Dark Prowler
02-02-2006, 07:17 PM
Hi guys,
Is there any way of properly posing the character meshes from Max Payne 2 and exporting those newly posed meshes to a file compatible with 3DS Max 7? For instance, how one can pose models in Poser, then export them to a format suitable for Max to use.
If I convert the .KF2 file of a character mesh to a .3DS file and open the model in Max, it is almost impossible to pose the mesh in any realistic posture without running into WAY too many problems along the way.
I want to be able to pose the character mesh to whatever posture I so desire in order to be used in a stills image render.
DP.
Is there any way of properly posing the character meshes from Max Payne 2 and exporting those newly posed meshes to a file compatible with 3DS Max 7? For instance, how one can pose models in Poser, then export them to a format suitable for Max to use.
If I convert the .KF2 file of a character mesh to a .3DS file and open the model in Max, it is almost impossible to pose the mesh in any realistic posture without running into WAY too many problems along the way.
I want to be able to pose the character mesh to whatever posture I so desire in order to be used in a stills image render.
DP.