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Omarko
06-23-2006, 06:10 PM
Hi guys

I downloaded the Prey demo and after playing for 15mins or so the system just shut down by itself. I turned it back on, went into Prey demo again, this time it shut down after 30 seconds of play.
any ideas? SETTINGS ARE maxed at 1280x1024

This is my rig:
ASUS A8N SLI PREMIUM
AMD VENICE 3500+ WATERCOOLED
GAINWARD 7900GT WATERCOOLED
RAPTOR 150GB
2X1GB G.SKILL PC4000 HZ

ALL SETTINGS ARE AT THEIR STOCK LEVELS. NO OVERCLOCKING. THE LOGS FOR CPU AND GPU TEMPS LOAD CPU/GPU - 32C/42C

CAN ANYONE HELP PLEASE?

ALL MY OTHER GAMES SEEM TO WORK OK ...

iZombie
06-23-2006, 06:41 PM
My system seems to do the same, hangs or bluescreens in a couple of mins.

Walking over to look out the window in the first level seems to make the computer crash or hang. I cant seem to tell what is causing the crashes, they appear almost random. No problem with any other games.

AMD 3500
MSI Neo Platinum 2
RealTek AC97 onboard sound
Asus 6800
1 gig Kingston 400mgz ram, dual chan
Latest drivers, directx.
No overclocking.

This happened after installing lastest OpenAL from creatives ftp.

Prey 0.2.95 win-x86 May 30 2006 21:14:05
2210 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & x64
1024 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {4F5D0A87-0AE8-460E-B2AB-97D3EB9B5789} Realtek RTL8169/8110 Family Gigabit Ethernet NIC - 169.254.123.118/255.255.0.0
Found interface: {CDCB9CAE-5B66-48B9-9B36-E87578613456} NVIDIA nForce Networking Controller - Packet Scheduler Miniport - 192.168.1.3/255.255.255.0
Sys_InitNetworking: adding loopback interface
prey using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 G:\Games\PRed\base\demo00.pk4 with checksum 0x86294060
Current search path:
G:\Games\PRed/base
G:\Games\PRed\base\demo00.pk4 (11273 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2647 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing preyconfig.cfg
couldn't exec autoexec.cfg
2647 strings read from strings/english001.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down OpenAL
...unloading OpenAL DLL
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...creating AL device: succeeded
...creating AL context: succeeded
...making context current: succeeded
...shutting down OpenAL
...unloading OpenAL DLL
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
glprogs/interactionUpdate.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionAll.vfp
glprogs/interactionAll.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: G:\Games\PRed\base\demo00.pk4/gamex86.dll
copy gamex86.dll to G:\Games\PRed\base\gamex86.dll
game using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: basePrey-1
gamedate: May 30 2006
Initializing event system
...1025 event definitions
Initializing class hierarchy
...357 classes, 1025000 bytes for event callbacks
Initializing scripts
Compiled 'check_enemies_reaction': 5058.9 ms
---------- Compile stats ----------

Memory usage:
Strings: 58, 6800 bytes
Statements: 92650, 1853000 bytes
Functions: 2987, 352692 bytes
Variables: 411160 bytes
Mem used: 3782048 bytes
Static data: 3617736 bytes
Allocated: 5129676 bytes
Thread size: 7080 bytes

...11 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
Map: game/feedingtowera.map uses deathwalk map: none
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/demo_mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
Map: game/feedingtowera.map plays music: mapload_feedingtower_a
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
3 22 1024 768
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
LoadTGA( savegames/autosave__on_the_run.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported