. ff even doesn't want to display the wmplayer.

Gryph
01-31-2006, 04:12 PM
Very cool interview. You know, it would be awesome if you guys brought Rise of the Triad back. I don't know if it would fit well with today's game climate (whatever that means...) but I really loved everything about that game. Best weapons in a game EVER.

Cerberus_e
01-31-2006, 04:32 PM
ADM said:

Kristian Joensen said:
That was a VERY VERY interesting read.



and listen http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif



Yes, I listened while reading at the same time, which made it very easy to read http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

tpz
01-31-2006, 06:20 PM
I was too, until I was unable to proceed listening at the second page.

Joe Siegler
01-31-2006, 06:44 PM
tpz said:
I was too, until I was unable to proceed listening at the second page.



Load both pages at the same time. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Also, in regards to the DNF remarks George has at the end of this, please use the thread in the DNF forum for that. Thanks.

tpz
01-31-2006, 07:00 PM
Hehe you are right. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif Ah well...

hell-angel
02-01-2006, 07:42 AM
Nice read. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Needle
02-01-2006, 12:24 PM
Part 3 is here.

http://www.1up.com/do/feature?cId=3147653

The "hot new screenshots" are neither hot nor new, though.

Micki!
02-01-2006, 12:52 PM
That's nice...
It supports Dual cores... http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kristian Joensen
02-01-2006, 01:15 PM
That was a very interesting read. Especially all the technical information.

mysteryperfecta
02-01-2006, 01:17 PM
Needle said:
Part 3 is here.

http://www.1up.com/do/feature?cId=3147653




Best part yet. Very technical, though.

Kristian Joensen
02-01-2006, 01:25 PM
It looks like that the PT is identical to the PT of the old Prey minus the fully destructable enviroments. But maybe we can see that in some mod(s) ?

SyntaxN
02-01-2006, 01:30 PM
Kristian Joensen said:
It looks like that the PT is identical to the PT of the old Prey minus the fully destructable enviroments. But maybe we can see that in some mod(s) ?


Adding fully destructable environments would require more than just modding the existing code, imo someone has to rewrite big parts to make it possible.

FireFly
02-01-2006, 01:32 PM
There's some really great news:

"We added a light-interaction shader system that allows us to do tons of cool effects." Put on your jargon caps for a moment and think glossier surfaces; parallax mapping for superlumpy organic surfaces; refraction for ray-traced effects; softer, more diffuse skin and lustrous hair; and several "membrane" enhancements for displaying thin, transparent surfaces more realistically. "We've also added postprocessing shaders that give us things such as contrast, saturation, tint, blur, and light bloom,"

"It's allowed us to use compressed normal maps even at high settings that look as good as the uncompressed normal maps," says McArthur. "Because of this, our medium-quality settings will look like Doom 3's high-quality textures, and our high-quality normal maps can have twice the resolution. It's been a huge gain for us."

It seems they're pushing the visual bar while keeping the same (or similar) minimum requirements,

SyntaxN
02-01-2006, 01:51 PM
FireFly said:
There's some really great news:

"We added a light-interaction shader system that allows us to do tons of cool effects." Put on your jargon caps for a moment and think glossier surfaces; parallax mapping for superlumpy organic surfaces; refraction for ray-traced effects; softer, more diffuse skin and lustrous hair; and several "membrane" enhancements for displaying thin, transparent surfaces more realistically. "We've also added postprocessing shaders that give us things such as contrast, saturation, tint, blur, and light bloom,"

"It's allowed us to use compressed normal maps even at high settings that look as good as the uncompressed normal maps," says McArthur. "Because of this, our medium-quality settings will look like Doom 3's high-quality textures, and our high-quality normal maps can have twice the resolution. It's been a huge gain for us."

It seems they're pushing the visual bar while keeping the same (or similar) minimum requirements,


I like it that they added parallax mapping http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
The rest also sounds damn cool...

Joe Siegler
02-01-2006, 01:56 PM
Needle said:
Part 3 is here.

http://www.1up.com/do/feature?cId=3147653

The "hot new screenshots" are neither hot nor new, though.



Just got an email from the guy at 1up who is writing all this:

BTW - the screens were a second behind the story. I saw someone had read the story before they had gone live. The new screens are now up. Sorry for the confusion.

Garnett Lee
Managing Editor
1UP.com

Cerberus_e
02-01-2006, 02:13 PM
http://www.1up.com/do/slideshow?pager.offset=4&mt=0&cId=2012691&mId=2665524
First close look at those enemies that are confused with octabrains

http://www.1up.com/do/slideshow?pager.offset=8&mt=0&cId=2012691&mId=2665520
New weapon?

http://www.1up.com/do/slideshow?pager.offset=7&mt=0&cId=2012691&mId=2665521
Multiprey

Micki!
02-01-2006, 03:02 PM
Love the new Screens..! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

ultra tree 85!
02-01-2006, 03:58 PM
Another great article. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif The screenshots were cool, too.

Gabrobot
02-01-2006, 09:57 PM
I remember back in 2002 id showing off their physics engine and how it could physically simulate fast moving objects like bullets. I was rather disappointed they didn't use it in the final game, so I'm glad to see Prey bringing that back.

Also exciting to hear about the new interaction shader system (which I assume is one of the reasons the system requirements have been bumped up to a DX9-level card minimum). http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Kalki
02-01-2006, 11:27 PM
This part made me laugh. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


"Again, this is all physically simulated so an object's mass determines how easily you can manipulate it. Some objects, and even creatures, are so massive that you can't budge them at all. They may even pull you around until you let go."

Kalki
02-02-2006, 12:01 AM
Cerberus_e said:
http://www.1up.com/do/slideshow?pager.offset=4&mt=0&cId=2012691&mId=2665524
First close look at those enemies that are confused with octabrains


Those are the machines(like the matrix' squiddies) and I assume they're bigger. The creatures have green glowing eyes. Both share design similarities with octabrains.


http://www.1up.com/do/slideshow?pager.offset=8&mt=0&cId=2012691&mId=2665520
New weapon?

http://www.1up.com/do/slideshow?pager.offset=7&mt=0&cId=2012691&mId=2665521
Multiprey

Is that a flamethrower? Both seem like multiprey to me.

I'm afraid to stare too closely at this wall texture here (http://www.1up.com/do/slideshow?pager.offset=9&p=&g=&tr=&mt=0&cId=2012691). http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Micki!
02-02-2006, 03:27 AM
Kalki said:

I'm afraid to stare too closely at this wall texture here (http://www.1up.com/do/slideshow?pager.offset=9&p=&g=&tr=&mt=0&cId=2012691). http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif



Hahaha..!
It's scary indeed..! http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/mryuck.gif

hell-angel
02-02-2006, 03:57 AM
great stuff. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

fritzchen1
02-02-2006, 05:02 AM
Nice read indeed.

BTW: The bow looks really sweet. I love the wood texture! http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
A level with a wood and stone setting would be a cool variety

Halcyon
02-02-2006, 05:13 AM
http://www.1up.com/do/slideshow?pager.offset=4&p=&g=&tr=&mt=0&cId=2012691
http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
Can't wait to play the game.

Ronald McDonald
02-02-2006, 06:07 AM
Day 4 is up http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

hell-angel
02-02-2006, 06:26 AM
Ronald McDonald said:
Day 4 is up http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif



http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif gonna read it right now. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

hell-angel
02-02-2006, 06:47 AM
Great movie. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


"Hey chris, wanna do the George B. for us." http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I am soooo looking forward to this game. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kristian Joensen
02-02-2006, 06:54 AM
Ronald McDonald said:
Day 4 is up http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif



That was a great read. I couldn't get the movie to work though.

Ronald McDonald
02-02-2006, 07:13 AM
Leech-gun http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif

The movie pwnz, the acid luminates a bit when splatterd on enemies and walls 'n stuff. And it looks so high-details because the textures are so high-res http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif
DOOM 3 and Quake 4 are butt-ugly compared to Prey http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Ronald McDonald
02-02-2006, 07:25 AM
Lets see if I can save target as:
mms://zdmedia.wmod.llnwd.net/a111/o1/New_Folder/Prey_Singleplayer_320x180.wmv


EDIT: No http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif But you can watch it fullscreen now

Cerberus_e
02-02-2006, 08:05 AM
Developer interview part #1: singleplayer.
But what's interesting is that there is a lot of multiplayer in the video as well, as much as singleplayer. I saw the place where the multiprey screenshot comes from from wednesday http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
So I assume we'll get more singleplayer footage tomorrow in the multiplayer video http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I didn't like this: "if you do good you're going to get less ammo".

There was a very cool part where you see an empty room, and as soon as you enter it the room spawns full of decals http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif Invisible teleports?

I'll read the text later. It's enqueued on my "to read" list just like all other articles so far because I'm reading other things at the moment http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

I liked how the interviewer said: "Hey how do you adress the people that say: Look! Doom 3 engined corridor in space shooter #6" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Judging from the video, the combat lacked depth. While the rest of the features make up for it, and even more, I think combat is a very important aspect of a game together with the atmosphere. There was a part in slowmotion but I'm very confident it was to show off the bullet system and not a feature in th game. I hardly heard what they were saying because I'm on my old computer right now, and the maximum volume is REALLY silent. http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif


hell-angel said:
"Hey chris, wanna do the George B. for us." http://forums.3drealms.com/ubbthreads/images/graemlins/tongue.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif




http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
Well, now it's confirmed that the June 6 release date is made up by Human Head as well. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kristian Joensen
02-02-2006, 08:19 AM
Ehh, Cerb, people may misunderstand that. It was confirmed by Human Head not made up by Human Head. Some people might read your quote as the latter. While that is clearly not the case or your intent.

Edit:

I really liked the interview, Prey is looking might good http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Cerberus_e
02-02-2006, 10:25 AM
Haha, you're right, I didn't even think of that while writing.

Parkar
02-02-2006, 11:39 AM
I just can't wait to experience this game. The game seems so fresh even though the action looks to be of the oldschool kind.

Assault
02-02-2006, 12:24 PM
This latest update hardly has anything about the character, most of it is about game features. Although its a good update, I still wanted to read more about how character development is implemented in the game.
Gotta wait some more.

By the way, the spirit world you go to when you die, is it ike what they did in Soul Reaver?

Micki!
02-02-2006, 12:38 PM
Assault said:

By the way, the spirit world you go to when you die, is it ike what they did in Soul Reaver?



Not quite...
In soul Reaver you were in some kind of alternative dimension...

In Prey you get tranfered to a whole new location, so it's different...
However, the regular Spirit-Walk feature could be compared with Soul Reaver's other dimension... Just, instead of fighting spirits instead of enemies, in Prey, you still fight against enemies, just in spirit-form...

SyntaxN
02-02-2006, 12:41 PM
Kristian Joensen said:
I really liked the interview, Prey is looking might good http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


hell yeah http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif
The video is a way to dark, though http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif
The screenshots they showed in it were are way to dark compared to the original...I can already see people saying that it“s as dark as DOOM³.

Halcyon
02-02-2006, 12:52 PM
Great read as usual. Prey looks so cool, this is the first shooter for years now (excluding DNF and Hl2) which I'm really, really looking forward to. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif This is very exciting.

Assault
02-02-2006, 01:07 PM
Micki! said:
Not quite...
In soul Reaver you were in some kind of alternative dimension...

In Prey you get tranfered to a whole new location, so it's different...
However, the regular Spirit-Walk feature could be compared with Soul Reaver's other dimension... Just, instead of fighting spirits instead of enemies, in Prey, you still fight against enemies, just in spirit-form...



You get transferred? I thought it's something like his inner self or something along those lines. So you're saying the main concept of dieing and getting back to life is the same as Soul Reaver, but it's done differently story-wise?

Micki!
02-02-2006, 01:17 PM
Assault said:

Micki! said:
Not quite...
In soul Reaver you were in some kind of alternative dimension...

In Prey you get tranfered to a whole new location, so it's different...
However, the regular Spirit-Walk feature could be compared with Soul Reaver's other dimension... Just, instead of fighting spirits instead of enemies, in Prey, you still fight against enemies, just in spirit-form...



You get transferred? I thought it's something like his inner self or something along those lines. So you're saying the main concept of dieing and getting back to life is the same as Soul Reaver, but it's done differently story-wise?



Not really Story-wise...
When you die in Prey, you step into another world (spirit world, a little place) and when finished fighting those "Wraiths" (which refills your spirit/health power, depending on which color they have)

In Soul Reaver, the concept is somehow the same, but you stay in the same level, where the time has stopped, and the regular enemies are replaced with Spirits...
So basicly, the only difference is, that you go somewhere else in Prey, and in Soul Reaver, you stay where you are...

However, as i said, the Spirit-walk ability, can be compared better with Soul Reaver... Becasue there, you're still in the same level, just, instead of changing your body from flesh, to spirit, you "leave" your body (which can be hurt easily by enemies if noticed) And also, the time isn't standing still in Prey when using this ability...

ultra tree 85!
02-02-2006, 05:13 PM
Ronald McDonald said:
Day 4 is up http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif



I enjoyed reading it. I also think that the leech gun sounds very cool. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif The story should be very good in Prey. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Cerberus_e
02-02-2006, 05:24 PM
The leech gun, is that in the article or the video?
If it's in the video then I missed it http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif

Parkar
02-02-2006, 05:26 PM
Cerberus_e said:
The leech gun, is that in the article or the video?
If it's in the video then I missed it http://forums.3drealms.com/ubbthreads/images/graemlins/frown.gif



Article.

DA Destruction
02-02-2006, 05:54 PM
what do you think the system specs were on that single player demo?

avatar_58
02-02-2006, 05:56 PM
DA Destruction said:
what do you think the system specs were on that single player demo?



Ask Joe, he has apparently played Prey recently. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

DA Destruction
02-02-2006, 06:49 PM
I just asked joe and he says that he has no idea. I will just have to wait and see the specs when it's closer to the release date

George Broussard
02-03-2006, 12:09 AM
Doom 3 specs, or a tad higher, are probably about right for this game.

George Broussard
02-03-2006, 04:51 AM
For those of you awake...1UP has Prey Day 5 online, showing some multiplayer.

http://www.prey.1up.com/do/minisite?cId=3146954&did=1

Denz
02-03-2006, 05:10 AM
Wouhou thanks http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif

Antosa
02-03-2006, 05:11 AM
George Broussard said:
For those of you awake...1UP has Prey Day 5 online, showing some multiplayer.

http://www.prey.1up.com/do/minisite?cId=3146954&did=1


Thanks George. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif
George but what you make wide awake this hour of the night? You are working to Duke http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

ZealoT
02-03-2006, 05:41 AM
I hope the single player video will be downloadable in the future.

hell-angel
02-03-2006, 06:35 AM
George Broussard said:
For those of you awake...1UP has Prey Day 5 online, showing some multiplayer.

http://www.prey.1up.com/do/minisite?cId=3146954&did=1



http://forums.3drealms.com/ubbthreads/images/graemlins/woot.gif great thanks, I will look into it now. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Micki!
02-03-2006, 07:56 AM
I read the whole thing at school... Just now, i was also able to see the multiplayer video... http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

Cool stuff... Although, the article was damn short... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

Kristian Joensen
02-03-2006, 08:25 AM
George Broussard said:
For those of you awake...1UP has Prey Day 5 online, showing some multiplayer.

http://www.prey.1up.com/do/minisite?cId=3146954&did=1



That was a nice read as always.

crunchy superman
02-03-2006, 10:06 AM
Cool - multiplayer looks like it's gonna be nuts!

One question: bot support?

Kristian Joensen
02-03-2006, 10:11 AM
Is the movie with the article up ? What is the direct link ?

dark_angel
02-03-2006, 10:36 AM
Copy and paste this link --> mms://zdmedia.wmod.llnwd.net/a111/o1/New_Folder/Prey_Edit_Multi_320x180.wmv <-- to your Windows media player to stream the video.

Ronald McDonald
02-03-2006, 10:40 AM
mms://zdmedia.wmod.llnwd.net/a111/o1/New_Folder/Prey_Edit_Multi_320x180.wmv

Kristian Joensen
02-03-2006, 10:47 AM
Thanks for the links guys it is was very good video. This game will be GREAT in multiplayer.

SyntaxN
02-03-2006, 12:48 PM
Kristian Joensen said:
Thanks for the links guys it is was very good video. This game will be GREAT in multiplayer.


It looks fun, DM with wallwalking etc.. http://forums.3drealms.com/ubbthreads/images/graemlins/love.gif (btw, that reminds me a little bit on the map Paradox in SiN http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif)
Will they include any other modes than normal DM?

Joe Siegler
02-03-2006, 12:51 PM
Did you guys see the "sixth" piece, the wrapup called "Parting Shots"? It's not linked from within the Friday article which George linked to above.

http://www.1up.com/do/feature?cId=3147721

Duoae
02-03-2006, 04:57 PM
Thanks! How are people supposed to see it if it's not listed on the page?

http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

pec
02-03-2006, 05:05 PM
George Broussard said:
For those of you awake...1UP has Prey Day 5 online, showing some multiplayer.

http://www.prey.1up.com/do/minisite?cId=3146954&did=1



The Prey coverage is a very interesting series of articles, especially from a developer's/modder's point of view.

The DDA system which is incorporated in Prey caught my attention. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

I have created a discussion based on this:
Advanced DDA system for Prey (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=1033945&an=0&page=0#1033945)

Joe Siegler
02-03-2006, 05:39 PM
Duoae said:
Thanks! How are people supposed to see it if it's not listed on the page?

http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



It is listed. It's on the main page of the piece.

http://prey.1up.com

ADM
02-10-2006, 03:35 AM
I ripped the videos so those who want to download them now can.

First up is the singleplayer one.. it's 30.4mb:

http://adoomedmarine.shackspace.com/Prey_Singleplayer_320x180.wmv

and next up is the multiplayer one, it's 15.1mb:

http://adoomedmarine.shackspace.com/Prey_Edit_Multi_320x180.wmv

Enjoy. Mirrors would be appreciated.

Micki!
02-10-2006, 04:08 AM
ADM said:
I ripped the videos so those who want to download them now can.

First up is the singleplayer one.. it's 30.4mb:

http://adoomedmarine.shackspace.com/Prey_Singleplayer_320x180.wmv

and next up is the multiplayer one, it's 15.1mb:

http://adoomedmarine.shackspace.com/Prey_Edit_Multi_320x180.wmv

Enjoy. Mirrors would be appreciated.



Are these the same as the ones from that Italian website..?

ADM
02-10-2006, 04:22 AM
Italian website? No idea.. it's a straight rip from the 1up site.

Micki!
02-10-2006, 05:04 AM
Here's the italian website i was talking about:
http://forums.3drealms.com/ubbthreads/sh...;page=0#1041355 (http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=1041355&an=0&page=0#1041355)
It had a couple of SP and MP videos (in two zipfiles) with quite good quality... http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

ADM
02-10-2006, 05:25 AM
Ok no these are different, more of an interview.

hell-angel
02-10-2006, 06:07 AM
Good work ADM. http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif http://forums.3drealms.com/ubbthreads/images/icons/thumbsup.gif

Micki!
02-10-2006, 08:18 AM
ADM said:
Ok no these are different, more of an interview.



ahh, ok...
So the videos themselves are different..? or is it the same videos, with an interview mixed in betwen... http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif

ADM
02-10-2006, 08:25 AM
Same videos with an interview with Chris mixed within.

It's the EXACT same videos that are streamed from the prey.1up.com site.. go there and have a look or you know.. download them? http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Micki!
02-10-2006, 08:29 AM
I've heard the interview once in the video at 1UP, so i think i won't download it...
Not because i didn't like the interview, (of course i liked it) but there's no reason for me to watch it again... http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif

Anyways, i wonder if there'll be another trailer before it's released...

Kalki
02-10-2006, 05:15 PM
ADM said:
Same videos with an interview with Chris mixed within.



Hey doesn't Chris remind you of Topher Grace from That 70's Show, at least voice-wise. Close your eyes and listen to him speak if needed. I mean, especially when he starts talking about Star Wars I was like- "Dude, it's Eric Forman!" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Gryph
02-10-2006, 05:28 PM
Kalki said:

ADM said:
Same videos with an interview with Chris mixed within.



Hey doesn't Chris remind you of Topher Grace from That 70's Show, at least voice-wise. Close your eyes and listen to him speak if needed. I mean, especially when he starts talking about Star Wars I was like- "Dude, it's Eric Forman!" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif


Aha! That's why I thought he kind of looked and sounded familiar.

ADM
02-10-2006, 07:23 PM
Kalki said:

ADM said:
Same videos with an interview with Chris mixed within.



Hey doesn't Chris remind you of Topher Grace from That 70's Show, at least voice-wise. Close your eyes and listen to him speak if needed. I mean, especially when he starts talking about Star Wars I was like- "Dude, it's Eric Forman!" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif



Haha true, never thought of that http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

Malgon
02-11-2006, 08:17 PM
Excellent, more Prey goodies. http://forums.3drealms.com/ubbthreads/images/graemlins/cool.gif

And the 1UP preview was very cool by the way, I quite liked the idea of it all. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Cerberus_e
03-04-2006, 07:21 PM
I finally started reading http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Despite the "3D" right in the title of the company's flagship game under development at the time, the Build engine that powered Duke Nukem 3D wasn't running in 3D. True, it looked three-dimensional, but that was a clever trick. Technically, its world was created on a two-dimensional grid with the addition of a height element, and the objects in it were flat, 2D sprites. Duke made it out in January of 1996, before things had changed, but the handwriting was on the wall: Quake was coming.

That made at least part of the decision for Hall's team. Starting their game in mid 1995, they knew there was no way it would be out before Quake, which meant that using the Build engine for a premier shooter was out. Its author, Ken Silverman, was already at work on a true 3D engine (code-named Polytex for its use of polygons and textures), but it wasn't coming together well enough at the time. That left building an engine from the ground up as the only viable alternative.




Question: If they were looking for a 3D engine, and say making an engine themselves was the only solution available. What about licensing Quake then?

Kristian Joensen
03-04-2006, 08:08 PM
I don't quite undestand your post, if writing their own engine was the only option then why not go with the Quake engine ?

Isn't that obvious ? Because in that case writing their own engine is the only option. That excludes the Quake engine as an option.

I MUST be misunderstanding you here. I know I am misunderstading you. What is the correct understading of your question ?

Micki!
03-05-2006, 03:30 AM
Kristian Joensen said:
I don't quite undestand your post, if writing their own engine was the only option then why not go with the Quake engine ?

Isn't that obvious ? Because in that case writing their own engine is the only option. That excludes the Quake engine as an option.

I MUST be misunderstanding you here. I know I am misunderstading you. What is the correct understading of your question ?



I rarely see you being confused Kristian..! http://forums.3drealms.com/ubbthreads/images/graemlins/redface.gif
But yeah, i didn't quite get the point either...

Yeah, i could re-read it, but i'm LAZY..! http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif

Kalki
03-05-2006, 04:40 AM
Can I try?

Cerberus_e said:


Starting their game in mid 1995, they knew there was no way it would be out before Quake, which meant that using the Build engine for a premier shooter was out. Its author, Ken Silverman, was already at work on a true 3D engine (code-named Polytex for its use of polygons and textures), but it wasn't coming together well enough at the time. That left building an engine from the ground up as the only viable alternative.




Question: If they were looking for a 3D engine, and say making an engine themselves was the only solution available. What about licensing Quake then?



a) If you mean that they could have licensed Quake itself, it wasn't done yet(1995).

OR

b) If you're implying they did license Quake, er... they didn't. Prey never touched the Quake engine. (That was DNF and they used it a bit to learn and experiment with, before licensing Quake 2)

Hope that helped but if you meant something completely different, ignore this post.

Cerberus_e
03-05-2006, 08:22 AM
Kristian Joensen said:
I don't quite undestand your post, if writing their own engine was the only option then why not go with the Quake engine ?

Isn't that obvious ? Because in that case writing their own engine is the only option. That excludes the Quake engine as an option.

I MUST be misunderstanding you here. I know I am misunderstading you. What is the correct understading of your question ?



Kalki's a) was close.
I mean, they were looking at their options:

- Build
- Building their own engine

Goal: have a 3D shooter because it will be released after Quake.

Then, why isn't licensing Quake an option?
They'd have a 3D engine right away http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

And Kalki, Quake might not have been ready yet, but what does that matter? Lots of games are already being made for months on UE3, when it wasn't done yet as well. Also, This incarnation of Prey already has Doom 3 licensed since 2001! 3 years before it was ready http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif so Quake not being ready yet doesn't matter http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

They were thinking like this:

- Build: No, it isn't 3D
- Building own engine: only solution left

Why not think like this:

- Build: No, it isn't 3D
- Quake: a solution
- Building own engine: also solution

I can't explain it better http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kristian Joensen
03-05-2006, 08:42 AM
Now I understand you. Well I think their might be several reasons for that:

1) Pride.
2) Not thinking licensing an engine was an option, because it was a relatively new thing.
3) Wanting to beat Quake and not seeing the Quake engine to be sufficient without to large modifcations. They might have considered it to be too static because to fht lack of portals.
4)Thinking that Id was the competetion and they wouldn't license it.
5)They actually tried to license it but got turned down.
6)It simply didn't cross their minds.
7)Licensing not giving them a big enough benefit to be worth it.
8)Wanting engine licensing as a revenue source.
9)Building a new engine was more challenging for the programmer/was a learning experience.
10)A combination of the above.

Cerberus_e
03-05-2006, 09:13 AM
Kristian Joensen said:
1) Pride.




Then why mention Build even?


Kristian Joensen said:
2) Not thinking licensing an engine was an option, because it was a relatively new thing.




They used a lot of engines from ID for their sidescrollers and ROTT


Kristian Joensen said:
3) Wanting to beat Quake and not seeing the Quake engine to be sufficient without to large modifcations. They might have considered it to be too static because to fht lack of portals.




From what I get from the article, portals weren't part of the plan then, and even if it was, why mention Build as an option again, before they wrote it off because of the lack of 3D?


Kristian Joensen said:
4)Thinking that Id was the competetion and they wouldn't license it.




They also licensed the wolfenstein engine, and gave them various engines for sidescrollers.


Kristian Joensen said:
5)They actually tried to license it but got turned down.




Then why isn't it mentioned in the article? Seems to be a major point.


Kristian Joensen said:
6)It simply didn't cross their minds.




I doubt that, but it's the only thing I can think of as well.


Kristian Joensen said:
7)Licensing not giving them a big enough benefit to be worth it.




Then why mention Build?


Kristian Joensen said:
8)Wanting engine licensing as a revenue source.




Then why mention build?


Kristian Joensen said:
9)Building a new engine was more challenging for the programmer/was a learning experience.




Then why mention Build?


Kristian Joensen said:
10)A combination of the above.



In that case, a combination of my above replies http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Kristian Joensen
03-05-2006, 09:33 AM
Then why mention Build even?



Good point, I don't know.


They used a lot of engines from ID for their sidescrollers and ROTT



Yes but that was different none of those where full 3D, they where scrolling engines and in the case of ROTT a 2.5D engine that was much more limited then Build. Quake was a very big achievement for Id. The first true 3D polygonal engine.

3DR might have assumed(and even been correct) that Id was reluctant to license the Quake Engine out to others, I mean they almost turned down Valve. Especially before it was out.



From what I get from the article, portals weren't part of the plan then, and even if it was, why mention Build as an option again, before they wrote it off because of the lack of 3D?



Because with Build you CAN achieve impossible geometry. even if it doesn't use portals.


They also licensed the wolfenstein engine, and gave them various engines for sidescrollers.



Already covered this in my answer to your second point.



Then why isn't it mentioned in the article? Seems to be a major point.



Perhaps, what they mention in such a article is entirely upto them.


Then why mention Build?



See my point about impossible geometry above.


Then why mention build?



They DID get licensing revenue from Build.


Then why mention Build?



Well it is all a matter of tradeoffs. Wanting a challenge could well be what tipped the scale in favor of not licensing Quake, while not beeing enough to do the same with Build because of the above mentioned impossible geometry. We don't know how much weight they have put to various engine features.

They might very well have been willing to forego the challenge of writing their own engine if they where to use Build since it was inhouse and presumably wouldn't have cost them a dime to use. However it turned out that they where not willing to trade off true 3D for using the cheaper Build engine.

Kalki
03-05-2006, 09:42 AM
Cerberus_e said:
And Kalki, Quake might not have been ready yet, but what does that matter? Lots of games are already being made for months on UE3, when it wasn't done yet as well. Also, This incarnation of Prey already has Doom 3 licensed since 2001! 3 years before it was ready http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif so Quake not being ready yet doesn't matter http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif


Ah, but that's not the way things were done back then. The original game featuring the new tech was released before the engine was licensed. Same thing with Quake 2. George said he got the code in Dec. '97 and that was weeks(?) after the game's release in November. And Id and Apogee have always been close.

Things began to change later in this aspect, perhaps with Epic releasing Unreal updates earlier or Raven after SoF 2, etc. who began to work closer with Id. Can't talk about other engines setting an earlier precedent but this was definitely the way deals appeared to be made around id. Edit: And if I'm not mistaken, 3DR(HH) and Raven are the only ones we know of who got to work on Doom 3 code so early.

Kristian Joensen
03-05-2006, 09:55 AM
According to Wikipedia:

Builds 1-226: The original Unreal Engine was publicly started with the release of Unreal 1, although licensees like Legend Entertainment and MicroProse had possessed the technology much earlier. 226f was the final patch to Unreal 1.



You are correct about Raven and HH/3DR getting access to the Doom 3 Engine much earlier.

Edited:
Also America's Army was released using UE2 prior to Epic's own UT2K3:


Builds 500-2227: The builds of the second generation Unreal Engine started at 500, licensees first saw them after 600, and they were publicly available as build 927 with the release of America's Army. When Epic took over finishing UT2003, build numbers jumped to 2000+.

Cerberus_e
03-05-2006, 10:43 AM
Really? Why did ID refuse Quake to Valve after they were nearly done with Half-Life then? (Seems like they managed to complete H-L anyway).

Kristian Joensen
03-05-2006, 10:47 AM
You are misunderstanding me, they ALMOST refused to license the Quake Engine to Valve. This was before HL entered full scale production.