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View Full Version : A Crash Always After A Portal In "The Complex"


jerome
07-16-2006, 04:47 PM
First of all, I would like to let anyone reading this - there might be one whatsoever - know that any kind of feedback to this post would be greatly appreciated; the helping kind would be nice, though.

In the level "The Complex", after crossing a moving bridge where there are asteroids flying around inside the giant space station, and after using a flying vehicle to eliminate two spider-like creatures on a platform quite a way up, there is another platform with two charging units for the flying vehicle and two doors. It is opposite to the first platform. The only accessible door leads to a very small room with a portal and, except for three big pipes left and right from it, nothing else inside. On the other side of the portal there is what seems to be a fence consisting of four red glowing horizontal beams and in the middle of the ceiling there is a thick transparent "pipe" carrying white beams. Just before the fence this "pipe" is burst, light blue fog leaks out and descends to the floor of the room, forming a semi-transparent cloud in constant motion.

Every time I pass the portal mentioned above the video fades to a black screen, as if the next part of the map or the next level was about to be loaded, and then the game crashes into the Windows desktop. Every time. I tried to disable graphical effects - the game still crashed. Also changing the sound format from "OpenAL" to "Default" did not help. The game just crashes, no matter which options or effects are enabled or disabled. I do not know of a way to get past this part of the game. Quite a pity, as I liked what I saw of it so far and would like to see the rest of it, too, of course. Somehow the game appears to be finished without me having a chance to complete it.

I have the latest drivers for the graphics card and sound card installed already, so I do not think it is due to old drivers.

Just in case it is of any help, here is the system used:

nForce 2 400 Ultra motherboard
Athlon XP 3200+ processor
1,5 GB RAM
Radeon X800 XL (AGP) graphics card
Sound Blaster Audigy 2 ZS Platinum Pro sound card

Prey as a dvd-rom retail version

About two years ago, when playing Doom 3, something comparable happened: Two creatures appeared - they "materialized" - and the game crashed into the Windows desktop. Every time. A patch - version 1.3, if I recollect correctly (this very crash was mentioned in the "readme" of the patch) - got rid of the problem back then. Since the engine used for Prey is based on the engine used for Doom 3 and the types of crashes seem to have some likeness, I thought this might be worth mentioning.

If anyone has read or heard of the problem or knows of a possible solution or a workaround - it might be possible to load the next (part of the) level manually via the console, I do not know -, please post it.

Federelli
07-16-2006, 04:50 PM
We are discussing thie right here: http://forums.3drealms.com/vb/showthread.php?t=20073 :D

jerome
07-16-2006, 05:58 PM
I would like to thank you for the link, Federelli.

I will try what the other posters did and see if that might work out and post again later.
It - the "Motherīs Embrace" level dealt with under the link in your post - seems to be about six levels further in the game, though. Thank you again.

If there is anyone who could tell me how to use the console to load separate levels or level segments - that would be great and might get me past the "dead end portal", so to say.