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Simon Charles
04-09-2006, 09:03 AM
Just got this for 40$. Man, I don't know why people complained about this game. Sure, it's nothing more than old-school shooting dressed up in pretty graphics and the AI just stands there, but it's still simple fun. It's what Unreal 2 and Doom 3 should have been. I always loved Quake 2 and this is great sequel! Plus it comes with Q2 and its expansions. It's the most surprizingly good game purchase I made in weeks!

Only irritating thing is the goddamn music can't be turned off! There's only one volume slider for both effects and music. Horrible, horrible design decision. Is there any way to turn the music off?

Mr.Sociopath
04-09-2006, 09:10 AM
dunno about music..I didn't really notice anything wrong with it..(I haven't played much neither though :p )

personnaly I kind of like the game too..because I mostly like all the games I play at some extent..(i've never played big riggs)
so it's a fun shooter.. but nothing worth starting a thread about it ..but you started it so it's okay ;)

Cerberus_e
04-09-2006, 09:15 AM
Glad you like it Simon.
Do you also think the first few levels aren't nearly as good as the rest of the game? I found the demo quite dull and boring, but I'm glad I've bought the full version, since it's so much better :)
Lots of cool scripted sequences too.

I don't agree that's what Doom 3 should have been though, I like Doom 3 better than Quake 4, and the gameplay and cinematic feeling seen in Quake 4 wouldn't fit in a game set in the Doom universe.

How far are you into the game? (What level).
If you're still in the first few levels, then you're going to ADORE the rest of the game the way you talk about the potential first few levels :)

FireFly
04-09-2006, 09:24 AM
I preferred the first half of the game, where the story telling was more compelling, and the team based dynamic was stronger. That's where I think Raven broke some ground.

In the second half the combat was far more involved and intense, but it became a little monotonous for me towards the end of the game.

JimboC
04-09-2006, 10:47 AM
Yeah, this game just totally rocks. Probably the only game I've picked up in the last 12 months or so that I really enjoyed. Unfortunately I only got to play it about half way through before I ran out of time for gaming.

Simon Charles
04-09-2006, 12:24 PM
I've barely begun, I'm at the second level, I think. I'm in trenches with arial strikes bombarding the ground. Kicks ass, especially now that I'm a proud owner of 5 surround sound speakers. Dolby 5.1 for the win!

So, no one knows about the music? It's really annoying.

Kristian Joensen
04-09-2006, 01:49 PM
This game is amazingly great, just as its predecessor. It is also so much easier than Duke 3D(Well atleast MUCH easier than Red Light District). It is addictive and fun to play.

Mblackwell
04-09-2006, 02:05 PM
I've barely begun, I'm at the second level, I think. I'm in trenches with arial strikes bombarding the ground. Kicks ass, especially now that I'm a proud owner of 5 surround sound speakers. Dolby 5.1 for the win!

So, no one knows about the music? It's really annoying.


Look for something like seta s_musicVolume "0.5" in your CFG. That should be it.

Cerberus_e
04-09-2006, 02:27 PM
This game is amazingly great, just as its predecessor. It is also so much easier than Duke 3D(Well atleast MUCH easier than Red Light District). It is addictive and fun to play.

How far are you already?

dark_angel
04-09-2006, 02:43 PM
Quake4 is one of the most intense FPS game I have ever played. we had a great discussion about the game in a previous thread.

Raven Software simply know how to make great FPS games and that of course will continue in castle wolfenstein.

Mblackwell
04-09-2006, 02:47 PM
Because of this topic I decided to play it a bit again today (since I'm near the end but haven't finished)... and I swear I'm playing on easy (I can't remember, but I think that's what I picked since I usually do a first run through at the lowest difficulty) but some of this battles are like... what the hell!? Enemies everywhere and just when you think you might have gotten through okay... AH IRON MAIDENS! ... damnit

Nessus
04-09-2006, 03:14 PM
Quake 4 is a great shooter, definetly gets better as it goes along.

Damien_Azreal
04-09-2006, 03:39 PM
Quake4 is one of the most intense FPS game I have ever played. we had a great discussion about the game in a previous thread.

Raven Software simply know how to make great FPS games and that of course will continue in castle wolfenstein.

I knew d_a would comment on this sooner or later. :D

Phayzon
04-09-2006, 04:00 PM
$40!? :eek: for the DVD Edition!? Damn I payed 60! (Well, it was less than a week since lauch date though)

Kristian Joensen
04-09-2006, 04:05 PM
How far are you already?

I am at the "Canyon" level blowing up some turrets, this part of the game is a bit hard but I think I can complete it eventually.

NutWrench
04-09-2006, 04:21 PM
I didn't like the Canyon section. It seems way too hard compared to the rest of the game.

Dr. Kill
04-09-2006, 04:23 PM
I like Quake 4, I just hate the rushed XBox 360 port. Lacks all polish.

I like it loads better than Doom 3.

Cerberus_e
04-09-2006, 04:33 PM
I am at the "Canyon" level blowing up some turrets, this part of the game is a bit hard but I think I can complete it eventually.

So you finally found where to go in the part where your objective was to follow a guy... did you look up a solution?
You're not progressing that fast... you don't play much? The canyon is only the beginning of the game. Where it starts picking up in my opinion. I always liked vehicle missions.

avatar_58
04-09-2006, 04:39 PM
I've barely begun, I'm at the second level, I think. I'm in trenches with arial strikes bombarding the ground. Kicks ass, especially now that I'm a proud owner of 5 surround sound speakers. Dolby 5.1 for the win!


I already get that experience (moreso in my opinion) from Call of Duty 2 ;)

Phayzon
04-09-2006, 04:42 PM
Quake4 is easily the best FPS ive played in a long time (I have yet to play FEAR though). I loved playing through, and the multiplayer kicks ass. Some parts really sucked though, the parts where theres like 2 health packs in the entire level and you face squads of those railgun guys -_- I played most of the game with <50 health...

Simon Charles
04-09-2006, 05:39 PM
$40!? :eek: for the DVD Edition!? Damn I payed 60! (Well, it was less than a week since lauch date though)

And 40$ canadian baby! Would have been even cheaper in US money! Ah, I love this game. Good old school.

@ Avatar : you're right. Call of Duty does beg for a surround setup, which is why I'm reinstalling it now... hmm... goodness!

Berntsen
04-09-2006, 06:03 PM
Quake 4 was probably my favourite shooter of 2005 (dry FPS year really), alongside SWAT 4. The environments and character detail here are much better than they were in Doom 3, and the weapons feels really meaty. Mmm, come Stroggie Stroggie...

I thought the ending was a bit off, though. Probably would have been better if it had neater music accompanied with it (which was the part I disliked the most about the game). Orchestral score, albeit not bad, didn't fit the game. I reeeeally missed the awesomeness of the Quake 2 soundtrack pounding in the background while I was sweeping Strogg off the face of err... Stroggos.
Also, no (at least very few) secret rooms. :(

Meh, enough ranting. There is a mod out which replaces the music with that of Q2 anyway, so that makes for a really cool oldschool shooter experience!

(Here's a link to the mod if anybody's interested; http://quake4.filefront.com/file/Quake_2_Music_Replacement;49587)

Damien_Azreal
04-09-2006, 06:16 PM
Q4 was one of my favs, but FEAR beat it's ass IMO. But Q4 was one of my top games last year.

avatar_58
04-09-2006, 06:38 PM
@ Avatar : you're right. Call of Duty does beg for a surround setup, which is why I'm reinstalling it now... hmm... goodness!

Almost every new game begs for it :D I can't believe I ever played DOOM 3 without it, because with surround enabled + eax4hd it sounds really freaky. FEAR isn't half bad either, when its working for me.Call of Duty though is great because the war sounds come from everywhere and make it sound very realistic.

Cerberus_e
04-09-2006, 06:42 PM
I agree FEAR is way better. But I still like Quake 4 a lot, even considering I started playing it immediately after FEAR :cool:

Phayzon
04-09-2006, 07:06 PM
And 40$ canadian baby! Would have been even cheaper in US money! Ah, I love this game. Good old school.


OMG!! thats like 30 or so USD!! I coulda swore that the CD version was still 50USD at BeastBuy last week...

Simon Charles
04-09-2006, 09:27 PM
Thanks for the .cfg music line! That did the trick! I just set the value to 0.0 and voilà! No more music! (Still baffles me that a 2005 game doesn't have separate sliders for sound and music. I mean, what the hell?)

psyborg
04-09-2006, 11:28 PM
great game, got it at noon the day it came out (thats early for me, very)
loved every second of it, didnt have as good AI or particle effects as FEAR but atleast it wasnt repetitive and dull through large chunks of it.

and the strogg are sexy, some of the coolest enemy designs to date imo.

dark_angel
04-10-2006, 12:46 AM
Q4 was one of my favs, but FEAR beat it's ass IMO. But Q4 was one of my top games last year.

From a technical point of view, you are 100% right.

but both games deliver and that what make them great and fun to play.

That will surely continue in their upcoming games, so we will see;)

Malgon
04-10-2006, 08:43 AM
I just recently started from the beginning again, and hope to finish it for the first time within the next couple of weeks. The vehicle sections feel a little disjointed, but the rest of the action is fairly solid so far. I'm liking the pacing and the feel of being pulled into this war. I feel they could have fleshed out some of the character interaction a bit more, but all in all it is fun. :)

Kristian Joensen
04-10-2006, 12:27 PM
I am at the "Canyon" level blowing up some turrets, this part of the game is a bit hard but I think I can complete it eventually.

Just about to enter the "Aqueducts" level with 100 health too, this really is much easier than Red Light District.

Cerberus_e
04-10-2006, 12:41 PM
It won't stay as easy as Red Light District :)
Bt one of the reasons it's easier for you is maybe because you have good mouse-aim support, while in Build the mouse-support is terrible. Probably a limitation because it isn't 3D.

Kristian Joensen
04-10-2006, 12:54 PM
I didn't say it was as easy, it is MUCH easier.

Perhaps that is the reason. But I somehow doubt it. How come it is much easier than every other true 3D game I have played including its predecessor then ?

Cerberus_e
04-10-2006, 01:17 PM
No idea, I found Quake 4 harder than Quake 2. (in Quake 2 you have that energy shield that absorbs all incoming fire, and is very strong).

Opus131
04-10-2006, 02:07 PM
Fun game, but nothing more. Raven brakes no ground here, new or old...

psyborg
04-10-2006, 03:34 PM
im glad there are companys like Raven and iD that dont feel they have to break new ground on every title and rather focus on making a solid game experience.

Opus131
04-10-2006, 04:12 PM
What's so solid about it?

YicklePigeon
04-10-2006, 04:21 PM
I agree with Damien, I much prefer FEAR over Quake 4, as it is, I bought both at the same time...and quite frankly I find Quake 4 inferior. Too many times I found myself in near-death situations.

I specifically recall escorting Strauss when I was down to 60 health and 100 armour (thanks Strauss, but I'd have preferred HEALTH) down to a console to fiddle around with the temperature controls. Only to have (surprise!) umpteen flying beasties come at me...survive (just) and then be recalled back to face more beasties with just a pittance of health left (yes after using all the medipacks to protect Strauss during the battle).

I found myself quick saving, dying, repeating the section, getting past it, quick saving, dying, repeating the section, dying again...bah!

For those who haven't gotten that far in Q4 yet (and no, escorting other marines doesn't count as a spoiler in the first part of the game...because that's typically always an objective - escort marine X to position Y), the next bit is shrouded in the Spoiler-Protected-Secrecy - if you reveal the spoiler, then it's your own fault buddy!

I remember when I got turned into half-Strogg, that was fun for a little while...but the scripted "You obviously can't save them because you're in a god damned cutscene!" events just became annoying...if this was Deus Ex, you would've been able to save them all...but alas no, it's Quake 4...land of the "lets kill a character the player hardly knows or cares about to try and evoke an emotional response!". The only response that came from me was "What a mess!" :)

But then I installed FEAR and played it til it's completion - and I really enjoyed it! Sure, for most of the game I was by myself...but unlike Doom 3 and Quake 4 that try to be scary...FEAR did scare me because of the constant tension, the story, the visions and flashback sequences...but hey, Raven can go shoot itself imho...Monolith all the way baby! YEAH!

Besides, I can't be bothered to even reinstall Q4 now...of the two, it's FEAR that I play online...but then I'm biased :)

Regards,

Yickle.

Simon Charles
04-10-2006, 07:57 PM
It's the opposite for me. I didn't enjoy Fear at all. The more I play Quake 4, the more it reminds me of Unreal 2 and how horribly dissapointed I was when playing that game. It was such a letdown. But finally, I get my good-looking SF shooter fix. That is, until Bioshock.

Travis
04-11-2006, 09:15 AM
Quake 4 was one of my favourites last year. I actually finished it, which is an achievement for me.
FEAR is better, though, but Quake 4 is still a very enjoyable game.

Simon Charles
04-11-2006, 05:42 PM
Quake 4 was one of my favourites last year. I actually finished it, which is an achievement for me.
FEAR is better, though, but Quake 4 is still a very enjoyable game.

Agreed. My only negative comment (apart from the baffling absence of a music volume control) is with squad gameplay. Purely and simply : it's boring, in any game, at any moment. I can just sit there, do nothing and let my sidekicks mop the floor with the enemy. Hopefully game designers will one day understand that friendly NPCs and sidekicks must be done the Half-Life way : WASTABLE. As in killable, instantly, even by me, without resulting in mission failure.

Sidekicks bad! :mad: :flame:

Cerberus_e
04-11-2006, 06:13 PM
Don't worry, letting your team fight will only work in the first few levels :)
There is a very large part (very large considering how the game was advertised as 75% with squads) where you're alone, and those parts in the second half of the game where you have a team, the team is dead if you don't do anything :) And even if you do something they won't last very long either :D

Orochi Avlis
04-11-2006, 06:15 PM
Agreed. My only negative comment (apart from the baffling absence of a music volume control) is with squad gameplay. Purely and simply : it's boring, in any game, at any moment. I can just sit there, do nothing and let my sidekicks mop the floor with the enemy. Hopefully game designers will one day understand that friendly NPCs and sidekicks must be done the Half-Life way : WASTABLE. As in killable, instantly, even by me, without resulting in mission failure.

Sidekicks bad! :mad: :flame:
Actually, they do die, it just takes a while.

John
04-11-2006, 06:19 PM
You can't kill your friends in Half Life :(

big fat lazy
04-11-2006, 06:22 PM
Yes you can, except one guy. Not in HL2 though.

John
04-11-2006, 06:23 PM
Well, like Simon in Quake 4 I could have just let my NPC's do the killing. They were unstoppable, even on hard.

(And I dont play HL1 anymore, so yeah.)

Malgon
04-16-2006, 10:57 PM
I'm just part the Nexus part (which YicklePigeon mentioned), and I felt this is where the game felt like it was starting to really absorb me (and also my favourite part so far).
Even though I knew about the Stroggification, I still found it to be cool. Vehicle sections feel disjointed and a bit dull, but still, it is a nice break from all the footwork.
Playing it with headphones gives it a much more immersive feeling I think, and it is becoming more fun as it goes along.
Think I'll get stuck into it after I'm done here. :)

Damien_Azreal
04-17-2006, 02:48 PM
Well, all this Quake talk lately got to me. I recently reinstalled Quake 2 and Quake 4. :D

Cerberus_e
04-18-2006, 05:37 AM
It's funny, I'm hearing more about Quake 4 NOW than before the release :D

Rider
04-18-2006, 06:26 AM
It's funny, I'm hearing more about Quake 4 NOW than before the release :D

and IMO that's how it's supposed to go!

Let the game do the talking, not the previews! :)

Agulf
04-18-2006, 08:09 AM
Let the game do the talking, not the previews! :)

Amen to that.

I enjoyed the game as well, but I liked the later parts better than the beginning. Such as after you get that nice surgery :D

Damien_Azreal
04-18-2006, 01:57 PM
The strogg surgery isn't a spoiler. It was a main advertising piece for Raven, so no realy need for a spoiler tab on that one. Thanks for the effort though.

Rider
04-18-2006, 05:17 PM
The strogg surgery isn't a spoiler.

Actually I was sorta niffed that I knew there was going to be a "stroggification" in the game before I played it. But the real deal still kicked butt :)

Damien_Azreal
04-18-2006, 06:24 PM
Yeah, I wish they hadn't let you in on that right away. Showing at QuakeCon didn't bug me... I didn't go. But making it a main part of every trailer kindof killed the surprise of it.

But it's still badass. :cool:

Travis
04-19-2006, 04:16 AM
Yeah, it could've been a cool plot twist. But instead it's just a cool thing that happens.

Cerberus_e
04-19-2006, 11:30 AM
Posting screenshots of the stroggification is a spoiler, but saying there is a stroggification isn't a spoiler :D
I never saw the stroggification before I played the game. I never saw it in a trailer and didn't particularly avoid it. I watched quite a lot of Quake 4 media actually. (Well, I saw one screen with the player stuck in a chair and such medical spider enemy looking at you in one of Damien's screens, but that's irrelevant, since that guy is notorious for posting spoiler screenshots :D ;))

Todd Hollenshead said there would be bigger story twists than the stroggiciation. I didn't see any :mad:

Damien_Azreal
04-19-2006, 11:39 AM
Cerb... notorious? I posted a boss screen form a game that was four years old when I posted it and now I'm notorious. :rolleyes: :p

And the main trailer showed the strogg surgery, plus the video from QuakeCon showed the whole thing. Raven didn't want the surgery to be a spoiler, they wanted it as their main advertising. So, in no way does it count as a spoiler... tis why I posted a screen of it without hesitation.
I wish it we wouldn't have been told about it, for it to be a surprise... but it wasn't.

Todd Hollenshead said there would be bigger story twists than the stroggiciation. I didn't see any

Probably story revisions later on, revamps to the story and layout changed some things. Early previews made it sound like Ravan had big plans for the player after the surgery, but then nothing.
I'm willing to bet things got cut to reach a deadline.

Hudson
04-19-2006, 01:58 PM
I was extremely dissapointed with Quake 4. While the game was far from bad/horrible (it was extremely polished and optimized with almost no bugs) it just lacked anything innovative. I understand that Doom3/Quake4 were "old school shooters", but with such a great story they could have done so much more than just blasting level to level looking for a bigger gun.

The stroggification part was the worst dissapointment though. I was so psyched thinking that I would now have to face my former allies as well as the strogg while trying to take down the strogg empire (or something like that, use your imagination). Instead all I got was some extra armor and health points, and with the exception of the HUD and hand models, the only thing that made the game feel different were the comments made by other marines when I had to return for a briefing. They could have done so much more with this event in the game and chose not too :(

Overall as a game, like I said it's not bad (at least the single player). The graphics, sound, models, etc. were top notch and the game was very polished. It just suffered from the same thing Doom 3 did, monotonous gameplay (it wasn't as bad as D3 though, they did mix things up a little bit).

As far as multiplayer goes, it seemed like nothing more than an afterthought trying to clone Q3A into the new engine. Which would seem like a great idea.. except for the fact that after playing it, I realized that Q3A was better (I reinstalled it) and never touched Q4's MP again. Very dissapointing.

Damien_Azreal
04-19-2006, 01:59 PM
Yeah, I was hoping for some marines to turn on me. Make me fight for my own side.

Orochi Avlis
04-19-2006, 02:38 PM
I found it wierd that we could understand some Strogg, but not all.

Damien_Azreal
04-19-2006, 02:57 PM
Yeah, I could read most PC screens and understand announcments... but couldn't understand other strogg soldiers. :confused:

Agulf
04-19-2006, 04:21 PM
Hehe, I didn't watch any trailers or stuff at all. Played the demo, bought the game.

About the surgery, I did kind of wish they had a part where you could walk around without getting attacked by the stroggies and get zerged by a lot of marines. But it was a cool event which stuck with me since I didn't expect it. Would have been very fun if they dragged it out though, suddenly making you fight both sides and such.

Hmm, actually, the more I think about the game, the worst part I can recall I didn't like was the backwards tram ride. Very repetitive. Look right, pew pew - look left, pew pew. :insomnia:... Plus, I could have lived without the overused strogg taunts as well (especially the one which sounds like "Who mine?!"). :p

Cerberus_e
04-19-2006, 04:54 PM
Yes, the monorail (or whatever it was) was kind of bad. I like vehicular action, but at least pull it off good if you're going to include one in your game :tinyted:
Still, I was happy I didn't have to walk all by myself to the destination :D

Damien_Azreal
04-19-2006, 04:58 PM
I have yet to find a vehicle section in a game that I really loved. The closest it comes is CoD when your riding shotgun and your just shooting at anything behind you.

I liked Far Cry's use of vehicles, they were there and you could use them... but you didn't have to. In most cases vehicles just seem placed in because other titles have them.
That's the way it felt for me in HL2 and in Quake 4. But at least in Q4 they were short enough they didn't become redundant.

Cerberus_e
04-19-2006, 05:04 PM
I found quake 4's vehicle sections far more redundant than Half-Life 2's. Because at least HL2 pulls it off well.
In Quake 4 you're just speeding through corridors with enemies spawning. It felt like Serious Sam 2.
HL2 and Far Cry still are the best with vehicles in my opinion.
NOLF2 is good too.

Damien_Azreal
04-19-2006, 05:07 PM
In NOLF2 they were very short sections so I didn't mind. With Serious Sam 2 they're optional, you don't have to use them. Most of the time I didn't, same with Far Cry.

In HL2, just IMHO, it got boring real fast. At the start of each section there were several spots to stop fight some baddies and looka round... but it kept dragging on and on, I just got bored. I would've rather been giving a choice... drive or walk. :D
Just me (I know I'm alone in this a lot) but I found Water Hazard and Highway 17 the dullest chapters in teh game.

Cerberus_e
04-19-2006, 05:11 PM
I meant how random enemies spawn at random places when I made a comparision with Serious Sam 2, that's a style that doesn't fit in Quake 4.

Damien_Azreal
04-19-2006, 05:17 PM
Yeah, I understood what you meant. I was just stating why I didn't mind the vehicle parts in those games.
The main thing I didn't like about Quake 4's vehicle parts was the controls. Got irritating pretty quick, that's the one thing HL2 did right IMO.

Cerberus_e
04-19-2006, 05:20 PM
Yes, the controls are terrible. At least the hovertank. Because the battlemechanoid's controls were good.

Damien_Azreal
04-19-2006, 05:23 PM
Yeah, I'm currently replaying Quake 4 and I just finished the hovertank section. God that was annoying.

My most hated level in Quake 4. :D

Cerberus_e
04-19-2006, 05:26 PM
I still like it better than, say, level one.
At least the hovertank is speedy, which gives me some kind of kick :) (Or satisfaction, since it's virtual)

Damien_Azreal
04-19-2006, 06:15 PM
Even though the first few levels are slow and not up there with the later levels. I still enjoyed them more than that damn hovertank.

Phayzon
04-19-2006, 06:51 PM
I :love: the Walker. Its so... badass. You just casually stomp through Strogg teritory and let em have it. + Use of the Spawn command on any level. Die Makron *~ Spawn vehicle_walker [Enter] Spawn char_marine_shotgun [Enter] Spawn char_marine_hyperblaster [Enter] ~ *. Not that I cant do it alone, its just much more entertaining, especially after you kill Makron and theres Inf. things to kill.

EDIT: I wish vehicles were in Multiplayer...

Rider
04-20-2006, 05:21 AM
I actually thought the HoverTank bit was sorta cool. The controls where a little edgy at first, but once you get used to 'em it's a very potent Vehicle!

But the walker kicked more, if only I knew that you DIDN'T have limited missles from the start :)

Orochi Avlis
04-20-2006, 07:19 AM
But the walker kicked more, if only I knew that you DIDN'T have limited missles from the start :)
That happened to you too? :p

Nessus
04-20-2006, 08:14 AM
What was wierd was after the surgery you look totally like a Strogg and you walk up to your friends and thyere like, " Hey Cain whats going on"

Orochi Avlis
04-20-2006, 12:43 PM
What was wierd was after the surgery you look totally like a Strogg and you walk up to your friends and thyere like, " Hey Cain whats going on"
Yea that was another wierd thing.
They didn't even to try shoot at you. Well, there was one part on the Hannibel where two soldiers pulled their guns at you. And the annoucement of a Strogg warrior onboard.

And how come he didn't have a muzzle like the rest?

Damien_Azreal
04-20-2006, 01:51 PM
Yeah, I always wondered what reason exactly was there for my face not being covered like the rest. And if you notice Cain's chestplate in different.

Orochi Avlis
04-20-2006, 02:04 PM
You know, I just realized something. The way you spelt Cain (it's Kane) Damien put a though into my head.

Cain was the muderous son, of Adam and Eve, who killed his brother.
And Kane ends up killing his own "brothers" in the game.

Coincidental?

FireFly
04-20-2006, 02:09 PM
Yes. I recall their rational was that Kane sounded like a 'badass' name (developer diaries).

Don't read too much into it.

Damien_Azreal
04-20-2006, 02:11 PM
Yeah, I always like Cain better than Kane so I always tend to spell it that way instead. :D

Orochi Avlis
04-20-2006, 02:15 PM
Don't read too much into it.
I probably am.
But it sure is coincidental.

Cerberus_e
04-20-2006, 02:31 PM
Yeah, I always wondered what reason exactly was there for my face not being covered like the rest. And if you notice Cain's chestplate in different.

Remember you got off the stroggification prematurely. They probably put those strogg masks up after inserting that device that makes strogg obey to their master. Since it's easier to insert that without mask :)

Orochi Avlis
04-20-2006, 02:37 PM
Not quite. You are completly stroggified. The only thing they didn't finish was activating the chip, that's when your squad comes barging in.

And that chip they insert to obey is put inside them before they get into those test tubes. Remember the needle to the head and then understanding Strogg?

Damien_Azreal
04-20-2006, 02:57 PM
Orochi is correct, if you walk around the room to where the tube in front of you goes you can see the Strogg inside. He has the mask on him and a full chestplate.

And from what I saw or the way I took it the chip get's impplanted in your forehead with that needle, like Orochi said.

the longest death
04-22-2006, 01:58 PM
ok to make it clear. the only reason people didnt like it was cause of its multiplayer. nothing new with it, same as quake 3 arena. people wanted a different style of multiplayer but the game was souly fixed around single player which was really good.

Damien_Azreal
04-22-2006, 09:00 PM
Ya know Raven could've simply put in Full Body Awareness into Quake 4.

Your body is modeled in the Strogg medical level and in the later level when you ride your pod into the strogg base.
I kindof wished they would've put it it. I love FBA in the games it's been used in so far, I hoping more and more games would use it.

I just finished Q4 again, and I want an expansion. :D But sadly, due to low sales and average reviews we won't get one. :(

Travis
04-22-2006, 11:50 PM
The ending kinda begs for an expansion.

Cerberus_e
04-23-2006, 07:06 AM
I don't think so. OK the story didn't end but it's so cliché I don't even care what happens next :D

Malgon
04-23-2006, 08:43 AM
Finally have all the weapons and they just feel fun and varied. The game is very polished, while not attempting anything new, it is still a simple game that I am able to jump into and just have fun. I think the pacing helps things to move quickly along, so as not to get bogged down for too long in any one section. I really am having fun so far! :cool: :D

Malgon
04-25-2006, 12:18 AM
I just completed Quake IV! :cool:

It was a fun ride, that felt about right in length (maybe just a little bit longer) and was pretty much fun all the way, even if it wasn't innovative in any real areas. Still, there were lots of great scripted sequences that just added variety to what could of been just mind numbing rinse-and-repeat combat. Good fun if you ask me. And you might. :D

P.s. any word on an expansion?

Zero
04-25-2006, 12:33 AM
ok to make it clear. the only reason people didnt like it was cause of its multiplayer. nothing new with it, same as quake 3 arena. people wanted a different style of multiplayer but the game was souly fixed around single player which was really good.

Thats because Quake 3 is Quake's golden game when it comes to multiplayer, why try to beat something that is still considered one of he best games for multiplayer when you don't have to? just slap it in Quake 3 and play around with the physics alittle and you have that same great game you did back then with better guns and physics, what do you want? Quakes multiplayer doesn't make since anyways so they cant add realism in the game (that would be totally anal anyways) so really the way they ended up doing it was fine IMO cause if you can't beat it then join it.