View Full Version : Character modelling is rubbish!
SuperSaiyan4
06-23-2006, 09:09 AM
I play on the Xbox 360 and have to say Oblivion's character modelling is pretty good however having played PREY demo on the PC and am aware its made based on a heavily tuned DOOM 3 Engine the character modelling is awful.
I mean look at them, the hands are STILL SQUARE!! I thought this was next gen?! The arms are like sooo awful I cannot describe it.
Why cant the developers get it right? The scenery is pretty good as are the textures and lighting effects and the weapons are visually perfect!
Can the devs explain the lazyness in why the character modelling is soo poor? :mad:
schuubars
06-23-2006, 09:23 AM
Easier to create the uvmap for baking(connected fingers), to rig, to animate...just speculating...But comparing Prey to Oblivion is just the wrong...imo if you talk about Jen, hmm well she could look better..some fine tuning.
SuperSaiyan4
06-23-2006, 09:24 AM
Easier to create the uvmap for baking(connected fingers), to rig, to animate...just speculating...But comparing Prey to Oblivion is just the wrong...imo if you talk about Jen, hmm well she could look better..some fine tuning.
Yeah JEN looks awful, she looks like an ELF! and her arms are like sticks!
Orochi Avlis
06-23-2006, 09:38 AM
You can always make models yourself seeing as your such the expert.
SuperSaiyan4
06-23-2006, 09:39 AM
You can always make models yourself seeing as your such the expert.
Thats why we pay for games, otherwise if they were free I wouldnt be complaining.
Orochi Avlis
06-23-2006, 09:41 AM
That's makes no sense whatsoever in the context of the argument.
KaiserSoze
06-23-2006, 09:42 AM
Can't please em' all.
SyntaxN
06-23-2006, 09:45 AM
Itīs the Doom 3 engine...you get stencil shadows but you canīt use as many polys for the characters as you could with another engines without stencil shadows. Of course you could create ingame models with 8000 polys but the performance would suck for most people.
SuperSaiyan4
06-23-2006, 09:47 AM
I am sure the body parts in Doom 3 were a bit more solid...apart from everyone looking 'Square' with point heads.
schuubars
06-23-2006, 09:51 AM
mhh SyntaxN is right, in Doom3 the monsters had connected fingers too(i guess the human npcs mostly too).
But i have to say for the main characaters some polys here and there can't be bad, sure for monsters it not essentially because you kill them mostly if possible fast. *g*
But hold on had the npcs not lod meshs for the stencils too?(im not sure anymore)
SuperSaiyan4
06-23-2006, 09:57 AM
But why do that in games? I am confused, the scenery looks fantastic, the weapons look fantastic but the characters look awful - it doesnt make sense. Ok in all fairness you dont get to see the characters all the time however considering especially 360 games are paying a lot of money for the console version surely developers who now have such a powerful console to develop on can use better tools for developing games.
I guess all this stuck together square hand rubbish will be gone once the Unreal 3 engine comes out? Then anything with a Doom 3 engine will not be accepted by anyone.
Then anything with a Doom 3 engine will not be accepted by anyone.
Not everyone judges a game based on how a models fingers look like.
schuubars
06-23-2006, 10:03 AM
Hmm i don't know but youi will see the effect much more on a PC than a Console.
Unreal 3 mhh..no i don't think so, and try not to compare a Enginge that was released soon 2 jears ago with one that is not yet released and after all a engine does not represent a Game in the end.
But why do that in games? I am confused, the scenery looks fantastic, the weapons look fantastic but the characters look awful - it doesnt make sense. Ok in all fairness you dont get to see the characters all the time however considering especially 360 games are paying a lot of money for the console version surely developers who now have such a powerful console to develop on can use better tools for developing games.
I guess all this stuck together square hand rubbish will be gone once the Unreal 3 engine comes out? Then anything with a Doom 3 engine will not be accepted by anyone.
ZuljinRaynor
06-23-2006, 10:03 AM
Fingers are done through bump maps in Doom 3. Turn off bump maps and they looks bad... are you sure your computer is running it right?
schuubars
06-23-2006, 10:08 AM
The shading of the normals(nm) do that.
Btw that are normal maps not bump maps, bump maps are a bit different, but you can convert bump maps to normal maps.
The engine uses Tangent Normal Maps, another one is Object Space, but they are not as flexible as tangent.(shading in animation)
ZuljinRaynor
06-23-2006, 10:12 AM
I was going to say normal maps, but in the game it says bump maps...
schuubars
06-23-2006, 10:17 AM
Yeah i know that, but not why they called it so as command, but you can combine the two together.
DavoX
06-23-2006, 10:33 AM
I don't care what the game uses, the models still look bad, i mean come on...jen's arms look like a flatable woman's.
SuperSaiyan4
06-23-2006, 10:49 AM
Character modelling i.e. hands, fingers and arms are dreadful nothing to do with my setting - the polygon count is very low.
Darktalyn
06-23-2006, 11:38 AM
Hey man, as a character modeler all I can say is don't blame the the character modelers at Human Head... You're normally given a poly budget to work with and you just do the best you can. If those guys had had the budget available to model individual fingers, they would have.
Noam sane?
06-23-2006, 11:46 AM
If the models look the way they do to get the super performance that they have achieved then I am happy with it. I would not want to sacrifice performance for any increased measure of flexibility in the models limbs.
InAction
06-23-2006, 11:56 AM
There's about 48 polygons extra per hand. Let's say about 100-150 extra for both hands.
Also there's a thing as extra bones and such when animating.
Extra job for the animators. :P
George Broussard
06-23-2006, 12:01 PM
The characters were done early, a year before release. They are a small team and there really was no time to go back and update things.
Good thing they don't affect gameplay ;)
InAction
06-23-2006, 12:09 PM
Well I don't blame them. I think they made a great effort.
You will seriously let a stupid hand stop you from buying this game?
ratiman
06-23-2006, 12:35 PM
If doom 3 had square hands why would you expect the game to have something not capiable of the engine? Like you know there is a polygon count for the engine, and if doom 3 was only capable of square hands, why the hell would you think prey would have a higher poly hand.
InAction
06-23-2006, 12:40 PM
Because HHS had the whole sourcecode and thus being able to add more, better and updated features. That includes the rendering and polycount aspect.
schuubars
06-23-2006, 12:40 PM
After Release you can create a "nicest Jen" modification. :P
I really hate that, i do not own maya, and for LW or XSI is no good md5 exporter out there. :/ (or is outdated)
Just make static models is boring after some time.
btw the visual style is really good work from HHS.
InAction
06-23-2006, 12:43 PM
Aren't you able to use exporters for Maya Personal Learning Edition?
schuubars
06-23-2006, 12:50 PM
Hmm i am not sure anymore, but i believe not.
The hands didnīt annoy me, i mean it looks good as it is, but Jen really looks awful (in an esthatical kind of way). She has strange proportians and ears like Mister Spok. Even Tommys grandfather looks more appealing then her, but thatīs real love i guess. Inner beauty counts guys. ;)
ZuljinRaynor
06-23-2006, 01:01 PM
The characters were done early, a year before release. They are a small team and there really was no time to go back and update things.
Good thing they don't affect gameplay ;)
You're telling me there might be a patch that will up them models? :o
InAction
06-23-2006, 01:06 PM
Well, they will be quite busy and focused on Prey after release so I personally don't think it's impossible. :insomnia:
m4dmax
06-23-2006, 01:22 PM
think of it this way....
Are square meshed hands going to hinder your gameplay? Are they going to make you not play the game?
SuperSaiyan4
06-23-2006, 01:26 PM
There is no excuse for 'not enough time to go back' if all the developers had that kind of attitude then forget it your not getting my money.
I will be getting Prey the game from the demo played very well, the environments and weapons looked amazing however I am just amazed that still to this very day developers still are unable to create better character models!
5yrs+ in the making? Surely you could spend a bit more time redoing the models I mean the game hasnt officially gone gold now has it...
Cant believe that there are graphics cards out there like the 7950 and a games console like the Xbox 360 and we get lumbered with games that dont even use the power that these products offer.
SuperSaiyan4
06-23-2006, 01:28 PM
think of it this way....
Are square meshed hands going to hinder your gameplay? Are they going to make you not play the game?
Its the principal of the matter, old square hands is last gen I thought the Xbox 360 experience and the new array of graphics cards is moving on?
If devs want to be lazy and say they cant be bothered to go back and just touch up the game then why should we prices based on lazy devs? They should earn their money by showing gamers that they are there to give us something amazing!
avatar_58
06-23-2006, 01:38 PM
One of the most entertaining games of the year and you can't get over the models? Who the hell cares? They aren't the greatest, no but I can tell you during that bar scene I wasn't preoccupied with staring at jen's hands.....
BoorishId
06-23-2006, 01:40 PM
I really didn't think to highly of the modeling myself, like someone else said the porpotions just seem weird. On the other hand i was having way to much fun to give a shit about finger being connected. I will sacrafice some visuals for a game with good gameplay.
George Broussard
06-23-2006, 01:40 PM
They should earn their money by showing gamers that they are there to give us something amazing!
I guess Portals, Gravity Flipping, Wall Walk, Death Walk and Spirit Walk weren't enough? I'm sorry to hear that :)
SuperSaiyan4
06-23-2006, 01:41 PM
One of the most entertaining games of the year and you can't get over the models? Who the hell cares? They aren't the greatest, no but I can tell you during that bar scene I wasn't preoccupied with staring at jen's hands.....
No it was her arms and pointy ears that got me cringing.
But to turn this topic around look guys I realised that whilst playing the demo you hardly ever saw the characters so I guess its perhaps the reason why more time wasnt spent on them as you are mostly walking around with a weapon and oh boy do they look fantastic! and you dont see the character at all.
I want to say sorry in a way for coming on too strong about the character models looking rubbish, they are ok however I suppose no point in making something look amazing if you are hardly ever going to see it.
avatar_58
06-23-2006, 01:41 PM
I guess Portals, Gravity Flipping, Wall Walk, Death Walk and Spirit Walk weren't enough? I'm sorry to hear that :)
Naw, just better graphics....:doh:
SuperSaiyan4
06-23-2006, 01:42 PM
I guess Portals, Gravity Flipping, Wall Walk, Death Walk and Spirit Walk weren't enough? I'm sorry to hear that :)
Haha am sorry please see my other post ^
Can you confirm something please? Does this game last longer than the average 8-10hrs of most fps games?
There is no excuse for 'not enough time to go back' if all the developers had that kind of attitude then forget it your not getting my money.
You never worked on the game industry. You don't know such things can be important.
SuperSaiyan4
06-23-2006, 01:44 PM
You never worked on the game industry. You don't know such things can be important.
Am I asking for too much I mean Oblivion and ghost recon :AW not to mention PDZ characters look superb :(
Yes! But they did not had to make the monsters like the centurion or the hound or the mutate.
GRAW don't have hounds. :o
soulburner
06-23-2006, 01:55 PM
I think the artists could work more on Jen's (?) model, but I understand the internal limitations and lack of time.
Take a look at Alyx from Half-Life 2, especially Episode One - she is the best looking game character ever. She moves realistically and doesn't suffer from low-poly. You may hate HL2, but you will admit the models look great in that game :)
We don't see Jen too often, at least in the demo, so it's not too bothering ;)
ps - first post, yay ;)
SuperSaiyan4
06-23-2006, 01:56 PM
I think the artists could work more on Jen's (?) model, but I understand the internal limitations and lack of time.
Take a look at Alyx from Half-Life 2, especially Episode One - she is the best looking game character ever. She moves realistically and doesn't suffer from low-poly. You may hate HL2, but you will admit the models look great in that game :)
We don't see Jen too often, at least in the demo, so it's not too bothering ;)
ps - first post, yay ;)
Yes Half Life 2 character models are very good, meh I can live with how Prey is haha oh well just wanted to get it off my chest as it was rather annoying seeing the way she looked.
schuubars
06-23-2006, 01:58 PM
On the same side you can say that the terrain textures are really washy in Oblivion(distance).
I say it again don't compare different Games, as example GRAW is a different beast, the models of your mates have to look very good because you see them trough the entire Game nonstop, the enemys have not much detail because you see them mostly from distance. ect. ect.
I mean i agree with you that Jen could need some more work because she is one of the main actors besides the player self, but it won't kill the gameplay, and with a bit imagination she looks pretty with some flaws as everone has in RL. ;)
Am I asking for too much I mean Oblivion and ghost recon :AW not to mention PDZ characters look superb :(
Joe Siegler
06-23-2006, 01:59 PM
You will seriously let a stupid hand stop you from buying this game?
Gotta have something to bitch about, eh? :)
****ing shit Prey is all abount ****ing aliens not human like other games.
http://media.xbox360.ign.com/media/744/744397/img_3565683.html
http://media.xbox360.ign.com/media/744/744397/img_3565672.html
FireFly
06-23-2006, 02:08 PM
5yrs+ in the making?
Development with the Doom 3 engine started in late 2001. The art style was finalised in 2003.
I thought the Xbox 360 experience and the new array of graphics cards is moving on?
They are and Prey incorporates a wide array of next-gen shader techniques; it's just that you're fixated on a single visual issue.
Cant believe that there are graphics cards out there like the 7950 and a games console like the Xbox 360 and we get lumbered with games that dont even use the power that these products offer.
You're talking about one single aspect of the game's visuals. I think the fact that Venom had to spend many months optimising the 360 version so it ran at 30 FPS, even writing assembly code where necessary and spreading the workload over 3 cores, indicates that they are fully taking advantage of the console's power.
If devs want to be lazy and say they cant be bothered to go back and just touch up the game then why should we prices based on lazy devs?
From the moment a game starts development, every team member is fully engaged, and every hour of every working day is spent trying to contribute something to the game. Laziness doesn't come into it because a team member will always be working on something. All you can accuse Human Head of is mis-prioritising their resources.
However, you don't know where else the artists were needed or what the consequences of having to redo all the character models would have been.
schuubars
06-23-2006, 02:13 PM
Mostly a perfect Game, but that's impossible. =) (not me *g*)
what the hell do you people want?
Vic Mackey
06-23-2006, 04:49 PM
I honestly cant believe someone complains about the hands. I still dont see anything wrong with them or the character models (except for Jen's ears). I think some people just like to bitch and moan. :doh: :mad:
InAction
06-23-2006, 04:55 PM
I think some people just like to bitch and moan. :doh: :mad:
Something I think people should think about more is to fix their stupid nicknames before whining on low-poly hands. The nicknames are totally dorky or lack proper thought behind it.
I'm not directing this at you Vic. I think the rest can guess whom I'm directing it at. :censored:
Chaos Marine
06-23-2006, 07:09 PM
Not everyone judges a game based on how a models fingers look like.
In my experience in dealing with console owners, if the game looks good enough for them, it'll give them a hard on. PC gamers tend to look more towards gameplay and fun though. Probably why PC games tend be superior to console games.
And no, I'm not trying to flame bait :rolleyes:
Nessus
06-23-2006, 07:23 PM
To me the characters are pretty good, Doom 3 engine has poly limitations, whaddya gonna do? The Jen character could look a lot better though, she does look kinda elfish.
avatar_58
06-23-2006, 07:25 PM
And no, I'm not trying to flame bait :rolleyes:
How can you say that after your post? :doh:
DavoX
06-23-2006, 07:37 PM
The models don't stop the game from being great tho.
ercdevious
06-23-2006, 07:51 PM
The graphics are still exceptionally good, and the game actually runs very well on the computers that most PC gamers have.. Not all of us have all our bills taken care of and are able to buy quad SLI.. I really dont know what more can ask for.. You can hand a kid a free lunch and hell still find something to bitch about it.
Go play fear forever if you dont like it, for me i got tired of killing the same people over and over in the black jumpsuits..
Mr.Fibbles
06-23-2006, 07:57 PM
Modeling heads and hands have to be the hardest part of modeling a humanoid figure. Seriously, how many of the people complaining have ever tried to model a humanoid figure?
Getting the proportions right, keeping the poly count reasonable, rigging it so the animations flow well: it isn't an easy task. Also, once the models are done the time spent to edit them, after the UV map and the animations are in could be enough to delay the game quite a bit.
I haven't played it yet, I am downloading the demo, but the hands on models isn't going to bother me, even if a character looks "elvish" will not stop me from enjoying the game for its gameplay that will revolutionize gaming.
Metal Boss
06-23-2006, 08:28 PM
Modeling heads and hands have to be the hardest part of modeling a humanoid figure. Seriously, how many of the people complaining have ever tried to model a humanoid figure?
Getting the proportions right, keeping the poly count reasonable, rigging it so the animations flow well: it isn't an easy task. Also, once the models are done the time spent to edit them, after the UV map and the animations are in could be enough to delay the game quite a bit.
I haven't played it yet, I am downloading the demo, but the hands on models isn't going to bother me, even if a character looks "elvish" will not stop me from enjoying the game for its gameplay that will revolutionize gaming.
Dude, we had good fingers and hands modelled back with the dreamcast, I have to agree that the models are really bad.
Mr.Fibbles
06-23-2006, 09:21 PM
From a modellers perspective:
Each finger is about 26+ poly's at the minimum, 8 per segment and 3 segments, with 2 at the end
That comes up to 26*10=260 additional poly's, not that much I'll admit but it could be enough to bring you over the top of the poly limit which would mean reducing the polys (probably larger ones too) elswhere in the model, like places you are more likely to notice (face, torso, arms, legs)
Each of those polys needs to be UV mapped, spread out on an image to be skinned, along with the other 4000~8000(?) polys on a 512~1028(?) png(?) file that is already setup to the original model with the "block" hands. Also those vertices need to be rigged to additional bones added to make the animations. That also means the animations are more complex etc.
As the poly count goes up and the animation size goes up, the total file size of the individual model go up and therefore the load times go up and the total space required goes up. If you are talking about a single model, well that is not much, maybe a few hours of work and at most a meg of space and a few seconds of loading. But there is not just one model to be done.
As the quality of the model goes up the number of polys in each finger rises by figures of 2 (sub surfacing), ie instead of 8 polys per segment you now have 16 and so on.
So all you people complaining that the models suck don't have to buy the game if you want higher quality models which come with longer load times and higher specs, that just makes it easier for me to find a copy.
@metal boss:
yes there are many games with modelled fingers but do they have portal technology like Prey? or maybe as many shaders, polys etc on screen at the same time? probably not while running at the same speed on similar specs.
schuubars
06-23-2006, 09:36 PM
Not to mention the increase of needed calculations for the shadows..but someone mentioned this before.
Travis
06-23-2006, 09:40 PM
I agree that the hands are a bit blocky and Jen is a bit elfish but it doesn't detract from the game whatsoever
DavoX
06-24-2006, 12:48 AM
And for people bitching about the models in a bad way, they must remember that the modellers not only make the characters,enemies, guns and stuff but they also model most of the props found in the levels.
Yatta
06-24-2006, 12:50 AM
I've been dissatisfied with the character models since I saw the first screenshots last year. Fortunately, the rest of the visuals in the game overshadow the aged models. You also get a good performance boost, too. :)
Metal Boss
06-24-2006, 12:52 AM
And for people bitching about the models in a bad way, they must remember that the modellers not only make the characters,enemies, guns and stuff but they also model most of the props found in the levels.
You mean the 3 physics-enabled boxes, or shiney balls that you encounter two or 3 times?
m4dmax
06-24-2006, 01:44 AM
well after playing through the demo agian im gonna say that the hands arent square meshes and maybe you just got your settings on a lower settting or somthing. I turned no clip on in the demo and got in close and the fingers are all seperate, look the same as the do in quake4 or doom3 characters. As for Tommy's GF having big ears...well no one is perfect and im sure one of you have a pretty big facial deformity or somthing your not proud of. I think the models look pretty solid, except for possibly the "hider" the guy who blows the supports at the beginning. I saw some mesh stretching when he first climbed up on the ledge at first of demo and Grandfather up close, his forehead wrinkles look like bitmap images layed on his forehead. Other than that the characters are pretty solid and look detailed pretty well. No clip around in the demo and look at the enemies (they wont attack while you are no clipped) the detail on them is just as good if not better than doom 3 or quake. Also take it into a graphic design standpoint.... Those who created the characters are on a polygonal limit...maybe 7000 polygons a character? maybe less, idk what the doom 3 engine supports but that really isnt alot for a huge amount of detail. So unless they made a high-res model with 100k+ polygons, then took the highres displacement maps and put them on a lower poly count model suited for gameplay I truthfully wouldnt expect a superb amount of detail. I should probably stop typing now since most of the ppl here wont even get what im talking about at this point:mryuck:
Steve
06-24-2006, 01:48 AM
Yes Half Life 2 character models are very good, meh I can live with how Prey is haha oh well just wanted to get it off my chest as it was rather annoying seeing the way she looked.
Yeah, that annoyed me a bit aswell. But... the gameplay is ****ing great.
SuperSaiyan4
06-24-2006, 03:08 AM
I am getting a bit better idea now on limitations on depending on the engine is that right? In terms of how many polys can be used?
Does the Doom 3 engine character modelling have a low set poly count but the environments are set on high? So the Doom 3 engine as said was heavily tuned for Prey means the environments and weapons and enemies is what you see say 90% of time the time heavily tweaked and the characters have taken a slight decrease for performance reasons?
If its performance reasons I suppose developers weren't aware of the potential the 360 has in its capabilities? I must say its still early days for the developers to get grips with the 360 and I am sure perhaps if there is a PREY 2 it will unbelievable :)
I suppose it makes sense like I said already before no point in making something look visually outstanding if your not really gonna see it all the time, its just the one time you do see it it can make you cringe a little.
Anyhow will wait for the game I will be definently getting it however am after the LE version which I will never get cos am in Europe :(
Can the devs explain the lazyness in why the character modelling is soo poor? :mad:
:insomnia: lazyness?
Rather a insulting assumption...
SuperSaiyan4
06-24-2006, 03:35 AM
:insomnia: lazyness?
Rather a insulting assumption...
Instead of quoting what was said many years ago why dont you read further after clear explanations were given and oh my now better understanding with now in writing MY APOLOGIES TO HUMAN HEAD!
0marTheZealot
06-24-2006, 04:12 AM
Even if Prey's models were completely done an entire year ago, they are still bad compared to HL2's, which was released in 2004. We, of course, don't know exactly when the models in HL2 were locked.
CD Racing ZX6R
06-24-2006, 04:15 AM
I didn't like the human models to much, but who cares really? You see like what maybe one or two human crazy's running around. I was more interested in the alien models and the ones I've seen so far kick ass...
The video's Ive seen show some of the bigger bosses, and I thought they looked insane. Easily comparible to whats out there right now.
Iīm sick of this thread. Whenever i look at my hands i have to think about how stupid this is. Iīm going to play the demo once more and blast some heads of.:D
"Donīt judge a game by itīs hand models" - Albert Einstein :doh:
Whatever the human look like, the aliens are sexy:
http://media.xbox360.ign.com/media/744/744397/img_3565671.html
http://media.xbox360.ign.com/media/744/744397/img_3565676.html
http://media.xbox360.ign.com/media/744/744397/img_3565675.html
http://media.xbox360.ign.com/media/744/744397/img_3383748.html
http://media.xbox360.ign.com/media/744/744397/img_2974939.html
http://media.xbox360.ign.com/media/744/744397/img_3372124.html
http://media.xbox360.ign.com/media/744/744397/img_2959699.html
lastrite
06-24-2006, 05:27 PM
I personally thought the models looked great . . . besides gameplay>graphics.
wildcatchimp2
06-24-2006, 05:29 PM
Easier to create the uvmap for baking(connected fingers), to rig, to animate...just speculating...But comparing Prey to Oblivion is just the wrong...imo if you talk about Jen, hmm well she could look better..some fine tuning.
What does IMO mean, I hear it to much on the xbox forums
Yatta
06-24-2006, 05:30 PM
What does IMO mean, I hear it to much on the xbox forums
In my opinion.
jet jaguar 2.0
06-24-2006, 06:32 PM
I didn't like the human models to much, but who cares really? You see like what maybe one or two human crazy's running around. I was more interested in the alien models and the ones I've seen so far kick ass...
The video's Ive seen show some of the bigger bosses, and I thought they looked insane. Easily comparible to whats out there right now.
Exactly! I noticed early on that the human models didn't quite measure up to the alien models but it certainly wasn't so bad as to pull me out of the game and say'Ewww! What horrible human models!'. The portals, the miniworlds, the gravity walkways, the spirit walking, and whatever else HH has yet to show more than makes up for some average human models.
NutWrench
06-24-2006, 06:59 PM
Harsh lighting can make a good model look pretty bad. I've noticed in Doom 3 and Quake 4 that because of the way the lighting works, parts of the actors face are either well lit or completely black.
Deus Ex had an interesting workaround for this during the conversation cut-scenes. The models all had an invisible bone sticking out of their faces that had a light source attached to it. So you always had a soft fill light that made the models faces look good no matter where the light in the scene was actually coming from.
hamwbone
06-24-2006, 08:00 PM
I am not seeing the blocky GTA hands on my pc, i am running a 21 inch lcd monitor and in the bar all fingers are clearly seperate. even moving sepereate to different positions at different times. do we need screen shots? i think the hands are just fine, i can count all 5 fingers. do you want finger nails and cuticle polys?
ercdevious
06-24-2006, 08:06 PM
Haha.. im just happy that tommy doesnt have that obvious line down his face like the Doom 3 models..
http://img.photobucket.com/albums/v649/Synthos/doom3_02.jpg
Vic Mackey
06-24-2006, 08:56 PM
yea im playing on 1600x1200 and the hands look fine. So you cant see individual pores.....so what!:doh:
Geronimo
06-25-2006, 12:29 AM
As George pointed out more or less the game has been in development for awhile and the character models were finished some time ago. I think it would be great to see some up to date modeling done but that would probably mean another 6 months before release. I do however think they could have spent a little more time on Jen or at least her head.
SuperSaiyan4
06-25-2006, 03:01 AM
I need to be clear and say the fingers are NOT joined together what I am saying is that they are square, Joanna Dark had lovely hands haha but then you seem them pretty much all the time.
Geronimo
06-26-2006, 02:48 AM
Haha.. im just happy that tommy doesnt have that obvious line down his face like the Doom 3 models..
http://img.photobucket.com/albums/v649/Synthos/doom3_02.jpg
Ah yeah, that's a modeling technique that simplfies the process by mirror copying one side to the other hence the "line" down the middle. I still like the HL2 models. I haven't played Oblivion yet but I hear they're good. At any rate Prey is not a game that relies heavily on character modeling to be good.
SuperSaiyan4
06-26-2006, 03:08 AM
To be honest if I had been working on a game since 1995 I would want to do everything I can to make this game spectacularly awesome in every way possible, with games like Gears Of War, Mass Effect, Too Human, Huxly, Halo 3 and the rest all of them apart from Halo 3 use the Unreal 3 engine, so the question is was their no way for Human Head to use the Unreal 3 engine instead?
Prey looks awesome as it is, why canīt you enjoy it. Human Head did a great job and this game will become a classic for its gameplay and not its graphics.
SuperSaiyan4
06-26-2006, 03:24 AM
Prey looks awesome as it is, why canīt you enjoy it. Human Head did a great job and this game will become a classic for its gameplay and not its graphics.
Well thats the thing, it still doesnt have that hype that all the other games I have mentioned have, PREY has been long in the waiting but there are soo many people out there that dont have a clue what it is or what its about.
A games engine can allow for many things the Unreal 3 engine allows enhanced gameplay as well since the engines capabilities are next gen I mean look at gears of war for example.
Having worked on a game for soo many years surely if it was me I would want everyone to see what this game can do etc so I would use the best engine, physics etc.
It does look great though but I only played the demo will have to see how much more depth this game goes into before I make further comments on its gameplay.
so the question is was their no way for Human Head to use the Unreal 3 engine instead?
Considering that when the current version of Prey started development in 2002 the Unreal 3 engine wasn't even in development yet and the Unreal 2 engine hadn't even been finished.
Sure they could of switched and restarted last year so you can be happy. I'm sure if you talked to them then they would have.
zwieback
06-26-2006, 03:58 AM
Not everyone judges a game based on how a models fingers look like.
this one made me lough :) :) :) :) maaaan coffee all over the screen!
Well thats the thing, it still doesnt have that hype that all the other games I have mentioned have, PREY has been long in the waiting but there are soo many people out there that dont have a clue what it is or what its about.
That will change when the reviews are written. ;)
SuperSaiyan4
06-26-2006, 04:06 AM
That will change when the reviews are written. ;)
I thought it got 86% review or something? Read it somewhere on this forum or was it 76% Either way demo played well, it looks pretty decent only getting it if I can get the LE version.
really, the only reviews i read about prey were for the demo (and they were all quite positive)
Decker
06-26-2006, 04:42 AM
****ing shit Prey is all abount ****ing aliens not human like other games.
http://media.xbox360.ign.com/media/744/744397/img_3565683.html
http://media.xbox360.ign.com/media/744/744397/img_3565672.html
This sums it up for me. The problem is more with the human(/oid) models and bodyparts. The rest of the models look fine, and the rest of the gfx amazing.
hanged_man
06-26-2006, 06:32 AM
Despite the finger issue and low poly human models, i still think the game looks awesome
NutWrench
06-26-2006, 07:19 AM
Me too. If square fingers are the biggest game issue, then I don't think Human Head has much to worry about. :)
I like that point of view on the question. :D
hell-angel
06-26-2006, 07:37 AM
I liked the artwork and the models are more then good enough for me. It's a great game with high quality gamplay, superb features and nice models. It's better then any other game released so far (including Oblivion).
Great work HH. :)
SuperSaiyan4
06-26-2006, 08:26 AM
I liked the artwork and the models are more then good enough for me. It's a great game with high quality gamplay, superb features and nice models. It's better then any other game released so far (including Oblivion).
Great work HH. :)
Better than Oblivion? Err well if this game lasts me 130hours then it sure will be haha.
hell-angel
06-26-2006, 08:46 AM
Better than Oblivion? Err well if this game lasts me 130hours then it sure will be haha.
Well, it's only my opinion.
After the first 20 hours oblivion was not allways that interesting to me. Mostly because they didn't deliver all the promised IMO. (e.g. the quests did not feel that varied).
I did finish it though (it was a good game, I just couldn't play it for hours in a row because that got boring for me. ) For me prey is otherwise. :D
hell-angel you just said what i was thinking and it always depends on the gameplay how good a game is, graphics play a part in enjoying a game but if the gameplay sucks the game sucks.
Edit: forgot to say it: Humanhead you rock ;)
SuperSaiyan4
06-26-2006, 09:02 AM
hell-angel you just said what i was thinking and it always depends on the gameplay how good a game is, graphics play a part in enjoying a game but if the gameplay sucks the game sucks.
Its true, Oblivion looks awesome but it does lack in many areas in gameplay even though its still very playable just not as enjoyable as morrowind was as many have said on the oblivion forums.
Thing is with the technology that is currently available I guess its fair in this case that HH did not have what is available now 5yrs ago and in all fairness I think the game does look pretty darn good despite the concerns I have raised.
It will be games such as the ones that use the Unreal 3 engine etc that will show next gen visuals at their best until something better comes out down the many years the 360 will be out for.
In that time I am sure maybe a sequel to PREY will be out in a couple of years or earlier and it might use something even better than the Unreal 3 engine who knows.
But I can safely say one thing, HH are NO Atari who in my personal opinion are soo far been the WORST developer and publisher to date!
PREY seems to be what Doom 3 should have been and what Quake 4 could have been, from just playing the demo it combines both and the gameplay is even better than both.
Hopefully someone will no read the above and stop saying I hate this game as I DO NOT!
Arc-Demon
06-26-2006, 09:14 AM
I have no idea why everyone is bitching about the models. My friend and I thought they looked great. I already knew that Prey models would not look like HL2 models. Going into the game with this knowledge really helps. I think the models are really good. Then again, that's just my opinion:) . Multiplayer, Weapons, Character, Spirit Walk, Story, and Enemies ALL KICK ASS!!!
Good Job Human Head and 3D REALMS!!! :cool:
AWE300
06-26-2006, 10:17 AM
Better than Oblivion? Err well if this game lasts me 130hours then it sure will be haha.
Hm, if the multiplayer is awesome 130 hours are nothing. If I added all the hours I played Duke 3D or Quake 2 (as example for good MP games) so far... possibly over 500 for each
Edit: Come to think of it.. 500 hours isn't that much even.
SuperSaiyan4
06-26-2006, 10:19 AM
Hm, if the multiplayer is awesome 130 hours are nothing. If I added all the hours I played Duke 3D or Quake 2 (as example for good MP games) so far... possibly over 500 for each
Edit: Come to think of it.. 500 hours isn't that much even.
For me single player campaign is priority then its online which is a bonus.
Joe Siegler
06-26-2006, 10:21 AM
Me too. If square fingers are the biggest game issue, then I don't think Human Head has much to worry about. :)
Indeed. People love to nitpick. I have a finger image around here somewhere I could use. ;) :D
Buhahahaha.
SuperSaiyan4
06-26-2006, 10:24 AM
Indeed. People love to nitpick. I have a finger image around here somewhere I could use. ;) :D
Buhahahaha.
And I am sure it looks better than the one in the game ;) :D
AWE300
06-26-2006, 10:35 AM
well I guess it's only one finger, so more polygons can be used to make it look better
SuperSaiyan4
06-26-2006, 10:38 AM
well I guess it's only one finger, so more polygons can be used to make it look better
360 is able to render well over 1million fingers at once haha, so bring on the rest :p
brandon105
06-26-2006, 12:25 PM
Good graphics does not a classic game make ;)
kornbred
06-26-2006, 12:28 PM
The Character models in the demo rail scene look good to me. Movement looks fluid. The only complaint I have is Grandpa's hair it is really blocky even for a last gen game. Still that is minor. The games looks great and the gameplay rocks balls.
SuperSaiyan4
06-26-2006, 12:29 PM
Good graphics does not a classic game make ;)
In that case lets pull out our Pentium 166mhz PC's with a geforce 2 gts, and at the same time lets pull out our C64's as well...Sheesh.
Technology has moved on, with the current hardware on the market coupled with the development tools that are now available aka XNA for example there is space for superb visuals AND gameplay.
brandon105
06-26-2006, 12:32 PM
...you can't even understand my post, what im saying is that just because the graphics aren't prefect...they are still good, and the gameplay is amazing which is what counts. Learn to read my post and think before talking. You could have a crappy game where you walk around in one room with the most realistic graphics ever...but there would be no point in playing it because there would be no objective to make you thrive for an ending...now go think about that.
kornbred
06-26-2006, 12:36 PM
...you can't even understand my post, what im saying is that just because the graphics aren't prefect...they are still good, and the gameplay is amazing which is what counts. Learn to read my post and think before talking. You could have a crappy game where you walk around in one room with the most realistic graphics ever...but there would be no point in playing it because there would be no objective to make you thrive for an ending...now go think about that.
Most of us got your point. Tetris bad graphics yet fun to this day. We get it.
brandon105
06-26-2006, 12:56 PM
sorry if I sounded too harsh :(
AWE300
06-26-2006, 03:16 PM
honestly, chances are the models you saw are not absolutely top notch because you don't see them often anyways.
But I liked what I saw, if I didn't see this thread I wouldn't even imagine someone could call the graphics of prey bad
hell-angel
06-27-2006, 02:10 AM
In that case lets pull out our Pentium 166mhz PC's with a geforce 2 gts, and at the same time lets pull out our C64's as well...Sheesh.
Technology has moved on, with the current hardware on the market coupled with the development tools that are now available aka XNA for example there is space for superb visuals AND gameplay.
Duke Nukem 3D is still a great game, even though (by todays standards) the graphics are lacking. :)
And yes, there is space for both. But unfortunately the time is usually lacking. Although personally, prey is doing one kick ass job. And those characters models, when you shoot them they will look screwed up anyway. ;)
sgt Boundford
06-27-2006, 02:42 AM
Could some one post a picture to show how bad or good the prey character modelling is? If the characters are badly made then ill be a litttle dissapointed, due to the fact that I pay more attention to characters than any thing else. They are essentially what makes a FPS game worth playing, because its only in an FPS game that you can get so close to them.
Aegeri
06-27-2006, 02:51 AM
Some people here have too much sand in their vaginas.
SuperSaiyan4
06-27-2006, 02:52 AM
Could some one post a picture to show how bad or good the prey character modelling is? If the characters are badly made then ill be a litttle dissapointed, due to the fact that I pay more attention to characters than any thing else. They are essentially what makes a FPS game worth playing, because its only in an FPS game that you can get so close to them.
Haha wait till you see the poor res textures...they are soo bad Grand Theft Auto on the PS2 had better low res textures.
sgt Boundford
06-27-2006, 02:54 AM
It cant possibly be that bad
oak man
06-27-2006, 03:06 AM
Not everyone judges a game based on how a models fingers look like.
I strongly agree with this, its the story that counts.
besides it's a freakin' video game, its not supposed to look real:doh:
just be happy it's coming out in a month
Steve
06-27-2006, 03:08 AM
They are essentially what makes a FPS game worth playing
Models make FPS "worth playing"? Holy shit no. What makes a first person shooter "worth playing" is that fact that the game is FUN. Your loss if only play first person shooters for the models. But yes, I have to admit the models aren't that great but the game is FUN.
avatar_58
06-27-2006, 03:10 AM
Haha wait till you see the poor res textures...they are soo bad Grand Theft Auto on the PS2 had better low res textures.
Then don't play the game....simply as that.
Steve
06-27-2006, 03:11 AM
Some people here have too much sand in their vaginas.
I'm sure you remember when Max Payne came out. A lot bitching there. :eek:
Is there a ignore feature in Vb?
sgt Boundford
06-27-2006, 03:11 AM
Well ive just had a brief go on the pc demo. I could only run it at the lowest settings, But to a degree I have to disagree with you supersaiyan, while the models mights not be amazing, even at the lowest setting they were still damn good
It cant possibly be that bad
It's not at all as bad as he says it is. In fact I didn't even notice anything wrong with them.
Anyway this topic is going nowhere now so..
:lock:
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