Tang Lung
08-26-2006, 12:48 PM
I was playing through F.E.A.R. a few days ago, right after I finished Quake 4, and I noticed that most of these two games I had to keep the flashlight on.
So I play HL2 for a bit, and despite the flashlight being off for the most of the time, everything was so washed out and bland that I hoped for some kind of dark level to save my eyes.
So then, yesterday, I installed Shadow Warrior (in case you haven't noticed, im going through an FPS phase...hmm, might replay Doom3 after this), and I noticed just how colourful and varied the environments were. It was still realistic looking (I don't really like Serious Sam style of whacky cartoon colourfulness), but was more fun to watch.
I install the demo of NOLF2. Again, it's a pretty game, and it has alot of variation and colour. I remembered back to the dark, futuristic cyberpunk levels of Deus Ex, and despite it's rustik quality, it was still bright and shiny.
So I was hoping that we could break this trend of ''wow, it's post 2004 now, and we can render shadows, let's make it so you can't even see what your shooting at'' with DNF. Rather than giving us dark basements without electricity (FEAR), or city streets that haven't ever heard of neon lights (Invisible War), I would love to have the city of vegas looking like it does in the movies. Bright, colourful, neon heaven at night and sun drenched streets in the day.
I love shadows as much as the next nerd, but not when I realise I just spent 400 quid on a graphics card that allows me to realistically not see sh*t :).
So I play HL2 for a bit, and despite the flashlight being off for the most of the time, everything was so washed out and bland that I hoped for some kind of dark level to save my eyes.
So then, yesterday, I installed Shadow Warrior (in case you haven't noticed, im going through an FPS phase...hmm, might replay Doom3 after this), and I noticed just how colourful and varied the environments were. It was still realistic looking (I don't really like Serious Sam style of whacky cartoon colourfulness), but was more fun to watch.
I install the demo of NOLF2. Again, it's a pretty game, and it has alot of variation and colour. I remembered back to the dark, futuristic cyberpunk levels of Deus Ex, and despite it's rustik quality, it was still bright and shiny.
So I was hoping that we could break this trend of ''wow, it's post 2004 now, and we can render shadows, let's make it so you can't even see what your shooting at'' with DNF. Rather than giving us dark basements without electricity (FEAR), or city streets that haven't ever heard of neon lights (Invisible War), I would love to have the city of vegas looking like it does in the movies. Bright, colourful, neon heaven at night and sun drenched streets in the day.
I love shadows as much as the next nerd, but not when I realise I just spent 400 quid on a graphics card that allows me to realistically not see sh*t :).