View Full Version : 3d modeling?
bobthefish
10-28-2006, 10:20 AM
heya everyone, i was just wondering, cause im learning how to use a great free (open source) 3d modeling program called blender. i just wanna know if it would be compatible
Hendricks266
10-28-2006, 12:09 PM
Absolutely. ;)
motionblur
10-29-2006, 05:03 AM
Many of the models done so far were modeled with blender.
There are even a few help and ressources threads. If you don't find anything here, you might want to have a look inside the "Duke nukem 3D Source Code" Forum. There's tons of hints and resources :)
bobthefish
10-30-2006, 09:08 PM
Many of the models done so far were modeled with blender.
There are even a few help and ressources threads. If you don't find anything here, you might want to have a look inside the "Duke nukem 3D Source Code" Forum. There's tons of hints and resources :)
ty, im actually learning blender in school, so when i get a bit better, ill have some stuff to show off.
bobthefish
11-03-2006, 09:22 PM
ill look around, but i still cant texture my objects which is kinda annoying
Mr.Fibbles
11-04-2006, 04:22 PM
UV mapping or materials? I hope you mean UV mapping.
How far are you into UV Mapping?
bobthefish
11-04-2006, 09:05 PM
UV mapping or materials? I hope you mean UV mapping.
How far are you into UV Mapping?
i must admit not far AT ALL!
im still getting used to it, as my teacher doesn't exactly know how to use blender. ive been teaching myself.
i know how to use materials lol. they almost allways turn out bad for me.
Mr.Fibbles
11-04-2006, 09:27 PM
There should be a UV mapping tutorial around somewhere on these boards. I think TeaMonster had one.
edit: dead link in tutorial thread in Duke Source Code forum will do you no good.
Basically in edit mode you need to make seams on edges and then in uv face select mode you press "u" with all or some of the faces selected (pink-ish) and a menu comes up on your pointer with all sorts of choices, pick "unwrap" if you have the latest Blender build (2.42). otherwise it is something more complex of a title but does the same thing.
That then unwraps your model and where you put the seams is where the edges are not connected on the UV Map. This can all be seen and moved around in the UV/Image Editor screen.
bobthefish
11-05-2006, 05:36 PM
ty for the help.
the only 3d model i have finished is not even revelant to sw. its just a snowman with some trees b-hind him
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