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View Full Version : A Couple of Questions for George or Scott


dssherm
07-11-2006, 04:40 PM
I have a couple questions for George or Scott or whoever else at 3DRealms is able to answer them.

Clearly making DNF has been a learning process. You don't go as long as you have with out learning something about the process of game development. What have you learned?

Have you changed the way you are currently managing the process as a result of what you have learned? If so, what has changed? Could you talk about the change(s) with the greatest impact on either you personally, or the team as a whole?

Thanks in advance for taking the time to respond.


:)

Otto von Keisinger
07-11-2006, 05:30 PM
Clearly making DNF has been a learning process. You don't go as long as you have with out learning something about the process of game development. What have you learned?
You can find a good number of Scott's opinions on the state of the industry and techniques here (http://dukenukem.typepad.com/).

Laser Eyes
07-16-2006, 07:57 AM
Do you really want to learn from people who take this long to make a game?

Kristian Joensen
07-16-2006, 08:03 AM
Have you never heard about the concept of learning from mistakes, specificaly the mistakes of others ?

FireFly
07-16-2006, 08:12 AM
And 3D Realms arguably have more experience than any one else in dealing with delays and other development issues. They really do understand what can go wrong, because they've been through it!

I think that makes their advice very valuable.

Monkey Butler
07-16-2006, 09:45 AM
Just because they've had to deal with dev. issues it doesn't mean they've learned from them ;)

FireFly
07-16-2006, 10:16 AM
Well why is the engine now complete when for most of the game's development it was too unstable for full-scale content production to occur? Why is there 10x more content in the current version than there was in the previous one (judging from file sizes)?

Clearly they've made significant changes to their development process.

VelvetJackson
07-16-2006, 11:03 AM
Do you really want to learn from people who take this long to make a game?

Gumptard :doh:

the true duke
07-16-2006, 07:23 PM
i say one thing they'll learn is not to take so long making a game.

Otto von Keisinger
07-16-2006, 09:42 PM
Do you really want to learn from people who take this long to make a game?
You drag up this thread for an inane and clearly rather uneducated remark? :doh: A smart man learns from his own mistakes, but a wise man learns from others' mistakes.

hell-angel
07-17-2006, 01:54 AM
i say one thing they'll learn is not to take so long making a game.
LOL. :D I think it's save to say you are correct with this statement. ;)

dssherm
07-17-2006, 10:03 PM
Do you really want to learn from people who take this long to make a game?

What prompted me to post these questions was to see if George / Scott / Whoever is involved with developing DNF, recognize any mistakes they may have made. Have taken those to heart and learned from them. It would just be nice to feel confident that they have a handle on the process at this point and really are moving forward without repeating the mistakes that have held up development.

DavoX
07-18-2006, 12:17 AM
They already said that they've learnt from their mistakes.

Guere
07-18-2006, 01:37 AM
Dozens of times.

Otto von Keisinger
07-18-2006, 03:08 PM
But I think dssherm's point was to get something a little more specific, such as a "Don't do this" or a "Do do this" rather than just a "Yes, we have learned from our mistakes." Someone is invariably going to read my post and think, "Hey, he's just prying for more DNF info!" This is not necessarily the case, nor is it necessary to delve into specifics of game to cover elements of the process and what could have been done better.

Personally, I would love to see some (preferably new) examples of what to do/what not to do in game design.

SyntaxN
07-18-2006, 03:12 PM
We will see how their learning process turns out ;)