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Higher Game
07-14-2006, 02:46 AM
Which games feature this? I know that Doom did, and I've heard Goldeneye does. I'm assuming Heretic, Hexen, Strife, and other Doom based games also have it. Are there any modern games with it? I think it adds a lot of skill and interesting possibilities to the game.

Odin
07-14-2006, 03:01 AM
Uhh... pretty much every modern FPS has it. It's necessary. :p

Paroxysm
07-14-2006, 03:12 AM
Is this a joke thread?

Higher Game
07-14-2006, 05:45 AM
No. This isn't a joke. I'm talking about the speed boost in Doom that comes from running, strafing, and looking towards the side instead of running straight ahead. You sacrifice accuracy and vision for speed. Is this found in other games?

I really thought I was being clear at first...

Odin
07-14-2006, 05:47 AM
Ah, to tell the truth I never noticed that. I'll keep a lookout.

Foxy
07-14-2006, 06:04 AM
Wouldn't you run in a curved path by doing that? :/

Wamplet
07-14-2006, 07:08 AM
you can strafe run and also do a quick dodge/roll to the side in tons of games.

Haven't noticed an effect on your "vision," though. Not sure if you mean visually, or just accuracy, as in the target reticle.

Sang
07-14-2006, 07:53 AM
Duke has it :o

Paroxysm
07-14-2006, 08:12 AM
Strafe running is a boost you get simple because alot of times in game the diagonal is fom the added fowards and side movment insteed of recalculated for the running speed just at a diagonal angle. So as a basic say you can move 1 forward and 1 sideways you actually move about 1.4 on the diagonal.

It really isn't that exciting.

Higher Game
07-15-2006, 03:25 AM
It IS exciting. Guys who straferun have to move their aim a lot more than guys who just run straight. It's a great tactic that Doom had that, unfortunately, I see removed from most modern games. :( I'd just like to know of other games that have it, since it's an interesting part of FPS history.

In games that don't have it, it just makes sense to run straight, and it makes aiming way too easy. Also, since the movement speed is so slow in "modern" FPS games, dodging is too difficult. Doom is one of the few games that's sufficiently fast for good multiplayer action, even without straferunning.

Yes, Duke has straferunning. I can't believe this is new to some of you guys here.

Higher Game
07-15-2006, 03:28 AM
http://en.wikipedia.org/wiki/Strafe_running

This explains it very well. It mentions a few games that have it, but it doesn't have an extensive list, which is what interests me. In fact, it later mentions that strafe running is a "problem" that has been eliminated in most FPS games now. Problem, yeah right. :mad:

Little Conqueror
07-15-2006, 03:33 AM
It's the result of lazy programming. It is not a substitute for a proper dodging. I don't see it as a "hack" or an "exploit," but just a gameplay mechanic that's completely unrealistic and out of place unless you've got independently-working thrusters on your boots. I can take aliens creating portals or suddenly getting better at jumping after standing in one spot doing it for ten hours, but strafe running is just some programmer not checking his movement algorithms, not a "feature."

Disagree? Try "strafe running" in real life.

Higher Game
07-15-2006, 06:41 AM
Well, there's nothing realistic about a single marine destroying thousands of demons/aliens/nazis/cliches, either. Strafe running is no worse than bunny hopping, rocket jumping, or any other FPS stunts. It is not unbalanced and it shouldn't be removed from modern FPS games the way it is.

Odin
07-15-2006, 09:32 AM
Who cares, really? Like Little Conqueror said, all it is is an unchecked couple of algorithms that clash. I don't see how it adds to strategy. I'd believe that it'd be hard to align yourself correctly (ie. at a 45-degree angle to where you want to go) so that you can get somewhere fast. It's pointless, and I don't see how it's a strategy.

Zegraphoob
07-15-2006, 11:38 AM
No, it is very easy to align yourself 45 degrees, I do it all the time in Blood.

Higher Game
07-15-2006, 03:31 PM
Watch a Doom map speed run. They do it all the time, and it isn't difficult at all.

Zero
07-15-2006, 03:50 PM
Watch a Doom map speed run. They do it all the time, and it isn't difficult at all.

Yes but what's the point? If you can jump, strafe running is useless, bunny hopping however is not :). Think in terms of Quake 3 Arena, strafe running is useless, all one has to do it aim at the floor with a rocket, if you bunny hop you have a chance to lower the splash damage.

Xerxes
07-15-2006, 04:40 PM
Yes but what's the point? If you can jump, strafe running is useless, bunny hopping however is not :). Think in terms of Quake 3 Arena, strafe running is useless, all one has to do it aim at the floor with a rocket, if you bunny hop you have a chance to lower the splash damage.
What if you starfe-ran away from the rocket?
And what about all the other weapons/situations?

Zztx
07-15-2006, 08:25 PM
Goldeneye 007 and Perfect Dark had strafe-running; their respective communities tended to refer to it as "speed-strafing," though.
It is extremely hard to unlock some of those time-based cheats without strafe-running.

Anyone who doesn't straferun when possible in a DOOM II deathmatch (particularly ye olde DWANGO5/MAP01) is likely get their ass kicked.

Didn't Forsaken have some form of three-dimensional strafe-running? I may just be getting things confused, here.

Steve
07-16-2006, 04:14 AM
No, it is very easy to align yourself 45 degrees, I do it all the time in Blood.
I do that all the time. In real life.

Odin
07-16-2006, 04:29 AM
I remember a while ago I would try to make myself walk backwards while my feet were walking in a forward motion, because I saw it in a Klik & Play game I made. :doh:

Higher Game
07-16-2006, 04:41 AM
That's called the moonwalk, and it's done by Michael Jackson. ;)

Rider
07-16-2006, 05:20 AM
The Descent series had a similair feature, known as Tri-cording. It was done by moving forward, sideways AND up/down. A benefit from the 3 Dimensions you could freely move in.

It was harder to do than straferunning, but equally effective.

Zero
07-16-2006, 06:29 AM
What if you starfe-ran away from the rocket?
And what about all the other weapons/situations?

What do you mean, most weapons in Quake 3 are splash damage weapons, the only weapons in Q3A that dont hurt you via splash damage is the Railgun, Machine gun ,the shotgun and the lightening gun, (the lighting gun you would wanna bunny hop to make it harder to hit, strafe running would be some what uneless if he has the rocket, granade, plasma, bfg10k or the lighting gun, I'd also like to point out that it would be much easyer to hit a none bouncing target with the railgun. so all the weapons kinda make it alittle hard to straferun. infact most games today have guns that completely destory the point, even doom does (rocket launcher and BFG) with thoughts guns you can strafe all you want if i hit the wall beside you , your gonna feel it

Higher Game
07-16-2006, 01:34 PM
If you read the BFG FAQ and really get a good grasp of how the weapon works, you MUST be good at strafe running to use it. You'll want to be able to avoid the other guy's damage cone, and also know how to position yourself so your cone will kill the other guy. And believe me, he's going to be running away from you, or try to get behind you! You need to move as fast as possible to keep him in the cone to kill him.

Rockets are mostly useful for hallways, where strafe running isn't possible anyway. Overall, Doom requires mastering the strafe run. One can't be a great Doom player without it.

Little Conqueror
07-16-2006, 02:18 PM
Seriously, it's not a feature. Game makers nowadays use better movement algorithms that are more true to live, so there is no such thing as "strafe running" or "wall running" anymore. They don't go into design meetings and debate strafe running because it was never intentional. I say good riddance to it.

jimbob
07-16-2006, 05:23 PM
strafe running, another exploit/bug hailed as "a great feature" by gamers

RedSplat
07-16-2006, 05:37 PM
Kingpin players did it and it destroyed the game. All fun for the 'natural' players was gone. It should be banned always and everywhere, same with bunnyhopping and all that other moronic crap.

Cheapy
07-16-2006, 06:15 PM
Straferunning is extreme and nefarious in Hexen II.

Daveman
07-17-2006, 12:19 AM
In Dystopia (HL2 mod), strafe running as a heavy player makes you go about as fast as a medium player, and if you use leg implants you can go as fast as a light player. :D

Malgon
07-17-2006, 07:15 AM
Strafe running is just an exploit/bug of poor programming of physic. Just like double jumping and strafe jumping in Quake 2 engine games. Tribes 1 had skiing as an exploit found by gamers, until it was officialy added as a feature for the second game (due to popularity). These are all fun to find, but really came down to programmers not calculating the movement algorithms as Little Conqueror explained. :)

Phayzon
07-17-2006, 03:51 PM
Every FPS made since Wolf3D...

Odin
07-17-2006, 08:33 PM
Wolf3D has strafeing?

Xerxes
07-17-2006, 09:30 PM
Wolf3D has strafeing?
Yes, you hold a button and then the left or right turning keys.