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RG
01-08-2003, 08:00 AM
Once you have worked through V1.0 successfully, this is the next step I recommend for learining to map in prismed.

Go into the editor and open the map demo_mover_adv2, look at the group manager on the right and take a good look at the structure of the directory hierarchy and how it's set up.

Then, click "build and run" the map. It has examples of setting up an auto-game track, a mover entity and a logic entity, plus some other things. See what it shows and then return to the editor.

Then, minimize(don't close) that window and open another editor window for a new map. Switch between the two maps and build the map exactly the way it shows in the group hierarchy, starting with the top folder and the properties of "CSG starting with" solid block, and just work your way down, studying all the properties of the various brushes and entities, and the structure of the files(subfolders, children, etc.)

When you get it completed, go to the main file menu at the top of the window and click "Check map for errors..." or the shortcut "F12". This will tell you if there will be any problems with your map. CHECK YOUR MAPS FOR ERRORS BEFORE YOU BUILD AND RUN THEM, ALWAYS and you will avoid a lot of crashes.

Also, before running maps, turn off any texture modes you might have on for the 3d view, because these modes can crash the editor(more so when you levels start getting really large).

Finally, save your work often so that if the editor does crash, you will not lose all your current work. Be sure to change the map name when you first click Save as...!

With this method, you can work through all the demo maps and learn what you need to make a fairly complicated, playable map.

Of course, when questions arise, search the forums and THEN post a question.

I hope you keep working on maps. Good Luck! images/icons/grin.gif

Dullgarian
01-10-2003, 05:15 PM
thx RG for these tips! images/icons/wink.gif

RG
01-10-2003, 06:46 PM
images/icons/grin.gif

RG
01-21-2003, 11:27 AM
Bump! images/icons/grin.gif

RG
02-10-2003, 04:06 PM
Bump! images/icons/smile.gif

CleverComedian
02-10-2003, 11:23 PM
MY PRISMED THINGIE DOESN'T WORK:(! pLEASE HELP!! I DOWNLOADED A PATCH FOR CRYIN' OUT LOUD!

Devil Master
02-11-2003, 04:51 AM
What do you mean with "it does not work"? If you specify the problem we can help.

Fredlennium
07-14-2003, 10:34 AM
I've placed this mini tut to my site: check it out!

Evil Sonidow
10-26-2004, 05:46 PM
Hey Fredlennium. I don't see a link anywhere to your mini tutorial at your site. And also, I have a problem that I wonder if you could help me. I changed the name of the directory of DNMP to a without spaces name, but my Prism3D still doesn't save with the name that I want (For example, if I click Save As, and put the name of "something", it doesn't save it.)

RG
11-01-2004, 07:07 PM
I'll chat with you about the second part on AIM. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

euthanasia138
04-20-2005, 10:38 PM
Allright,..... heres the story.... Manhattan Project runs absolutely flawless on my computer.
but I download the editing tools and I cannot get them to load! (I have the p3shared.dll in the folder with it)
I'm so confused heres the error I get "prismed.exe has encountered a problem and needs to close"

"AppName: prismed.exe AppVer: 0.0.0.0 ModName: p3shared.dll ModVer: 0.0.0.0 Offset: 0002df46"
If any of you have any idea what this means? http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif

RG
04-21-2005, 06:51 AM
Welcome, euthanasia138!

Did you download the patch for the game and install it before you installed the updated editor tools?

And, did you install the original editor tools from the cd?

Check the date on your p3shared.dll file. It should be June 11, 2002.

http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif