View Full Version : 60 Hz refreshrate
von OberWurst
07-16-2006, 09:33 AM
I always set the refreshrate to 85 - 100 Hz when using the computer, including playing games, but Prey (and Doom 3) forces me to use a refresh rate at 60Hz. Why and is there a way to overcome this? It's really annoying and my eyes get watery and tired.
Maniac536
07-16-2006, 09:41 AM
Doom 3 engine restriction. Your eye's not going to notice over 60hz anyway.
-Maniac
Acidgun_ftw
07-16-2006, 09:43 AM
type in console:
r_displayrefresh 85
then
vid_restart
or make an autoexec.cfg containing:
seta r_displayrefresh 85
put it in base folder.
von OberWurst
07-16-2006, 09:45 AM
type in console:
r_displayrefresh 85
then
vid_restart
or make an autoexec.cfg containing:
seta r_displayrefresh 85
put it in base folder.
Thanks Acidgun_ftw
Nessus
07-16-2006, 09:55 AM
While we're talking command line can anyone tell me the commands for playershadow and third person?
Jigsaw
07-16-2006, 10:08 AM
While we're talking command line can anyone tell me the commands for playershadow and third person?
g_showplayershadow 1
Dunno about the thirdperson thing though.
And what's the console command for hiding the weapon? I wanna bind it to a key.
Acidgun_ftw
07-16-2006, 10:17 AM
seta ui_showgun "0"
Jigsaw
07-16-2006, 10:18 AM
seta ui_showgun "0"
Thanks! :)
Harry-UK
07-16-2006, 10:40 AM
Why do people never see the HIDE HUD and HIDE WEAPON buttons in the GAME OPTIONS MENU?
It just makes me so annoyed that everyone asks how to turn the HUD and weapons off when they can pause the game and do it in the options menu.
Jigsaw
07-16-2006, 10:47 AM
Why do people never see the HIDE HUD and HIDE WEAPON buttons in the GAME OPTIONS MENU?
Why do people never see the important part of a posting?
I wanna bind it to a key.
Deal's this: I wanna play the game normally, with HUD and all. But everytime I wanna make a screenshot and deactive HUD and Weapon, I wanna do it quickly, without having to go to the options menu. Got it? ;)
Now I have two config files in my Prey/base folder: "hudon.cfg" (containing g_showhud 1 and ui_showgun 1) and "hudoff.cfg" (containing g_showhud 0 and ui_showgun 0). I bound the command "exec hudon.cfg" to the key H and "exec hudoff.cfg" to the key J.
With that I can turn weapons and HUD off and back on in a jiffy to make screenshots without going to the options everytime. Cool, huh?
TerminX
07-16-2006, 02:57 PM
Doom 3 engine restriction. Your eye's not going to notice over 60hz anyway.
-Maniac
You've made an incredibly uninformed post. The engine is limited by default to 60 fps, not to a refresh rate of 60Hz. Not only that, but your eyes definitely notice a low, low refresh rate such as 60Hz. Low refresh rates are the #1 cause of eye strain and headaches when using a PC. For some people, myself included, it's rather painful to look at 60Hz on a CRT for even 20 seconds.
Jigsaw
07-16-2006, 05:31 PM
You've made an incredibly uninformed post. The engine is limited by default to 60 fps, not to a refresh rate of 60Hz. Not only that, but your eyes definitely notice a low, low refresh rate such as 60Hz. Low refresh rates are the #1 cause of eye strain and headaches when using a PC. For some people, myself included, it's rather painful to look at 60Hz on a CRT for even 20 seconds.
That's right. It's a common misconception to believe that the eyes can't recognize any difference in refreshrates/frames per second as long as the rate exceedes 24 frames per second. This value has it's origin in the movie buisness. And here's why:
It's true that the eye perceives motion in movies as smooth, once they run with at least 24 frame per second. But that's only the case because the individual images of a movie ususally aren't sharp but motion blurred as soon as something is moving. This blur fools the eye into believing that it sees more images per second than there really are. Now, games usually don't use any motion blur but very crisp images that the eye can spot individually, even if the frequency is higher than 24fps. That's why only significantly higher frame rates are considered smooth in games.
If someone doesn't believe me, he should have a look at the combat scenes in "Saving Private Ryan", "Gladiator" or "28 Days Later". In these scenes the filmers used High Speed Shutters which result in very crisp and unblurred images. In these scenes we can see how jerky 24 frames per seconds still are. There is really nothing smooth about it.
CosmicD
07-16-2006, 06:48 PM
is it this what I see sometimes ? There's this weird thing going on even if I experience fluid controls with my mouse theres always this redrawing problem that I notice. You can see that when you'e standing befor a door or a wall with ridges, you'll see that when you turn, part of the ridge actually lags behind the other part for a fraction of a second... is that refreshrate problems that can be caused by lcd monitors ?
Jigsaw
07-16-2006, 07:50 PM
is it this what I see sometimes ? There's this weird thing going on even if I experience fluid controls with my mouse theres always this redrawing problem that I notice. You can see that when you'e standing befor a door or a wall with ridges, you'll see that when you turn, part of the ridge actually lags behind the other part for a fraction of a second... is that refreshrate problems that can be caused by lcd monitors ?
No, that's something else. It has to do with the vertical synchronization (short: VSync). If it's switched off, it can happen that the frames per second exceed the refresh rate of the monitor. The monitor can't keep up with the amount of lines that the graphic card draws, and this tearing occurs. If the vertical synchronization is active the graphic card will never draw more frames per second than the actual refresh rate. For example: if your monitor is set to a refresh rate of 85hz, the games won't exceed 85 frames per second, when VSync is on. The downside is a slight loss of performance that can occur. But you get rid of tearing that way.
You can enable VSync either globally in you graphic card's driver settings, or individually in the video options of most games.
9Nails
07-16-2006, 08:19 PM
Why do people never see the important part of a posting?
Deal's this: I wanna play the game normally, with HUD and all. But everytime I wanna make a screenshot and deactive HUD and Weapon, I wanna do it quickly, without having to go to the options menu. Got it? ;)
Now I have two config files in my Prey/base folder: "hudon.cfg" (containing g_showhud 1 and ui_showgun 1) and "hudoff.cfg" (containing g_showhud 0 and ui_showgun 0). I bound the command "exec hudon.cfg" to the key H and "exec hudoff.cfg" to the key J.
With that I can turn weapons and HUD off and back on in a jiffy to make screenshots without going to the options everytime. Cool, huh?
Consider this, a toggle for turning the hud on and off!
place "exec hud.cfg" in your autoexec.cfg file.
Create a new file in your Prey/Base folder called "hud.cfg".
contents of hud.cfg
set hud_off "echo "HUD OFF"; g_showhud 0; ui_showgun 0; set hud_toggle vstr hud_on"
set hud_on "echo "HUD ON"; g_showhud 1; ui_showgun 1; set hud_toggle vstr hud_off"
set hud_toggle "vstr hud_off"
bind p "vstr hud_toggle"
Jigsaw
07-16-2006, 09:24 PM
Consider this, a toggle for turning the hud on and off!
place "exec hud.cfg" in your autoexec.cfg file.
Create a new file in your Prey/Base folder called "hud.cfg".
contents of hud.cfg
set hud_off "echo "HUD OFF"; g_showhud 0; ui_showgun 0; set hud_toggle vstr hud_on"
set hud_on "echo "HUD ON"; g_showhud 1; ui_showgun 1; set hud_toggle vstr hud_off"
set hud_toggle "vstr hud_off"
bind p "vstr hud_toggle"
That's even better! Thanks, man! :)
Dual_Core
07-17-2006, 04:46 AM
The higher the refresh rate the better the performance,
they say that your eye can't detect indvidual frames above 30fps,
but it has to be above 60fps to run fluid, and to be flicker free it has to be 100fps.
Jigsaw
07-17-2006, 06:44 AM
they say that your eye can't detect indvidual frames above 30fps
And that's bogus, as I tried to explain, or rather is only valid for movies with their blurred images. Like you said: one can even tell the difference between 60 and 100 hertz.
@9nails
I'm afraid your little toggle script doesn't work correctly. It only switches the HUD off, but not back on. :(
Fragger
07-17-2006, 07:15 AM
set hud_off "echo "HUD OFF"; g_showhud 0; ui_showgun 0; set hud_toggle vstr hud_on"
set hud_on "echo "HUD ON"; g_showhud 1; ui_showgun 1; set hud_toggle vstr hud_off"
set hud_toggle "vstr hud_off"
bind p "vstr hud_toggle"
I added something else
set hud_off "echo "HUD OFF"; g_showhud 0; ui_showgun 0; g_stopTime 1; set hud_toggle vstr hud_on"
set hud_on "echo "HUD ON"; g_showhud 1; ui_showgun 1; g_stopTime 0; set hud_toggle vstr hud_off"
set hud_toggle "vstr hud_off"
bind b "vstr hud_toggle"
That way you freeze the scene and can take your time without having to rush.
Malgon
07-17-2006, 08:29 AM
I've looked at 4 different CRT monitors over the past 10 years, and they've all been set to 60hz, and I've never had sore eyes or spotted any flickering, and I consider my eyesight to be pretty good too. Am I just lucky or something?
vcatkiller
07-17-2006, 08:44 AM
Depends what you're doing I suppose. I find when coding for example I have to crank the screen up refresh wise. Staring at a white flickery screen I suppose, tends to hurt they eyes a little more.
Could be just me though I guess?
Malgon
07-17-2006, 08:57 AM
On the desktop there is no flickering, and in games I don't notice it (just the crappy framerate :p).
Mr. Pink
07-17-2006, 01:11 PM
Try 60Hz under a flourescent light (if you haven't done so already) ;)
Chris Rhinehart
07-17-2006, 02:26 PM
Third Person: pm_thirdperson 1
There are other commands for controlling the range and angle of the third person camera, too: pm_thirdpersonangle, and pm_thirdpersonrange
Devious naming scheme, eh? :)
hell-angel
07-18-2006, 02:45 AM
@Malgon, some people have trouble with it, some don't. It depends on the persoin. :)
Third Person: pm_thirdperson 1
There are other commands for controlling the range and angle of the third person camera, too: pm_thirdpersonangle, and pm_thirdpersonrange
Devious naming scheme, eh? :)
Like the devil himself thought of them. :eek: ;)
avatar_58
07-18-2006, 03:27 AM
For some people, myself included, it's rather painful to look at 60Hz on a CRT for even 20 seconds.
Same here....I can't stand it. I have to have the monitor at 85Hz or higher for it to be comfortable. Although these days I prefer looking at LCDs because its much easier on the eyes (and refresh rate doesn't enter into it)
hell-angel
07-18-2006, 04:23 AM
I prefer CRT's myself, their quality is much better IMO.
NiukNiuk
07-18-2006, 07:39 AM
Here's what I have on my autoexec.cfg :
bind "t" "toggle pm_thirdperson"
bind "F1" "toggle com_showfps 1"
bind "F2" "toggle g_showHud 1"
bind "F3" "toggle ui_showGun 1"
I use "T" to toggle the third person view and F1 F2 & F3 to show/hide fps hud and gun.
Antosa
07-18-2006, 08:38 AM
Third Person: pm_thirdperson 1
There are other commands for controlling the range and angle of the third person camera, too: pm_thirdpersonangle, and pm_thirdpersonrange
Devious naming scheme, eh? :)
Thanks, Chris.:)
But about to play Prey at 100Hz?:confused:
NiukNiuk
07-18-2006, 09:08 AM
Put this in your autoexec.cfg file :
seta r_displayRefresh "100"
TerminX
07-18-2006, 01:42 PM
I prefer CRT's myself, their quality is much better IMO.
I guess you don't factor image clarity or eye strain into your definition of quality.
avatar_58
07-18-2006, 01:44 PM
My LCD is actually sharper and more vibrant than the CRTs in my house. I can also spend any amount of time in front of it and not feel like someone is prying my eyes from my face. ;)
hell-angel
07-19-2006, 02:14 AM
I guess you don't factor image clarity or eye strain into your definition of quality.
No, but I do factor in that they are still much better for playing games then most TFT's. And the image clarity is in most cases better as well.
Don't know about the eye strain though.
There are probably a few exceptions. I just don't want to know their prices. ;)
von OberWurst
07-19-2006, 03:07 AM
I guess you don't factor image clarity or eye strain into your definition of quality.
When playing FPS, speed is everything. Still haven't tried a LCD monitor that's fast enough - always some fuzzyness and ghosting on LCD/TFT screens. So I stick with my CRT-monitor eventhough TFT's have better coulors and are sharper, witch is good as long u don't have fast movement on the screen.
Malgon
07-19-2006, 08:41 AM
I haven't really experimented with LCDs I only really know from what I read about them. They are supposed to only look really good when you are using them in their native resolution, whereas with CRT monitors they look sharp at any resolution that the monitor is capable of. This is pretty much the only thing that is holding me back from investigating and seeing if I should bite the bullet and buy a WS LCD. And also the fact I just got a 21" CRT for free. :cool: :D
vBulletin® v3.8.0, Copyright ©2000-2009, Jelsoft Enterprises Ltd.