View Full Version : Wolf3D source
Ratty
08-30-2001, 03:49 AM
Can i edit the Wolf3d Source code in QBasic?
(Microsoft Quick Basic)
well, i havn't downloaded it yet but i just wanna make sure! graemlins/dopefish.gif
Crosma
08-30-2001, 07:09 AM
No, it's written in C. As far as I know it only compiles in Borland C++ 3.1.
Volt9000
08-30-2001, 11:21 AM
You have much to learn about programming.
Wolfenstein 3D was written and compiled in Borland C++ 3.0 (I THINK it was 3.0, either that or 3.1). MSQB is a totally different programming language, with different commands, functions, and syntax.
Ratty
08-31-2001, 02:44 AM
I have C++ 6.0, does it work in that?
Admiral_Bob
08-31-2001, 06:39 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Crosma:
No, it's written in C. As far as I know it only compiles in Borland C++ 3.1.<hr></blockquote>
Not only that, but it also has to be compiled as a 16-bit DOS real mode application, because of the assembler tricks John Carmack used with real mode segment registers to gain maximum rendering speed on 286 machines - unless you're prepared to rewrite those portions in standard C so you can compile it on other compilers/platforms (someone could port it to GCC so it could be a lot more portable, since there are GCC-compatible compilers for just about every platform out there).
Drazula
08-31-2001, 09:04 AM
There is a WolfGL out and about on the net! I don't know if the creator has made the source available, but that would be a good starting point.
Crosma
08-31-2001, 09:50 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Ratty:
I have C++ 6.0, does it work in that?<hr></blockquote>No. Well... it will if you replace all the graphics/sound/controls/low-level/etc. code, which will be quite a decent amount of work.
X-human
09-01-2001, 06:09 PM
I do believe it's version 3.0.
Here's a good site about editing the source code: http://www.wolf3dbunker.com/
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