View Full Version : The levels themselves
mr. pinky demon
09-19-2006, 06:44 PM
Yes it has been done before but so has everything else so dont whine about it. So do you want the levels to be like inclosed buildings or towns? Or do you want the levels to be wide open area's. What i disliked about prey is that it was run around in dungeon like corridors till you get to a warp hole. What are your opinions on them.
LastBNLNinja
09-19-2006, 07:51 PM
Iīd prefer the levels designed in such a way that I don't even notice if theyre linear or not/open/corridors i.e. lots to do and a logical flow.
Mr.Sociopath
09-19-2006, 09:09 PM
yeah as long as there is logical flow..prey wasn't very much that..
and I prefer open level(kind of like GRAW) but.. it also means less details and interactivity (cause it'd take longer)..so I'll stick at least to logical flow..
Mr.Fibbles
09-19-2006, 09:20 PM
with the Unreal engine base, I expect large open areas, with ofcourse barriers to prevent getting lost (maybe). Postal 2 used Unreal tech and that town (those areas) are pretty well put together. Postal is more of a RPG type thing though.
EG: you're in Vegas, you can wander off the Strip into the dessert, there are cliffs, a road and stuff to sort of guide you, you find Area 51.
or your in LA, ofcourse there is chaos and accidents, its a freakin alien invasion, so roads are inaccesable because a fire truck or something crashed there and there is a fire. that is logical. you can wander around LA but there is a limit to how far you can go from the objective.
infowars
09-19-2006, 11:34 PM
The levels should be like duke3d...but a thousand times more detailed and complex....but same level design.
I want each level to be something NEW.
Constantly new looking and ever changing areas and locations...EAch step of the way being fresh and different.
What kills most of TODAYS games is how fast they go stale and get repedative(sp?!) sooo FAST. Its like leaving a new box of crackers open over night. The next day they arent gonna taste good anymore...
Kristian Joensen
09-20-2006, 03:47 AM
Mr.Fibbles, all they have kept from the Unreal Engine is the netcode and level editor. Those have hardly any relavence when it comes to wheter the level will be open ended or not.
That said I believe that George has said in the past that DNF won't have levels like GTA. Personaly I am fine with that. The only open endeness that I want is the same kind that was found in Duke3D, IE you can enter a room via EITHER a door or through a ventilation shaft.
We know that part of the game is tisll set in Las Vegas so even though they won't go all GTA on us, I am pretty sure that we will see some open endeness in the game.
Dark Angel
09-21-2006, 10:34 AM
I would like to see lots of tricks, such as: Illusionary walls; One way walls; Moving walls; Walls that grow back after being destroyed. Perhaps thes ideas could be applied to floors, that would be evil. I would also like to see some wind gusts that throw you around when using the jetpack. If there is water in the game it would be cool to incorporate water currents and waves. Can you see Duke hanging ten?
Deftones
09-21-2006, 11:14 AM
Can you see Duke hanging ten?
...No.
But I could see him breaking down some walls just like in the original lvls. Just look for cracks in the walls.
KaiserSoze
09-21-2006, 12:16 PM
Yes it has been done before but so has everything else so dont whine about it. So do you want the levels to be like inclosed buildings or towns? Or do you want the levels to be wide open area's. What i disliked about prey is that it was run around in dungeon like corridors till you get to a warp hole. What are your opinions on them.
I'd like big, open levels ala "Call of Duty 1 and 2". Those levels give the sense of being "open" but are still easy for the player to find their way around.
Clear objectives to accomplish and an end boss to finish each level. Sure it sounds cliche but it'd be a nice "gesture" to Duke 3D that featured pretty much the same thing.
I think they'll give us a nice variety of indoor and outdoor levels(heck, there might even be an underwater level :D )
I loved the NOLF level when you were on the airplane and it starts breaking apart mid flight and the level takes on a whole new dynamic when you start free falling. So throwing the player a "curve ball" when playing through levels is always welcome too.
Don't know what the current status of mappers is at 3dr but they've had some pretty awesome guys working on levels/maps for the game within the last few years. Should be some great stuff in there.
Malgon
09-25-2006, 04:50 AM
Small or big levels doesn't matter too much as long as they retain that open endedness that DN3D contained. Multiple entry points, logical layout of rooms and such will help to adress the issues of a linear feeling. If a level can be traversed in more than one way it gives much less of a feeling of being on rails. That's my opinion, and I'm sure the boys at 3DRealms know what they're doing. ;)
Dark Angel
10-11-2006, 07:36 AM
I would really like to see some levels that are tributes to our miliatry and the sacrifices they make on our behalf. Check out the rescue video at www.military.com. Below is a link for video on a rescue mission.
http://shock.military.com/Shock/videos.do?displayContent=114948&page=1
To all the members of the U.S. military: God bless you & thank you for everything
I'd like big, open levels ala "Call of Duty 1 and 2". Those levels give the sense of being "open" but are still easy for the player to find their way around.
Those levels give me the sense that WW2 was full of straightforward battles which had 2 dozen suicidal Germans behind every corner.
The best war experience I've ever had to date is Operation Flashpoint. Unfortunately it's tech is really dated :(
Anyway DNF won't be a warsim but a shooter. Hmmm. Well, I wouldn't mind some of the old linear levels, but I think there should be some levels with a certain, limited form of freeroaming (think Hell's Kitchen or Hong Kong in Deus Ex).
naddie
10-12-2006, 11:35 AM
Multi-player levels should be a sectioned-off parts of the SP levels that were memerable (like Jen's bar in Prey). So if you fought in a hotel casino in SP, that should be in Multiplayer. Or if you went thru jail (like in D3D) or a subway station, those should be multiplayer maps on their own.
As for the rest of the game, a mix of enclosed and outdoors is a must. In all Vegas Hotels and Casinos, they are huge and easy to get lost in, and have lots of entries and exits (there is your non-linear feel there), but it's still indoors.
Then there is the parking lot, the outside, and even the strip - and then maybe to another Casino/Hotel. :)
Boinky
10-12-2006, 07:57 PM
Duke Nukem Forever: The MMO!
DukeNukem_ags
11-05-2006, 06:53 PM
i think this game should have all kinds of levels - from realistic ones to imaginative alien ones. too many games these days have realistic levels - but they're all the same. i want level like the ones in the original duke3d with that green slimy stuff crawling everywhere.
also, it would be cool to have some more underwater stuff. no games ever do much stuff underwater - but that could be really fun.
and maybe even space levels, where there's no gravity (in some parts anyway).
DukeNukem_ags
11-08-2006, 08:11 PM
it would be best to have both i think.
speaking of levels, i think 3drealms should try to include as many rounds as they can into this game (they probably have over 1000 to work with counting all the expansions). i would especially like to see smithesonian (or whatever it was called) from duke it out in dc. that round had EVERYTHING! it even had some genius multiplayer ideas and secret areas. that round is definitely one of the greatest duke rounds ever!
this is kinda off topic. but wouldnt it be cool if the 2006/2007/2999 e3 trailer began like a halo trailer, where its zooming out from halo's visor, but this time as it zooms out there's a reflection on halo's visor, and his head bursts open and the camera turns to duke or something along those lines? just a thought.
Crayola
11-09-2006, 02:42 AM
Hm, there are several ways 3DRealms could be doing it. I could see it being like Duke3d, with multiple pathways and secret areas. But I think it will most likely be like Max Payne, with generally one place you should be going, but you could trail off a little if you wanted.
NutWrench
11-11-2006, 05:27 PM
That's what I'd like, too. Levels that aren't totally linear and allow a little exploring.
Kev9709
11-12-2006, 01:21 AM
I thought HL2 was pretty well done. Sometimes you'd wander around and then have that ":doh: " moment and figure out where to go. I think that's about as good as you can do. Too much free space to roam around in makes it difficult, and I'm impatient. (Yeah, I know;) )
Malgon
11-13-2006, 03:58 AM
Side exploration and open design made for memorable levels in DN3D. To go to strictly one way forwards design instead of multiple entry points is a serious step backwards imo.
DukeNukem_ags
11-16-2006, 07:54 PM
i think it would be cool if duke could travel the globe. ie, duke it out in dc, maybe europe, and even china. i think that would be pretty cool. in addition to a bunch of alien-space rounds, etc.
duke should also include a vast variety of levels, like the expansions of this game. so many other games only have a few different locations and most times, they arent that much different. ie, classrooms, cities, natural environments, factories, etc.
:)
DukeNukem_ags
11-16-2006, 08:09 PM
i know i stated this before, but it may not have been very clear - and it wont let me edit. when i say i think it would be best to have both, i mean open areas and enclosed.
DukeNukem_ags
11-16-2006, 08:40 PM
one more thing, i think it would be cool to have a few rounds where you are small (mini-duke). they had rounds like this in duke xtreme and duke zone.
duke xtreme: toys - you begin on a cabinet in someone's room. you can crawl under doors and even swim down the drain - how cool is that!
duke zone: (idk what the round was called) - you begin on a pool table and you can go down the holes and there's an area down there - awesome!
please have a few rounds like this for fans.
ps-i apologize for posting so many comments on this thread. to me, levels are one of the most important elements in a game and dnf has so many opportunities which other games have completely ignored. please take notice.
MrBlackCat
11-16-2006, 09:39 PM
I have to wonder if they have thought of anything "we've" never though of... or implimented a concept we would never think of.
I remember playing Blood (I think) and the level was set on a Train. The whole level was working your way through a train. Another was on a boat I think. That was the first time I had ever seen that done anyway. To me that was brilliant. The word captivating comes to mind at appropriate. Sure it was out of scale to make it "work" as a level, but it was still a use of the engine I would never have though of.
I can think of no examples now, but Shadow Warrior had some very innovative levels as well. Again, different groups using the engines completely different. Both brilliant.
When you start looking at the Build engine for Duke Nukem and the editor, it quickly becomes obvious that these guys are brilliant. Not saying that many other level designers out there are not, but these guys are some of the best. (Or maybe I am not so bright and easily amazed, but I would prefer not to think of it like that!)
My point being they may likely have some ideas that will blow us away... as far as weapons, the Shrinker and Freeze Ray were unreal. I don't know if they were the first to use them, but I had never seen them before. AMAZING!
I remember playing this old game called Wolfenstein... Oooo AAahhh... (ok, I still do, and make levels for my girlfriend to play too) What else was there back then? Lets see... Wolfenstein and Pong? Yeah, that was about it... well not really, but you get my point. Wolf blew away everything at the time to most gamers. Even if it wasn't "your style" of game, the technology was captivating to most. Anyway, someone told me they were coming out with a game soon that was "better" than Wolfenstein... some game called DooM. I remember laughing at the guy. "Yeah Right". BAD CALL!
I learned my lesson. And I hope Duke Nukem Forever teaches me another lesson.
I hate to build up expectations too high, even if they are correct though.
The more we speculate, the more energy we put into trying to figure out something from nothing (or little) the harder it will be to be surprised.
I think a lot of the reason Duke Nukem 3D "changed the world" was because like Grand Theft Auto 3, it was almost a total surprise.
When Duke Nukem Forever comes out, I want to smile a lot and say to myself "wow... they really did do it again." like I said with Duke Nukem 3D. :)
With "It" being blow us all away.
I just hope I am not buying it for my grandson ported to the PS5 from the Octacore Pentium Supreme Broughm with a Terrabyte of Ram... (hehehe)
MrBlackCat
DavoX
11-19-2006, 01:58 AM
I have to wonder if they have thought of anything "we've" never though of... or implimented a concept we would never think of.
I remember playing Blood (I think) and the level was set on a Train. The whole level was working your way through a train. Another was on a boat I think. That was the first time I had ever seen that done anyway. To me that was brilliant. The word captivating comes to mind at appropriate. Sure it was out of scale to make it "work" as a level, but it was still a use of the engine I would never have though of.
I can think of no examples now, but Shadow Warrior had some very innovative levels as well. Again, different groups using the engines completely different. Both brilliant.
When you start looking at the Build engine for Duke Nukem and the editor, it quickly becomes obvious that these guys are brilliant. Not saying that many other level designers out there are not, but these guys are some of the best. (Or maybe I am not so bright and easily amazed, but I would prefer not to think of it like that!)
My point being they may likely have some ideas that will blow us away... as far as weapons, the Shrinker and Freeze Ray were unreal. I don't know if they were the first to use them, but I had never seen them before. AMAZING!
I remember playing this old game called Wolfenstein... Oooo AAahhh... (ok, I still do, and make levels for my girlfriend to play too) What else was there back then? Lets see... Wolfenstein and Pong? Yeah, that was about it... well not really, but you get my point. Wolf blew away everything at the time to most gamers. Even if it wasn't "your style" of game, the technology was captivating to most. Anyway, someone told me they were coming out with a game soon that was "better" than Wolfenstein... some game called DooM. I remember laughing at the guy. "Yeah Right". BAD CALL!
I learned my lesson. And I hope Duke Nukem Forever teaches me another lesson.
I hate to build up expectations too high, even if they are correct though.
The more we speculate, the more energy we put into trying to figure out something from nothing (or little) the harder it will be to be surprised.
I think a lot of the reason Duke Nukem 3D "changed the world" was because like Grand Theft Auto 3, it was almost a total surprise.
When Duke Nukem Forever comes out, I want to smile a lot and say to myself "wow... they really did do it again." like I said with Duke Nukem 3D. :)
With "It" being blow us all away.
I just hope I am not buying it for my grandson ported to the PS5 from the Octacore Pentium Supreme Broughm with a Terrabyte of Ram... (hehehe)
MrBlackCat
If it's a little bit better than duke3d i'm happy, that's where my expectations are, period.
DukeNukem_ags
11-19-2006, 04:41 PM
i agree. when we dont hold high expectations, we are blown away. but a game like this, i find it hard not to.
what about a theme park round or something like the round from max payne 2 (mona's place). that was completely crazy and unique. i'd love to see a round like that return in dnf.
DukeNukem_ags
11-19-2006, 04:58 PM
I would like to see lots of tricks, such as: Illusionary walls; One way walls; Moving walls; Walls that grow back after being destroyed. Perhaps thes ideas could be applied to floors, that would be evil. I would also like to see some wind gusts that throw you around when using the jetpack. If there is water in the game it would be cool to incorporate water currents and waves. Can you see Duke hanging ten?
YES! YES! YES!!! also, vents on the ground and on the ceiling, instead of just on walls. AWESOME!!! how come other games cant do simple stuff like this (well, not so simple).
Nessus
11-19-2006, 11:27 PM
There should be a level with a Holodeck. It's totally realistic that Vegas will have something of that type in the future, and then there's a good excuse to throw in a quick visit or two to some really bizarre location.
DavoX
11-21-2006, 01:59 PM
There should be a level with a Holodeck. It's totally realistic that Vegas will have something of that type in the future, and then there's a good excuse to throw in a quick visit or two to some really bizarre location.
George's house :p
Dopefish7590
11-21-2006, 05:25 PM
^^^^^
could be a secret level :D
or better yet... 3drealms hq
i liked duke3d's levels, relitivly non-linear (not compleatly) but each level had a theme
best theme
Mission Impossible :D
I LOVED that level
its impossible e4l1
duke 3d v 1.5
cd_toaster
11-22-2006, 11:27 AM
i liked the red light district, imagine the boobies with havoc 3 engine :p lol
Dead Meat
11-22-2006, 04:57 PM
I think there should be all kinds of levels...indoor/outdoor, small/large, claustrophobic/expansive. Variety is the key word here.
I know this was mentioned before but I feel that alien environments with zero gravity are a must.
Also would be cool to see The Grand Canyon as an actual level in the game.
DukeNukem_ags
11-22-2006, 05:18 PM
I think there should be all kinds of levels...indoor/outdoor, small/large, claustrophobic/expansive. Variety is the key word here.
I know this was mentioned before but I feel that alien environments with zero gravity are a must.
Also would be cool to see The Grand Canyon as an actual level in the game.
i agree with this 100%, but not just the grand canyon - ALL major worldwide "wonders": the white house, statue of liberty, wall of china, amazon river, eiffel tower, etc. (well maybe not ALL, but many - come on, its duke).
Dead Meat
11-23-2006, 02:56 AM
i agree with this 100%, but not just the grand canyon - ALL major worldwide "wonders": the white house, statue of liberty, wall of china, amazon river, eiffel tower, etc. (well maybe not ALL, but many - come on, its duke).
Yeah, also would be cool if you actually get to see the lost continent of Atlantis..maybe fighting some hostile aquatic aliens amongst the ruins..at the bottom of the ocean! now that would ROCK!
cd_toaster
11-23-2006, 07:35 AM
^^^^^
could be a secret level :D
or better yet... 3drealms hq
i liked duke3d's levels, relitivly non-linear (not compleatly) but each level had a theme
best theme
Mission Impossible :D
I LOVED that level
its impossible e4l1
duke 3d v 1.5
i liked how in postal 2 thye had the RSW studios
DukeNukem_ags
11-24-2006, 05:45 PM
Yeah, also would be cool if you actually get to see the lost continent of Atlantis..maybe fighting some hostile aquatic aliens amongst the ruins..at the bottom of the ocean! now that would ROCK!
that would be cool - i dont know why i didnt think of it.
how about including all those mysterious, mythical places (area 51, atlantis, etc). that would be cool!
Malgon
11-27-2006, 03:41 AM
Yeah, also would be cool if you actually get to see the lost continent of Atlantis..maybe fighting some hostile aquatic aliens amongst the ruins..at the bottom of the ocean! now that would ROCK!
Hey, that's not a bad idea for a water level. I'm sure there is a quote from George mentioning about bringing back a water level, since they seemed to be popular in DN3D. I'm sure they have something good going. Good idea though. :)
Imperius
11-27-2006, 12:04 PM
the lost continent of Atlantis..That sounds so weird that it has to be cool :o
mr. pinky demon
11-28-2006, 05:13 PM
I know something that has been done only a few times, a level inside a giant (regular, super shrinkage) alien body. Sounds hard to do but you can do it very nicely and gorey. Maybe not a level, but more like a part only 30 secs long (or however long you want it to be) just shooting away at the iner walls or internal organs. Makes for a lovely segment and still i cant seam to recall a game to do it besides a fantasy games.
Mongorian
11-28-2006, 10:57 PM
I would really like to see some levels that are tributes to our miliatry and the sacrifices they make on our behalf. Check out the rescue video at www.military.com. Below is a link for video on a rescue mission.
http://shock.military.com/Shock/videos.do?displayContent=114948&page=1
To all the members of the U.S. military: God bless you & thank you for everything
http://www.youtube.com/watch?eurl=&v=Y279RSwi7jA
http://www.youtube.com/watch?v=AT1I95dqrAY
yeah thanks
Micki!
11-29-2006, 10:56 AM
That's sick..!
SyntaxN
11-29-2006, 11:25 AM
http://www.youtube.com/watch?eurl=&v=Y279RSwi7jA
http://www.youtube.com/watch?v=AT1I95dqrAY
yeah thanks
pwned. Some sick stuff...itīs better for the patriotic american to close his eyes so he canīt see the truth.
btt then :)
Amakou
11-29-2006, 04:53 PM
pwned. Some sick stuff...itīs better for the patriotic american to close his eyes so he canīt see the truth.
btt then :)
Just to point out, the top one was British, not American.
~Amakou~
Dead Meat
12-02-2006, 11:34 AM
I know something that has been done only a few times, a level inside a giant (regular, super shrinkage) alien body. Sounds hard to do but you can do it very nicely and gorey. Maybe not a level, but more like a part only 30 secs long (or however long you want it to be) just shooting away at the iner walls or internal organs. Makes for a lovely segment and still i cant seam to recall a game to do it besides a fantasy games.
That's not a bad idea. Imagine the exit of the level being the monster's ass OR you can pump him with rockets from the inside until it explodes...level completed!
DukeNukem_ags
12-05-2006, 05:58 PM
http://www.youtube.com/watch?eurl=&v=Y279RSwi7jA
http://www.youtube.com/watch?v=AT1I95dqrAY
yeah thanks
first ones british and wtf does this have to do with anything? i thought this was 3drealms, not bashamerica. every counrty does bad things pal, not just america.
Destroyer
12-13-2006, 09:40 AM
Yes it has been done before but so has everything else so dont whine about it. So do you want the levels to be like inclosed buildings or towns? Or do you want the levels to be wide open area's. What i disliked about prey is that it was run around in dungeon like corridors till you get to a warp hole. What are your opinions on them.
id prefer both really.
I like when you get the nice change. all indoor levels suck, all outdoor levels suck.
Dead Meat
12-15-2006, 11:47 AM
Space levels should also be considered. Maybe some platforms orbiting Earth.
Just like the ones in Q3 and UT.
A level set in a flying spaceship would be cool, maybe landing on the aliens' homeworld and Duke fighting them on their own turf!
A level in a fast moving airplane would also be cool, I remember seeing something like this in the e3 2001 video.
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