View Full Version : Expectations for the level of Interactivity
Echo Black
09-03-2006, 03:14 AM
Please don't turn this into a release date/media request topic. A poll is a better way to specifically center on this aspect of DNF instead of asking about general expecations regarding the game. Let's try to keep this thread unlocked, and feel free to comment on anything/give examples of other game's interactivities you'd like to see in, etc. A world that is fun to mess with is one of greatest features a FPS title, or any game for that matter, can ever think about sporting. ;)
unger316
09-03-2006, 03:27 AM
Expectations, none.Why you ask? cause if you go into a game thinking it has to be great it usually comes up short, i don't have to have any expectations because i know that DNF will not disappoint
dark_angel
09-03-2006, 03:57 AM
Insane interactivity!
Rider
09-03-2006, 04:45 AM
To quote George (IMO his best quote):
"If you can't use it, you can pick it up.
"If you can't pick it up, you can blow it up.
"Everything is interactive."
That just warms my heart everytime :D
brabee
09-03-2006, 04:49 AM
I think it's a nonsense with the shells - I mean, if you could do it with shotgun shells, you should be able to do it with others as well... just think of the number of shells coming from the minigun...
0marTheZealot
09-03-2006, 05:06 AM
Something along the lines of HL2's interactivity will be just fine. It's interactivity that actually means something. Seeing a poker game is cool for about 3 minutes, but it does nothing for you doing combat.
wieder
09-03-2006, 05:07 AM
To quote George (IMO his best quote):
That just warms my heart everytime :D
That was Brandon Reinhart.
Something along the lines of HL2's interactivity will be just fine. It's interactivity that actually means something. Seeing a poker game is cool for about 3 minutes, but it does nothing for you doing combat.
Duke Nukem games aren't Half Life games though. Part of the promise of a Duke game is the extra interactivity that bears no relation on combat itself and is there because it's cool/fun/amusing/intersting/unique/whatever. Interactivity that is good for combat is cool too, but Duke 3D just isn't Duke 3D without the extra interactivity that wasn't in all the other FPS games out at the time.
Micki!
09-03-2006, 05:12 AM
I wonder if that particular quote is still applies to the current version... :o (can't remember when he said this)
I hope everything is still usable, if not then breakable... :)
0marTheZealot
09-03-2006, 05:22 AM
Duke Nukem games aren't Half Life games though. Part of the promise of a Duke game is the extra interactivity that bears no relation on combat itself and is there because it's cool/fun/amusing/intersting/unique/whatever. Interactivity that is good for combat is cool too, but Duke 3D just isn't Duke 3D without the extra interactivity that wasn't in all the other FPS games out at the time.
Duke3D pushed the limits of interactivity for it's time, and still beats many games today. Times have changed though, having a thousand things to do that have no bearing on the actual gameplay is kind of absurd in today's gaming climate. I feel that if DNF doesn't have at least as much gameplay interactivity as HL2, all that additional fluff will just get ignored. Prey's interactivity at the bar is a good example. You find out you can do all sorts of things and it builds expectations up for the actual game, but then you find out you can't do anything else in the gameworld. That really sucked. It really turned me off to 3DR's demos too, now that I know they'll be front-loaded. Definitely waiting for reviews from now on. The demo had 50% of the coolest parts of the game (the bar scene, the shrinking portal, the bar fight).
wieder
09-03-2006, 05:39 AM
Duke3D pushed the limits of interactivity for it's time, and still beats many games today. Times have changed though, having a thousand things to do that have no bearing on the actual gameplay is kind of absurd in today's gaming climate. I feel that if DNF doesn't have at least as much gameplay interactivity as HL2, all that additional fluff will just get ignored. Prey's interactivity at the bar is a good example. You find out you can do all sorts of things and it builds expectations up for the actual game, but then you find out you can't do anything else in the gameworld. That really sucked. It really turned me off to 3DR's demos too, now that I know they'll be front-loaded. Definitely waiting for reviews from now on. The demo had 50% of the coolest parts of the game (the bar scene, the shrinking portal, the bar fight).
Certainly no argument there... but a Duke game with only as much interactivity as HL2 wouldn't be much of a Duke game. At least not one made by 3DR.
I'm not suggesting all interactivity be fluff... just that HL2 really didn't even try on the interactivity front (and for good reason, it isn't one of the things people expect from a Half Life game now).
Nihilanth
09-03-2006, 06:05 AM
I think the opposite - HL2s interactivity means little. You can pick stuff up but there's no purpose for that. Just to showcase physics, while casino games in Prey, changing music, channels on TV, that's what I call interactivity, it actually makes you feel you're really in some realistic place. Physics are important too, but that's not really interactivity. Anyway it's just my oppinion.
As for the topic, I look forward to two things: interactivity and fun. Interactivity is something I crave in FPS games nowadays, but beside that I don't really care how 3DR will achieve fun gameplay. As long as it's fun, cool to play, it's fine for me.
Tang Lung
09-03-2006, 06:08 AM
Duke3D pushed the limits of interactivity for it's time, and still beats many games today. Times have changed though, having a thousand things to do that have no bearing on the actual gameplay is kind of absurd in today's gaming climate.
Why is it absurd? To be honest I find it more absurd that after more than a decade of FPS games, they're gamplay is all still pretty much exactly the same (the only Interactivity I noted in Half Life 2 were using pysics objects to launch at the enemy, everything else was either purposely staged or scripted).
I would be really dissapointed if DNF didn't have ton of interactive things to do that were seperate from the combat. I like the idea of being distracted from constant move, shoot, move shoot style of gameplay that FPS can't seem to shake off. The interactivity in the Prey bar scene was fun, but I hope DNF ups it tenfold, and throughout the whole game aswell.
Rider
09-03-2006, 06:47 AM
That was Brandon Reinhart.
Well sure, shoot me down! ;)
The interactivity in the Prey bar scene was fun, but I hope DNF ups it tenfold, and throughout the whole game aswell.
Agreed 100%
Blade Nightflame
09-03-2006, 11:15 AM
I can't predict anything really, but with a mix of, persay, HL2, SiNE, the original SiN, Duke3d, Soldier of Fortune 1 and 2, I could expect quite a bit to be implented... :)
I really wouldn't want to use something like VR's for players to be able to do everything in the world. Just as long as the objects are usable, are fun to use, can provide cover, the area itself can provide clever solutions to enemies beside using only one: Shooting.
SiN had a good example of using the enviroment to your advantage, and so did Half Life 2, in my honest opinion, there were several ways and methods you could kill the enemies there, some diffrent routes and tactics you can take to get to the same objective, the objects you can use to your advantage. But when there aren't any enemies around, I could sure kick off and play around with the enviroment to my amusement, where GMod comes to mind to have fun after playing HL2 after a while, you could toy around with what you wanted, I could expect DNF to have such a level of interactivity, but we can't all keep our hopes for such a thing, lest we want to be dissapointed if George B. can't keep his promise.
I ain't saying that the whole world needs to be completly interactive, up to the fly you can pick up with your shoelaces, fingers, nose, sunglasses, a gun, put it in a oven, step on it, and etc. I don't want that kind, too much time which would delay DNF even more. I have high expectations for the game, but the interactivity should be nothing short of fun to use, look at, play around.
Here's hoping that the interactivity will be as fun as it was in all those games where you could use the enviroment, play with it, chill out after kicking major ass with the select weapons too. :D
Mr.Sociopath
09-03-2006, 11:35 AM
I voted for shotgun shells.. but I don't want this only for shotgun shells.. every pieces of broken glass too.. gibs and blood.. put enemy blood on a broken glass put aids in the blood, and then put the broken glass in a pigcop's sandwich and watch him choke on it, and then get the broken glass from the throat of the dead or dying pigcop, and put it in another pigcop's sandwich and watch again and repeat :p
gt1750
09-03-2006, 11:44 AM
I'll be fine with interactivity like in Prey and DN3D - switching light, appliances an water on and off, playing minigames, using TV, jukebox, toilets and babes :)
Mr. Pink
09-03-2006, 12:27 PM
It might be nice to be able to give the strippers different denominations of currency. :)
SyntaxN
09-03-2006, 12:55 PM
Picking up shotgun shells...I donīt expect that. They will most likely disappear after some time like they do in most games, you can tweak that for sure but there is no reason to create something that nearly no one will use. I expect (nearly) everything to be interactive though, and destroyable. A slot machine should be useable and destroyable piece by piece to create a very immersive world. It always buggs me when developers just create two models (one thatīs untouched and a broken one with specific wrecked parts)...let me wreck this think in small steps :D
brabee
09-03-2006, 01:14 PM
...and then put the broken glass in a pigcop's sandwich and watch him choke on it, and then get the broken glass from the throat of the dead or dying pigcop, and put it in another pigcop's sandwich and watch again and repeat :p
You're insane! :)
DavoX
09-03-2006, 06:08 PM
Duke3D pushed the limits of interactivity for it's time, and still beats many games today. Times have changed though, having a thousand things to do that have no bearing on the actual gameplay is kind of absurd in today's gaming climate. I feel that if DNF doesn't have at least as much gameplay interactivity as HL2, all that additional fluff will just get ignored. Prey's interactivity at the bar is a good example. You find out you can do all sorts of things and it builds expectations up for the actual game, but then you find out you can't do anything else in the gameworld. That really sucked. It really turned me off to 3DR's demos too, now that I know they'll be front-loaded. Definitely waiting for reviews from now on. The demo had 50% of the coolest parts of the game (the bar scene, the shrinking portal, the bar fight).
Seriously i don't see how anyone would use reviews to either buy a game or not. I've had dozens of games that i didn't buy just because of the damn reviews, and then when i played them i thought they were great. I never trusted reviews anymore. I learned better.
luke88
09-03-2006, 09:46 PM
Who ever thinks 'I want to be able to break/pick up almost everything. And use improvised weapons, too' is thinking in the wrong direction for DNF.
Echo Black
09-03-2006, 10:42 PM
Who ever thinks 'I want to be able to break/pick up almost everything. And use improvised weapons, too' is thinking in the wrong direction for DNF.
No way to know...:p
avatar_58
09-03-2006, 11:42 PM
Duke3D pushed the limits of interactivity for it's time, and still beats many games today. Times have changed though, having a thousand things to do that have no bearing on the actual gameplay is kind of absurd in today's gaming climate. I feel that if DNF doesn't have at least as much gameplay interactivity as HL2, all that additional fluff will just get ignored.
I don't agree. HL2 to me is NOT interactive, and I've already argued that hundreds of times. Throwing shit around is cool and works in gameplay (every so often) but thats hardly what I'd call "highly interactive" considering every single object reacts the same way and has the same use: nothing. Things like the saws and gravity were great, but beyond that I didn't see what made HL2 interactive.
I stand by my opinion that EVERY game ought to be as interactive as it can be. RPGs, adventure games, shooters, all of em. People like to toy with things and it even adds to the fun if the object helps them out by giving ammo or opening secrets. I mean I can find more to do in one room of leisure suit larry than I can in 5 in HL2. In duke3d it was a virtual toy that allowed you to touch and manipulate. Todays games like FEAR and Far Cry don't let you do anything but kill or destroy. Its kind of sad actually.
Prey's interactivity at the bar is a good example. You find out you can do all sorts of things and it builds expectations up for the actual game, but then you find out you can't do anything else in the gameworld. That really sucked. It really turned me off to 3DR's demos too, now that I know they'll be front-loaded. Definitely waiting for reviews from now on. The demo had 50% of the coolest parts of the game (the bar scene, the shrinking portal, the bar fight).
That I agree with. After the bar scene the interactivty suddenly goes away. However remember that Prey was never hyped to be a big interactive playground. Though that demo certainly was misleading.
Commando Nukem
09-04-2006, 01:59 AM
I expect to do stuff and kill things damnit, anything short of that will really get me pissed off. I want to shoot guns too, CMON 3DR. Guns, shooting... Doing stuff and killing things... Don't dissappoint me or i'll whine on your forums.
Sorry I just had to be silly for a moment.
IHerman
09-04-2006, 03:01 AM
I expect it to be more interactive than anything we've seen so far.
I hope that besides creative weapons use, there will be loads of useless interactivity. DN3D did this pretty well on earth. "Born to be wild!"
I want to explore levels again and again to see what else I can do. There's stuff in DN3D I only found out after playing a level four times. Hopefully DNF will have this and much more.
necroslut
09-04-2006, 03:51 AM
I don't want to pick up shells, but being able to kick them around would be neat.
Phayzon
09-04-2006, 07:16 AM
^
Wtf? :p
I want to be able to break/pick up almost everything. And use improvised weapons, too.
hell-angel
09-04-2006, 07:26 AM
Improvised weapons are not required IMO. But being able to break/pick up almost everything would be cool :D
Malgon
09-05-2006, 05:56 AM
If there's no interactivity to DNF then it will be shallow puddle indeed. I'd like interactivity of both combat oriented and general `fluff' if that's what you like to call it. It will help to fill the game with things that are maybe not entirely useful, but still great to toy around with for a bit. It helps to make the world feel more alive imo. :)
0marTheZealot
09-05-2006, 04:53 PM
In my defense, I said "at least the same amount of interactivity in HL2", not the same amount :p
mr. pinky demon
09-09-2006, 08:41 PM
This is the fifth interactivity thread these couple of months.
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