View Full Version : Source code
Guest
07-03-1999, 06:22 PM
Hey, Joe. A lot of people ask about the ROTT source and stuff, but I was wondering what source you actually can release, and if you will.
Guest
07-03-1999, 06:37 PM
Ok...I KNOW i'm not joe,
BUT:you can't have any ROTT sourcecode
because he lost it! http://3drealms.3dportal.com/ubb/images/icons/frown.gif
(he claims that he didn't loose is, but
somebody else at apogee/3dr lost it!)
oh well.
they also lost all the sourcecode to all
the other games.
isn't that great!(insert sarcasm here)
HO HUM!
------------------
~~Moo~~
~~CK~~~
~~1~~~~
ryche
07-03-1999, 08:13 PM
I don't think he was wondering if they'll releaes the ROTT Source. He was wondering what Source Code could be released if they wanted to.
Guest
07-04-1999, 02:05 PM
oh.........i'm embawest!
------------------
~~Moo~~
~~CK~~~
~~1~~~~
Guest
07-04-1999, 02:58 PM
Yeah, that's what I meant.
Pycine
07-04-1999, 04:36 PM
I still dont get how you loose a source code...
"Mommy, I dropped my source code under the couch, I, I cant find it under here! (pause) Oh, crap, my head's stuck!"
-Pycine
geeeze
ryche
07-04-1999, 08:44 PM
heh, I don't know how you can either, unless the disks became funked up so you couldn't read them or someone thought "Oh, we don't need this anymore <erase> "
http://3drealms.3dportal.com/ubb/images/icons/smile.gif
MrEricSir
07-05-1999, 10:14 PM
Actually, I've upgraded my computer so much since I wrote some of my older games that I have no clue as to what happened to the source code.
I was trying to find the source to my old Tic-Tac-Toe game. If I have it at all, it's on this old tape backup made on a tape drive that's no longer installed. THAT's how you can loose source code.
(Actually, now I can't find the tape either).
------------------
This message will be posted "when it's done."
Guest
07-05-1999, 11:44 PM
Umm... I was asking Joe3DR.
Guest
07-06-1999, 10:11 AM
oh well...
maybe Joe3DR dosen't wan't answer that
question anymore.
------------------------------------
"My dog ate my sourcecode."
------------------
~~Moo~~
~~CK~~~
~~1~~~~
Joe Siegler
07-06-1999, 10:45 AM
Release of source code is up to management here. Not me. Most of the stuff is buried in old disks (in the case of Duke Nukem II, it's on an Amiga).
Don't count on it happening - management here doesn't care about that kind of thing.
The Doom source had to be reworked to remove the sound engine, since they couldn't legally release that. We'd probably have to do the same kinds of things here, and quite frankly, the time spent going through it and preparing it for release is not worth the effort, generally.
------------------
Joe Siegler
3D Realms Entertainment (http://www.3drealms.com)
Click here for info on how to use this UBB (http://3drealms.3dportal.com/ubb/faq.html)
Crosma
07-07-1999, 01:30 PM
Suddenly I am wondering why ID couldn't release the sound engine code.
------------------
Crosma Software: http://www.crosma.freeserve.co.uk
Email: paul@crosma.freeserve.co.uk
Please download all the games I've made!
ryche
07-07-1999, 02:56 PM
I think because they licensed it from someone. I'm not 100% sure about that though http://3drealms.3dportal.com/ubb/images/icons/smile.gif
Guest
07-07-1999, 03:59 PM
It was just the sound code they used for the DOS version. That's why they released the Linux port.
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.