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Joe Siegler
06-23-2006, 11:55 AM
Now that Prey is out, the interviews about it can change slightly, since Human Head and 3DR don't have to be so guarded in what they say. The website Eurogamer has a new interview up today (http://www.eurogamer.net/article.php?article_id=65678) with Tim Gerritsen of Human Head. Tim talks about several things, including the origins of certain game ideas, why only Deathmatch & Team DM in the game, and other issues along these lines. Here's a few quotes from the article:

Eurogamer: Why are there only deathmatch and team deathmatch modes? Why not capture the flag, or something more original?

Tim Gerritson: Prey is predominantly a single player game, and we didn't want to divide our focus by trying to add on a ton of half-baked modes to multiplay. Instead we decided to focus on making Deathmatch and doing it right. We reasoned that if we did a good deathmatch mode and got it right, and released the editor and SDK, we'd be in a far better position to create or support new modes down the road.

Eurogamer: How does the anti-gravity element of the gameplay affect the way multiplayer matches play out?

Tim Gerritson: It's not really anti-gravity so much as different gravity, and it's the key to why our multiplayer is fun. By throwing out the typical rules of gravity, we created multiplayer situations where you really have to be thinking and reacting at all times.

Eurogamer: The PC demo has just been released? What can players expect from it?

Tim Gerritson: It's a fairly large demo. Not necessarily in terms of size, since it clocks in at about what most demos do these days, but in terms of how much content. We've shipped with two multiplayer maps and the first five levels of the game. You get to see a fair bit of the game in action to get a feel for it.

If you buy the full game, though, the demo save games work with the final version of the game (at least on PC) so that you don't have to replay sections if you don't like.

There's a lot more Tim has to say, so head over to Eurogamer today (http://www.eurogamer.net/article.php?article_id=65678) and read the full interview.

Dopefish7590
06-23-2006, 12:00 PM
cool!

tisuko
06-23-2006, 12:19 PM
i thought in a video review or something like that, someone mentioned that they only put in deathmatch and team deathmatch. but could expect people making CTF and other game modes.

so am i under the impression, you can create maps and game modes?

Micki!
06-23-2006, 12:28 PM
Aha...
I was wondering why it was called Cherokee mode... :) I like the way the difficulty has been improved... :cool:

ScreamingSkull
06-23-2006, 12:39 PM
So I guess for the 360 that means maybe/possibly some downloadable multiplayer maps in the future? I just can't see myself playing only deathmatch for too long.

Gryph
06-23-2006, 12:41 PM
So what does wicked mean in the South-east London context?

ADM
06-24-2006, 02:17 AM
wicked could mean cool or awesome or it could mean evil and maniacal.

So I'm guessing the south-east london context is the cool/awesome one.

SuperSaiyan4
06-24-2006, 02:57 AM
Now that Prey is out...

Where? What platform?