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Yenji
06-25-1999, 01:13 PM
its been asked before take a look http://3drealms.3dportal.com/ubb/Forum2/HTML/000258.html

Guest
06-25-1999, 03:16 PM
If no shadow warrior 2
then why not a mission pack
or just use hte old engine
we want more wang!

Stephen3DR
06-25-1999, 03:40 PM
I for one would certainly like to revisit the Shadow Warrior world again, it was a lot of fun the first time around.

Yenji
06-25-1999, 08:28 PM
yea i'd love to see it continued too. imagine if it could connect to a server like the new games today and have a death match with something like 15 other people. that'd rock http://3drealms.3dportal.com/ubb/images/icons/smile.gif nevertheless i really really hope that sw2 will be made. even if their are no plans for it now

Guest
06-25-1999, 09:21 PM
I loved Shadow Warrior! I've been wanting a sequel ever since I finished it, but I learned that I shouldn't expect one pretty quickly. It's reasuring, though, to know that a 3dRealms employee feels the same way about the game.

Shadow Warrior was great (to me) because it was the first game I'd ever played with that type of atmosphere. The music was great (love the fact that it's CD audio), the levels were very intricate and beautiful, and although it still used the build engine amidst all the other games that were in full 3d like Quake, ect., that didn't take away from the gameplay, which was as great as ever.

Guest
06-25-1999, 10:03 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>It's reasuring, though, to know that a 3dRealms employee feels the same way about the game. <HR></BLOCKQUOTE>

It certainly is reassuring indeed! Hopefully Stephen will persuade the rest of the 3D Realms team to change their minds regarding Shadow Warrior! http://3drealms.3dportal.com/ubb/images/icons/smile.gif

Guest
06-26-1999, 12:14 AM
Joe,

I finally beat Shadow Warrior a few weeks ago, (hehe, I absolutely loved the Lo Wang Rap!) and I was wondering if there would be a Shadow Warrior 2? I am asking because of what happens in the ending.

--
TheWrecker

Super Fudd
06-26-1999, 01:29 AM
Have you downloaded and played all the user created levels yet? (particularly my CV63)
After you run out of those, make some of your own.
That should keep you busy for awhile.

BUILDon
Don

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Smarter than a speeding bullet, faster than a tall building...

Stephen3DR
06-26-1999, 03:30 AM
Just because I'd instantly jump on doing another one doesn't mean it will happen. But it does mean that I'll still push for it http://3drealms.3dportal.com/ubb/images/icons/smile.gif

Anyways here's a longass reason why:

* Warning: Potentially Boring Nostalgia *

One of my favorite parts about Shadow Warrior is simply the era of 3D Realms at the time. We worked on 8 foot folding tables (mine had a particularly nasty gash on the edge right where my left wrist sat),network wires ran up the walls into the ceiling (around that time there was this mouse that appeared every once in a while and we started calling it the 'packet mouse', claiming that our network was slow because the mouse ran the packets back and forth), and a pretty small team (just Keith and I on maps).

Anyways, it really was a cool garage-band type atmosphere. Since then we've got nice new desks, a properly installed fast network, nice new carpet and a pretty sizable team. It's definately better, but I'll always remember the 'old' days as the best.

Other things I liked about SW:

The palette. Duke's palette was probably the best ever, and I know Allen spent a lot of time on it making sure you could do as much as possible with it, but I liked Shadow Warrior's ability to do vibrant colors. Color wise, I think SW is the best looking game to date, with its heavy use of greens, blues, whites, browns, and greys. Add in the complimentary reds and oranges, and you've got a pretty striking visual. As you can probably guess, I'm a total color nazi, and I just have to get that right 'look' to a scene.

Music: Simply rocked. I listen to Track 11 an awful lot. I loved going through the levels with Lee and he always hit the mood of them perfectly.

Multiplay: Still my favorite, just because it's so outrageous while maintaining balance.

The fast action and intense paranoia in 'House of Wang' is just too much.

Fighting in the room in 'Heavy Metal' and hearing the doors open and seeing a bigass lumbering nuke slowly fly between you and the guy you were just fighting but is now fleeing for safety just like yourself is hilarious. Not to mention finding the bastard that just nuked you and hearing the satisfying squish under your tank treads.

Crazy sector tricks: Most of the sector tricks were already programmed by Jim and Frank before Keith and I started mapping on SW, so we had all these test maps of crazy sector tricks, we just had to figure out how to put them together to make something cool. We got fiercely competitive trying to outdo each other every day. My triumph was getting that damn drill in Dozer to do all the crap it did, his is probably the entire underwater sea base which is a marvel of room over room.

The locales: Yeah, what we did had nothing to do with any Asian country or culture, but it was intentional. That said, I really liked the abstractness of mapping temples, caves, villages and the like.

Um, there's more, but I got more stuff to do and you haven't read this far anyways.
Ask me again sometime.

Guest
06-26-1999, 05:30 AM
If doing an entirely new game entitled Shadow Warrior II is going to be too much of a hassle, perhaps 3D Realms can give some thought to doing a SW TC for DNF instead, understanding that TCs are much less of a hassle to make. http://3drealms.3dportal.com/ubb/images/icons/smile.gif

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I liked Shadow Warrior's ability to do vibrant colors. Color wise, I think SW is the best looking game to date, with its heavy use of greens, blues, whites, browns, and greys. Add in the complimentary reds and oranges, and you've got a pretty striking visual.<HR></BLOCKQUOTE>

Perhaps SW comes a close second after Hexen II in terms of visuals, but that still makes it really good and I still largely agree!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Yeah, what we did had nothing to do with any Asian country or culture, but it was intentional. That said, I really liked the abstractness of mapping temples, caves, villages and the like.<HR></BLOCKQUOTE>

At least it doesn't look entirely unlike anything you actually do find in Asian culture. http://3drealms.3dportal.com/ubb/images/icons/smile.gif I do think, though, that it could only have made the game even better if 3D Realms had done some research into Asian culture the same way Raven researched the looks of the different locales of Hexen II. (And I'm not talking only about Asian architecture and interior design, but also incorporating more elements of Asian culture into the storyline itself.)

Anyway, fingers crossed!

Yenji
06-26-1999, 08:45 AM
I looked at that drill in $dozer.map (zilla construction) it looked complicated http://3drealms.3dportal.com/ubb/images/icons/blush.gif but i think i'd know how to do the effect now if i wanted to http://3drealms.3dportal.com/ubb/images/icons/smile.gif Anyways a sw2 would be cool. Mabye when 3drealms is done with dnf it may be looked into eh?

Guest
06-26-1999, 02:41 PM
hy.


i´m new here love shadow warrior game but I just have the demo version .

Guest
06-26-1999, 08:35 PM
Cool! You should get the full version! Its only 10 dollars now. (American dollars)...

Guest
06-27-1999, 12:05 AM
Welcome aboard! Pirate was right, the full version is real cheap nowadays, and if you liked the shareware, you would be missing out on a lot of great new stuff that you would probably like.

Guest
06-27-1999, 05:59 AM
ok :-)

ryche
07-04-1999, 09:33 PM
No Shadow Warrior 2....even though Zilla gets away in SW, there'll be no SW2.

Which kinda stinks..but oh well http://3drealms.3dportal.com/ubb/images/icons/smile.gif

Yenji
07-04-1999, 09:55 PM
Thats what they say now but we're hoping it'll come out in the future. theres always hope

Guest
07-04-1999, 10:25 PM
I enjoyed reading stephens comments about the 'old days' of shadow warrior, and I would like to commend him on the map design in shadow warrior. As a fairly skilled mapper myself (I just bought SW, so I haven't done anything for it yet. I've got some mean blood maps though) I could really appreciate the intense attention to detail in Shadow Warriors maps. The Sumo Sky Castle and Water Torture (There seems to be a problem with a S-O-S in that map though...) were some of the most increditable maps I've seen on the build engine, and Heavy Metal may very well be the most fun Death Match level I've ever played. Shadow Warrior's levels are expansive and intricate, and as I played through them, I was amazed at the large amount of great architecture and clever puzzles. I also liked the "lo wang rally" map, even though everyone I play says "I don't ever want to play that spinning map again..." I just think they were mad because I kicked their ass.

Guest
07-04-1999, 11:22 PM
im an avide duke map builder i know all the tricks to the trade and soon..am going to tare my copy of shadow warrior apart making maps on that until im satified with my ability to make maps witht he actual sector over hangs and reall slanted cielings and stuf..i want to know is this hard to do or waht...cuz i once got build to work and then read the crude doc that was with it and it got me sick...is it that hard to do...Im lookin into makin a Tc for shadow warrior infact im makin 2 tc for is workin out the storyies right now..but still gotta learn how to build maps for that version of the build engine.

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Im a god at ideas don't steal them or i shall strike you down with my massive mind. :):) hehehe j/k

Guest
07-05-1999, 10:12 AM
It's hard to do the first few times. Mainly because there's so much that you have to remember just to do a simple sector-over-sector (I always forgot to angle some of the sprites downward in 2D mode), but after you do a few, and you begin to remember what to do, it will become easier.

Guest
07-16-1999, 05:07 PM
they are saying NOW that there will be no SW2 and I dont think they will change their mind. OK, it's a great game... I like it enough, thought I think some things in it sucks (Lo Wang is UGLY and sometimes he gets annoying, some japan stuff are just out of the track I guess n stuff) still I like it, it changes from the duke behavior http://3drealms.3dportal.com/ubb/images/icons/smile.gif .. but the thing is... Between SW and Duke, what would you choose ? DUKE definately.. thats what happened... SW jut came out too near duke3d , and it was duke3d all the way so.. no money = no candy = no SW2
that's my opinion http://3drealms.3dportal.com/ubb/images/icons/smile.gif
"be evil or die"

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Jedi Fred
In preservation of law and order,
and in respect of the rights,
the council granted us.

Joe Siegler
07-16-1999, 05:41 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>theres always hope<HR></BLOCKQUOTE>

No, there isn't. We will not be doing another Shadow Warrior game.

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Joe Siegler
3D Realms Entertainment (http://www.3drealms.com)
Click here for info on how to use this UBB (http://3drealms.3dportal.com/ubb/faq.html)

Yenji
07-16-1999, 08:49 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> Between SW and Duke, what would you choose ? DUKE definately <HR></BLOCKQUOTE> not me. sw all the way!!

Guest
07-17-1999, 07:51 PM
What I can't understand is this. Just because SW didn't perform so well in terms of sales, why should that mean a sequel to it won't, either? If 3D Realms really were to channel all their very best efforts into making it (just assuming for now that they decide to make it, okay, Joe? http://3drealms.3dportal.com/ubb/images/icons/smile.gif), and use a really cutting-edge engine, and give it sufficient hype, then why can't it be successful? And 3D Realms can also do some serious research into the contents of the game so as to make it appeal to east Asians -- who form a BIG market, mind you!

Come, fellow Ninjas, let's keep up the pressure on 3D Realms to do a SHADOW WARRIOR II!! http://3drealms.3dportal.com/ubb/images/icons/smile.gif

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There is no calamity greater than not knowing what is enough, nothing more blameworthy than wanting to have more. (Lao Tzu)

Alex
07-18-1999, 04:43 PM
This is starting to sound like another thread over in Apogee Classics, except that one is about a sequal to Wacky Wheels:
http://3drealms.3dportal.com/ubb/Forum6/HTML/000351.html

Guest
07-18-1999, 06:51 PM
Yenji, you're not the normal type of poster http://3drealms.3dportal.com/ubb/images/icons/smile.gif you're different hehe I knew you would get to be on SW side http://3drealms.3dportal.com/ubb/images/icons/wink.gif

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Jedi Fred
In preservation of law and order,
and in respect of the rights,
the council granted us.

TerminX
08-04-1999, 10:48 AM
He got old and had a heart attack, around the time when he was in a wheelchair and smelled of piss.


-TerminX

Yenji
08-05-1999, 12:08 AM
To K T Ong> I agree with that 100%

To Jedi fred> But of course,sw is my fav game and wang has much better weapons then duke. Actually the only advantages i think duke has are 1) steroids 2) jetpack 3) shrinker Everything else wang has the edge on (imo, no flames)

Guest
08-05-1999, 11:01 AM
If they ever did make a new SW game (laugh) it would be at least 3 more years but most likely around 5-6 years from now. But they won't, wh y you ask? Because Shadow Warrior unfortunatly didn't attract the attention that it truly deserved. In short the game bombed so no sequel.

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Nobody else I know follows DNF so they ask me questions about if they want to know. Today someone asked me if 3dr was going to make DNF2 sometime.