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Dreams
09-10-2006, 08:58 AM
For fans of games like commander keen, jazz jackrabbit, smb3 etc, you may like the game i'm currently working on. I am making an opensource sidescroller game engine, and it will be a full working game some day. I used the SDL library, so it will be portable to other platforms than Linux.

The game will include some game elements i liked from other games, but most stuff will be original. I finished the first level of the game, and i would like to know what you guys think. Does it work on your computer or did you find many bugs? Do you like the game or does it suck and should i stop immediatly :p

Any comments are welcome, and if you are good at creating levels or art, check the superland\res directory, and try to open level1.bmp :)

Link to pre-alpha 1½ level demo:
http://oreys.com/download/f50c92458090/Superland.zip.html

Hope you like it!

Some screenshots:

Phayzon
09-10-2006, 09:25 AM
For fans of ... jazz jackrabbit

Thats all you had to say :D

gt1750
09-10-2006, 03:55 PM
Nice, it runs flawlessly and movement feels just right. Good job:)

Some noobish questions:
-Could you make a higher resolution (at least 640x480)? I'd be more interested to create some custom art then.

-How many colours are used? 256?

-Is the number of animation frames for main character and enemies limited?

-How about sounds and music? Could you add MP3 support?

-I guess the only way to edit a level now is using MSPaint (or any other bitmap editing sw) but I'd prefer some kind of level editor where you can exactly see what you are placing and where. Level data should probably be saved in a custom format file then. Are the bmp levels definitive or not?

-What about attacks? No one says sidescrollers without ability to attack can't be fun (see "N" for example) but shooting or jumping on monsters is IMO more traditional.

avatar_58
09-10-2006, 03:59 PM
Well for one thing, using that resolution isn't LCD friendly. For those of us with 1280x1024 natives, it looks quite blurry. Maybe include scalers? HQ2x and Sai filters are open source after all.

Phayzon
09-10-2006, 04:03 PM
^
Even with native 1024x768 (my laptop) its blurry =/

mon2908
09-26-2006, 01:29 PM
Nice to see that Giana Sisters are still alive.

Would be really great if it would support simultanious multiplayer for two players.
And I guess it would be really fun if you could push your sister or brother character towards any creepy opponents to drop em out of business I mean the opponents.

I`d always asked myself why it wasn't in the original game so it would be great if you could insert such a feature.

I hated to wait till one character died or finished the level to start up all alone.

But all in all really nice work.