mikenet2005
06-09-2006, 05:07 PM
Ok, its not the number of sprites in the room causing problems. Im begining to link it to some cracks that form on the ceiling that I added for realism.
Im not an expert on advanced formulas to follow to avoid ghost sectors. Of corse all the common sense stuff like no crossed lines, and properly deleting innner sectors by joining them, and so on, I've known for years.
Does anybody know if build just doesnt like long triangular sectors? If so how do I get around it? The pics here show the ghosting effect that "in this case" can only be seen in the overhead duke map. While playing you see no clipping of any kind but it sure is messin up my c-9 sprites. If you guys have had a similar experience before let me know. TY
Im not an expert on advanced formulas to follow to avoid ghost sectors. Of corse all the common sense stuff like no crossed lines, and properly deleting innner sectors by joining them, and so on, I've known for years.
Does anybody know if build just doesnt like long triangular sectors? If so how do I get around it? The pics here show the ghosting effect that "in this case" can only be seen in the overhead duke map. While playing you see no clipping of any kind but it sure is messin up my c-9 sprites. If you guys have had a similar experience before let me know. TY