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View Full Version : Standing close to a "mirroring portal"


crazypatrick
06-23-2006, 11:23 AM
In the Bar are portals where you can meet yourself. When you get close to the portal, the textures of the character and weapon in the portal disappear.

DekenFrost
06-23-2006, 11:25 AM
i donīt think there is a nother way of solving this problem though.

its funny to hit yourself with the wrench :9

Micki!
06-23-2006, 11:32 AM
This wouldn't happen, if the game was using full body awareness (well, if programmed well enough), but since it doesn't you see what happens... :o

crazypatrick
06-23-2006, 11:35 AM
i donīt think there is a nother way of solving this problem though.

its funny to hit yourself with the wrench :9

Yes, I had the same thought. I think it's very difficult to make it look realistic, because you actually walk through your own body. But you never know, maybe they find a solution to make it look more realistic.

But it's not really a problem, because normally you run through the portal and don't even see that the problem is there. You only see it when you walk slowly.

DekenFrost
06-23-2006, 11:36 AM
This wouldn't happen, if the game was using full body awareness (well, if programmed well enough), but since it doesn't you see what happens...

most fps donīt have full body awareness becouse they simply donīt need it. Full body awareness is often used to give the player a realistic shadow or give the player the famous "legs" everyone is talking about. Take riddick for exsample. And of course it is used in any third person game.

I think its a shame that many games donīt have it becouse it was really sweet in riddick, but i can understand it becouse it is just easier to do without it and most players donīt care becouse they donīt know the difference.

and it does little to the overall experience in a normal fps to justify the work you have to spend on it.

SyntaxN
06-23-2006, 11:40 AM
The portals in the bar are really funny... :D

http://img529.imageshack.us/img529/4828/preyspplay18xl.jpg

Chris Rhinehart
07-12-2006, 02:02 AM
How would full body awareness fix the portal issue? You'd still clip into the body regardless.

Really, you'd have to have a system for patching those holes caused by polygons clipped to the near-clip plane. We talked about patching with some type of gore texture (so it looked like you were looking into the player). Which would have been really cool -- but we had to balance the effort versus the payoff.

3DProgrammer
07-12-2006, 04:28 PM
Yeah, it’s one of those things that can be currently fixed (for example by fetching a 3D texture for the insides of Tommy) but it’s just not worth it when you have to release a game. This kind of stuff will be really gone with no extra cost to the designer when we move to voxels.