View Full Version : Please delay Prey for the Xbox 360 to optimize it
qwerty
06-24-2006, 12:21 AM
Both versions use the same source content though some of the visuals on the 360 use the medium PC quality settings for performance reasons.
The PC version has been capped at a smooth 60 FPS, while the Xbox 360 version will run at a steady 30 FPS
:doh:
I want smooth 60 FPS and high quality textures on the 360 as well
I wouldnt care if that pushes the 360 version a few weeks back, but I dont want a cut down version of the game :(
George Broussard
06-24-2006, 01:00 AM
Prey 360 isn't cut down. I don't think you will be disappointed. The game isn't running in medium detail mode, compared to a pc. I'm sure some assets were toned down for memory considerations, but I certainly don't see it when I play and it in no way looks cut down from the pc version.
I don't think a lot of high end, next-gen fps shooter on 360 will run at 60 fps. Most dev teams I know are shooting for sustained 30. I'm sure there will be the random exceptions, but I'm not sure you will see them in the first nine months of release.
In any case, a 360 demo will appear on Marketplace in the near future and you can check it out and make a decision.
Merzbau
06-24-2006, 01:21 AM
Isn't 60 FPS impossible with HD, anyway? At least, I know it's unnoticable (when it comes to the human eye's natural perception).
qwerty
06-24-2006, 01:27 AM
Isn't 60 FPS impossible with HD, anyway? At least, I know it's unnoticable (when it comes to the human eye's natural perception).
no, just compare call of duty 2 with quake 4 on xbox 360 (there are demos for both games)
the difference is huge
In any case, a 360 demo will appear on Marketplace in the near future and you can check it out and make a decision.
I will do that and Ive played the PC demo already, if the 360 version dissapoints I wont buy it :(
Supakoopa101
06-24-2006, 01:40 AM
Prey 360 isn't cut down. I don't think you will be disappointed. The game isn't running in medium detail mode, compared to a pc. I'm sure some assets were toned down for memory considerations, but I certainly don't see it when I play and it in no way looks cut down from the pc version.
I don't think a lot of high end, next-gen fps shooter on 360 will run at 60 fps. Most dev teams I know are shooting for sustained 30. I'm sure there will be the random exceptions, but I'm not sure you will see them in the first nine months of release.
In any case, a 360 demo will appear on Marketplace in the near future and you can check it out and make a decision.
The "near future" can't come fast enough! Is it true that they delayed the demo so the overpriced Ubisoft map pack wouldn't have competition?
But yeah, imo a constant framerate of 30 is fine, no problems whatsoever.
Lynchie
06-24-2006, 02:49 AM
The "near future" can't come fast enough! Is it true that they delayed the demo so the overpriced Ubisoft map pack wouldn't have competition?
But yeah, imo a constant framerate of 30 is fine, no problems whatsoever.
I know I certainly don't see much of a difference. At 30fps everything looks smooth enough. I see the 360's (and I have one myself with a huge HDTV) as cheap hassle free performance machines, which still looks good. If you wanna super high quality and 80fps, you going to have to pay for it.
I trust that within time, developers will figure out ways around the limitations of the hardware and push games where we never thought it could go. To give you an example.
My housemate is a engine programmer at Sony, he said that he'll only get it right with regards to pushing hardware use, 2-3 engines from now. It's still a learning curve for everyone.
SuperSaiyan4
06-24-2006, 02:55 AM
Prey 360 isn't cut down. I don't think you will be disappointed. The game isn't running in medium detail mode, compared to a pc. I'm sure some assets were toned down for memory considerations, but I certainly don't see it when I play and it in no way looks cut down from the pc version.
I don't think a lot of high end, next-gen fps shooter on 360 will run at 60 fps. Most dev teams I know are shooting for sustained 30. I'm sure there will be the random exceptions, but I'm not sure you will see them in the first nine months of release.
In any case, a 360 demo will appear on Marketplace in the near future and you can check it out and make a decision.
I hope your right that the PC and 360 are visually the same apart I mean the 360 has next gen gpu capabitlities as my understanding is the 360 gpu is Dirext X 10 compliant also it has HDR+AA at the same time - so all honesty surely the 360 versions capabilities of games should be on par with most high end systems running at least a 7900 gpu.
Bethesda also said the PC and 360 version of Oblivion would be identical...how wrong were they...
Jules Verne
06-24-2006, 03:52 AM
Just out of curiousity: In what way was Bethesda wrong?
For what it's worth Oblivion looks a lot better on my 360 than my pc, which was high-end a year or so ago. Both versions have framerate issues in some locations, but at least the 360 can do HDR+AA while it's chugging :D
SuperSaiyan4
06-24-2006, 03:58 AM
Just out of curiousity: In what way was Bethesda wrong?
For what it's worth Oblivion looks a lot better on my 360 than my pc, which was high-end a year or so ago. Both versions have framerate issues in some locations, but at least the 360 can do HDR+AA while it's chugging :D
What high end system are you talking about exactly? Go to the oblivion forums and SEE for yourself the differences.
Supakoopa101
06-24-2006, 06:22 AM
Just out of curiousity: In what way was Bethesda wrong?
For what it's worth Oblivion looks a lot better on my 360 than my pc, which was high-end a year or so ago. Both versions have framerate issues in some locations, but at least the 360 can do HDR+AA while it's chugging :D
Well, for the amount of stuff Oblivion does, I don't mind slogging through molasses every now and then=).
FireFly
06-24-2006, 08:37 AM
I want smooth 60 FPS and high quality textures on the 360 as well
Venom have spent months optimising the game to run well on 3 cores, even using assembly code where necessary, so there is no quick and easy fix.
Additionally, the medium quality setting uses the same texture resolution as the high quality setting (as it is with Doom 3). The difference is simply that the size (quality) of the normal maps is reduced. The medium setting in Prey is equivalent to the high quality setting in Doom 3.
Along with the lighting enhancements, Human Head also changed the standard shading system to get better specular effects. Specular lighting produces highlights on an object to help distinguish between flat, dull surfaces, such as brick or plaster, and shiny surfaces, like polished metals and plastics. "It's allowed us to use compressed normal maps even at high settings that look as good as the uncompressed normal maps," says McArthur. "Because of this, our medium-quality settings will look like Doom 3's high-quality textures, and our high-quality normal maps can have twice the resolution. It's been a huge gain for us."
http://www.1up.com/do/feature?cId=3147653
So to summarise, they may have cut the resolution of a few of the normal maps for the 360 version. Not something you'd really notice, I don't think.
I hope your right that the PC and 360 are visually the same apart I mean the 360 has next gen gpu capabitlities as my understanding is the 360 gpu is Dirext X 10 compliant also it has HDR+AA at the same time - so all honesty surely the 360 versions capabilities of games should be on par with most high end systems running at least a 7900 gpu.
Bethesda also said the PC and 360 version of Oblivion would be identical...how wrong were they...
The 360's GPU has some DirectX 10-like features, but it's not fully compatible with the DirectX 10 API, and it runs on a modified version of DirectX 9.
8IronBob
06-24-2006, 08:42 AM
I didn't preorder this game for both platforms for nothing (of course, I ordered the better one for the PC). However, even for the standard edition for the X360, I'd still like to see the same framerates as the LCE for the PC (not necessarily the same features, obviously)... Well, can't really predict the future yet. I just turn on my X360 console every night just to see what's in the Newly Released Game Demos just to hope to see it there... Peter Moore strikes again!
Jules Verne
06-24-2006, 09:09 AM
I just wanted you to clarify which version you meant was clearly better, since you didn't specify that in your post. With my specs, the Xbox version is superior (specs: GeForce 6800 Ultra, 1 Gigabyte ram, 3200+ Athlon64, would chew up any game when it was built in early 2005).
mathesar
06-24-2006, 10:37 AM
It would be great if 360's Prey ran 60fps but if I had to choose between a constant 30fps or an erratic attempt to run 60fps I would have to go with 30fps.. Call of duty 2 on 360 attempts 60fps but frequently bogs down which is annoying ,it's especially bad for those of us running it @ 720 or 1080i (fps drops more often)
But considering how great the Prey demo runs on my PC I went ahead and ordered PC's version instead.
Also don't forget that the minimum Ram for Prey is 512MB Xbox 360 has 512Mb Shared Ram so I don't know how Venom split the Ram down for CPU and GPU but I am guessing they used around 128MB for GPU and 384Mb for CPU. That is below minimum. They could of just used the Medium Quality setting for the entire game for the X360 but for what they have done Constant 30FPS is nice, have you seen the videos on IGN, VERY SMOOTH!!
Mr Minority
06-24-2006, 10:55 AM
if u've seen the videos it looks pretty much the same...and as for me i have no choice anywayz...my comp is horrible..and i don't feel like constantly upgrading and paying just to play video games..plus i barely play video games...i only use my comp for firefox, music (over 50 gigs of it) and beat making....so when a good game comes out i'll cop it for 360..and that is what i'll do with Prey which in my opinion looks tight on the 360
i won't even try to run Prey on my PC...the demo barely ran..so what does that tell u?...360 all the way son
SuperSaiyan4
06-24-2006, 11:01 AM
Also don't forget that the minimum Ram for Prey is 512MB Xbox 360 has 512Mb Shared Ram so I don't know how Venom split the Ram down for CPU and GPU but I am guessing they used around 128MB for GPU and 384Mb for CPU. That is below minimum. They could of just used the Medium Quality setting for the entire game for the X360 but for what they have done Constant 30FPS is nice, have you seen the videos on IGN, VERY SMOOTH!!
*Laughs* the reason why games on PC's need a higher spec such as ram is because the operating system is using resources and background applications are using resources.
The 360 has none of this constantly running which eats up system performance so more can be done with less.
SuperSaiyan4
06-24-2006, 11:02 AM
if u've seen the videos it looks pretty much the same...and as for me i have no choice anywayz...my comp is horrible..and i don't feel like constantly upgrading and paying just to play video games..plus i barely play video games...i only use my comp for firefox, music (over 50 gigs of it) and beat making....so when a good game comes out i'll cop it for 360..and that is what i'll do with Prey which in my opinion looks tight on the 360
i won't even try to run Prey on my PC...the demo barely ran..so what does that tell u?...360 all the way son
No that basically tells me your PC is no good.
Tang Lung
06-24-2006, 11:06 AM
No that basically tells me your PC is no good.
That's what he actually said though.
I didn't notice any difference in Oblivion on the Xbox compared to the PC, other that the resolution limitation of the television. Don't see why Prey should be any different.
Jigen
06-24-2006, 11:12 AM
It's already been stated in the weekly updates that Prey 360 won't suffer from the occasional stuttering framerates Quake 4 did.... hearing that is good enough for me, and 30 FPS doesn't bother me at all. Seeing the walkthrough on G4 during E3 also solidified my opinion, it looks amazing.
Maximum
06-24-2006, 11:19 AM
Grrr.... Where is the PREY demo for Xbox 360... GAHH :mad: Im still waiting for this... :(
SquarEgg
06-24-2006, 12:29 PM
they capped doom3 quake 4 fps due 2 the physics in game
30-60 there is a difference
am i wrong?
in q3 engine u could get a differnt playin style 2 how much fps u set
that is a fact
360 even ps3 never gonna b as good as pc unfortunatly
its ever evolving platform is always gonna get the most eye bleeding game playing visuals
sorry joypad bashers
btw i own a 360 but my pc is and will always b king
360 is new and maybe in some month (new games) we will see some real smooth high frame rate game. I don't know, wait and see. :o
Phayzon
06-24-2006, 01:07 PM
Also don't forget that the minimum Ram for Prey is 512MB Xbox 360 has 512Mb Shared Ram so I don't know how Venom split the Ram down for CPU and GPU but I am guessing they used around 128MB for GPU and 384Mb for CPU. That is below minimum.
IIRC they also said you need 64MB VRAM to run Doom3 engine games (Doom3, Quake4, and Prey, iff you've been living under a rock)...
AthlonXP-M 3000+
GeForce4Go 420 32MB AGP 4X
768MB DDR(200 or 333, its not 400)
runs better on that than on
AthlonXP 2200+
GeForceFX 5500OC AGP 8X
512MB DDR333
which obviously sucks compared to my new
Athlon64 3500+
GeForce7 7800GT PCI-e X16
2GB DDR400
.
Well they could of just used 64MB Ram for the Graphics and that would of free'd up Ram for the CPU but I really have no idea what they did.
quezcatol
06-24-2006, 05:08 PM
It pisses me off to hear that they use the full power of the 360 and still have to use medium and 30 fps.
Look at Gears of war,Mass effect or that halo3 that was in real time.
Now we talk about Graphic,that is way way way better then what PREY looks like.
Then you guys use the wrong 3d engine or is worser developers.
Cause apparently they know how to draw power from the 360.
Delay the game and fix the problem,if not,dont say that you draw full out of the 360 power when we have games like resident evil5,halo3,Gears of war and mass effect on its way,all 4 looks 10 times much better visually,how can that be?
I noticed slowdowns in GEAR of WAR video. And have you ever coded portals in a game? Can you say that other engines could have handle portals like in prey?
Since a long time a fresh new game with some solid gameplay comes, and people get pissed off at the ****ing graphics? Aren't they good enougth?
Graphics whore. :tinyted:
quezcatol
06-24-2006, 05:30 PM
I noticed slowdowns in GEAR of WAR video. And have you ever coded portals in a game? Can you say that other engines could have handle portals like in prey?
Since a long time a fresh new game with some solid gameplay comes, and people get pissed off at the ****ing graphics? Aren't they good enougth?
Slow downs in Gears of war?
Yes,like 15-25 fps when running on one core.
Cliff said they have no problem with running the game on 40-50 fps at max,but they rather add more eye candy until it hit 30 fps.
Also they at epic call xbox360 a beast,and their game is one of the best looking games thats been seen so far,if not the best,can only name one game that is equal or even better in-game = crysis.
The graphic is good enough,but when we have games that looks much better that is on its way,then how can you say that you draw all of the 360 power?
Doesn't make any sense.
Shams
06-24-2006, 05:33 PM
No dev's can push the 360 to it's full potential yet...no matter who says what. I'm not bothered with prey @ 30fps...Condemned:CO looks & plays awesome @ 30fps. I just hope the final version of PREY has something to it so it's worth keeping. PREY pc demo has already turned out pretty mediocre in my books....I wonder what will happen to DNF. Oh well the retail release is nigh.
quezcatol
06-24-2006, 05:37 PM
No dev's can push the 360 to it's full potential yet...no matter who says what. I'm not bothered with prey @ 30fps...Condemned:CO looks & plays awesome @ 30fps. I just hope the final version of PREY has something to it so it's worth keeping. PREY pc demo has already turned out pretty mediocre in my books....I wonder what will happen to DNF. Oh well the retail release is nigh.
Well,i have no real problem with 30 fps,works in Halo,works in PD to n64 etc.
But dont use medium details then ffs... :mad:
Now since im a honest guy,i never tried the pc demo on medium settings,so dont know the diffrence in the textures,but i think it will be a lot ...:mryuck:
You are totally wrong. George Broussard, that is on the team that produced Prey, said himself that there are no visible difference betwen xbox 360 and PC version. It's all the same. And if you want to blame someone, it is vemon. They ported the game to XBOX 360, and it's them who has put the limit to 30 fps. On PC you can have more than 60.
And if you are still not happy, go make the studies needed to work on the game industry, and DIY. :tinyted: :p
quezcatol
06-24-2006, 05:44 PM
You are totally wrong. George Broussard, that is on the team that produced Prey, said himself that htere are no visible difference betwen xbox 360 and PC version. It's all the same. And if you want to blame someone, it is vemon. They ported the game to XBOX 360, and it's them who has put the limit to 30 fps. On PC you can have more than 60.
And why would i need more then 60 fps? :)
I don't know. I was just stating it, it was adressed to no one.
quezcatol
06-24-2006, 05:53 PM
Hummm...
I really want my 360 prey demo...
It's not even out yet :mad:
I wanna try it out to see how it looks...
And play,i prefer a gamingpad also.
And now before someone write,but you can plug in your 360 controller into the PC.
1.The A.I is always better on a PC game.
2.I have a wireless 360 controller.
I like that more slow pace,rumble shaking controller thing :D
ercdevious
06-24-2006, 06:12 PM
Prey 360 isn't cut down. I don't think you will be disappointed. The game isn't running in medium detail mode, compared to a pc.
IM slightly concerned about this line here.. Does this mean that the xbox version is higher quality then the PC version?
quezcatol
06-24-2006, 06:16 PM
I think he refers to that some parts of prey is in medium on the 360,or some objects,while having medium details leads to medium non stop in the pc version.
8IronBob
06-24-2006, 06:29 PM
Ya tellin' me that the hardware in the X360 is already obsolete because the RAM's not up to par? Maybe putting 1 GB in there (unfortunately, the X360's not gonna be upgradable like the P$3 (the way $ony claims it) is going to be). Well, with three different 3.2 GHz cores and HDTV graphics, I highly doubt the X360's lacking in THOSE areas...
quezcatol
06-24-2006, 06:37 PM
The Swedish developers who created riddick for xbox and now alone in darkness that look awesome visually,says xbox360 has a better GPU then ps3.
And ps3 has RSX that SONY like to brag about...
Solarus
06-24-2006, 06:45 PM
And why would i need more then 60 fps? :)
The difference is extremely noticable between 60 and 100 fps
However, in the doom 3 engine, you CANNOT have more than 60 fps as it will effect the speed at which the game partakes
Solarus
06-24-2006, 06:49 PM
IM slightly concerned about this line here.. Does this mean that the xbox version is higher quality then the PC version?
The xbox hardware presents limitations at this time in its development level.
When the x360 has been out for a year and 1/2 you will begin to see better use of its specifications as software will become more efficient and developers will learn to use the 3-core archetecture found in the Xbox360
quezcatol
06-24-2006, 06:49 PM
The difference is extremely noticable between 60 and 100 fps
However, in the doom 3 engine, you CANNOT have more than 60 fps as it will effect the speed at which the game partakes
Okay,but i dont have a screen that reach 100 hz anyway...
Solarus
06-24-2006, 06:54 PM
Okay,but i dont have a screen that reach 100 hz anyway...
Doesn't matter.
Play Quake 3 multiplayer (maxed at 250fps) and then Quake 4 (max 60 fps) and you will see the difference.
As for Xboxers, you have been playing games at 30 fps and under for ages, I should know as I have only been into PC gaming for about 6 months, and before I was Xbox
Orochi Avlis
06-24-2006, 06:55 PM
The difference is extremely noticable between 60 and 100 fps
The human eye cannot detect more than 60 FPS. Meaning a game running at 60 FPS steady will looks as smooth as one running at 100.
mathesar
06-24-2006, 07:00 PM
The human eye cannot detect more than 60 FPS. Meaning a game running at 60 FPS steady will looks as smooth as one running at 100.
Incorrect ,I can certainly tell the differance when comparing 60 vs. 100fps. You could use Quake3's com_maxfps ## command to test this yourself.
Solarus
06-24-2006, 07:01 PM
The human eye cannot detect more than 60 FPS. Meaning a game running at 60 FPS steady will looks as smooth as one running at 100.
Yes, it is true that the human eye can naturally detect nothing higher than 60 fps. However, your hypothesis takes into account having your vision synced exactly with the refreshed frame generated by the game. Since that will rarely happen and for no longer than an extremely small portion of a second let alone for an exteneded period of time, the 100-250 fps cap on other games allows for a smoother experiance as the chance that you will be off-sync with a game refresh diminishes significantly
kornbred
06-24-2006, 07:30 PM
The Swedish developers who created riddick for xbox and now alone in darkness that look awesome visually,says xbox360 has a better GPU then ps3.
And ps3 has RSX that SONY like to brag about...
They are not doing alone in the dark, they are making The Darkness. That is a huge blunder man.
kornbred
06-24-2006, 07:35 PM
Incorrect ,I can certainly tell the differance when comparing 60 vs. 100fps. You could use Quake3's com_maxfps ## command to test this yourself.
It could be an optical illusion. I am a nurse and i can tell you with absolute confidence that a human eye CAN NOT detect more than 60-65 frames per second. So i bet the difference lies some where else.
Solarus
06-24-2006, 07:36 PM
It could be an optical illusion. I am a nurse and i can tell you with absolute confidence that a human eye CAN NOT detect more than 60-65 frames per second. So i bet the difference lies some where else.
Read #45
kornbred
06-24-2006, 07:37 PM
Yes, it is true that the human eye can naturally detect nothing higher than 60 fps. However, your hypothesis takes into account having your vision synced exactly with the refreshed frame generated by the game. Since that will rarely happen and for no longer than an extremely small portion of a second let alone for an exteneded period of time, the 100-250 fps cap on other games allows for a smoother experiance as the chance that you will be off-sync with a game refresh diminishes significantly
This is a wacked out statement. Your brain can't tell the difference of being sycned up with the frame rate or not. Nice bs ing though.
Gryph
06-24-2006, 07:48 PM
It pisses me off to hear that they use the full power of the 360 and still have to use medium and 30 fps.
Look at Gears of war,Mass effect or that halo3 that was in real time.
Now we talk about Graphic,that is way way way better then what PREY looks like.
Then you guys use the wrong 3d engine or is worser developers.
Cause apparently they know how to draw power from the 360.
Delay the game and fix the problem,if not,dont say that you draw full out of the 360 power when we have games like resident evil5,halo3,Gears of war and mass effect on its way,all 4 looks 10 times much better visually,how can that be?
Unreal Engine 3, Halo 3 engine, RE5, Mass Effect, and other games that aren't even out yet look better because the engines they use were built from the ground up to support the things that XBOX 360, PS3, and next gen PC processors can handle. Those projects also started after Prey. They got the Doom 3 engine (which is very badass) sometime in 2002 or 2003 which is almost 4 years ago. All the models and artwork were probably done by the time Venom started porting it to the XBOX 360. You have to be realistic about certain things. I think the game looks fantastic and its cool that the 360 version will be pretty much the High version with some Medium stuff running at a smooth 30 fps.
Solarus
06-24-2006, 07:51 PM
This is a wacked out statement. Your brain can't tell the difference of being sycned up with the frame rate or not. Nice bs ing though.
Of course your eyes can't know the difference, but until it has a new image if will still display the old one or make a new one itself.
because, think:
Your eyes could take their 60 fps at ANY time during that second. wouldn't it make sense to refresh the screen at a rate which provided the most possible updates so that when your eyes DO see it, it is the current information?
If people would stop bashing a game because it looks not right on some points... graphic whores can't get enought.
Urine23
06-25-2006, 12:51 PM
The difference is extremely noticable between 60 and 100 fps
However, in the doom 3 engine, you CANNOT have more than 60 fps as it will effect the speed at which the game partakes
The human eye can only see up to 72 fps
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