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View Full Version : Steep requirements for Onimusha 3 PC version


Karthik
03-18-2006, 08:04 AM
In order for this game to run properly, your PC MUST meet or exceed these minimum requirements:

Supported OS: Windows 2000/XP (only)
Processor: Pentium III 1GHz, AMD Athlon 1 GHz (or better)
RAM: 256 MB of RAM (1 GB Recommended)
Video Card: 128 MB DirectX 9.0c-compliant AGP or PCI Express graphics card (256 MB or higher for High Graphics Detail support) (see supported list*)
Sound Card: DirectX 9.0c-compliant sound card (or better)
DirectX Version: DirectX 9.0c or higher (Direct X 9.0c included on disk)
CD-ROM: 12x or faster CD-ROM
Hard Drive Space: 2 GB minimum
Peripherals Supported: Gamepad and headset

*Supported Video Cards at Time of Release
Geforce FX/6/7 Families
Radeon 9200-9800/X Families

NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio.

NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.


J**** C***** even Doom 3 doesn't require that much of VRAM and complex hardware shaders. Sometime I even wonder if these guys took the PCX2 source code and implemented here. I pray to God that these programming misfits won't be involved in porting Resident Evil 4.

XPM
03-18-2006, 08:38 AM
I dont think thats steep at all...This is 2006 afterall...Technology is moving on faster and faster.

Travis
03-18-2006, 08:49 AM
Yeah, it really isn't all that steep.
It still supports FX cards.

Duoae
03-18-2006, 09:33 AM
I think it's generally quite high system requirements for a port of a PS2 game. I mean 1GB ram recommended?

Metal Boss
03-18-2006, 12:30 PM
Considering ps2 has a 200mhz cpu, and hardware that makes those system requirements look monolithic, yeah i'd say thats a little steep.

souleliminator
03-18-2006, 02:22 PM
than buy the ps2 version.
and buy onimusha 2 which was better http://forums.3drealms.com/ubbthreads/images/graemlins/dopefish.gif

Kristian Joensen
03-18-2006, 03:28 PM
In general those requirements are not steep at all, they might be steep compared to the games console version but that isn't saying much if they have made visual improvements.

But games shouldn't be held back by pre-DX9 graphics cards.

Metal Boss
03-18-2006, 03:47 PM
Onimusha 3 doesn't even utilize DX9, the game looks like someone poured melted chocolate ice cream over moldy card board.

Phayzon
03-18-2006, 05:00 PM
Thats not that steep. Especially the CPU part, thats extremely shallow. a 2Ghz was required for Doom3 and 2.2Ghz for Quake4... The only steep GPU part really is not supporting, say, GeForce4, like Doom3 does.

Karthik
03-18-2006, 10:00 PM
Kristian Joensen said:
In general those requirements are not steep at all, they might be steep compared to the games console version but that isn't saying much if they have made visual improvements.

But games shouldn't be held back by pre-DX9 graphics cards.


Here's the thing there's no visual improvments, the controls still refer to the PS2 controller.

Mountain Man
03-18-2006, 10:14 PM
If I didn't know any better, I would suspect the developers were using a DirectX wrapper instead of creating a proper Windows port.

Water12356
03-18-2006, 11:45 PM
Ive seen steeper... the CPU as someone else already stated is pretty low.

Karthik
03-19-2006, 03:05 AM
Mountain Man said:
If I didn't know any better, I would suspect the developers were using a DirectX wrapper instead of creating a proper Windows port.


What's a DirecX Wrapper?

avatar_58
03-19-2006, 03:12 AM
It could be that their deifinition of 'minimum' actually means "minimum specs to get PS2 grade performance/quality". I've seen screenshots of this game and those requirements have to be a little higher than nessesary.

Then again considering how badly ported the HD D2D version of King Kong is supposed to be, I wouldn't put anything past them.

seregrail7
03-19-2006, 04:18 AM
Requiring a DX9 card for the game is ridiculous, it's meant to look awful, even in high resolutions. All the hud elements are still designed for 640*480. http://forums.3drealms.com/ubbthreads/images/graemlins/doh.gif

Xerxes
03-19-2006, 11:57 AM
Karthik said:
What's a DirecX Wrapper?



A set of functions/ect to make it easier for them to use DirectX.. (I think)

Maybe they're using BASIC to make the game?

consonant
03-19-2006, 12:12 PM
A wrapper is an interface that sits between two parties and allows them to "talk" to eachother. DirectX itself is a wrapper that allows applications to talk to the hardware without having to call hardware functions directly.

A DirectX wrapper would translate the calls Onimusha 3 makes into DirectX calls which DirectX translates into hardware calls... or something .. http://forums.3drealms.com/ubbthreads/images/graemlins/confused.gif Because of all the "translating" going on you lose some speed.

Mountain Man
03-19-2006, 02:09 PM
Karthik said:

Mountain Man said:
If I didn't know any better, I would suspect the developers were using a DirectX wrapper instead of creating a proper Windows port.


What's a DirecX Wrapper?


Basically, instead of rewriting the PS2 specific code, you just put a software "wrapper" around it that translates all PS2 calls to DirectX calls. It's a very slow way to create portability.

I'm not saying that's necessarily what the developers are doing, only that it sounds like it in order for them to need such a beefy PC for the game.

Sniper
03-19-2006, 02:34 PM
Seems to me as if they are just simply using a specific pixel shader version, like pixelshader 2.0 or 3.0.

They don't want to be bothered with programming a different code path for older GPUs, so they're just cutting off the older generation video cards.

They're *******s basically, they don't really care about their customers.

This is just like Battlefield 2. Dice couldn't be bothered with adding pixel shader 1.3 support. (They cut off the mainstream Geforce 4 and 3 cards.)


Ominusha 3 looks like crap anyway.

Theonewayman
03-19-2006, 04:31 PM
As far as i know they donīt use PS 2.0 or 3.0 in Onimusha 3 as it is a direct port from the PS2 version and the console canīt render shaders 2.0/3.0 or even 1.1 i think. And also from the pics i donīt see any FX that coulnīt be made with shaders 1.1, or even with out them.

p.s - All this IMO. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

LeadBullet
03-19-2006, 05:15 PM
You can't compare shit like that between console specs and PC specs. The original PSX had something like a 33mhz CPU. I don't think Duke Nukem 3D would even run well on a 33Mhz computer, let alone the kind of stuff they manage to get the PSX to do.

Phayzon
03-19-2006, 07:56 PM
Well, that speed looks amazingly slow, but

http://hardware.gamespot.com/Nintendo-64-C-9396-x-4-5

says your correct (and according to that link, the N64 seriously pwnd the ps1)

avatar_58
03-19-2006, 08:04 PM
Phayzon said:
(and according to that link, the N64 seriously pwnd the ps1)



It did, hence why 3D games were smooth and Goldeneye/PD were physically possible. The PSX could barely handle 3D and looked like a bad software render. It may have been nintendo's controlling censorship and lack of cds that kept certain games away. Imagine if games like FF7 and MGS were created for an N64 that had cds. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

oak man
03-19-2006, 09:21 PM
Res evil 2 was relised for the n64, It had 2 cartirdges if I can remember, And it was also for the psx yes?

Karthik
03-19-2006, 11:00 PM
oak man said:
Res evil 2 was relised for the n64, It had 2 cartirdges if I can remember, And it was also for the psx yes?


Actually it had only one cart all compressed to a 64Meg cart. The cinematics suffered alot. Anyway, just saw the N64's "Main Memory Bandwidth". At 540MB/s that's faster than today's optical drive and HDDs. http://forums.3drealms.com/ubbthreads/images/graemlins/eek.gif

Yatta
03-19-2006, 11:03 PM
Has it occurred to anyone that they may have revamped the graphics in the PC port, resulting in heavier system requirements?

Karthik
03-19-2006, 11:09 PM
Yatta said:
Has it occurred to anyone that they may have revamped the graphics in the PC port, resulting in heavier system requirements?


Dude, have you looked and compared the screenshots with the PS2 version? It's basically the same with higher resolution and AA.

Yatta
03-20-2006, 01:28 AM
Karthik said:

Yatta said:
Has it occurred to anyone that they may have revamped the graphics in the PC port, resulting in heavier system requirements?


Dude, have you looked and compared the screenshots with the PS2 version? It's basically the same with higher resolution and AA.


I only looked at the PS2 screenshots, but maybe the game looks better than what you saw in the PC screenshots. Otherwise, it could be a fault of poor optimization.