View Full Version : Blood III - possible or not?
Echo Black
09-15-2006, 09:31 PM
Anyone has word on this? I'm no Monolith fanboy, so I don't follow their forums/hints a lot. I'm just wondering if they "called it quits" on the franchise after Blood 2 :( . Doom made a comeback, and now Duke is going to (hopefully), so why can't I impale people with a pitchfork with next-gen graphics? :dopefish: Caleb owns.
Opus131
09-15-2006, 09:39 PM
so why can't I impale people with a pitchfork with next-gen graphics?
Because Monolith always like fresh IPs over piling up sequels. Then again, a Blood III might not be a bad idea, if anything to repair the damage they did with the last game.
Personally, when it comes to sequels i think Shogo takes the precedence though...
Hudson
09-15-2006, 09:45 PM
Would love to see it, but will never happen.
But then again, who knows.
Reaper
09-16-2006, 12:09 AM
I still need to find a copy of One Whole Unit.
jimbob
09-16-2006, 04:29 AM
blood is one of the few IP`s that deserves a new title, and a good one. personally i liked the second one, wel the first half anyway.
with todays tech Blood can be an even more scary game than the original was, more gore you name it :)
Dr. Kill
09-16-2006, 10:56 AM
Blood 3 would kick ass! Even though Blood 2 disappointed me from what I played, it's Blood! I need more! :D
Micki!
09-16-2006, 11:12 AM
I love Blood... But if Monolith was going to make a sequel for one of thier previous game titles, i think it should be Aliens vs Predator 3... The 2'nd game of AVP was good, but it had many glitches, bugs, and the engine seemed rather old by the time...
I would personally want a new AVP game with the FEAR engine... Having seen how this engine can handle "atmosphere" and "scary scenes" makes it a perfect choice imo... i don't thnik AVP 2 was scary enough, and shadows, lightning, and cool effects, is just what i want, and what FEAR's engine can do correctly...
Of course a Blood 3 would totally rock my world too, but i'm too much of an Alien fan to not want a AVP 3 by Monolith instead...
GodBlitZor
09-16-2006, 11:36 AM
Blood 3 would be cool, but I'd also like a Shogo2 as suggested by Opus.
peoplessi
09-16-2006, 11:54 AM
They have a wide variety of IP's to choose from. Shogo 2 or Blood 3, since the Alien vs. Predator they need to get the license(or do they still have it?).
Damien_Azreal
09-16-2006, 03:10 PM
On topic, most likely not. The Blood IP is kindof up in the air at the moment. Records show both Atari and Warner Bros owning it. But several people at Monolith have said they would love to do a Blood 3.
Said working on Blood games is the most fun they've had. :) But as things stand now... no, it's not a possibility right now.
Off topic, IMHO pretty much all Monolith games have great possibility for sequals. I mean think of the list....
Blood 3
AvP 3
Shogo 2
NOLF 3 :love: I would jump for joy if this was announced.
Condemned 2 (rumored to be coming)
FEAR sequal (already in the works!!! :D)
Lith have a great team and always seem to deliver great, innovative games.
Kristian Joensen
09-16-2006, 03:33 PM
Records show both Atari and Warner Bros owning it.
They do ? What records have you seen with Atari's name on it ?
Hudson
09-16-2006, 03:37 PM
But several people at Monolith have said they would love to do a Blood 3.
Yeah, i've exchanged several emails with the Monolith folks and they've always expressed a love for the IP.
ShadeEX
09-17-2006, 03:13 AM
As you can se on Ataris support page they still have support pages for the blood games.. Ataris support page (http://www.atari.com/us/support/title_list_main.php?browser=1&pageDisplay=HINTS&letterPick=B#alpha) (B section scroll down and you will see them listed)
But as you can see on Monliths blood page it says "BLOOD™ Warner Bros. Entertainment Inc." On the bottom at the page.. Monoliths blood page (http://www.lith.com/games.asp?id=11)
I think this is why so many including me ponder who actually owns the IP WB or Atari..
EDIT:
And yeah id love Seeing a new Blood game.. it would be awsome if they used a modified version of the FEAR engine with more blood and gibs..
psyborg
09-17-2006, 05:12 AM
I would personally want a new AVP game with the FEAR engine...
yes, agreed. i would give lith my first born for this.
gamejunkie
09-17-2006, 05:28 AM
I'm with Micki on this one, another AvP game would be great.
Kristian Joensen
09-17-2006, 08:12 AM
As you can se on Ataris support page they still have support pages for the blood games.. Ataris support page (http://www.atari.com/us/support/title_list_main.php?browser=1&pageDisplay=HINTS&letterPick=B#alpha) (B section scroll down and you will see them listed)
But as you can see on Monliths blood page it says "BLOOD™ Warner Bros. Entertainment Inc." On the bottom at the page.. Monoliths blood page (http://www.lith.com/games.asp?id=11)
I think this is why so many including me ponder who actually owns the IP WB or Atari..
EDIT:
And yeah id love Seeing a new Blood game.. it would be awsome if they used a modified version of the FEAR engine with more blood and gibs..
Well Atari was the publisher for Blood and Blood II and they therfore have the publishing rights to those two games that is not what is disputed at all.
The question is who owns the IP in a wider sense. According to USPTO's trademark database "Blood" is a registered trademark owned by WBIE.
If WBIE owns the IP then there should be no legal problems with making a Blood III unless Atari has got sequel rights.
Also note this (http://www.3drealms.com/press/bloodsale.html) press release.
ShadeEX
09-17-2006, 10:11 AM
Well Atari was the publisher for Blood and Blood II and they therfore have the publishing rights to those two games that is not what is disputed at all.
The question is who owns the IP in a wider sense. According to USPTO's trademark database "Blood" is a registered trademark owned by WBIE.
If WBIE owns the IP then there should be no legal problems with making a Blood III unless Atari has got sequel rights.
Also note this (http://www.3drealms.com/press/bloodsale.html) press release.
Yeah.. but who ever has the IP i wish they would give it to Monolith or at least give Monolith permission to make Blood III
Damien_Azreal
09-17-2006, 10:54 AM
Okay, I thought it was basic common knowledge that 3DRealms gave Blood to Monolith to work on. If not, no big deal, but 3DR has no say over the IP now so posting that last Press Release doesn't really mean anything.
The problem now is the Blood IP is bascially lost. Even if WB owns it, it doesn't matter. WB see's how much money and popularity Lith's current titles are making and why waste time and effort on a IP from 1997/1998?
If Atari still has distribustion/publishing rights... that adds more to the problem. Basically because Atari refuses to talk about the Blood IP at all. They know they have the games tech support... but refuse to converse about the IP directly.
And the main thing against the Bloop franshise at the moment... Blood 2 wasn't as big as Blood was. While a great number of people do enjoy and love B2, it didn't sell well or have good feedback from reviewers and gamers.
This basically killed the IP.
X-Vector
09-17-2006, 11:33 AM
How much of a commercial success was the original Blood to begin with and how big would you estimate that the potential customership of Blood III could be?
I know that that the game is quite popular on this board, but I don't encounter this kind of reverence anywhere else.
Kristian Joensen
09-17-2006, 11:44 AM
Okay, I thought it was basic common knowledge that 3DRealms gave Blood to Monolith to work on. If not, no big deal, but 3DR has no say over the IP now so posting that last Press Release doesn't really mean anything.
My point in posting that press release was that the press release mentions that 3D Realms sold the IP to Monolith not GT. So unless something has changed since then WB is the owner of the IP.
I know full well that 3DR has got no say over these matters.
Damien_Azreal
09-17-2006, 11:59 AM
How much of a commercial success was the original Blood to begin with and how big would you estimate that the potential customership of Blood III could be?
I know that that the game is quite popular on this board, but I don't encounter this kind of reverence anywhere else.
Blood was always sortof a cult fav. The original game got average scores, but nothign really high. I think what really got gamers interested in Blood as a game was the markerting, GT did a great job promoting the game.
Some of the adds were awesome. Blood 2 on the other hadn was rushed, buggy and it's marketing was rather a letdown. I saw one add over and over again.
Blood 3 could have a rather average to high commercial success. The game series does have a loyal fanbase even today, and I could see a lot of happy gamers out there if it was ever given a third chance.
December Man
09-18-2006, 06:54 AM
If it's going to suck like Blood 2, it's better for it to never show itself.
SpinX
09-18-2006, 05:51 PM
i think they wouldn,t call it a 3
and i think they would only maintain the title blood, and start a whole new setting for it, like in fear...
Damien_Azreal
09-18-2006, 06:01 PM
Well, the reason the FEAR sequal will have a different name is because VUG own's the rights to the FEAR title. And the sequal will not be published through VUG.
They could use Blood 3 as a title.
Ruger
09-18-2006, 07:11 PM
I think what really got gamers interested in Blood as a game was the markerting, GT did a great job promoting the game.
Oh yeah! I remember a two page spread in PC Gamer of this dude lying in a bathtub full of blood, Desert Eagle in hand. Too bad I can't find a copy of that image.
Blood was one of the first computer games I ever bought, and while it was definitely my favorite FPS of the era, I think Quake or 3DR's own Duke Nukem were the bigger sellers of the day.
Still a sequel could be fun, so long as they kept Stephan Weyte as the voice of Caleb. That guy was awesome, totally made Blood special, and was really the only memorable thing about Blood 2.
Damien_Azreal
09-18-2006, 07:21 PM
I still have an old issue of PC Games mag that has that add in it. :D And the guy in the bathtub is used on the back of the Blood shareware box.
I can take pics if ya want.
MegaMustaine
09-18-2006, 10:08 PM
http://files.deathmask.net/
Check that out for all of your blood media.
Amakou
09-18-2006, 11:44 PM
I think it's been too long since they made Blood II.
I would like an AvP 3 game :3 ....And with a WORKING thirdperson!
~Amakou~
Niap!
09-19-2006, 04:46 AM
I loved the original Blood, one of my favorite FPS games. Blood 2 however is the only Monolith game I've played that I don't like, and I've played quite a few. I'd love to see another one if it has more in common with the first then the second.
Oh I would love a Blood III! They should make it like the first one. In 1920s around, with more classic scary places like haunted mansions, corrupted hospitals, mad scientist lab and such that they had in the first game. Also they should try to make it more scary. They big dark house in Painkiller was a bit scary with the leaping zombies and the screaming slow mutant things. :) Oh those hell hands from Blood was so scary. :insomnia:
Blade Nightflame
09-19-2006, 03:58 PM
Yeah. Hopefullyy they'll make them disable-able through an option. I hated those ****ers. :D
Damien_Azreal
09-19-2006, 05:04 PM
I would love to see a Blood 3... would almost be a dream come true. :) I would like it set closer to the same time period of the original, maybe a bit later down the timeline though.
1940/50s
Sam general feeling as Blood though, levels set in abandoned town's and run-down libraries and churches. Bring back some of the older style enemies, gargoyls, cultist and definitely the severed hands. :D
One main problem with Blood 2 was the ability to pick up dual weapons of almost every weapon. I loved having dual uzis, but dual shotguns was fun for only a few seconds. Then you realised you were just blowing through ammo and lost your alt-fire.
Me and Orochi talked about doing a FEAR mod based on Blood... me doing conceptual art work and conceptual level designs. Him doing level design, but we would need a talented team to pull it all together.
Plus I could never get a go ahead from Monolith. :( But Transfusion got the okay from Lith, hopefully it'll be finished sometime down the line.
Telee
09-19-2006, 08:35 PM
Yeah. Hopefullyy they'll make them disable-able through an option. I hated those ****ers. :D
Agree. Yeah, go ahead and call me a wimp, but that's why I haven't been playing Blood. In fact, I even tried going into build and deleting them :D "I'll suck your soul!". Yeah, go ahead, I'll take my soul and shove it up your *** :D
Damien_Azreal
09-19-2006, 08:46 PM
Ahem... it's "I'll swallow your soul." :p A nive play on Evil Dead 2's old witch in the cellar. :D
Telee
09-19-2006, 08:49 PM
Ahem... it's "I'll swallow your soul." :p
Yeah, whatever :p I'm not surprised you know that anyway :D
Bottom line is, I doubt I'll finish Blood because of them. Or maybe, I'll just find them and shove a bundle of TNT up their asses (wait, they don't have any) :p
Anyway, Blood is loads better than Blood 2.I've never played the entire Blood II game, only the shareware though.
Malgon
09-20-2006, 08:57 AM
This thread reminds me that I need to finish Blood someday. :o
Damien_Azreal
09-20-2006, 09:03 AM
I can't even begin to think how many times I've finished Blood and Blood 2. :D And it's got to be a lot, I've finished Painkiller 14 times. And with Blood I stopped keeping track a long time ago.
Malgon
09-20-2006, 09:04 AM
Who knew you'd pop in just after my post in a blood thread? ;) :D
Damien_Azreal
09-20-2006, 09:34 AM
You say that like it's a bad thing. :p :D
Caine
02-23-2008, 08:12 PM
well what a great series, blood 1 is still one of the scariest horror fps i know ! blood 2 was also cool but not as great as the first one + the difficulty levels were fu**ed up !
blood is so unique and i hope there will be some day blood 3 what do you think?
are heroes with one liners dead? (besides duke)
Blade Nightflame
02-23-2008, 08:14 PM
Well, we're still even waiting for the source ******* code of Blood to be released.
But deep down in our hearts, we still want to see the great return of Caleb. :(
Damien_Azreal
02-23-2008, 08:18 PM
There will be no Blood 3. Ever.
Sad as it may be... it is true. Monolith have told me they would love to do another title featuring Caleb... as the first two Blood's were some of the most fun they ever had.
But due to ownership of the IP and certain other problems... it just won't happen.
Steve
02-23-2008, 09:10 PM
Atari have ownership?
Ironhell
02-23-2008, 09:13 PM
Atari owns the right to the game itself, all art assets, ect. Lith kept the trademark for the name in case they wanted to make another Blood, unfortunately, since Atari owns everything related to the game itself, a new Blood cant have anything from the series in it, aside from the name.
Superczar
02-23-2008, 09:15 PM
That sucks, its a shame when a franchise gets anally raped like that. I loved Blood 1 & 2 also and would love to see a new one as well...
Dr. Kill
02-23-2008, 09:42 PM
"Atari" (Infogrames) need to **** off and die! I want Blood in HD god damn it!!!!!! :mad:
Ironhell
02-23-2008, 09:51 PM
Well theyre slowly heading that way, you may get your wish.
leilei
02-23-2008, 11:42 PM
I hope there's no Blood 3. Blood 2 ruined it enough. Blood 3 would just be dancing on the grave.
Phait
02-24-2008, 02:09 AM
This (http://forums.3drealms.com/vb/showthread.php?t=22549) is brought up time and time (http://forums.3drealms.com/vb/showthread.php?t=16588#18) again.
:p
If Monolith is really interested in doing Blood 3, they ought to just forget the legal hassles and make a spiritual sequel. Caleb is basically Eastwood's Man With No Name thrown forward into a horror film, so why not make it Bronson's Harmonica in a similar situation?
Micki!
02-24-2008, 05:18 AM
I hope there's no Blood 3. Blood 2 ruined it enough. Blood 3 would just be dancing on the grave.
Ohh, not if done by monolith...
Of course, that seems ulikely due to the current ownership of the IP and such...
Too bad, really ...
Kev_Boy
02-24-2008, 05:38 AM
I don't think Blood 3 would really work, it's just nostalgia talking. Just like Carmageddon 4.
Micki!
02-24-2008, 06:04 AM
I don't think Blood 3 would really work, it's just nostalgia talking. Just like Carmageddon 4.
I'd love a Carmageddon 4 :(
But again, done by the right people... Stainless should make it... Assuming majority of the same important guys are there...
Kev_Boy
02-24-2008, 06:22 AM
"Done by the right people" is a fairly lame excuse, let's face it, it just can't be done :)
Kristian Joensen
02-24-2008, 08:32 AM
Atari owns the right to the game itself, all art assets, ect. Lith kept the trademark for the name in case they wanted to make another Blood, unfortunately, since Atari owns everything related to the game itself, a new Blood cant have anything from the series in it, aside from the name.
Your source for this info is ?
Caine
02-24-2008, 09:29 AM
what i hate is that the gaming scene is plagued of all these license sh*t nowadays, yeah yeah remember the old days were games were made of fun, no wonder why most games suck and dont make me happy anymore...
Kev_Boy
02-24-2008, 09:34 AM
Right... that must be it :rolleyes:
Caine
02-24-2008, 11:04 AM
Right... that must be it :rolleyes:
open your eyes :doh:
Damien_Azreal
02-24-2008, 11:34 AM
To what?
Games suck now a days? That's you opinion. Licensing issues have been around since videos games were first created. It's nothing new.
Had no impact on games being fun back then or now.
avatar_58
02-24-2008, 07:58 PM
what i hate is that the gaming scene is plagued of all these license sh*t nowadays, yeah yeah remember the old days were games were made of fun, no wonder why most games suck and dont make me happy anymore...
Maybe you are senile but the game in question here is Blood. It's not modern nor is the dispute about it's ownership/ip. The copyright office has been around a lot longer than the games industry, to which license shit are you referring? Even the earliest games are protected by copyrights and ownership.
Try to make a game called King's Quest (began in the 80's) and what what Vugames will do. That IP hasn't been touched in years. It's nothing modern at all.
MegaMustaine
02-24-2008, 08:14 PM
Ohh, not if done by monolith...
Uhhhh......... I forget, but who developed Blood 2? ;)
Damien_Azreal
02-24-2008, 08:33 PM
A different team than the one that did BLOOD. ;)
The team that did the first Blood title consisted of about six people. Nick Newhard, Peter Freese, Kevin Kilstrom, Dan Leeks, Craig Hubbard and Jay Wilson.
Nick was project lead on Blood with Jay Wilson (a level designer from Blood) as project leader on Blood 2.
Blood 2 was also the first game to use the LithTech engine, something Monolith has admitted was probably a mistake. The engine needed more testing and they probably shouldn't have used such a popular name as Blood to debut the engine.
While Blood 2's team was much larger, only two members of Blood's team worked on the game. With Nick nowhere to be seen. The main people who worked on Blood 2 were Jay Wilson, Kevin Kilstron, Greg Kettell, Scott Schlegel, Brian Waite, Andy Mattingly, Bill Vandervoort, Ben Coleman, Eric Kohler, Karen Burger, and Jonathan Stein.
See even Craig Hubbard, one of Lith's top people, didn't have much involvement on Blood 2. So, while it may have been the same developer... it wasn't the same team. And the company was rather small at the time... and being split working on two titles (Blood 2, Shogo) made things a little difficult on them on top of developing a brand new engine.
MegaMustaine
02-24-2008, 09:33 PM
Well the point was that it was Lith who worked on it. You will never get all of the same guys working on a sequel, and if Lith were to do one today who would be there from the original team? Not many if any. It is kind of like DNF. How many people are working on DNF that worked on DNF? Not many, although we still have GB and Scott, which are the two most important people involved with Duke. Blood will never have that.
Damien_Azreal
02-24-2008, 09:39 PM
Well today Lith is a much larger, more stable developer with better funding and abilities. Just look at the work they did on FEAR and Condemned... they've proven they can still do dark, creepy and a little gothic at times.
If the ability was open I'm sure they would gladly do another Blood.
Ironhell
02-24-2008, 09:40 PM
Your source for this info is ?
My info is mostly culled from the uspto listings that confirm that liths parent company owns the trademarks for the series, and the quitclaim agreement between Atari And Transfusion team, we were given permission to use the games assets, that and ive read fellow team member Frightfans correspondence with various Lith employees from 97/98 concluded that Atari has the game, Lith kept the name.
MegaMustaine
02-24-2008, 09:45 PM
Well today Lith is a much larger, more stable developer with better funding and abilities. Just look at the work they did on FEAR and Condemned... they've proven they can still do dark, creepy and a little gothic at times.
If the ability was open I'm sure they would gladly do another Blood.
I think most people would have the confidence in Lith to do another Blood title, but I find FEAR and Condemned to be boring as hell. Their games lack the personality that Blood had. I still wouldn't mind seeing them try though. Probably don't have to worry about it as Blood isn't a hot IP, but I would never say never. Acquiring the full rights to the series probably wouldn't be too hard, or cost that much money.
Damien_Azreal
02-24-2008, 09:49 PM
Cost and troubles are the reasons Monolith gave me when I asked them about it. While the IP itself isn't worth much today, Atari won't just hand it over... it would be a fight between Warner Bros and Atari.
And it just isn't worth it.
Sorry you didn't enjoy FEAR or Condemned. I personally loved them both, while polar opposites gameplay wise they both featured great stories, creepy atmosphere and the triple A polish we've come to expect from Lith. :love:
Ironhell
02-24-2008, 09:56 PM
I think most people would have the confidence in Lith to do another Blood title, but I find FEAR and Condemned to be boring as hell. Their games lack the personality that Blood had. I still wouldn't mind seeing them try though. Probably don't have to worry about it as Blood isn't a hot IP, but I would never say never. Acquiring the full rights to the series probably wouldn't be too hard, or cost that much money.
Thats what I was hoping, that Ataris hopeful demise would allow Lith to pick their game back up for a song, unfortunately, if Atari does go down, itll probably get snapped up in a package deal by a larger publisher :(
That is, if Lith was even serious about doing another Blood, theyd have to get Nick back, he was pretty much the vision behind it. When Jay Wilson was tasked with heading Blood 2 I dont think he could do it, I mean, a level designer to straight designer/producer? that and he had alot of pressure so I wouldnt hold it against him.
Liths got alot of good IPs now and Blood was a spur the moment sort of thing, it was their opus at the time. Now, it would be good, but I cant see Lith taking it seriously anymore. Lith will focus on their money makers and Blood will take a back seat till someones ready to take a risk. I feel that the time to do so is coming soon.
Cost and troubles are the reasons Monolith gave me when I asked them about it. While the IP itself isn't worth much today, Atari won't just hand it over... it would be a fight between Warner Bros and Atari.
And it just isn't worth it.
yeah, hopefully Atari kicks it, or gets desperate enough that Lith can make em a deal for the IP, if they dont try during this time, itll never happen.
Ruger
02-25-2008, 12:55 AM
A different team than the one that did BLOOD. ;)
The team that did the first Blood title consisted of about six people. Nick Newhard, Peter Freese, Kevin Kilstrom, Dan Leeks, Craig Hubbard and Jay Wilson.
Nick was project lead on Blood with Jay Wilson (a level designer from Blood) as project leader on Blood 2.
Blood 2 was also the first game to use the LithTech engine, something Monolith has admitted was probably a mistake. The engine needed more testing and they probably shouldn't have used such a popular name as Blood to debut the engine.
While Blood 2's team was much larger, only two members of Blood's team worked on the game. With Nick nowhere to be seen. The main people who worked on Blood 2 were Jay Wilson, Kevin Kilstron, Greg Kettell, Scott Schlegel, Brian Waite, Andy Mattingly, Bill Vandervoort, Ben Coleman, Eric Kohler, Karen Burger, and Jonathan Stein.
See even Craig Hubbard, one of Lith's top people, didn't have much involvement on Blood 2. So, while it may have been the same developer... it wasn't the same team. And the company was rather small at the time... and being split working on two titles (Blood 2, Shogo) made things a little difficult on them on top of developing a brand new engine.
An informative post Damien. What's funny to me is how much more polished Shogo: Mobile Armor Division turned out vs. Blood II, considering the simultaneous development. Do you figure they just had the better programmers working on Shogo? Or they learned what not to do from the Blood II team's mistakes? Or maybe they just had more QA time to squash the bugs? Cause man oh man, Blood II was buggy as all get out. Even the expansion pack didn't really correct much, though I recall some mods that did a lot to clean things up.
I think Jason Hall said they told GT Interactive that they were about 3/4 away from the game being finished, that they needed this much more money to complete it, and GT decided to release it as is. Maybe Shogo was spared that fate because they self-published it.
boglito
02-25-2008, 01:28 PM
I sure hope Monolith makes a "spiritual successor" to blood where I get to be the scary one! I see much in fear that I would have wanted in blood 3, but that little girl makes me want to run home to mommy... :(
Damien_Azreal
02-25-2008, 01:28 PM
Blood 2 was rushed out the door to meet the Halloween release date. GT also didn't want to put more money into the game or push back the release date.
Shogo being a brand new IP without a lot of hype behind it was given more development time and polish.
It also benefited from Blood 2's development, it was able to get some updates to the engine and some people who had experience on the engine once programmers from Blood 2 started filtering over.
I've been hoping for years for another Shogo title. Lith even said they've had ideas for the series... but getting a publisher to sign off on it just won't happen.
Kristian Joensen
02-25-2008, 01:31 PM
My info is mostly culled from the uspto listings that confirm that liths parent company owns the trademarks for the series, and the quitclaim agreement between Atari And Transfusion team, we were given permission to use the games assets, that and ive read fellow team member Frightfans correspondence with various Lith employees from 97/98 concluded that Atari has the game, Lith kept the name.
Okay, I think the only way to settle who owns the copyright site of think will be to do a search on the copyright office site.
Teron
02-25-2008, 01:36 PM
Off topic, IMHO pretty much all Monolith games have great possibility for sequals. I mean think of the list....
AvP 3
Not exactly AvP 3, but another Alien shooter:
http://www.gameinformer.com/News/Story/200....1711.09335.htm
So, unfortunately, no Predators :(
Ironhell
02-25-2008, 10:17 PM
Okay, I think the only way to settle who owns the copyright site of think will be to do a search on the copyright office site.
For your convenience: http://tarr.uspto.gov/tarr?regser=serial&entry=+%0975302399&action=Request+Status
If you look into the USPTO's tess system and for Monolith using the owner search, youll see it.
http://tess2.uspto.gov/bin/gate.exe?f=login&p_lang=english&p_d=trmk
Use this, pick New User Form Search (Basic), then in the field box pick owner name and address, and search for Monolith.
if you use the tess owner search for Atari, note there is no listing for Blood.
Kristian Joensen
02-26-2008, 01:29 AM
I was talking the copyrights NOT the trademarks. I know that Monolith owns the trademark. But you claimed that Atari owns the assets. That would be a matter of copyright not trademark. As far as the Transfusion team is concerned. That is recreation of the original Blood.
So them needing permission from Atari stem simply from the fact that Atari has got the exclusive publishing rights to Blood. It doesn't proof Atari owns the assets and certainly not the entire franchise.
It is just that nobody but Atari has got the right to distribute Blood 1 or recreations there of without Atari's permission.
This doesn't mean that Monolith can't release the source code or make a sequel. As far as Frightfans correspondence goes the most interesting part of that is the guy that negotiated the deal between Monolith and GT(now Atari) point blank saying that Monolith owns the IP and that the other Monolith guys are WRONG on that point:
Frightfan: [Jason Hall] already said he would if it were up to him, but it isn't - it's GTI's game now.
Matt Saettler: Jace is wrong. I'm the one that negotiated the contracts. Jace probably doesn't even know what's really in them
Ironhell
02-26-2008, 02:25 AM
I was talking the copyrights NOT the trademarks. I know that Monolith owns the trademark. But you claimed that Atari owns the assets. That would be a matter of copyright not trademark. As far as the Transfusion team is concerned. That is recreation of the original Blood.
I claimed that Atari owns the game proper, which it does, at least as far as the contract is concerned. The copyright for the game would go with that.
So them needing permission from Atari stem simply from the fact that Atari has got the exclusive publishing rights to Blood. It doesn't proof Atari owns the assets and certainly not the entire franchise.
Ive read those contracts at the time being a part of that project, and in them, Atari give lease to the ASSETS to the team, now they could have been assuming that the assets belong to them, but they probably know more than any outsider would at this point. And of course Atari has exclusive publishing rights. those rights come from the original agreement between Lith and GT. Lith was and is known for letting their partners keep their created IPs. This didnt stop the team from asking for Liths blessing though.
It is just that nobody but Atari has got the right to distribute Blood 1 or recreations there of without Atari's permission.
Yep.
This doesn't mean that Monolith can't release the source code or make a sequel. As far as Frightfans correspondence goes the most interesting part of that is the guy that negotiated the deal between Monolith and GT(now Atari) point blank saying that Monolith owns the IP and that the other Monolith guys are WRONG on that point:
Lith cant release the code because:
A they more than likely transferred it to GT along with the games assets when they made the deal.
B They lost it, as they maintain.
They can make a sequel, in name only though, considering the evidence they seem to have ownership of the name only.
And that guy was Matt Saettler, only he knows what was truly in those contracts. He could have been referring to the name as the IP, and not the game. a Trademark is also a form of IP.
So what we have is alot of rumours, a document from Atari giving no rights license of the assets to the Transfusion team, and a USPTO listing. Until the contract between Lith and GT is unearthed everything except verifiable sources are heresay. In that case I err to the side of game= Atari name= Lith.
Malgon
02-26-2008, 05:47 AM
Which leaves Blood fans shit out of luck then. :(
MegaMustaine
02-27-2008, 12:10 AM
Which leaves Blood fans shit out of luck then. :(
Doesn't matter as a sequel would suck, and the source code will NEVER come out because although nobody wants to admit it, it was lost a long time ago.
Damien_Azreal
02-27-2008, 07:57 AM
Proof that it was lost?
You can't say something was lost just because it hasn't been released to the public. And a third Blood title would not suck, believe it or not a lot of people liked Blood 2, and even more have faith in Monolith to deliver a third title. If given the chance.
Daedolon
02-27-2008, 08:44 AM
You can't say something was lost just because it hasn't been released to the public. And a third Blood title would not suck, believe it or not a lot of people liked Blood 2, and even more have faith in Monolith to deliver a third title. If given the chance.
Monolith has replied to a direct email that they don't have the code any longer, but an Atari worker has said that they have it but it's against their policies to release it.
Damien_Azreal
02-27-2008, 08:59 AM
Yes, but that doesn't mean it's lost. Lost means that nobody knows where it is, it's simply gone.
The source code to Blood is in the hands of a certain company, and Atari knows it. And it's not just an Atari worker, I've gotten that response from about ten different people at Atari. They all manage to say something different... but the main thing is they have the code... and they will not release it.
May I ask you peopleus why you think Bloodus 2 is such a bad game? :/
Damien_Azreal
02-27-2008, 10:25 AM
It's not just him.... a LOT of people didn't like Blood II.
MegaMustaine
02-27-2008, 12:41 PM
Proof that it was lost?
You can't say something was lost just because it hasn't been released to the public. And a third Blood title would not suck, believe it or not a lot of people liked Blood 2, and even more have faith in Monolith to deliver a third title. If given the chance.
I won't listen to a word you say!!!! :p
Damien_Azreal
02-27-2008, 01:22 PM
LISTEN!!!
Please. :p
Ruger
02-27-2008, 03:52 PM
For what it's worth, I did play the crap out of Blood II at the time of it's release. It's not a very good game, quite bad compared with the first Blood, yet I logged countless hours on it, I remember most of the dialog, and I still twitch in fear at the thought of those face hugger slugs that were basically insta-kills if they jumped you, because the space bar DID NOT GET THEM OFF! I think one of the mods I alluded to earlier might have helped some with that, in addition to fixing the singularity generator so that it actually, you know, did something. I think there was also one that re-wrote all the loading screen texts. Some of those were even funnier than the original ones. I dunno, I blame it on being stuck at boarding school with not many games.
The difference between Blood 1 and Blood II though, is that I still play Blood occasionally, while I've not touched Blood II since those days.
Echo Black
02-27-2008, 04:17 PM
Blood is a masterpiece. A shooter I could see myself playing 10 years from now (Just like Duke 3d or Doom).
Blood II is a play-and-forget, mediocre shooter. I still can't believe they called it "Blood".
And for the record, a lot of people dismissed it on release because it was EXTREMELY buggy. Big Rigs buggy. You could start a level multiple times and simply fall through the floor (personal experience) until the game decided to let you play. It happened randomly in the middle of a level, too.
More dissapointment reason please, I want to hear. :) The singluarity generator, did it do anything at all besides sucking oneself into it? Those bone leeches yes, scary. I no-clipped alot to pass areas where they could be found. They liked to lurk in water, blood, bathrooms and kitchens.
I found the levels good enough and the large amount of weapons were nice too. Did anyone find the orb and vodoo doll effective for anything? The shotgun(s) were quite nice. Their power and esthetics. The tesla rifle was cool but did too low damage and drained too much ammo with each shot.
Once thing that bothered me was that it was too easy to gib enemies. (pistols wtf) Too much gibbing destroys the fun of it, and there were too little gibs to make it look like it was a whole body you just shot.
Malgon
03-04-2008, 04:00 AM
Yes, but that doesn't mean it's lost. Lost means that nobody knows where it is, it's simply gone.
The source code to Blood is in the hands of a certain company, and Atari knows it. And it's not just an Atari worker, I've gotten that response from about ten different people at Atari. They all manage to say something different... but the main thing is they have the code... and they will not release it.
It's like running around in circles really. :( I don't think anything short of lawyers and tonnes of money will get results unfortunately.
Blood II is a play-and-forget, mediocre shooter. I still can't believe they called it "Blood".
And for the record, a lot of people dismissed it on release because it was EXTREMELY buggy. Big Rigs buggy. You could start a level multiple times and simply fall through the floor (personal experience) until the game decided to let you play. It happened randomly in the middle of a level, too.
That and the level flow was sometimes completely awkward and very unlogical, like the exit being somewhere in the middle of the map at a place you would normally never expect it to be. I recall a museum level having this (the map featured a robot Tchernobog). I also found some of the enemies to be one major piece of frustration, namely the blood leeches and the spiders that are not only hard to get off of you but killing them in the pitch dark before they jump you again also wasn't fun.
Oh well, at least it featured Caleb with his original voice actor (amiright?).
I really love the original Blood (bought One Unit Whole a few months ago for the add-ons) but I really can't see myself playing this bug fest ever again.
Damien_Azreal
03-04-2008, 02:23 PM
Stephan Weyte.
He was the voice actor for Caleb in both games, plus the Nightmare Levels expansion for Blood 2. :)
Superczar
03-04-2008, 05:07 PM
Am I the only one who enjoyed Blood II? Even though I had troubles graphically with it on a comp or 2... :o
I still loved it...
Damien_Azreal
03-04-2008, 05:40 PM
No, your not the only one.
I loved Blood 2, so did Hudson... and a lot of other people. But it did have a pretty big act to follow after BLOOD. And a lot of people were let down by such a drastic change in setting.
B2 also seemed more focused on black humor and gags, while BLOOD was a darker, cryptic gothic shooter with a healthy dose of black humor.
Plus the rushed and buggy release and a lackluster expansion didn't help any.
MegaMustaine
03-04-2008, 07:18 PM
Am I the only one who enjoyed Blood II? Even though I had troubles graphically with it on a comp or 2... :o
I still loved it...
Well I'm torn by the game. I really want to like it, and every so often I will try and play it. The game just doesn't have the right feel to it. I just can't seem to ever really get into the game.
Hudson
03-05-2008, 12:25 PM
I absolutely loved Blood II :love:
I even picked up the Nightmare Levels :D
Damien_Azreal
03-05-2008, 03:29 PM
I own two copies of the Nightmare levels. :D But the copy I bought brand new.... the box got seriously f**ked up in a move, almost shredded. :(
The other copy I had was given to me as a gift, but it was just in the case. I'm still looking for a copy in box. :)
Superczar
03-05-2008, 04:51 PM
I got lucky and found the Nightmare Levels 2 years ago along with Wages of sIn!
December Man
03-08-2008, 06:52 AM
Blood II is a play-and-forget, mediocre shooter. I still can't believe they called it "Blood".
And for the record, a lot of people dismissed it on release because it was EXTREMELY buggy. Big Rigs buggy. You could start a level multiple times and simply fall through the floor (personal experience) until the game decided to let you play. It happened randomly in the middle of a level, too.
That and the level flow was sometimes completely awkward and very unlogical, like the exit being somewhere in the middle of the map at a place you would normally never expect it to be. I recall a museum level having this (the map featured a robot Tchernobog). I also found some of the enemies to be one major piece of frustration, namely the blood leeches and the spiders that are not only hard to get off of you but killing them in the pitch dark before they jump you again also wasn't fun.
B2 also seemed more focused on black humor and gags, while BLOOD was a darker, cryptic gothic shooter with a healthy dose of black humor.
Plus the rushed and buggy release and a lackluster expansion didn't help any.
That sums it up pretty well.
abnormal
03-09-2008, 02:22 PM
Blood 3 would be tops but would have to be more like one as far as level design but should still be original.
MegaMustaine
03-09-2008, 08:03 PM
Blood 3 would be tops but would have to be more like one as far as level design but should still be original.
They just cannot have level design like that anymore. The modern play mechanics that everyone "loves" doesn't make for that kind of level design. They could maybe have similar locations, but the brilliant level design from days past is more than likely gone forever.
Echo Black
03-09-2008, 09:24 PM
They just cannot have level design like that anymore. The modern play mechanics that everyone "loves" doesn't make for that kind of level design. They could maybe have similar locations, but the brilliant level design from days past is more than likely gone forever.
Play the "Doom 3 Classic" mod and tell me it doesn't work. It feels modern and oldschool at the same time, and it's made by fans. If a dev house wanted to, they could make it happen again.
But then all the kids whose first FPS was Halo would hate it. :( The real problem is how you're gonna sell that concept these days.
MegaMustaine
03-10-2008, 03:17 PM
Play the "Doom 3 Classic" mod and tell me it doesn't work. It feels modern and oldschool at the same time, and it's made by fans. If a dev house wanted to, they could make it happen again.
But then all the kids whose first FPS was Halo would hate it. :( The real problem is how you're gonna sell that concept these days.
Exactly my point. Of course you can implement any level design you want into a game, but a game company has to implement a level design that will sell. If they made levels in the way they did Blood, reviews would cry oldschool and a lack of innovation and "key" hunting and people just wouldn't buy the damn game. Apparently linear level design is the way to go now a days, and that is damn sad.
Damien_Azreal
03-10-2008, 03:19 PM
Developers could do level design that works with todays style and new gameplay innovations and still maintain the Blood feel.
It's not impossible... it's just that shooters have grown past key hunts.
Daedolon
03-11-2008, 02:35 AM
It's not impossible... it's just that shooters have grown past key hunts.
Yeah, they're keycode hunts these days.
Besides, that makes you sound like you enjoy endless linear corridors more than running back and forth in huge landscapes searching for a door the key fits in.
MegaMustaine
03-11-2008, 10:29 AM
I for one prefer the "key hunts" of yesteryear.
They are good enough for me. :3
Damien_Azreal
03-11-2008, 02:35 PM
Besides, that makes you sound like you enjoy endless linear corridors more than running back and forth in huge landscapes searching for a door the key fits in.
I enjoy both.
I love loading up a game of Doom or BLOOD and still enjoy the level design. But I also can enjoy playing a game like FEAR or BioShock.
Malgon
03-13-2008, 03:28 AM
Levels these days are like one long hallway to make sure you keep going towards your goal, but they also have the copy and paste mentality and everything looks kind of generic. Games like Doom, Blood, DN3D etc. have the most diverse environments imo, and are just stuffed with lots of nooks and crannies and tonnes of secret areas. I miss those days of level creativity. :(
Quake IV was horribly linear. :(
Exploring is what we like to do in games ja.
Morry
03-13-2008, 08:30 AM
Quake IV was horribly linear. :(
Exploring is what we like to do in games ja.
But I actually had a better experience playing Q4 than I did Doom 3. Q4 just felt as though it had a better storyline, better pacing and was generally more memorable than the corridor shooter that was Doom 3. It was one of those on-the-rail shooters that focus more on the initial experience of playing them in order to make a great experience. You can say that same about Call of Duty and Half-Life 2. You don't really need a free-roaming world in an FPS, but a linear path definitely helps to put the player in the right position to convey a good storyline.
MegaMustaine
03-13-2008, 04:42 PM
Hang on a second, Quake 4 and Doom 3 are different games? :D In all seriousness I felt that both games had the same linearity in level design. Quake 4 had more diverse levels but as was said earlier games of old had much more diverse level sets.
Damien_Azreal
03-13-2008, 06:43 PM
Am I the only one who finds it funny that people will attack Quake 4, Doom 3 or FEAR for being linear... but not one word is said about HL2 being even more linear. ;)
MegaMustaine
03-13-2008, 08:24 PM
I hate HL2, and actually like Q4 and Doom 3. I don't hate FEAR, but I don't particularly like it either.
Damien_Azreal
03-13-2008, 08:33 PM
I love FEAR. :) It was Monolith's return to a horror themed shooter. After Blood they drifted away from darker themed shooters. Even Blood 2 featured a lighter tone as it went for cheap gags and such.
AvP2 was a great game... but the IP wasn't theirs. And in NOLF2 in the Arctic Bass they showed they still had it in them to do creepy atmosphere and I hoped they would.
FEAR was their return to horror... violent, brutal, creepy... and it was awesome. Followed up by Condemned. An even creepier and more unsettling shooter IMO, it was awesome. And I'm so happy to see them making sequels to these games and sticking with horror for a while.
MegaMustaine
03-14-2008, 03:29 AM
FEAR's gun mechanics and gameplay were good, but I got bored with the environments and enemies quickly. The enemies were really bland as were the environments. I didn't mind the dark atmosphere I just got sick the warehouse/clone thing real quick.
I hate HL2, and actually like Q4 and Doom 3. I don't hate FEAR, but I don't particularly like it either.
I hated HL2 too. :3 I liked D3 and Q4 fairly much though, if you mod the weapons... damn I 3x the lightning gun damage and 2x the grenade launcher velocity among a few other things in Q4. :) Doubled the nail gun RoF too.
Lengis
03-14-2008, 10:56 AM
It's not just him.... a LOT of people didn't like Blood II.
I played a little of it. I didn't like it much. The original took place in the past (1930's I think). Blood 2 takes place in the future.... It just changed what made Blood so great. Why did it have to take place in the future? Aren't there enough games with that setting? The old, post apocalyptic-like setting was one of its greatest traits.
Anyway, I'd love to use a Blood 3 using the Unreal Engine 3 which takes place in its proper setting (the past).
Damien_Azreal
03-14-2008, 01:08 PM
I would prefer a Blood 3 use the Jupiter EX engine. :) The only way to do a new Blood game would be for Monolith to do it, and to use their own engine.
Invertol
03-15-2008, 08:19 PM
I hate HL2, and actually like Q4 and Doom 3. I don't hate FEAR, but I don't particularly like it either.
Why do you hate HL2?
Reaper
03-16-2008, 01:13 AM
Why do you hate HL2?
It's a matter of taste, my man. Leave him be. ;)
MegaMustaine
03-16-2008, 01:36 AM
Why do you hate HL2?
The gameplay is average at best IMHO and the damn game never stops forcing you to sit through hours of jabbering about a story I could care less about. I guess the best way to put it is that the game is just not my type of game.
Damien_Azreal
03-16-2008, 04:09 PM
Blood 3 people! :p There are enough threads derailed by talk of HL games and other such nonsense. :)
hellchicken
03-16-2008, 05:32 PM
Yeah, there should be more threads derailed by Blood and Blood III talk. :)
Damien_Azreal
03-16-2008, 05:47 PM
I agree. :p
Reaper
03-16-2008, 11:14 PM
Yeah, there should be more threads derailed by Blood and Blood III talk. :)
Lol. So true.
Skullmonkey
10-17-2008, 03:26 PM
Does anyone know the present possibility of a Blood 3? Or if Monolith is interested in doing a Blood 3?
If there is any game I would like to have made or see developed, it's Blood 3. I've wanted a Blood 3 for a long, long, long, long, long, long ass time.
I know that regarding Blood 3 there are many naysayers out there who wouldn't want to see it happen but I didn't create this thread to discuss who wants a Blood 3 and who doesn't, no, I wanted to know if anyone had any insider information or knew anything about the prospect of a Blood 3.
The gaming community does not really seem to know who owns the rights to the Blood franchise. I've heard the following about this issue -
1. Monolith doesn't have the rights, the rights are with Atari (previously GT Interactive, an expired brand)
2. Monolith does hold the rights to the Blood franchise, Atari just holds the rights to the source code of Blood 1 (the first Blood) and Atari lost the source code.
3. Monolith did lose the rights to GT Interactive, who then became Atari, but Monolith bought back the rights to the Blood franchise and thus currently holds the rights.
4. ???????????
The only thing about Blood 3 that I've heard which is insider information (and could be false) is a gamer on a certain forum who said that he spoke to a few Monolith developers who said they would love to make a Blood 3 and thought it would be fun to do so.
Thanks for any valuable input.
Kristian Joensen
10-17-2008, 03:55 PM
4.Monolith does hold the rights to the Blood franchise including the rights to the source code of Blood 1 (the first Blood) but Atari physically possess that source code.
That is the situation(as far as the rights go, don't know about the possession of the source code thing) according to the guy who negotiated the deal between GT Interactive and Monolith and to the fact that WBIE owns the Blood trademark.
Skullmonkey
10-17-2008, 04:31 PM
Thank you for the clarification on the issue! That is great news indeed! I hope Monolith makes a Blood 3!
Klaus Kinski
10-17-2008, 04:47 PM
If Monolith had the rights to the source code of Blood 1, they would've released it already. Atari has the rights to the source and they refuse to release it.
AFAIK, Monolith doesn't have the rights for Blood. Not that it matters who owns the rights to the franchise anyway. After the huge flop that Blood 2 was, nobody will be interested in making a third part. The franchise died commercially with that horribly buggy retail release of Blood 2.
Kristian Joensen
10-17-2008, 05:53 PM
No, the guy who negotiated the deal with GT is the one of said that:
Frightfan: Should we wait until GT is persuaded to release the entire Blood source code?
Matt Saettler: Don't know about the Blood source from lith. I doubt they'll release it.
Frightfan: [Jason Hall] already said he would if it were up to him, but it isn't - it's GTI's game now.
Matt Saettler: Jace is wrong. I'm the one that negotiated the contracts. Jace probably doesn't even know what's really in them....
Klaus Kinski
10-17-2008, 07:28 PM
So the reason the source isn't released is simply that Monolith doesn't seem to know or care who actually owns the rights?
Damien_Azreal
10-17-2008, 08:09 PM
Oh they know, and they very much care. Problem is Atari is not willing to cooperate in any way. The ball is in Atari's court, and they seem completely happy to just ignore it.
Reaper
10-18-2008, 03:15 AM
Klaus, I think you're failing to understand what Kristian stated in his second to last post:
Lith owns the "rights" to the source code, but does not have the physical data themselves (ie. the source code itself).
I know, it seems a tad confusing. ;)
Lethe
10-18-2008, 03:27 AM
The gameplay is average at best IMHO and the damn game never stops forcing you to sit through hours of jabbering about a story I could care less about. I guess the best way to put it is that the game is just not my type of game.
Could you please elaborate on that? :confused: I thought HL2 is one of the rare games that don't really force story in your eyes. You could've passed the whole game without even noticing the story.
Ravey
10-18-2008, 03:37 AM
Blood 3 would be awesome, until then i've got my eye on Blood 2 Resurrection (http://www.blood2r.com).
They've even got Lithtech 1.5 from one of the Psycho Circus (http://www.mobygames.com/game/windows/kiss-psycho-circus-the-nightmare-child) programmers.
Klaus Kinski
10-18-2008, 05:52 AM
Klaus, I think you're failing to understand what Kristian stated in his second to last post:
Lith owns the "rights" to the source code, but does not have the physical data themselves (ie. the source code itself).
I know, it seems a tad confusing. ;)
So if they would get their hands on the source, they could release it right? All it would take is to send them the source? Jesus, just bribe some system admin at the publisher. :)
The Count
10-18-2008, 07:48 AM
My guess would be that Atari either lost the source code data or misplaced them and don't want to admit their mistake. :mryuck:
Maybe there's a random un-labeled cd in some storage room...remember how the SW-Add-On Wanton Destruction was found again ?
But then again, why not admit screwing up for once, if you could stop being bugged by Blood-afficionados forever ?? :confused:
Skullmonkey
10-19-2008, 07:08 PM
Contradicting what was said before and creating even more confusion around the issue, according to Wikipedia :
In terms of copyrights and ownership, Monolith sold the rights for Blood to GT Interactive who published the games; the company was later purchased by Infogrames which has since been renamed to Atari.
Source : http://en.wikipedia.org/wiki/Blood_(computer_game)
It would be nice if Monolith made a statement clarifying the issue. I don't know what to believe...I just want a Blood 3....real bad.
Klaus Kinski
10-19-2008, 07:25 PM
Blood 3 won't happen. Nobody will invest in a sequel. Blood has a very dedicated but unfortunately small fanbase. The total commercial failure and the bad response of the gaming community of part two killed off the interest in the franchise outside todays fanbase. Blood 1 never made itself a big enough name for being a good argument for a third installment either.
8IronBob
10-19-2008, 07:38 PM
Even if Monolith did do another Blood game, they'd have to fight Atari for the rights to some of the original game, as well as bring some thoughts back to Blood 2. Hell, maybe Lith may wind up doing NOLF3 whilst they're at it. Believe you me, Monolith's going to Condemned and F.E.A.R., so don't expect them to look back at franchises from 5 - 10 years ago like that.
Damien_Azreal
10-19-2008, 09:52 PM
Blood 3 is a no go... ever.
For it to happen, Warner Bros would have to be convinced it's a sound investment. And after the reviews for Blood 2... I doubt that would be an easy sale.
Then a deal would need to be made between Warner Bros and Atari... and, given how Atari has acted about the BLOOD IP in the past, that's not something I see happening either.
Sadly, the game seems to stuck in a horrible grave so to speak. Similar to that of the character Caleb itself. Undead, but stuck... buried alive almost.
Klaus Kinski
10-20-2008, 01:23 AM
Too bad Blood won't rise from its grave and starts shooting Atari execs with akimbo flareguns! :)
Amakou
10-20-2008, 02:16 AM
Well....one possible solution would be: First, work out all the rights to it. Then remake the first game, start from scratch essentially...rebuild a fanbase, and then continue on like the second one never happened...
OR...release it for XBLA to increase fanbase (possible remake it FOR XBLA)
From what I can tell, that's the only hope for Blood.
~Amakou~
motionblur
10-20-2008, 03:25 AM
Actually I'd also be happy if Monolith created a Blood-style different-but-obviously-same-game like Bioshock <-> System Shock. The spirit of the game counts not the name on the package.
I'm just sick of all those futuristic or WW2 FPSs. Something like Blood 1 for next-gen content would be so cool ^^
Skullmonkey
10-20-2008, 12:25 PM
I've got to be honest, some of you guys are beyond ludicrous. I want a Blood 3 and your not going to change my mind about that, so stop trying and telling me Blood sucks or there won't ever be a Blood 3 because nobody cares. Well you know what, I CARE. If you think the idea of Blood 3 sucks or you think Blood 2 sucks or the entire franchise sucks, what the hell are you doing in this thread? This thread is ABOUT Blood 3, you could just as easily overlook the thread and go to other threads and talk about the games YOU DO CARE ABOUT and want sequels to, rather than corrupting this thread with your idiocy and intolerance. I'm not going to try and convince you to WANT a Blood 3 for those who clearly don't but this thread is REALLY for those who DO and discussions related to such, not for a bunch of internet trolls likes yourselves. I simply don't care what you think about the Blood franchise, I think it was a great franchise and still is and I don't give a damn what you say.....IT DOES DESERVE A BLOOD 3 (ie. ANOTHER SEQUEL or ITERATION). Furthermore, so many of you have contributed nothing even remotely useful in the discussion of the status of the Blood IP, you just keep repeating the same shit over and over.....
-Nobody cares about Blood, Blood 2 sucks, you'll never get a Blood 3, Blood 3 is a terrible idea, etc.
You guys are total and complete idiots and a waste of time. Go to some other thread and leave this one to thos who, correctly, think there should be a Blood 3.
Damn, you guys are insane.
Klaus Kinski
10-20-2008, 12:47 PM
:doh:
Who said he doesn't want a third Blood game? I want one, I want one for sure. I also want a bj from Halle Berry. Guess what? I won't get neither. :)
You can want what you wish all day long, it doesn't change the facts.
I enjoyed Blood 2 very much (after it was patched), I even liked the ridiculously overpriced (in my part of the world anyways) add on. However, the people who reviewed the retail version didn't and so it got bad reviews. That didn't really help to sell the game.
You're pissed off because reality doesn't match your fantasy? Cope! That's life, son. But don't come to me with your silly hostility that makes you look like an disappointed, sullen toddler. None of us get our Blood 3 we deserve. The difference between me and you is that I learned to live with not getting what I want. And believe me, I'm really let down by Halle not returning my phone calls.
Skullmonkey
10-20-2008, 01:29 PM
I posted this in another forum, but I think it's very valid and relevant to the discussion and thread at hand. Read on -
"I pay no attention to video game reviews. I almost never agree with video game reviews anyway. Video game reviews are ALWAYS biased, it is in their nature to be biased. Why? Because video game reviews are all about preference. Someone may life I game that I don't or vice versa. Video game reviews are comparable to someone doing reviews of ice cream. So while one ice cream reviewer doesn't like chocolate ice cream and thus gives it a very low score, I happen to like chocolate ice cream and would give it a high score. It's all about preference and likings. It's all about the individual. Video game reviews are stupid.
An excellent example is Half-Life 2, which was heralded and praised by almost all video game reviewers and given a VERY HIGH score, near perfect. Yet for me, Half-Life 2 was a horrible sequel, I hated the plot, I hated the direction they took the franchise and I thought, as a game, it was mediocore. So while I did not like it, many video game reviewers did. Yet their high opinion of it is no more formal, valid or authoratative then my low opinion of it. People are different, people like different things. I like hardcore dark industrial music, someone else might find it satanic and only care for gospel music.
Point is, I loved Kingpin Life of Crime and I have enjoyed it for years. So I really couldn't care less what reviewers gave it."
FIN.
Sayantan
10-20-2008, 01:32 PM
All I know is I'd not marry if somebody releases a decent Blood3. :)
Skullmonkey
10-20-2008, 02:04 PM
According to the U.S. Patent Office, it seems that Monolith owns the Blood IP. I checked trademark records and this came up -
Word Mark BLOOD II: THE CHOSEN
Goods and Services (ABANDONED) IC 009. US 021 023 026 036 038. G & S: Computer software, namely computer video game programs on CD ROM and DVD
Mark Drawing Code (1) TYPED DRAWING
Serial Number 75470824
Filing Date April 20, 1998
Current Filing Basis 1B
Original Filing Basis 1B
Published for Opposition February 23, 1999
Owner (APPLICANT) Monolith Productions, Inc. CORPORATION WASHINGTON 10516 N.E. 37th Circle P. O. Box 3268 Kirkland WASHINGTON 98083
Attorney of Record KEVIN J COLLETTE
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator DEAD
Abandonment Date November 19, 1999
If anyone wants to try their own search
1. Go to http://www.uspto.gov/
2. Select 'Trademarks' on the left side
3. Select option #3 'Search TM Database (TESS)'
4. Select 'New User Form Search (Basic)'
Wellenreiter
10-20-2008, 02:43 PM
But that is about Blood 2...
Skullmonkey
10-20-2008, 03:07 PM
But that is about Blood 2...
Well I can't find the original Blood on the trademark listings, that's why I said to conduct your own search and gave you the information whereby you could.
And yeah, it's legal info for Blood 2, but whoever owns Blood 2, owns Blood. And according to the trademark, owner is Monolith Productions. Anyway, if you find the listing for Blood 1, please do share.
Klaus Kinski
10-20-2008, 04:48 PM
So what? Monolith owns Blood, great. What did we learn from that?
So what? Monolith owns Blood, great. What did we learn from that?
I know nothing. (o,o)
Damien_Azreal
10-20-2008, 05:21 PM
So what? Monolith owns Blood, great. What did we learn from that?
Nothing. Because Monolith are not the sole owners of the IP. Atari still owns bits as well.
So, as stated before, it doesn't mean anything. A deal would have to be reached between Warner Bros and Atari, and Monolith would first have to convince WB that all the effort and trouble would be worth it.
Skullmonkey
10-20-2008, 05:30 PM
So what? Monolith owns Blood, great. What did we learn from that?
What we've learned is that you are a complete and total *******. And quit trolling. If you disagree with me, great, good for you. You are entitled to your opinion and I am entitled to mine. So STFU already.
Oh and I don't know if Monolith owns Blood, looking at the trademark records, it looks like it's possible. We haven't learned anything about Blood 3 because you and so many others in this thread are obvious trolls.
God, you guys are idiots.
Nothing. Because Monolith are not the sole owners of the IP. Atari still owns bits as well.
So, as stated before, it doesn't mean anything. A deal would have to be reached between Warner Bros and Atari, and Monolith would first have to convince WB that all the effort and trouble would be worth it.
Okay? Are you captain obvious or what? You contribute nothing.
Damien_Azreal
10-20-2008, 05:34 PM
Calm down man, why respond in such a hostel way?
Wellenreiter
10-20-2008, 05:41 PM
Skullmonkey, I don't know if you're aware that many people have tried for many years to obtain the Blood source code. Fruitlessly. And that is why you get these reactions.
EDIT: Oh, this is about Blood 3. Just forget what I said...
Amakou
10-20-2008, 05:44 PM
Skullmonkey, chill the **** out.
Blood III isn't happening, deal with it.
~Amakou~
hellchicken
10-20-2008, 06:12 PM
First he calls everyone in this thread insane, then he accuses others of trolling. Well, it seems someone has real issues he shouldn't bring to a forum.
Btw., I'm still being optimistic about some kind of new entry in the Blood series in the future; I mean, we learned from Fallout and Syndicate (for example) that it's just a matter of time (and money).
Also, couldn't Monolith make a game in the vein of Blood and just call it something else? I don't know, something (corny) like "Blood of the Chosen", or does Atari own rights to the characters as well?
LastBNLNinja
10-20-2008, 06:14 PM
"Never say never" seems relevant here.
Klaus Kinski
10-20-2008, 06:26 PM
What's your problem, Skullmonkey. Seriously, what's that huge difference in opinions you seem to see here? Everyone here, I'm sure of it, wants to play Blood 3, wants it to be develped. That includes you and me. Yes, theoretically it would be possible, I think we agree on that. We both want that game. I repeat: we both want Blood 3!
I can't put more emphasis on that.
What I am telling you is, if you'd take the time to reread my posts, that it won't happen because NO PUBLISHER IN THE WORLD WILL INVEST MONEY IN IT!
NO FINANCING = NO GAME!
Unless you have some spare dollars (millions) to give Monolith, they won't consider doing it because, and now dig this crazyness, the developers at Monolith need money to pay their bills. That money comes in form of paychecks. These paychecks are handed out by Monolith execs. They get this money to write paychecks for the developers who would make the game from who? Right! Publishers! Now go back a few sentences. No publisher in the world will finance Blood 3. So if Monolith can't pay the development themselves, which they simply can't, nobody will give those developers paychecks. Would you work over a year (which is a ridiculously short amount of time for a game) for free? "Sorry kids, no food today but I have this amazing flaregun model to show off!"
Now you should start to think why no publisher wants to spend money on Blood 3. When you arrive at this point in the logical train of thought, tell me and I'll explain the rest. In the meantime, chill. It is just a game, you know?
Damien_Azreal
10-20-2008, 06:32 PM
I would damn near KILL for a Blood 3. ;)
Damn near.
Klaus Kinski
10-20-2008, 06:46 PM
Damn near?
I'd wipe out a kindergarten with a single flaregun and the SWAT team trying to stop me on top of that for Blood 3. And then I'd blame it on the game and laugh myself to death that it gets banned worldwide while I wait for my appointment with Ol' Sparky. :)
Kristian Joensen
10-20-2008, 07:13 PM
Nothing. Because Monolith are not the sole owners of the IP. Atari still owns bits as well.
I am just curios, have you got a source for this ? I am not (neccesarily) disputing what you are saying. It is just that the (admittely little) evidence I have seen doesn't really point in that direction and I am very interested in any information you might have in that regard, specifically anything concrete.
Also any particular "bits" you have in mind ?
"Also, couldn't Monolith make a game in the vein of Blood and just call it something else?"
Hellchicken from what I can tell Monolith(Well really WBIE, but that is what we all mean when we say Monolith here), whatever else they may or may not own, owns the rights to the name.
Damien_Azreal
10-20-2008, 10:01 PM
I'm just going by what I've been told by Monolith through e-mails.
Sayantan
10-21-2008, 09:38 AM
@ Skull Monkey: PLEASE don't post in such offensive manners. We're all peace-talkers here and don't really appreciate arguments of THAT tone. We do argue, but never in that tone. You might have a point. But you don't show your thing to prove your point. :mad:
I seem to be a little late to the discussions, but I agree that there will most likely never be a Blood 3. It's simply not financially feasible.
Blood 2 was a big mistake that pretty much destroyed the franchise, and I'd really like to see that game completely erased from history. But since that won't ever happen, I decided that instead I would try to correct all of Blood 2's many mistakes, and create the sequel that should have been made.
I am the developer of the Blood 2 Resurrection (http://www.blood2r.com) project, and my goal is to create a proper sequel to Blood that tries to live up to the spirit of the original game. Much work is being done, including the construction of new models, new levels, new sound and textures, and the eventual complete overhaul of the game code.
The entire game will be re-imagined with at least 60 new SP levels, of which half are now in various in states of completion.
It may not be Blood 3, but at least a new Blood game is currently being developed, and the old mistakes are now being corrected as well.
http://img258.imageshack.us/img258/7613/b2rxc8.th.jpg (http://img258.imageshack.us/my.php?image=b2rxc8.jpg)
Micki!
10-21-2008, 11:16 AM
I seem to be a little late to the discussions, but I agree that there will most likely never be a Blood 3. It's simply not financially feasible.
Blood 2 was a big mistake that pretty much destroyed the franchise, and I'd really like to see that game completely erased from history. But since that won't ever happen, I decided that instead I would try to correct all of Blood 2's many mistakes, and create the sequel that should have been made.
I am the developer of the Blood 2 Resurrection (http://www.blood2r.com) project, and my goal is to create a proper sequel to Blood that tries to live up to the spirit of the original game. Much work is being done, including the construction of new models, new levels, new sound and textures, and the eventual complete overhaul of the game code.
The entire game will be re-imagined with at least 60 new SP levels, of which half are now in various in states of completion.
It may not be Blood 3, but at least a new Blood game is currently being developed, and the old mistakes are now being corrected as well.
http://img258.imageshack.us/img258/7613/b2rxc8.th.jpg (http://img258.imageshack.us/my.php?image=b2rxc8.jpg)
Hey Kurt, cool project, i wish you luck with it..
As a fun fact, your website was mentioned just one page ago; http://forums.3drealms.com/vb/showpost.php?p=773655&postcount=137
Klaus Kinski
10-21-2008, 12:52 PM
I wouldn't call Blood 2 a big mistake itself but mistakes were made. The main problem with the game was that they simply released it too early, it lacked some polish and was full of show stopping bugs. The game itself was fine IMO. I loved it actually more than Blood 1 gameplay wise (the design is another thing, though).
Sayantan
10-21-2008, 01:36 PM
What are you guys saying?? I :love: Blood2 ..... :o
I wouldn't call Blood 2 a big mistake itself but mistakes were made. The main problem with the game was that they simply released it too early, it lacked some polish and was full of show stopping bugs. The game itself was fine IMO. I loved it actually more than Blood 1 gameplay wise (the design is another thing, though).
It was fairly good. Lots of weapons. :) A pretty knife, evey character having his own variant. The gibs and decals stayed forever I think. From the few songs from the soundtraack that I have it seems that the game had quite good music.
Klaus Kinski
10-21-2008, 05:05 PM
I loved the fact that every character had its own knife. And that silver sphere had even custom skins as well. Great game.
razgriz
10-23-2008, 03:23 PM
I loved Blood more than Blood II.
I'm still waiting for the Bloody Pulp Fiction mod to come out.
Echo Black
10-24-2008, 08:44 AM
Blood 2 deserves all the hate it gets. It boggles my mind how something from a "major" developer could go gold like it did. Was there even playtesting? To say it was "a little rough" or "lacked polish" is a gross, gross understatement. Blood 2 v1.0 is (as are quite a lot of patches up to 2.0) unplayable, period. Falling through the ground, being locked in place, speech/sound errors, the game crashing upon load, you name it. If you bought it on release, brought it home and played to the end without encountering a slew of bugs that made vanilla S.T.A.L.K.E.R. look perfectly coded...You were a seriously lucky man.
I totally agree that retail Blood 2 was an extremely buggy game that simply wasn't very well planned or thought out. As an actual sequel to Blood it also fails miserably. Aside from the voice of Caleb and a few weapon models, this game could have been released under a completely different title as it feels almost totally unrelated to the original game.
Even if more time had been devoted to properly creating this game, the direction that was chosen was still completely misguided. This game should never have been a sci fi shooter set in the future, so it would have still been a poor sequel to Blood.
I remember being horrified at how bad this game was when I first played it all those years ago. Blood deserved a far better sequel then this, and my hope is that one day Blood 2 will be resurrected into the proper sequel that should have been created.
I'm glad that some people have actually enjoyed this terrible game. But if you seriously found this buggy mediocrity to be enjoyable, then you'll probably be blown away by the massive overhaul of Blood 2 currently being developed.
Damien_Azreal
10-24-2008, 01:36 PM
Back when Blood II was developed and released, Monolith was not yet a "major" developer. Blood II was the companies second FPS, built on brand new, in house technology. And it was rushed, not by Monolith, by GT Interactive... the publisher.
Monolith openly admits the game had, what seemed like, a bottomless pit of bugs and problems.
They've since learned from that mistake, by not letting a publisher force and early release. By delivering a title when it's ready, which is why since then Lith has made a name for themselves as a top end developer.
hellchicken
10-25-2008, 10:02 AM
Back when Blood II was developed and released, Monolith was not yet a "major" developer. Blood II was the companies second FPS, built on brand new, in house technology. And it was rushed, not by Monolith, by GT Interactive... the publisher.
Monolith openly admits the game had, what seemed like, a bottomless pit of bugs and problems.
They've since learned from that mistake, by not letting a publisher force and early release. By delivering a title when it's ready, which is why since then Lith has made a name for themselves as a top end developer.
Though, that is why I still believe in a Blood III. If I was them I'd sure as hell try to correct that mistake if given the opportunity. That opportunity must come at some point.
Opus131
10-25-2008, 12:19 PM
Back when Blood II was developed and released, Monolith was not yet a "major" developer. Blood II was the companies second FPS, built on brand new, in house technology. And it was rushed, not by Monolith, by GT Interactive... the publisher.
Monolith openly admits the game had, what seemed like, a bottomless pit of bugs and problems.
They've since learned from that mistake, by not letting a publisher force and early release. By delivering a title when it's ready, which is why since then Lith has made a name for themselves as a top end developer.
Well, there's also the fact they tried to develop two shooters at the same time (Shogo was released a few months before Blood II), so perhaps that was part of the problem too.
Frankly, i hope they'll get off the F.E.A.R. gravy train soon. That setting is pretty boring compared to their previous shooters.
Duke's New Chainsaw
10-25-2008, 12:33 PM
Shogo 2!
:p
Damien_Azreal
10-25-2008, 04:04 PM
Well, there's also the fact they tried to develop two shooters at the same time (Shogo was released a few months before Blood II), so perhaps that was part of the problem too.
Frankly, i hope they'll get off the F.E.A.R. gravy train soon. That setting is pretty boring compared to their previous shooters.
FEAR and Condemned seem to be their main IPs at the moment. And, with FEAR 2 they are trying to expand the setting and fix the faults fans had with the first game. :)
And yes, Shogo was released one month (damn near exactly, Shogo - Sep 30, Blood 2 - Oct 31) before Blood II. But, Shogo had Craig Hubbard as it's lead. James Wilson was project lead on Blood II.
And as history has proven, Craig has an amazing talent for leading the development cycle of games. And they've admitted that doing both games at once was a bit of a... problem back then.
Now though, Lith is usually busy of multiple projects at once. Before Condemned 2 was released they were bust on it, FEAR 2 and Craig's unnamed project (which he still has not announced... I'm really hoping Shogo 2).
If Lith were to do a Blood III today, I'm sure they could deliver an amazing game, but my one stipulation would be that Craig has to lead it. :)
Klaus Kinski
10-25-2008, 05:27 PM
IMO the best thing would be to do what Hollywood fancies right now and actually reboot the franchise. This is done too often nowadays but in the case of Blood, it'll be very good.
Craig Hubbard simply must be forced to do NOLF3. We can talk Shogo 2 after that.
Klaus Kinski
10-26-2008, 04:26 AM
Craig Hubbard simply must be cloned. That way he can make Shogo 2, NOLF3 and a new Blood!
Reaper
10-26-2008, 06:45 AM
Craig Hubbard simply must be cloned. That way he can make Shogo 2, NOLF3 and a new Blood!
Haha. First we have to figure out how to transplant memories and knowledge. Then we can worry about the cloning part (if necessary). ;)
Klaus Kinski
10-26-2008, 06:55 AM
Wait a minute! You mean that stuff doesn't naturally grow with the clone in much less than 30+ years? Hollywood lied to me! You bastards! :tinyted:
Reaper
10-26-2008, 07:33 AM
Wait a minute! You mean that stuff doesn't naturally grow with the clone in much less than 30+ years? Hollywood lied to me! You bastards! :tinyted:
lol. :D
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