View Full Version : Source code for older games
Altered Reality
07-01-2006, 04:43 AM
I hope this hasn't been asked before. I'd like to know what happened (as in: is it still available? Could it -technically and legally- be released?) to the source code of the following games:
1) Balls of Steel
2) Blake Stone
3) Duke Nukum
4) Duke Nukem 2
5) Raptor
6) Stargunner
7) Xenophage
DOSGuy
07-01-2006, 01:47 PM
A source code release for Stargunner was considered and may occur in the future. Jason Blochowiak released Xenophage as freeware in his recent interview in the Apogee Legacy series, so I think you'd have to ask him about a source code release. The remaining games are still for sale, so they probably won't see source code releases for a while. Wolfenstein 3D and Shadow Warrior have had source code releases despite being for sale, so it could happen, but I'd be surprised. Raptor is not only still being sold for DOS, but Mountain King Studios (formery Cygnus) still sells an updated Win32 version as well, so I doubt they would allow a source code release.
Symok
07-01-2006, 06:02 PM
Also, source for the really old games (Original Duke, etc) is most likely lost due to the volitility of the storage material (magnetic disks).
What would you do with the source to the original Duke, anyway?
Spartan_234
07-01-2006, 06:26 PM
Also, source for the really old games (Original Duke, etc) is most likely lost due to the volitility of the storage material (magnetic disks).
What would you do with the source to the original Duke, anyway?
- I'd put in a sound system so that it can play MIDI music and digitized sounds from Duke3D.
- I'd make the graphics VGA and increase the framerate to 60 fps.
- I'd put in more cheat codes (god mode, all weapons, etc.)
- I'd put in a DOS extender to get rid of those stupid 640k memory limitations.
That's what I'd do. What are your ideas for the original Duke Nukum source code?
IceColdDuke
07-01-2006, 06:45 PM
Only other game from Apogee id want source code to is Blake Stone...and the only other game id want source for is Diablo.
Another idea would be to perhaps port it to other platforms :) (Without having to use dosbox)
I can still see it ...commander keen running native on linux x86!
Joe Siegler
07-01-2006, 10:00 PM
I asked Jason about source. He said he didn't have it; he tried to find it, but couldn't. I think you guys might need to accept that several of these things are lost to the ages. Backup systems generally didn't exist back then.
Joe Siegler
07-01-2006, 10:01 PM
I hope this hasn't been asked before. I'd like to know what happened (as in: is it still available? Could it -technically and legally- be released?) to the source code of the following games:
1) Balls of Steel
2) Blake Stone
3) Duke Nukum
4) Duke Nukem 2
5) Raptor
6) Stargunner
7) Xenophage
1) Wildfire would have to do that
2) Don't think it exists.
3) Pretty sure it doesn't exist.
4) Pretty sure it doesn't exist.
5) Scott Host has that, you'd have to ask him.
6) Unknown
7) Lost for now.
Xerxes
07-02-2006, 01:14 AM
Duke Nukem 1 isn't really that complicated so you could rewrite it if you wanted to...
It'd still take some time...
Altered Reality
07-02-2006, 06:16 AM
- I'd put in a sound system so that it can play MIDI music and digitized sounds from Duke3D.
- I'd make the graphics VGA and increase the framerate to 60 fps.
- I'd put in more cheat codes (god mode, all weapons, etc.)
- I'd put in a DOS extender to get rid of those stupid 640k memory limitations.
That's what I'd do. What are your ideas for the original Duke Nukum source code?
1) I'd change its level interpretation code. I'd base the new code on a 3D engine, so that, where the original game would load and place a tile, the new code would load and place a 3D object.
2) I'd do the same thing for sprites, to have them replaced with 3D models. I'd love to see Parkar's Duke model kick ass in an updated Duke Nukum.
3) I'd add the mighty foot to Duke's weapons. Press space to kick, like in DNMP.
1) Wildfire would have to do that
2) Don't think it exists.
3) Pretty sure it doesn't exist.
4) Pretty sure it doesn't exist.
5) Scott Host has that, you'd have to ask him.
6) Unknown
7) Lost for now.
Argh. Down the drain go my hopes. :(
IceColdDuke
07-03-2006, 12:30 AM
I asked Jason about source. He said he didn't have it; he tried to find it, but couldn't. I think you guys might need to accept that several of these things are lost to the ages. Backup systems generally didn't exist back then.
Are you talking about Blake Stone(if so that sucks), if that source code is lost is it legal to say modify the Wolfenstein source code or a port to support Blake Stone?
As far as raptor I mean just as a side project it would be fun just to add weapons or levels same with Wacky Wheels.
moron
07-03-2006, 02:11 AM
Duke Nukem 1 isn't really that complicated so you could rewrite it if you wanted to...
It'd still take some time...
its been done theres a vershon floting around on the internet that looks/feels just the same (the name has been changed) but its great and includes sorce code so if you realy want to make you own fan based game that would be the way to go although there are some sticky copyright problems as far as names and stuff
Cipher
07-06-2006, 06:46 PM
What happened to the source code to Terminal Velocity? It was such an awesome game; I'd love to see a port made.
Symok
07-07-2006, 03:29 PM
Me too. It works near flawlessly in dosbox but an advanced and improved windows version would rock.
Joe Siegler
07-11-2006, 09:25 AM
What happened to the source code to Terminal Velocity? It was such an awesome game; I'd love to see a port made.
I'm sure TRI has that. The decision to release that would come from them, not us, though.
Remember, the original author has to give permission for that. In most cases it's someone else, not us. Sometimes, we'll release it with their permission, but since TRI is a seperate company, they may wish to handle it on their own.
However, we've never asked. I can't recall being asked about it before.
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