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View Full Version : Savegame issues re:Prey freezes+Soundcrash


hlywkar
07-16-2006, 12:12 PM
Hey. I am having the issues of Prey Freezing and the sound looping - see other forum - the only difference here is I loaded a saved game after using msconfig top run a selective startup of only the 'load System Services' and the 'Use Original BOOT.INI'selected
I don't know if this is freeze related or an issue with saved games. I have noticed that games saved close to the freeze tend not to work. but this time I got a error report back labeled 'loadtga' when I tried to load a saved game.


I know this is a big post. but I figured if it could help, here's what came out:



Prey 0.2.99 win-x86 Jun 6 2006 00:49:30
2211 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & x64
1024 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {8730FD68-5CB6-4F77-92AC-DD4D3AF64744} NVIDIA nForce Networking Controller - Packet Scheduler Miniport - 192.168.0.100/255.255.255.0
Sys_InitNetworking: adding loopback interface
prey using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\game00.pk4 with checksum 0x34edcb7b
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\pak000.pk4 with checksum 0x9b75882
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\pak001.pk4 with checksum 0xd06647b1
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\pak002.pk4 with checksum 0x57dce443
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\pak003.pk4 with checksum 0x87b53ef
Loaded pk4 C:\Program Files\Human Head Studios\Prey\base\pak004.pk4 with checksum 0xcc075380
Current search path:
C:\Program Files\Human Head Studios\Prey/base
C:\Program Files\Human Head Studios\Prey\base\pak004.pk4 (3739 files)
C:\Program Files\Human Head Studios\Prey\base\pak003.pk4 (4111 files)
C:\Program Files\Human Head Studios\Prey\base\pak002.pk4 (5337 files)
C:\Program Files\Human Head Studios\Prey\base\pak001.pk4 (6270 files)
C:\Program Files\Human Head Studios\Prey\base\pak000.pk4 (3318 files)
C:\Program Files\Human Head Studios\Prey\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2647 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing preyconfig.cfg
couldn't exec autoexec.cfg
2647 strings read from strings/english001.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down OpenAL
...unloading OpenAL DLL
...initializing OpenAL
...calling LoadLibrary( 'openal32.dll' ): succeeded
...creating AL device: succeeded
...creating AL context: succeeded
...making context current: succeeded
...creating AL device: succeeded
...creating AL context: succeeded
...making context current: succeeded
OpenAL: found SB Audigy 2 Audio [9000]
OpenAL: EAX-RAM extension not found
OpenAL: found 63 hardware voices
OpenAL: found 44 mono voices
OpenAL: found 8 stereo voices
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
glprogs/interactionUpdate.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionAll.vfp
glprogs/interactionAll.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Human Head Studios\Prey\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Human Head Studios\Prey\base\gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: basePrey-1
gamedate: Jun 6 2006
Initializing event system
...1028 event definitions
Initializing class hierarchy
...366 classes, 1065008 bytes for event callbacks
Initializing scripts
Compiled 'monster_mutilated_human': 4891.0 ms
---------- Compile stats ----------

Memory usage:
Strings: 58, 6800 bytes
Statements: 92650, 1853000 bytes
Functions: 2987, 352692 bytes
Variables: 411160 bytes
Mem used: 3782048 bytes
Static data: 3617736 bytes
Allocated: 5129676 bytes
Thread size: 7080 bytes

...11 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
Map: game/roadhouse uses deathwalk map: none
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
100 46 800 600
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
...shutting down OpenAL
...unloading OpenAL DLL
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
LoadTGA( savegames/quicksave__4.tga ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported