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View Full Version : I quickly tire of the Doom3/Quake4 Comparisons


CodyLamp
07-12-2006, 01:07 PM
So they use the same engines and look similar, Doom3 had next to no plot and not one ounce of gameplay(Shooting and Switching to the Flash Light isnt gameplay!). Quake 4 had little plot as well, it had a very odd art design, industrial areas and outdoors areas clashed really badly.
Prey on the other hand has a well designed plot, some really cool gameplay and one thing that really sets them apart, Puzzles. I dont know if its just me but I dont see alot of Doom3 or Quake 4 in prey. They were straight action titles, Prey is more cerebral than that including not just puzzles but also environments the actually worked into the gameplay. I know Im being hypocritical by comparing them, but side to side down the the nitty gritty they are 2 different animals.

Of Course this is all opinion, so easy on the flaming :D

DavoX
07-12-2006, 01:26 PM
I played Sin: Episodes but i don't see HL2 in it.

CodyLamp
07-12-2006, 01:35 PM
Thats because you have an open mind and arent bogged down by ignorance.

0marTheZealot
07-12-2006, 01:39 PM
I don't know, at times I felt I was playing Quake 4 part 2. Not that it's a bad thing. The problem is that Prey uses the Doom3 engine, so comparisons to those two games are going to be everywhere. It doesn't help that Prey bears more than just a passing resemblence to Doom3 and Quake 4.

CodyLamp
07-12-2006, 01:42 PM
I don't know, at times I felt I was playing Quake 4 part 2. Not that it's a bad thing. The problem is that Prey uses the Doom3 engine, so comparisons to those two games are going to be everywhere. It doesn't help that Prey bares more than just a passing resemblence to Doom3 and Quake 4.

I agree but I think once you get past the graphics they arent really comparable, I guess its my personel dislike for Doom3 and my immense love for Prey thats aggitating me on this topic.

Zegraphoob
07-13-2006, 09:07 AM
I am getting tired of people saying:

Prey = Doom 3 with story

I think Prey resembles Quake 4 more both in combat and artistic direction. Doom 3 looks more even and human (Quake 4 and Prey more martian). Also, the statement above implies Prey has a good story and Doom 3 doesn't. Prey has a good ending, but the story through the game, before the ending, is too predictable, cliché, and too basic. Doom 3 on the other hand has a lot of small stories, and many things that make the main story more interesting, mysterious and more detailled, in the PDAs.

I can see where the people saying that Prey is the best game on the Doom 3 engine so far are coming from, but my top-3 from best to less:

1) Doom 3
2) Prey
3) Quake 4

crazypatrick
07-13-2006, 11:05 AM
Doom 3, Quake 4 and Prey are great games. Doom 3 surely has a story. Read the PDA's and you will see there's a good story in it. I like Doom 3 ánd Quake 4 ánd Prey.

hanged_man
07-13-2006, 06:12 PM
I think doom3 is the best of them gameplay wise. i dont know, I think most people didnt really play it or give it a chance.

IceColdDuke
07-13-2006, 07:02 PM
Personally I liked Doom 3 over Prey and Quake 4. Prey did very little that was revolutionary that wasn't allready done awhile before by members on doom3world.org, they didn't even really expand on the engine...I'm still very hesistant to say that sense the retail build is about 3.5 megs over a standard Doom 3 build(I think its a debug build but havent had the time to verify yet).

Other then that its the same engine, so comparing Q4, Doom 3, and Prey with how the artictecture is, its pointless, the foundation of all of them and the majority of the code is ALL doom 3(hence the point of licensing an engine :)). Personally if I was going to make a TC and I knew for a fact the Q4 engine was going to be released under GPL I would choose it hands down over Prey, due to the fact it has GLSL support all the other features are the same between the engine and the two games that were licensed on top of Doom 3. On the gamming end all the main features of Prey have been done before...ALL of them except for Spirt Walk, I believe thats it though.

Its just sad in my opinion HH didn't add any new features engine side(not even a structured GPU language, I think even all the cards supported by Prey support GLSL id have to check the box again though), and just fine tuned existing experiments done by the Doom 3 modding community, instead of expanding upon them. :(. Again im in the minority of peopel that didn't really like Prey, so my opinion doesn't count but still :).

Viper114
07-13-2006, 07:18 PM
Too many people thought of Doom 3 as going to be as "Run-N-Gun" like its predecessors. It wasn't. It was somewhat of a slower pace, and really dark. And, like others said, the plot relied to be told by the PDAs, with a cutscene placed really far apart from each other. I guess because of the fact Doom 3 was different from the other Dooms, people didn't really care for it. I wasn't one of those people, and liked both the game and expansion.

Never played Quake 4 yet, plan to with the new laptop when it comes. It's really cheap now, anyway, so it was probably best to wait for the right comp to come along.

I find Prey to be Doom 3's anti-thesis. Brighter and faster paced. And a lot of its story is told in quick conversations here and there. And, a lot of people can't say it sucks, because they really can't compare it to anything else. It doesn't have any predecessors, and judging between games of the same engine is dumb.

Mongorian
07-13-2006, 07:19 PM
bogged down by ignorance.

oh christ

IceColdDuke
07-13-2006, 07:24 PM
I find Prey to be Doom 3's anti-thesis. Brighter and faster paced. And a lot of its story is told in quick conversations here and there. And, a lot of people can't say it sucks, because they really can't compare it to anything else. It doesn't have any predecessors, and judging between games of the same engine is dumb.

I can say I didn't like even though I cant directlly compare it to anything. They didn't do really anything revolutionary, during development at a certain stage it might have been but when it was released there was nothing really special about it. GRANTED it was the first COMMERICAL title to accomplish wall walking gravity flipping, and portals, but being someone who implmented similar effects in mods before don't really see anything special about it :).

Prohass
07-13-2006, 08:33 PM
Ive played both Doom 3 and Quake 4 thoroughly, I love them to death. They are both stellar games, and the passe remarks that they are identical and tired puzzle me. Its mainly people who arent massive fans of these types of games that feel 'bored' and remark that they feel like their playing X or Y all over again.

Prey, Quake and doom are very similar yes, but I never feel like 'omg ITS LEIK DOOM ALL OVER AGAIN" when playing any of them. Maybe thats because of my appreciation and admiration of Doom 3, or just because im thick, but I see them all differently and enjoy them immensely.

Im a MASSIVE fan of first person shooters, and I go into each understanding what the developer was aiming for, and rolling with it, enjoying the games for what they are not smashing them for not being inovative or super unique.

People should treat First Person shooters like films, there are many different kinds, the Prey's and Quake's are your popcorn blockbusters, treat them as such, and you'll enjoy them immensely. The artistry involved in these games is so often overlooked, the vivid and rich worlds hey create seem to mean nothing if a few of the polygons look to blocky.

In Halflife I'll be blown away by a glistening highway or grand street shootout, in Doom I'll marvel at the intricate desolation of an office or the complex machinery of a reactor core. Its all awsome, people should thank the stars they live in a day an age of such visual variety in gaming.

avatar_58
07-13-2006, 10:02 PM
Thats because you have an open mind and arent bogged down by ignorance.

Actually most people say that because Sin uses the source engine and looks VERY similar graphically to HL2. In fact the movement and play style also is very similar. So I hardly see it as 'ignorance' to mention it.

As for Prey and Doom 3, the comparison is drawn because one came before the other and used heavily metallic corridors and spacestations. If Prey came before Doom 3 then people would hail it as the second coming. Many people (not myself) hated Doom 3 with a passion and almost to the point where they are afraid to try any new games on the same engine. Its a little ignorant to assume an engine = quality of the game, but thats how it is with some.

I could care less as I enjoyed the game and people can say what they like.

SuicideRUN
07-13-2006, 10:26 PM
Like I said on the Gamespot board, the only good thing in Doom 3 was the graphics. Everything else in that game was terrible, the weapons, the lighting, the monsters, the story, the gameplay, the sound, everything. I thought Q4 was better than Doom 3. To me the top 3 FPS are Farcry, FEAR, and Prey.

pooch_skrew
07-14-2006, 01:00 AM
Doom3 had next to no plot and not one ounce of gameplay(Shooting and Switching to the Flash Light isnt gameplay!). Quake 4 had little plot as well, it had a very odd art design, industrial areas and outdoors areas clashed really badly.
sorry but it seems like you have never played either series[or you would know the plot]

0marTheZealot
07-14-2006, 01:17 AM
Prey has the worst combat out of the three. It's just not very intense and what little intensity that's left is swept away by deathwalking.

tkmaster
07-14-2006, 03:10 AM
Personally I liked Doom 3 over Prey and Quake 4. Prey did very little that was revolutionary that wasn't allready done awhile before by members on doom3world.org, they didn't even really expand on the engine...I'm still very hesistant to say that sense the retail build is about 3.5 megs over a standard Doom 3 build(I think its a debug build but havent had the time to verify yet).

Other then that its the same engine, so comparing Q4, Doom 3, and Prey with how the artictecture is, its pointless, the foundation of all of them and the majority of the code is ALL doom 3(hence the point of licensing an engine :)). Personally if I was going to make a TC and I knew for a fact the Q4 engine was going to be released under GPL I would choose it hands down over Prey, due to the fact it has GLSL support all the other features are the same between the engine and the two games that were licensed on top of Doom 3. On the gamming end all the main features of Prey have been done before...ALL of them except for Spirt Walk, I believe thats it though.

Its just sad in my opinion HH didn't add any new features engine side(not even a structured GPU language, I think even all the cards supported by Prey support GLSL id have to check the box again though), and just fine tuned existing experiments done by the Doom 3 modding community, instead of expanding upon them. :(. Again im in the minority of peopel that didn't really like Prey, so my opinion doesn't count but still :).

excuse me prey is alot more revolutionary than doom 3... all doom 3 really brought is a good engine... prey did things that was never done before..
The portal system for one thing was never done in that way before... sure the idea of portals was done in some form in other games but not in the way prey is doing it...
and gravity flipping etc... never done before..

0marTheZealot
07-14-2006, 04:03 AM
excuse me prey is alot more revolutionary than doom 3... all doom 3 really brought is a good engine... prey did things that was never done before..
The portal system for one thing was never done in that way before... sure the idea of portals was done in some form in other games but not in the way prey is doing it...
and gravity flipping etc... never done before..

Gravity flipping/portals are mechanisms that will only work in a select few games, like Prey. It can't be called revolutionairy simply because it can't be applied to every game. Something like physics is revolutionairy, because more interaction is never bad. Unfortunately, Prey sorely lacks in this area :( You can't pick up objects and you can't manipulate the environment (outside switches, but that's in every game).

hell-angel
07-14-2006, 04:11 AM
I like all 3 games (well, the demo of prey only so far :( ). So as far as I am concerned, I am not tired of the comparison because they all ruled. :)

Gatinater
07-14-2006, 07:04 AM
The color palete and rendering features and method is where you can see the similaritys.

If you played Half-Life 2 then play Sin Ep you notice. Especially since features, texture depth, color depth and shades and poliganal objects are identiacal to those in Half-Life 2. Same with Prey

Prey is a much better game than Doom 3 and Quake IV. So the similaritys really mean nothing.

Doesn't really bother me when someone wants to argue about games being the same because they use the same engines.. How does their opinion help me? So good for them. It all falls under the category of *Who ****ing cares?*

Zegraphoob
07-14-2006, 08:23 AM
excuse me prey is alot more revolutionary than doom 3... all doom 3 really brought is a good engine... prey did things that was never done before..
The portal system for one thing was never done in that way before... sure the idea of portals was done in some form in other games but not in the way prey is doing it...
and gravity flipping etc... never done before..

Then I suggest you play more games before you come here and say "feature X has never been done before". Serious Sam: The First Encounter and Serious Sam: The Second Encounter both have rooms where gravity flips. As for portals, you can hardly call that revolutionary, since there are almost no games that can benefit from it. Like I said in another thread, if Prey included full body awareness with the possibility to climb on everything (pipes, ledges, ropes, ...) then that would be revolutionary since every first person shooter in the future would be able to benefit from it.

hell-angel
07-14-2006, 09:15 AM
The question is not whether the technical things are revolutionary, the question is whether the way it was use is revolutionary. And in the case of prey it is. :)
And even if other shooters can use it, doesn't means it's less revolutionary. ;)