View Full Version : The Weapon Thread
Commando Nukem
05-14-2007, 11:48 PM
YAY! :D
btw, i would like to see the good old boot back. kickin the crap outa the badies is fun :cool:
Thats a ridiculous request. We already know thats in. Get with the program bob! :)
My question is, are things as far as weapons of the conventional "Straight forward" RPG AMMO is rpg ammo and thats that, or are you guys having alternate ammunition types for any weapons? (Heat Seekers being an example, dum dum rounds another... Auto shatter freeze cells...etc.)
Whatever I can't wait to see what -is- in there. From what I can tell i don't think i'll be dissappointed by the arsenal as long as the classics make a comeback. :)
vcatkiller
05-15-2007, 02:31 AM
More unconventional weapons would be the go I think. Stuff that nobody's attempted in a game. (or I've never seen before at least) If it makes you squirm involuntarily when you're using it, in a squeamish "That's gotta hurt" kind of way, more's the better.
CyberRaptor
05-15-2007, 04:07 PM
First things first: Duke should have a shotgun similar to the one in DN3d. Seems like one of his trademarks now.
A minigun might be cool and I could picture Duke using one. There should be some sort of RPG. And maybe a Devastator Mark II, with some kind of ability that the one in DN3d didn't have. Other than that though, like that other guy said, unconventional weapons are the way to go.
alexgk
05-15-2007, 06:04 PM
Unconventional weapons? A pistol, maybe? With...a grenade launcher attached? And a soda machine. Mmmmmm.....soda.
vcatkiller
05-15-2007, 10:17 PM
Hmmm...interesting. How about instead of the soda machine, a cola gun. Squirts ultra concentrated coca-cola, in super-condensed syrup form. causes no damage whatsoever, but causes the victim to go into an ultra-caffeinated delusional frenzy. Watch with delight as a pig cop suddenly starts squealing madly and does a berserk rush into his own teammates, firing madly.
alexgk
05-15-2007, 10:47 PM
Hmmm...interesting. How about instead of the soda machine, a cola gun. Squirts ultra concentrated coca-cola, in super-condensed syrup form. causes no damage whatsoever, but causes the victim to go into an ultra-caffeinated delusional frenzy. Watch with delight as a pig cop suddenly starts squealing madly and does a berserk rush into his own teammates, firing madly.
More practical than my gun. I like the idea, and coca-cola :). This could be, if not a main weapon in the game, a hidden weapon, like the monster Scarab-Plasma easter egg gun in Halo 2. Coke-Gun has such great mind-caffeine-controlling powers no mortal can touch it nor look at it. It must be hidden very well. Hardest. Easter egg. Ever.
DavoX
05-15-2007, 11:09 PM
Please don't use alien guns unless they sound powerful...in Prey the guns felt weak by just a couple exceptions.
KaraBulut
05-15-2007, 11:18 PM
As long as there is a Freeze Thrower it should be fine that's my favorite weapon
MeatWagon
05-16-2007, 01:01 AM
I'd like to see an acid gun that actually melts the enemy. A head shot would melt their head off, a chest shot, would melt the torso and the limbs would fall to the ground, a stomach shot would make their guts spill out onto the floor etc.
Some sort of implosion gun would be cool. It would be an area weapon that sucks in enemies and debris and compacts them into a ball then if duke kicks or shoots them they will explode
Monkey Butler
05-16-2007, 07:20 PM
That'd be kinda cool as an alien super-weapon: the Black Hole gun. Shoot it and a black hole is created a short distance away, sucking everything into it for a short amount of time, including Duke if he's not careful. Could be used for physics-based puzzles that require moving around a large number of objects, or maybe objects too heavy for Duke to move normally.
alexgk
05-16-2007, 07:49 PM
That'd be kinda cool as an alien super-weapon: the Black Hole gun. Shoot it and a black hole is created a short distance away, sucking everything into it for a short amount of time, including Duke if he's not careful. Could be used for physics-based puzzles that require moving around a large number of objects, or maybe objects too heavy for Duke to move normally.
Check The Darkness. The guy can open mini black holes, and shows up the great physics engine it has. It sucks enemies and stuff, pretty nice.
vcatkiller
05-17-2007, 03:46 AM
Hey just had another great one. The water pistol! Does absolutely no damage, has no side effects, only really effective against big busted babes in white t-shirts. Just make sure you're holding the right gun before you squirt. (ooh, that sounds soooo wrong...)
beachsurfside
05-17-2007, 06:42 AM
I have been playing Rainbow 6 vegas, and i love it.
But they problem i come across is when i go or send my men into a certain location. You can see the enemy pop up out of the blue.
And its makes it so u cant pop them from a far .
Also ill set my gun down for a sec and come back and its fkin gone.
So when the hell did the game janitor come in and pick up my gun that i was going to come back for?
I have no clue how or what dnf will be like.
But how about no enemy pop ups this is 2007. And if we are forced to carry like 2 weapons at a time... Let us come back for our sniper rife if we drop it for a shotgun.
Micki!
05-17-2007, 07:08 AM
I agree, i hope non of this will happen in DNF...
I doubt leaving a weaponwill be in though... it'll probably be more like Doom 3, Quake 4, or Prey where you keep the weapons you get...
Although, i must admit that i wouldn't mind it at all to have a more tactical gameplay with having limited weapons at my disposal...
I hope all weapons are balanced... i hate when i start with a pistol or wimpy machine gun, which later becomes underpowered by the later overwhelming weapons... I'd rather have to decide if i'd use a heavy machine gun on that guy and rip him apart, or a pistol, to headshot him...
And Rocket launcher/RPG shouldn't all of a sudden feel superior and make you forget about the Pipebombs...
Danule
05-17-2007, 07:45 AM
i dunno, the troopers might be able to teleport wich would be sort of like a pop up. but if the weapons were like in "fear" that would be sweet. :)
vcatkiller
05-17-2007, 08:18 AM
Enemies popping in is teh devil. I hate it with a vengeance. Especially when they pop in behind you.
Ellolo17
05-17-2007, 04:26 PM
Hey, if all we can see in the map is "interactive", what about get the road signs and, well, this image can tell you what am i thinking:
http://i29.photobucket.com/albums/c284/BahamutZER0/VladtheImpaler.jpg
EDIT+++++++
Image improved:
http://i210.photobucket.com/albums/bb307/Ellolo17/VladtheImpaler.jpg
beachsurfside
05-18-2007, 01:51 AM
i guess my topic was ...moved? because it was about weapons....?
but not really?
anyways. I dont mean troopers teleporting . I mean like you run across an invisible line and enemies are then loaded onto the map from rooms. (like popcorn)
In Duke 3d it never felt like you were just running an gunning. Which is why i liked it more than doom or anything related to standard coridor shooters.
if theres going to be no sniper rifle then i guess we can all assume that the levels will be like standard corridor. Nothing too open.
vcatkiller
05-18-2007, 03:49 AM
Yeah was a little confused about your thread being merged into this one as it had more to do with popcorn badguys as you say and less to do with weapons. (though you mention them...)
I'll have to try Rainbow 6 Vegas to understand what you're saying. I guess you mean like you'll enter a corridor and badguys will just pop through doors according to triggers? Sounds annoying.
beachsurfside
05-18-2007, 03:59 AM
Rainbow six vegas is mega fun. But if you play it youll notice at the train yard right as you walk out of the door after you saved a couple of hostages.
if you try to snipe the guys down bellow you wont see any...but have you guys rabble down the edge and they will then "pop" up .
its annoying because you can be slick and pick em off from afar and save your self the hassle later on. It doesnt happen all the time tho .
First person headbutts! \o/
Micki!
05-19-2007, 05:03 PM
First person headbutts! \o/
First person ear-bite..! :cool:
vcatkiller
05-19-2007, 06:04 PM
Wait a second, is this Duke Nukem Forever, or Mike Tyson's First Person Punch-a-thon?
alexgk
05-19-2007, 08:48 PM
Wait a second, is this Duke Nukem Forever, or Mike Tyson's First Person Punch-a-thon?
Lol :D
-Laser pen, like a 007 gadget.
Ellolo17
05-31-2007, 04:57 AM
Another idea:
Explosive mice! :D
Catch a live mouse/rat/little animal (Pidgeons!!). Insert inside a pipebomb (oral/anal) . Drop/Launch the mouse/rat/animal. Let the IA make his work. Whenever you like to, activate the bomb (near foes, or just for fun).
This would make gamers go :woot::woot: watch my suicidal army XD
Maruno
05-31-2007, 11:23 AM
I'm thinking of a Forcefield Projector Gun. The gun shoots an orb that rests on the ground and generates a (spherical) forcefield as soon as it hits something. Good for cover, and like all forcefields causes damage and some knockback when the opponent touches it. It'd be a gun rather than a grenade-type weapon because you can shoot the projector far and into enemies, knocking them around and inflicting damage. The forcefield either has hit points or a timer (probably a timer). But imagine playing forcefield billiards with these things!
As for the Freezethrower, I'm hoping it freezes parts of the body as it fires, rather than inflicting damage and then suddenly turning the enemy into ice. It should also freeze just the parts it's fired at. The freezethrower itself would cause no damage, but the enemy would take cold damage. Their movement would also be more and more impaired as they were progressively frozen. Eventually, of course, the enemy gets frozen solid (indicated by a sudden gleaming of their now white bodies), at which point you can shatter them. Somewhat better than the regular Freezethrower, I think, even though the shot impacts don't cause damage.
And for weapons in general, I'd like to see Duke scavenge ammo from weapons if he already has the same weapon, rather than making the weapon disappear as well. This way there'd be a lot of empty weapons lying around the map, which could be frustrating if you've picked up a Ripper only to discover it's empty (in Multiplayer mode), but at least you now have the weapon. That wouldn't be any better than not having the weapon, though; I'd just like to see this feature.
themetal
06-29-2007, 06:34 PM
Head Exploder, fire a small needle and then shortly afterward the enemy's head will explode from chemicals in the needle
Colicedus
07-17-2007, 05:04 PM
Idea for a random weapon that Aliens in DNF might use, think of what you could do if Duke got a hold of this?
the Bio hazard carrier (BHC gun): This is like an Industrial vacuum that holds hazardous materials. This would more or less be used for Puzzle solving. Based off the idea of Combining the Gravity gun (HL2) and the Bio Gun (UT04)
The Guns first firing mode is rather like the Half-life2 Gravity gun, except it collects the material and breaks it down into its atoms and holds it in a storage tank. it can also Do the same to enemies so long as they are not to big, as the gun can only absorb thins it can hold or less.
Once collected, the materials/enemy can then be fired out of the BHC gun as a projectile weapon in a liquid form. if its a metal material, it can be fired into a pipe or barrel of an enemies gun to block it up. or if there are nasty chemicals, you could use it as a Mine layer
I got the idea while playing Prey. it sounds like a tool the inhabitants of the sphere would use. But it could also be implemented anywhere as a freakish tool.
some feed back on thoughts of this idea would be greatly appreciated.
HappyKing
07-18-2007, 06:07 AM
nice idea, secondary firing mode: suck things up and launch them out...(sucking up Protozoid Slimers and launching them at an enemies head)
another weapon:
-Nuclear bomb in a pencil: (you have to be REAL thick not to like nukes...)
-Mutation/De-mutation Ray: transforms normal animals into mutants or back (Piggy <=> Pigcop) [CAUTION: do NOT use on ant hills or mirrors]
-Stripper Decoy: much like the Holo-Duke, but with a stripper.
-Steroid Injection System: steroids make you/enemies strong, to much make you like a bukly mutant with movement problems (http://www.mymultiplesclerosis.co.uk/stranger-than-fiction/armsexplode.html)
-Kitten: Also, much like the Holo-Duke and Stripper, but will stun enemies with cuteness instead
like http://img267.imageshack.us/img267/4107/toocuteqz9.jpg or http://img205.imageshack.us/img205/9752/268482207e0e6d615b6nx0.jpg
Ellolo17
07-18-2007, 09:35 AM
That's nice: we have Shrinker, Expander and Freezer.
What about adding "radiactivity/microwaves" launcher, acid-dose-injector (like Prey, but launching syringes [Hey, hospital level!]) and flame-trower?
make fun efects over foes, melt them from inside and from outside! :woot:
Colicedus
07-19-2007, 12:00 AM
Dead bodies?
Maybe more as a human shield or something, but the ability to hold them up as cover? But think of Chucking a dead body at his mates, so he can make a dash to get his weapons quickly loaded up?
oh yes, I have a Question, Will there be Reloads for gun magazines?
I have another Idea For a Gun, its an Upgrade of the BHC.
It takes a copy of a Target and stores its DNA code, allowing Duke to make a Clone Minion!
Except weaker and stupider.
MeatWagon
07-19-2007, 12:09 AM
Make an orgazmirator, Duke can incapacitate the enemies by making them ejaculate everywhere, then they will slip over on their alien jizz.
Colicedus
07-19-2007, 12:59 AM
Eeew... :o
alexgk
07-19-2007, 01:36 AM
What...the...f*ck...was...that?
-A machine which can make enemies shit around all over the place: Diarrhe-Automatic.
Colicedus
07-19-2007, 02:34 AM
No... Think, Penis massage... 0.0
Ellolo17
07-19-2007, 04:39 AM
I have heard at history channel that US Army is making a machine-gun that shoots a "rain" of bullets: it doesnt shoot bullets one by one, but 10 or more at a time.
So, who needs the ripper having that gun? (and the ripper is the best machine gun i have seen in a game) >:]
Also, i want to see 50' caliber guns in the game! XD
(Why am i still living in spain, where automatic guns are forbidden to civils? :( )
Jovan
07-21-2007, 02:17 AM
Automatic weapons are restricted just about everywhere I can think of. *shrug*
Perhaps some sort of flechette weapon like a SPIW (http://en.wikipedia.org/wiki/Special_Purpose_Individual_Weapon).
Colicedus
07-21-2007, 08:18 AM
Weaponry has to be big!
I like my guns like I like breasts.
(sorry for the bad description)
HappyKing
07-22-2007, 12:20 PM
there's going to be shit-filter all over the place, and i'l probably go to jail for just thinking about this, but i'll tell you anyway:
the imfamous "microwave nuking weapon".
A microwave oven rigged to produce high energy microwaves....., WHEN THE DOOR IS OPEN!!!!!!
Ellolo17
07-23-2007, 09:52 AM
there's going to be shit-filter all over the place, and i'l probably go to jail for just thinking about this, but i'll tell you anyway:
the imfamous "microwave nuking weapon".
A microwave oven rigged to produce high energy microwaves....., WHEN THE DOOR IS OPEN!!!!!!
Good one, but my idea for microwaves is:
When duke finds a microwave (in a house, or where a microwave is supossed to be), if he breaks it (by his foot, or a shot, something), he can catch the microwaves generator (secret weapon!, +1 interactivity!) and he can use it shoting microwaves radiation to the foes, or (second action with the weapon), place it somewere, set the timer of the microwave, and when it reachs 0 it irradiates all the room, melting everyone in the room. Even the weapon (you can find another microwave anywhere).
that can be soo much fun in mp (find an hidden microwave about to "explode", catch it and launch it to another room ^^, or just enter in a room with one of those waiting and boom!, you die :D)
KaiserSoze
07-23-2007, 10:43 AM
Probably mentioned before but how about a "time gun" where you can shoot the enemy with either a "forward" or "reverse" bullet. The "alt" button would determine the type of ammo-forward or reverse.
When it hits the enemy, it will rabidly age in front of you, whither up and die or reverse age and go all the way back getting younger until it ceases to exist.
Maruno
07-23-2007, 12:09 PM
Teleport rifle? Shoots a single round with a teleport location tracker in it, so you can then telefrag whatever it's hit. If you miss and foolishly choose to teleport, you'll end up inside a wall or whatever else the teledart has hit instead (and thus die). But if you miss, you can pick the teledart up again. You get your teledart back automatically when you telefrag something.
Only works against smaller enemies - the Battlelord would crush you within itself, for instance.
DukeNukem_ags
08-06-2007, 03:05 PM
This has probably been talked about before, but I would personally prefer to only be able to handle two weapons at a time for multiplayer purposes. The reason for this is that I play fps games on the console and I don't like having to shuffle through all my weapons. I think it would be easier.
Another thing which has probably already been established: I think there should be a separate key for grenades (like Max Payne 2).
Personally, I'm not too concerned which weapons they use as long as they're fun. But, I would like a wide variety of weapons and grenades.
Just some thoughts....
Maruno
08-06-2007, 08:29 PM
In the vein of Max Payne, I really like the weapons inventory system, with the gun categories going across the top of the screen and each gun falling vertically from the tops of those categories. Being able to see the gun really helps, I think, and since in Duke most of the weapons are going to be distinctive not having name tags on them isn't going to be a down side. Plus, filling bars indicating the amount of ammo you have for each weapon also helps.
Having categories of weapons assigned to one number is a good idea, and one which DN3D Atomc touched upon with the Expander (although it is technically the same weapon as the Shrinker with different ammo). Then you could have your Freezer and Thunderbolt in the same group, put RPG and Devastator together, and so on and so forth.
And yes, grenades should have a separate key to them (R, probably, because E is Use and Q is quick-kick).
How about a strong vacuum/leaf blower? Assuming that weapons have two functions, this gun's primary fire will literally blow your opponents away. It'd also be a good example of the physics system. As I remember the physics engine was picked because it could handle a lot of objects so the gun could blow many objects around the room as well as enemies to show off the physics. The secondary feature will slowly bring enemies and objects closer to you. If weapons only have one function each, the blowing function would be better, it'd need to be strong so that you can toss enemies into the sky if they are above you and you shoot at them from below.
Another weapon - that could also be an item instead - is a weapon jammer. It causes the enemies' guns to cease functioning for a short period of time so that you can shoot at them as you please without worrying about return fire for a while.
The final weapon I have in my head is one that allows you to switch places with the person you shoot. How it works is that it shoots out a laser and whoever it hits switches places with you. This can be used to put others in dangerous situations. This can be used in combination with the jetpack, just fly really high and shoot someone below who doesn't have a jetpack, then as you stand at their previous location, you watch them fall from your own previous location and... splat!
Colicedus
08-07-2007, 12:58 AM
Chainsaws!
The Ledgindary Chainsaw, No modern Paladin, or do gooder can be seen without one!
Blue Lightning
08-07-2007, 10:58 AM
Chainsaws!
The Ledgindary Chainsaw, No modern Paladin, or do gooder can be seen without one!
Can't do the Chainsaw, it's been done with DooM. That would be embarrasing to 3DR in my opinion. Shotgun is different, it's the generic weapon that all FPS's have...but a chainsaw is a "specialty weapon"...well like the Shrinker is.
If DooM 3 had a shrinker, id software would of never heard the end of it :p
punani
08-07-2007, 02:03 PM
sorry if said before but a really large calliber chaingun (not minigun, too rapid fire but something like arnold had in t3 while carrying a coffin) with a badass sound so it will give a serious adrenalin rush :love: that would fit duke's style IMO
Lt.Havoc
08-07-2007, 04:19 PM
Well, why not something like this:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/Sovtek_SPMG_M50-1.jpg
That would come your idea of punani close.
But Im for something like this:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/Vindicator_Minigun_from_SR_by_biome.jpg
I know, you didnt said Minigun, but I like the look of this one.
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/1ME0000429745_2.jpg
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/1ME0000429746_2.jpg
Well, at least something similar. I wouldnt mind a Minigun, the one in FEAR Extraction Point isnt bad, would rock if Duke had something similar.
Also, in T3 Arni used a M1919 .30 Cal MAchinegun that inst longer in use in the Army at all and while I belive DNF is set in the future, we would need more futurtistc weapons then a old WW2 era gun.
Deicide
08-08-2007, 01:29 AM
Can't do the Chainsaw, it's been done with DooM. That would be embarrasing to 3DR in my opinion. Shotgun is different, it's the generic weapon that all FPS's have...but a chainsaw is a "specialty weapon"...well like the Shrinker is.
If DooM 3 had a shrinker, id software would of never heard the end of it :p
http://www.duke4.net/images/screenshots/old/2.jpg
Colicedus
08-08-2007, 02:39 AM
Yea... he da man!
HappyKing
08-08-2007, 07:45 AM
http://www.duke4.net/images/screenshots/old/2.jpg
why does Duke have Ash's chainsaw on his hand?
Blue Lightning
08-08-2007, 08:40 AM
Yeah, and I think that would of been a mistake. How would that go over in the gaming world? I mean everyone would be yelling about how that was ripped from DooM. I just don't think that 3DR will go down that path, but I could be wrong. If DooM 3 had a shrinker gun nobody would of respected id, hell I wouldn't of bought DooM III just for that reason!
The stuff we saw in DN3D was some of the most creative that I have ever seen...to this day! And I'm not just talking about weapons, but other factors like Duke drinking from broken toilets for health points, like power-ups that include Holoduke and Steriods...steroids that can be used to un-shrink a shrunken Duke, and so on. I enjoy playing Duke now as much as any new game, like HL2, CoD and so on, and that's because of how innovative and unique that DN3D is. I don't think that 3DR needs to rip ideas from another, I think 3DR is perfectly capible of coming up with fresh and new ideas on their own.
EDIT: For a Duke melee weapon, perhaps Duke could weild a pair of large hedge trimmers or something lolz :p Or mabey a portible round saw...anything that is different.
Parkar
08-08-2007, 09:18 AM
Teleport rifle? Shoots a single round with a teleport location tracker in it, so you can then telefrag whatever it's hit. If you miss and foolishly choose to teleport, you'll end up inside a wall or whatever else the teledart has hit instead (and thus die). But if you miss, you can pick the teledart up again. You get your teledart back automatically when you telefrag something.
Only works against smaller enemies - the Battlelord would crush you within itself, for instance.
This gun exists in the UT series except it shoots a disk rather then a dart and is used primarily for teleporting around but can be used to telefrag enemies.
Deicide
08-08-2007, 01:28 PM
Yeah, and I think that would of been a mistake. How would that go over in the gaming world? I mean everyone would be yelling about how that was ripped from DooM. I just don't think that 3DR will go down that path, but I could be wrong. If DooM 3 had a shrinker gun nobody would of respected id, hell I wouldn't of bought DooM III just for that reason!
You can say the same thing about the shotgun, but this weapon is a "must have" in any FPS.
Think about use the chainsaw with interactivity. In D3 when you use it vs foes, you see blood and it's over, nothing more gore happen.
Now imagine cut aliens heads, arms, legs, or vertically with lot of blood and guts.
You can even mix the chainsaw to a gun if you prefer, as in GoW (concept ripped from WH40K).
Deicide
08-08-2007, 01:38 PM
why does Duke have Ash's chainsaw on his hand?
http://www.youtube.com/watch?v=WWSV-xHnCpA "Groovy"
Lt.Havoc
08-08-2007, 01:50 PM
You can say the same thing about the shotgun, but this weapon is a "must have" in any FPS.
Think about use the chainsaw with interactivity. In D3 when you use it vs foes, you see blood and it's over, nothing more gore happen.
Now imagine cut aliens heads, arms, legs, or vertically with lot of blood and guts.
You can even mix the chainsaw to a gun if you prefer, as in GoW (concept ripped from WH40K).
Well, that will get a AO ranting for sure. If you can cut arms and legs off and all that, I bet it wont get past the censors, at least not here. They had problems with the Chainsaw in GTA Vice City and all, so it would get on the index rather fast. Also, since D3, I didnt saw any Chainsaw in a game, expect the Gun-chainsaw thing in Gears of War and the Chainsaw in the Postal games, and yeah, GTA, but not in any recent game.
I think a chainsaw is a danm ineffective weapon, you need to get close to the enemy and you have a very low range, also you need to be fast enough to come close to the enemies first, but I belive most fights in DNF will be shootouts with guns and there wont be not that much close couater combat enemies who attack you with claws or knifes, so the Chainsaw would serve as a gag weapon to show the abbility to cut of legs and arms from your enemy.
But, ya know, you have the same effect wehn you shoot of the limbs, so why a chainsaw? Just for the 5 mins of laughs and then you dont use it again while it gets boring? Im for pratical weapons, who have a real use. I mean, we wont use the Golden Eagel anymore as soon as we found more powerful weapons.
In FEAR, I threw the pistols out of the inventory as soon as I got the SMG, the AR or the Shotgun and in the HL2 mod, S-Mod Remasterd Redux, I have over 35 new weapons, the pistols wont be used anymore as soon as I have the AK, or the OICW etc.
I like games with lots of guns, but they need to be rather balanced and you need a rea purpose for the guns. Its not good to have 35 guns and half of them are the same compared to range and lethality and meele weapons wont matter as soon as you have powerful guns.
I will always perfer a pistol or shotgun to a chainsaw or knife.
hellchicken
08-08-2007, 02:37 PM
How about a JACKHAMMER for a melee weapon?? Yes, a Jackhammer!
http://upload.wikimedia.org/wikipedia/en/f/fb/Makita-demolition-breaker.jpg
You could utterly impale or perforate smaller enemies with this, but larger armoured enemies you could stun and break through their armor rendering it useless.
"GIB it to me, baby."
I think Duke's boots should be interchangeable so that you can have different abilities with different melee attacks.
Examples:
- boots that make you jump higher, melee attack deals regular melee damage to enemy and pushes them a decent distance back
- boots that make you run slightly faster, melee attack is weaker
- spiked boots that make you move slightly slower, but deal more damage
- boots that allow you to step in hazardous wastes (replacing the need for a boots item), melee attacks are weaker but if you step in hazardous wastes, the melee attacks temporarily gain a poisonous effect
- regular boots, you start off with these. No special effects and deals regular melee damage.
DavoX
08-08-2007, 03:49 PM
I think that duke's chainshaw MUST be in DNF. It was even predicted to be on the duke3d source code.
Lt.Havoc
08-08-2007, 04:12 PM
Only while it was in the DN3D Source code and while it was in the 2001 promo shots, dosent mean that the chainsaw will be in, I also dont see it as a MUST at all. I mean, why "must" it be in DNF? I pointed out already why the chainsaw wouldnt be a good weapon at all. Seems like no one is reading my posts or something.
Mod the chainsaw in later wehn the game is out, ya know, DNF Chainsaw mod".
Micki!
08-08-2007, 04:29 PM
I think Duke's boots should be interchangeable so that you can have different abilities with different melee attacks.
Examples:
- boots that make you jump higher, melee attack deals regular melee damage to enemy and pushes them a decent distance back
- boots that make you run slightly faster, melee attack is weaker
- spiked boots that make you move slightly slower, but deal more damage
- boots that allow you to step in hazardous wastes (replacing the need for a boots item), melee attacks are weaker but if you step in hazardous wastes, the melee attacks temporarily gain a poisonous effect
- regular boots, you start off with these. No special effects and deals regular melee damage.
You may be unaware of it, but back then, some years ago, we actually had a thread discussing "Mighty Boot Attachments/enhancements"
Among them, were some of those you mentioned, as well as a buttload of other silly and cool ideas...
My favorites from back then were jet boots, which could make you go fly, and fry enemies with kicks too :D And plated boots for extra crotch kick damage, and fluffy bunny slippers, haha :D There were so many fun things, i wish it was still around...
Blue Lightning
08-08-2007, 05:25 PM
You can say the same thing about the shotgun, but this weapon is a "must have" in any FPS.
That's different. Shotgun is standard issue for any FPS, same with the pistol. But the chainsaw is an "exotic weapon", and moreover one of the weapons that really defined DooM. How would you have felt if the shrinker or freezethrower was used in DooM 3? Seriously? You would of been yelling how id "ripped" those from 3DR.
hellchicken
08-08-2007, 06:03 PM
That's different. Shotgun is standard issue for any FPS, same with the pistol. But the chainsaw is an "exotic weapon", and moreover one of the weapons that really defined DooM. How would you have felt if the shrinker or freezethrower was used in DooM 3? Seriously? You would of been yelling how id "ripped" those from 3DR.
Yeah right, a chainsaw is as exotic as my hairy ass. The idea to use a chainsaw as a weapon wasn't that new at the time, neither in games nor in films, you could just as well say that id Software were the first to rip off Evil Dead in that regard. They were simply the first to implement such a weapon into a FPS. :rolleyes:
>>Apples<<
Now Duke's Shrinker, that's something you got to come up with on your own. What a crazy idea for a weapon, right?? Shrink your enemy, then squish them with your boot. Crazy, but fun as hell.
>>Oranges<<
You may be unaware of it, but back then, some years ago, we actually had a thread discussing "Mighty Boot Attachments/enhancements"
Among them, were some of those you mentioned, as well as a buttload of other silly and cool ideas...
My favorites from back then were jet boots, which could make you go fly, and fry enemies with kicks too :D And plated boots for extra crotch kick damage, and fluffy bunny slippers, haha :D There were so many fun things, i wish it was still around...
Well actually, now that I think of it, I may have witnessed such a topic at the time when I was lurking. That could explain the feeling of familiarity I was experiencing while I was typing up that post...
Blue Lightning
08-08-2007, 07:32 PM
Yeah right, a chainsaw is as exotic as my hairy ass.
*sigh*
The idea to use a chainsaw as a weapon wasn't that new at the time, neither in games nor in films, you could just as well say that id Software were the first to rip off Evil Dead in that regard. They were simply the first to implement such a weapon into a FPS. :rolleyes:
Not in films? Texas Chainsaw Massacre? Anyway, the weapon was exotic in the sense that it was "off-the wall", and became a symbol for DooM. Why should 3DR use it when 3DR is very capible of something else...that's unique? Why would 3DR even want to use the weapon that is recognized widley as the "DooM weapon"?
EDIT: I guess if Duke had a crowbar, that wouldn't be off limits either?
hellchicken
08-09-2007, 02:50 AM
Not in films? Texas Chainsaw Massacre? Anyway, the weapon was exotic in the sense that it was "off-the wall", and became a symbol for DooM. Why should 3DR use it when 3DR is very capible of something else...that's unique? Why would 3DR even want to use the weapon that is recognized widley as the "DooM weapon"?
What I meant was that the idea to use a chainsaw against Ghouls or Zombies or Demons was anything but new at the time, that's why I choose Evil Dead as an example rather than TCM.
If you ask me it was the most logical choice to include this weapon in DooM: it's cool, fun 'n effective. Perfect gameplay choice, and fits the tone of the game.
Though, I'm not arguing that it's not a "trademark" DooM weapon or that it shouldn't be, I'm just saying that it's not nearly as original as something such as a Shrinker, not by a long shot. :)
EDIT: I guess if Duke had a crowbar, that wouldn't be off limits either?
No, not at all, why should it be? Don't forget we're dealing with the follow up to the game that made fun of action and horror themes (games and films alike). It's bound to spoof HL (and DooM and Unreal, etc. etc.) in some way. Why not by stealing Gordon's wimpy crowbar??
And btw.: I don't recall the HL: OpFor fans crying out in rage over Tommy (Prey) using a wrench. ;)
[EDIT] Hey, I just figured how cool it would be if Duke could pick up different Melee Weapons as he progresses through the game. You know, pick up wrenches, screwdrivers, hammers, crowbars, chainsaws, jackhammers, etc. and use these until he picks up something new. After all, the only real trademark Duke melee weapon is his mighty boot and his fists, right? :)
Deicide
08-09-2007, 12:14 PM
How about a JACKHAMMER for a melee weapon?? Yes, a Jackhammer!
http://upload.wikimedia.org/wikipedia/en/f/fb/Makita-demolition-breaker.jpg
You could utterly impale or perforate smaller enemies with this, but larger armoured enemies you could stun and break through their armor rendering it useless.
"GIB it to me, baby."
That "weapon" remember me Tarantino's film From Dusk Till Dawn.
Use any tools (chain/disk saw, jackhammer, nail gun, etc) as improvised weapon could be interesting.
Blue Lightning
08-10-2007, 10:19 PM
Crowbar off limits?
No, not at all, why should it be? Don't forget we're dealing with the follow up to the game that made fun of action and horror themes (games and films alike). It's bound to spoof HL (and DooM and Unreal, etc. etc.) in some way. Why not by stealing Gordon's wimpy crowbar??
Duke spoofs movies and other games by what he says, not what he weilds. Using a crowbar would be popostorous, and I highly doubt that 3DRealms would consider such a thing. It would be embarrasing to use a melee weapon that another blockbuster FPS uses, and a weapon that has become an HL trademark.
And btw.: I don't recall the HL: OpFor fans crying out in rage over Tommy (Prey) using a wrench. ;)
Op4, the expansion to HL by another company, and only an expansion.
Hey, I just figured how cool it would be if Duke could pick up different Melee Weapons as he progresses through the game. You know, pick up wrenches, screwdrivers, hammers, crowbars, chainsaws, jackhammers, etc. and use these until he picks up something new. After all, the only real trademark Duke melee weapon is his mighty boot and his fists, right? :)
Yes the mighty boot is a Duke trademark, and a damn good one if you ask me. Does Duke need another melee weapon? :p
Colicedus
08-11-2007, 02:35 AM
Ill stick with the boot then...
Oh, and I love the idea of the Microwave!
also consider making a Bio gun (UT04) It should be as alien as can be I think!
It could also be improved to make body parts on enemies stick together (inspired by PREY's Leech gun with ice).
also, I think the Flak cannon (UT04) could also be put in too, yet another alien weapon.
I also Like the idea of a porthole gun (HL2)
Additionally, I really think Duke Should be able to upgrade his weaponry, for example, I will sue a chaingun.
I like the high rate of fire, and the feel, and its high damage at close range, and suppressive fire at long range. how ever, I can upgrade it with an item/points/money/whatever, and add another Spinning barrel to it.
Once thats done, Add another barrel, and then later, i get to the existent of putting a jet engine on it so it spins faster and has better damage.
and if thats not enough power, later I upgrade it to have a grenade
Nukkus
08-11-2007, 07:53 AM
Radioactive Pizza Launcher.
HappyKing
08-11-2007, 08:45 AM
I think Duke's boots should be interchangeable so that you can have different abilities with different melee attacks.
How about: "interchangeble index finger"?
some index fingers give you increased firing speed, others will give you the ability to operate keypads with more efficiency. And if you get your hands on an alien index finger, you can access alien computers (you'll need the interchangeble alien eye upgrade to make sense of what's displayed in the monitor) :D
Duke should be able to harass an injured enemy with a cattle prod
Colicedus
08-11-2007, 08:11 PM
How do you interchange a finger?
I think melee should be similar to prey, but Different :P
What I mean is, primary is a direct kick to where ever your aiming, the second is a spin kick like Ryu in street fighter, hitting all enemies around you.
and Cattle prod sounds like fun!
Will we be expecting electrical graphics running across the victims like lightning gun in UT04?
Kalki
08-11-2007, 10:58 PM
Duke doing a roundhouse kick? Isn't he a bit bulky to pull that off convincingly?
Colicedus
08-11-2007, 11:50 PM
No.. Not too bulky to do a roundhouse kick
HappyKing
08-12-2007, 07:34 AM
don't forget Duke has "Holster All".
Colicedus
08-12-2007, 03:42 PM
Exactly!
(yay, some one remembered my bad Merchandize! :) )
I don't know how well this weapon would work in an FPS, but what about if Duke used a whip? It'd be like a long-ranged melee weapon that would be able to grab items from afar (like ammo boxes and additional weapons).
Colicedus
08-13-2007, 01:12 AM
Let me have a gag where he gets it from...
Maybe it could Hot pink, with fluffy bits all over it :P .
JK
It would actually be interesting to integrator it with physics.
A Short ranged Gravity gun with strangulation abilities.
And think about what you can do with strippers :D
HappyKing
08-13-2007, 09:22 AM
naughty, naughty.....
GivingEverything
08-13-2007, 01:52 PM
How about the flamethrower from Duke Nukem 2? Perhaps not as cheesy, but I thought the idea of Duke shooting himself off the ground a-la jetpack with the flame bursts was pretty cool. Could be great fun for speedrunners too.
Colicedus
08-13-2007, 09:58 PM
**** yea!
FLAME THROWERS FTW!
Colicedus
09-01-2007, 11:38 PM
Bump!
What about a Wii remote?
Those can be Dangerous!
For Example: http://dukerev.ytmnd.com/
Colicedus
09-07-2007, 11:47 AM
Bump in the night again...
I had an idea from Hellsing, and it just screamed Dukeness.
Duke fights with a boss, failing to kill him, sort of like that snake coward in Shadow warrior.
Duke then says to some gun smith guy that Gives him a powerful weapon towards the beginning, commenting that he needs something deadlier.
The weapon he gets is a pistol, but not just any pistol, a pistol so ******* heavy that it requires two foot sloggers to carry it to him.
When Duke pics it up, he is amused at the sheer weight commenting "This all you have for me? You lazy slacker, This is not... (picks it up) ...ho-ho-holy shit! what's inside this thing?!" After firing it first time: "Whoa... ! I have not had a good work out like this in years!rugh.... shit!) the recoil of the gun can make duke do rocket jumps.
one bullet carries ether a barrage heat seeking hit scan projectile once on lock on. the second fires a high explosive uranium bullet!
Disadvantage of the weapon is its not available in MP, can only be unlocked though doing something special, and the ammo coms with it and there is no other crates of ammo laying around.
alexgk
09-07-2007, 03:16 PM
What about....
http://www.amicidiphuket.it/fototitolo/thumbs/alcancia.jpg
Killing PigCops with piggy banks would add a sense of irony to the game. Actually, it wouldn't.
JobivanHiob
09-07-2007, 04:28 PM
What about....
http://www.amicidiphuket.it/fototitolo/thumbs/alcancia.jpg
Killing PigCops with piggy banks would add a sense of irony to the game. Actually, it wouldn't.
Sweeet, I'm in :love: :D
I've read this thread many times but I don't think i've ever posted in it.
I would like to use all the weapons in DNF regualary.
Back in Duke3D I found myself using Shotgun and Chaingun mostly, with the occasional RPG and Freeze thrower.
The main reasons for not using shrinker was that it really was a close combat weapon as you had to make a foot stop to actually kill the foe. Same goes for Freeze thrower but with that you can just shoot them with a pistol afterwards.
The Expander was too innacuate so that too would only work at point blank range. (I play with autoaim off)
Pipebombs did come in handy for blowing up enemies below me but there weren't many times where I could use them like that.
As for the weapons themselves, I would like to see more original ideas and some cool effects from them.
GivingEverything
09-08-2007, 10:41 AM
What about....
http://www.amicidiphuket.it/fototitolo/thumbs/alcancia.jpg
Killing PigCops with piggy banks would add a sense of irony to the game. Actually, it wouldn't.
Make it available in a SUPER secret level or as a cheat only, i.e. go into console and type "dn_oink".
Let's get down-to-earth with some more conventional weapons...
http://world.guns.ru/assault/oicw.jpg
This is the 2002 model of the H&K XM29. 5.56mm NATO round, and 20mm high-explosive bolt. Since this is bulky and rather benign compared to other weapons, Duke could pick it up as his 3rd or 4th weapon.
- Dual Desert Eagles or H&K MK.23 pistols as the first weapon in the game.
- Benelli M3, as the second weapon.
- The Jackhammer shotgun; rapid-fire shotgun at its finest. 10 shots at 4 rounds a second.
http://world.guns.ru/machine/xm312.jpg
Duke could rip this off its stand and charge enemies with it. It'd be heavy, of course, but it would make for a nice bloodbath.
The Red Slaughter
09-10-2007, 02:40 PM
A Pancor Jackhammer is a MUST HAVE!! Close Shotgun Mayhem!
What about a Sonic Gun? You can adjust to the right decibels. Tune it to stun, or to destroy entire buildings with a powerful sonic wave!
We must have the devastator. It's clearly one of the most interesting weapon ideas, from all games. Futuristic micro missile launcher with lots of power and nice sound effects, makes it feel powerful. :)
*cough*No damn desert eagle or other overpopular, overused, boring weapons. "ZOMG we must have a deagle, an ak47 and a bazooka!" Not!*cough*
I prefer if we have non-real life versions of weapons like the chaingun for example. It works like a carbine but looks different and a bit sci-fi. :)
I would like to see at least 1 alien weapon besides the shrinker.
Colicedus
09-10-2007, 06:19 PM
as I said before, Alien industrial vacuum?
How about an array of Different pistols that can be duel welded?
Magnums, Desert Eagles, Colt, The Two guns that Alucard has, and that puny gun from HL2.
Maruno
09-11-2007, 09:13 AM
I'd like to see Duke3D's pistol, actually, with little or no changes made to it. There's something cool and retro about the stubby boxy little thing.
Colicedus
09-11-2007, 12:27 PM
Agreed, Love that pistol, I do speed runs with it all the time just to play with that gun...
The Red Slaughter
09-11-2007, 02:12 PM
I would like to see more alien guns... It's just me or Duke killing alien troopers that shoot you with LASER PISTOLS and getting NORMAL PISTOL AMMUNITION afterwards is crazy? I would prefer to get alien laser pistols instead. And Pistol Ammunition from possed EDF personnel.
Maruno
09-11-2007, 04:39 PM
And being able to wield two small guns at once, and I don't mean matching pairs. I mean pistol in one hand, alien laser gun in the other (and every other combination).
Colicedus
09-11-2007, 07:33 PM
maybe thats the alt fire on a pistol?
Left click is main hand, right click is off hand?
Maruno
09-11-2007, 07:45 PM
Do we know if there's going to be such a function as alt-fire? I don't think it's nearly as good as people make it out to be. So I say nuts to it. If they're going for original weapons, it's hard enough inventing them without also inventing another firing style for each of them. And I don't think the main point of the Forever weapons should be uniqueness. It should be Dukeness.
I think dual-wielding (if it happens) should be rigged so that both weapons fire when you click, because why have a weapon out if you don't intend to use it? You'd be able to select which weapons you hold, somehow.
I think a Pipebomb Launcher would be cool. A bit of artillery never hurt anyone. And it should be Pipebombs, because they're classic Duke and they're better shaped to be ejected out of a cannon (more air-tight).
At the very least, I expect a reload button for any appropriate weapons. I'm playing Tomb Raider Anniversary at the moment, and it's bugging the smeg out of me that I can't reload the shogun whenever I want. A (small) finite limit to the ammo you can carryis a secondary irritation. But that's irrelevant.
Colicedus
09-11-2007, 08:13 PM
Do we know if there's going to be such a function as alt-fire? I don't think it's nearly as good as people make it out to be. So I say nuts to it. If they're going for original weapons, it's hard enough inventing them without also inventing another firing style for each of them.
Quite the contrary, I am always thinking up new weaponry combinations and ways to improve guns in games. I just don't know a thing about programing so I design them. Alt fire is good for games where every weapon can do some good damage, it just depends on how you use the weaponry, and what you prefer to use. I like Guns with allot of wit, like that gun in Prey that makes a smog screen, making it impossible to shoot though, but I think it would have been better with a machine gun type weapon.
I think dual-wielding (if it happens) should be rigged so that both weapons fire when you click, because why have a weapon out if you don't intend to use it? You'd be able to select which weapons you hold, somehow.
Judging by FBA, there is going to be in most likely, maybe not the system I shared, but there will be something...
and for the weapon you don't wanna use, there may be a big bang that gets you low on health at close range?
I think a Pipebomb Launcher would be cool. A bit of artillery never hurt anyone. And it should be Pipebombs, because they're classic Duke and they're better shaped to be ejected out of a cannon (more air-tight).
There we have it, an alt fire for a classic weapon: RPG alt-fire!
At the very least, I expect a reload button for any appropriate weapons.
According to GB, Weaponry is going to be fairly arcade from what I understand, absent of such reloading stuff. I liked Preys reloading system, some at first glance will say it was absent, but living up to my Virgo standards, I notice things and say otherwise... for instance: Shooting the Slimer gun, you may notice if you fire it too much, it starts slowing down in fire, but i you wait, you will notice the animations show the vail of goo being pulled back and that slowdown of fire stops.
SilverSoldier
09-12-2007, 08:32 AM
Chainsaw how about Plated Steel Knuckles
SilverSoldier
09-13-2007, 01:57 PM
Two Barrel Shotgun and your on
Colicedus
09-14-2007, 01:24 PM
How about the similar Riot gun like the one in Shadow warrior, or Excalaber: Morgan revenge?
Its a heavy chaingun, first mode fires a large spread of ammo, good for taking out large crowds of Infected EDFs and large amounts of other nasty.
How ever, a piggy just got in your way! Alt fire is like a shot gun, firing all twenty barrels at once, making a jolt in fire, but making piggy look more like some kind of Pizza!
Mr. Crow
09-14-2007, 04:06 PM
Two Barrel Shotgun and your on
It wouldn't be bad, slicing pig cops like knife through butter :D
But it's more serious sam style than duke's...
trackit
09-14-2007, 04:24 PM
and dont forget to add powerful sound.
Colicedus
09-15-2007, 11:18 PM
It wouldn't be bad, slicing pig cops like knife through butter :D
Don't you mean Lard?
The Red Slaughter
09-16-2007, 06:46 PM
I would prefer something diferent.
What about a knetic Sledge Hammer? (did someone here already played Fallout? If so, think SUPER SLEDGE HAMMER and you will get the mental image)
rockmanekuzu8
10-13-2007, 07:40 PM
DNF better have cooler weapons than GAYLO.:cool:
Colicedus
10-13-2007, 08:11 PM
I hope if you are in Third person (there better be 3rd Person view!) you can see each of the picked up weapons on Duke.
Think RPG launcher Over his shoulder, an array of pistols on holster, and a riffle and a shot gun hosted to his Jet pack.
I also hope you can throw your guns as well, but ofcores its going to be arcade...
Admiral Stalfos19
10-13-2007, 08:42 PM
What about a knetic Sledge Hammer? (did someone here already played Fallout? If so, think SUPER SLEDGE HAMMER and you will get the mental image)
I have, and I doubt that that would work in Duke Nukem
Slashgibber
10-13-2007, 09:52 PM
How about being able to triple-wield shotguns? That'd be cool, no? :P
One in each hand and one in the mouth (or wherever you see fit), imagine what a mess he would make hehe :D
Colicedus
10-13-2007, 10:26 PM
http://catgunyo.ytmnd.com/
This is a must have!
madhatter man
10-20-2007, 09:38 AM
Thats not really that great, anyone can do it with a 9mm or a magnum (if you like the kickback to the groin) but remember there will be injuries trying that.
Fjallraven
10-20-2007, 05:56 PM
http://catgunyo.ytmnd.com/
This is a must have!
I remember that... That's Benny the kopp!
KaiserSoze
10-26-2007, 08:25 AM
George took a poll recently over on the shack: http://shacknews.com/laryn.x?id=15408915 asking folks how many weapons they'd like to carry in a game.
Now let's make it clear he nowhere references DNF. However, it's probably a good topic to talk about here in the official forum in case they are interested about implementing a specific gun/weapon carrying system.
Basically George asks if you as a player like being able to carry a ton of weapons at a time(he mentions like 10 or so) or have a more "realistic" weapon carrying system where you only carry 2 at a time like the Halo games and Gears of War.
Let's keep the thread clear of "why doesn't George post here with this!" type of comments. I'd wager he still reads the forum here daily. ;) He'll come out when he wants.
So let's give good, constructive feedback and opinions!
Me, I'd like to carry a good amount of weapons. Duke3d's interface was great. If they can pretty much replicate how that was set up, I'd be more than happy.
I like a wide variety of weapons at my disposal. Just because you have a wide variety of weapons you carry, doesn't mean they'll all work on a given enemy.
So while giving the players all the weapons they want, 3drealms could still make enemies impervious to certain weapons which would force the player to make strategic weapon choices in the heat of battle or boss encounters.
Best of both worlds imo.
Duke games have always been on the "fantastical" side and I really don't want the game tied down to uber realism. If I want that, I'll go play Rainbow Six.
Personally I'd like to carry an unlimited number of weapons like in Duke Nukem 3D (I can see how it fits into games such as Halo, GoW and Killzone but not into Duke Nukem), like you said the Duke series have always been non-realistic. :)
Single player mode - I want to carry as many as are available in the game - no realism for me.
Multi player mode - strict limits on numbers, or combinations of weapons, to keep the playing field more even.
KaiserSoze
10-26-2007, 09:09 AM
Single player mode - I want to carry as many as are available in the game - no realism for me.
Multi player mode - strict limits on numbers, or combinations of weapons, to keep the playing field more even.
I like the idea. I'd like to see the host being able to limit weapon selection for multiplayer games. Pretty common now.
Rider
10-26-2007, 09:23 AM
Single player mode - I want to carry as many as are available in the game - no realism for me.
Multi player mode - strict limits on numbers, or combinations of weapons, to keep the playing field more even.
My thougts exactly!
Kalki
10-26-2007, 10:31 AM
There's only one implementation of limited weaponry in singleplayer that I'd love over the old Doom-esque 10-weapons all at once paradigm.
The limitation would be based on a Full Body Awareness category slot. You won't have to look down to pick your weapons. But they'd be on you and you may see them whenever you look down.
Always on: The desert-eagles on waist holsters(on dual wields I count them as a single weapon slot) and a shotgun strapped to your thigh would be the staples. You can have pipebombs around your belt too. These are fixed slots for those weapons, whenever you obtain them.
Shoulders: An assault rifle strap over one shoulder, special weapon (shrinker, freezer) over the other, or you can mix and match and have two conventional rifles over the shoulders or let both be special, fun weapons.
Backpack: Resting behind you in the jetpack holder slot would be a heavy weapon; RPG, Devastator or Nuke.
That's six weapons in total that can be carried at any given time. Sound ok? I figure if you want realism for immersion, you better do it right.
Danule
10-26-2007, 10:45 AM
i would like holding around 3 weapons like in fear. that was fun.
KaiserSoze
10-26-2007, 11:45 AM
Gotta keep Duke's arsenal intact.
As a player, I want the choice to gib a pig cop with a rpg, shrink it, pepper it with buck shot, freeze it, etc. Makes the game funner and gives you a different experience each time you play.
If DNF was third person like Gears, it would look a little ridiculous having 10 weapons strapped to your back. I could see wanting to limit the amount of weapons being carried as you could actually see them on your player in Gears. DNF won't have that problem.(I presume)
RedSplat
10-26-2007, 11:59 AM
Weapon switching? Strategy?
] Ep1lvl1 Initialized.
] /iamsuchawuss
] cheats enabled
] /give_weapon rpg
] /give_ammo rpg
:p
peoplessi
10-26-2007, 12:25 PM
Since when DNF became thing of realism? Usually realism in FPS means less fun.
Lt.Havoc
10-26-2007, 12:41 PM
Well, I always liked the HL1/HL2 style system of unlimited weapons. I want guns and lots of em! From the fists/mighrty boot, over 9mm pistols to the 40mw range phased plasma rifle I want everything to be carried around, so I always have the right weapon for the right situation/enemy.
That was the prob with FEAR. While it was realistic, it made the gameplay rather hard. I was always running around with the Assault Rifle, the Shotgun any maybe some other weapon, but you never knew wehn you needed the rocket laucnher or the laser gun, so you carried around a weapon you had to drop later only to be ponderd if that was the right idea.
A Duke game wouldnt be a Duke game without the ability to carry lots of guns. I always favor the semi realism of 10-15 guns at one time.
Kalki
10-26-2007, 12:56 PM
If DNF was third person like Gears, it would look a little ridiculous having 10 weapons strapped to your back. I could see wanting to limit the amount of weapons being carried as you could actually see them on your player in Gears. DNF won't have that problem.(I presume)
What if there's a detailed implementation of FBA, on the lines of Trespasser? (See previous post)
I can pull multiple weapons out of my ass and not question the reality of it 5 minutes into the game. But it would amaze me if they did what I'd suggested. Actually looking at the shack, others mention it too.
I'd like to see a game that lets you carry more than two try and display them on a player who is holding them but not using them haha
josh_sg1
10-26-2007, 02:44 PM
Ok look, if you guys can animate great. I have a bunch of kickas models you can work on, I can also make textures for each of them.
I can get models from people like this one.
http://files.turbosquid.com/Preview/Content_2007_05_24__16_51_13/lw2.JPGa2035ef0-5082-4f7c-8540-08621a80051fLarge.jpg
I did not make that.
Maruno
10-27-2007, 06:29 PM
The maximum number of weapons the player can carry should indeed vary from game to game, depending on how realistic it's supposed to be. For Duke Nukem specifically, you should be able to carry as many weapons as you can get your hands on.
Duke Nukem isn't a realistic game, most likely because it's an old game and people enjoy the unrealistic attitude it has. If it was purely a new game, it might indeed have limits imposed on it. I don't know. But since Duke is a classic, you just have to keep in the spirit of the game. Keep it unlimited. And make sure there's a good weapon select system (I really liked Max Payne's system, incidentally).
Colicedus
10-31-2007, 11:29 PM
Peace of cake: unlimited guns
Lets Rock: six - ten guns
Come get some: three - six guns
Damn Im good: one - two guns (its gotta be hard!)
and a Personal Difficulty: Mental!: one gun, Respawns, can only kill enemies by Giblifying them (gun fire knocks them over) and ammo is rare!
alexgk
11-01-2007, 12:19 AM
and a Personal Difficulty: Mental!: one gun, Respawns, can only kill enemies by Giblifying them (gun fire knocks them over) and ammo is rare!
This sounds more like an achievement more than a difficulty level.
king karl
11-01-2007, 09:17 PM
must have the devastator!
also something new and original like a bomb that seaps through the wall to frag your unsuspecting enemys
Colicedus
11-02-2007, 05:13 AM
This sounds more like an achievement more than a difficulty level.
Not really, just another day at work
Admiral Stalfos19
11-04-2007, 08:20 PM
Has anyone seen FutureWeapons lately? I saw this grenade launcher that shoots about 8 rounds per minute. The launcher can also fire cameras and flares. It can be called the M32 or the Six-Pack Attack (I think, but the M32 is definite)
Colicedus
11-05-2007, 06:40 AM
I found on the web one of the most versatile weapons ever, even a woman with more cleavage than muscle can use it, but like DNF it went into Development hell...
I drool thinking of it!
94% of the gun is made of rubber!
Its Extremely versatile as you can add a Grenade launcher to the bottom, you can use what ever stock, interchangeable Scope (can use Bar sights or Scope if required), Ambidextrous positioning, and all gone to dev hell! its Gone! you bastards!
Monkey Butler
11-09-2007, 07:07 AM
Because if there's one thing this world needs, it's guns that are easier to use.
The Red Slaughter
11-10-2007, 11:52 AM
The Anihilator. Fires anti-matter projectiles that instantly cause death and mayhem in a large area. Primary Fire fires small projectiles that cause death in a small scale by the contact between matter and anti-matter. The secondary fire lets off a HUGE DOOMSDAY BEAM that WIPES OUT something from existence. It's not just killing. It was NEVER there. Ammunition is rare and the secondary fire just use all your ammunition. Problem is, you must take care when using the gun. If you hit a house, it's gone. If you hit a skycraper, it's gone too. If you hit a boss, it's gone. So, if something is supporting something and then, poff, gone, expect something BIG to fall on your head.
Colicedus
11-11-2007, 04:01 AM
Or If your quick enough, just shoot it...
Obviously you have never tried to do a Gravity gun/Porthole gun competition with your friends.
Anyway, if you want to kill something that easily, why don't you just use Uber H@Xorz Sk!llz just use the command prompt to get rid of it...
`
/Iamacheata
Developer/Cheat mode activated
/kill_target_lolzer
KaiserSoze
11-11-2007, 07:13 AM
I was thinking about a weapon where you shoot out a harpoon type projectile and then have the option of electrocuting the enemy once it's impaled or let the enemy run away and detonate the projectile still embedded.
SyntaxN
11-11-2007, 07:50 AM
I was thinking about a weapon where you shoot out a harpoon type projectile and then have the option of electrocuting the enemy once it's impaled or let the enemy run away and detonate the projectile still embedded.
Giant exploding Taser? :D
KaiserSoze
11-11-2007, 10:55 AM
Giant exploding Taser? :D
Yeah, basically.
I still love the first Syphon Filter game for the Playstation that let you taser dudes to a crisp. Good times. :D
Colicedus
11-11-2007, 06:29 PM
Yes, I remember those days, I would spend hours in cover just Zapping dudes until they went all blue and on fire.
...
I do hope you can do some sadistic thing with weaponry.
I hate the games that have really watered down gore.
Malgon
11-12-2007, 03:13 AM
There's only one implementation of limited weaponry in singleplayer that I'd love over the old Doom-esque 10-weapons all at once paradigm.
The limitation would be based on a Full Body Awareness category slot. You won't have to look down to pick your weapons. But they'd be on you and you may see them whenever you look down.
Always on: The desert-eagles on waist holsters(on dual wields I count them as a single weapon slot) and a shotgun strapped to your thigh would be the staples. You can have pipebombs around your belt too. These are fixed slots for those weapons, whenever you obtain them.
Shoulders: An assault rifle strap over one shoulder, special weapon (shrinker, freezer) over the other, or you can mix and match and have two conventional rifles over the shoulders or let both be special, fun weapons.
Backpack: Resting behind you in the jetpack holder slot would be a heavy weapon; RPG, Devastator or Nuke.
That's six weapons in total that can be carried at any given time. Sound ok? I figure if you want realism for immersion, you better do it right.
This could be a cool way of doing a weapon system in a game, as it's an even balance between 2 and 10 weapons, and not too limiting and yet not to fancy. I'd still prefer Duke to carry 10+ weapons though. ;)
Peace of cake: unlimited guns
Lets Rock: six - ten guns
Come get some: three - six guns
Damn Im good: one - two guns (its gotta be hard!)
and a Personal Difficulty: Mental!: one gun, Respawns, can only kill enemies by Giblifying them (gun fire knocks them over) and ammo is rare!
I like you're idea of less weapons being carried as you scale up through the difficulties. Don't know if I'd want it like that for DNF, but it is a cool way of increasing the challenge rather than just bumping up the HP and damage of enemies. Good stuff here boys. :)
madhatter man
11-12-2007, 07:27 PM
Just wishful thinking but i hope they have upgrades for weapons as you venture through the levels. I feel they add a feeling of new than just the plain shotgun you go near the start of the game. Do you guys think this is a good idea?
ticknswisted
11-12-2007, 08:38 PM
It'd be good to see at least a few of weapons as tweakable. I'm sure Duke knows his way around a weapon, and why wouldn't he want to, perhaps unsafely, modify it to function at a higher level than the manufacturer recommends? Out of fear for his own safety... HA!
Similarly, I don't think there should be differing ammunition types for particular baddies. That's just too indepth customization for Duke. He's more of a point and shoot type guy. He doesn't worry about picking the right bullet for the situation, just the right weapon.
Weapon customization and bullet types are elements that should be reserved for tactical or slower types of FPSs. Duke Nukem Forever should keep the action going with multiple weapons, insane interactivity, and inventory items, all that can be quickly used without disrupting the flow of combat. I find that general purpose weapons are more fun to handle than specialized bullet types. Bullet types are only really useful in games that severely limit the amount of weapons you can carry at a time to extend each weapon's utilization.
king karl
11-15-2007, 07:26 PM
i wouldnt be happy with anything less than unlimited weapons to carry and at MOST an alt fire
possibly better versions of a weapon as u progress? the way resistance gave you a special version of the bullseye tward the end
Malgon
11-19-2007, 03:10 AM
I like when a game shows only some of the weapons in the manual, but throughout the game it throws something new at you that you totally didn't expect. It definitely helps to mix it up, and add the feeling of progression imo. :)
Colicedus
11-19-2007, 04:39 PM
Alien Baby Gibblet cannon anyone?
Admiral Stalfos19
11-26-2007, 11:14 PM
Sounds interesting enough...
Colicedus
11-29-2007, 06:10 AM
Fires and produces Alien baby's.
wait... that sprouts an idea...
It fires baby Aliens, like the Aliens from Alien, maybe Those face humpers!
(It spawns Aliens from Dukes owen DNA, Allowing his Telepathic wavelengths to control them, its basically a Rip of of the spider mine, but the mines attack is face hump and Consume, then once ready, it attacks everyone until the Alt fire button is Held, or something.)
They are used to clean out places while you Take a Ventilation pipe behind the room.
There could even be a Quote from Galaxy quest Because of this!
Duke uses a matured Baby Alien to enter a room and kills everyone, breaks a hole in the side of a space ship, making everything Get sucked into earths atmosphere, and Burn up, Followed by Duke saying "its moment like these you just Treasure"
Maruno
11-29-2007, 11:43 AM
If we're talking Galaxy Quest, then a teleporter gun that teleports the enemy isntantly to the same place, but inside out. And then they explode.
One hit kill, but the downside is that it takes a while to charge the energiser coils, and they burn out afterwards (so you need more coils - ammo).
M_DeX
11-29-2007, 12:07 PM
Alien Baby Gibblet cannon anyone?
If that appears in DNF i'll break the CD/DVD.:doh:
Colicedus
11-29-2007, 10:05 PM
If we're talking Galaxy Quest, then a teleporter gun that teleports the enemy isntantly to the same place, but inside out. And then they explode.
One hit kill, but the downside is that it takes a while to charge the energiser coils, and they burn out afterwards (so you need more coils - ammo).
The Pigcop Turned inside out... and it exploded :)
If that appears in DNF i'll break the CD/DVD.:doh:
oh dont be such a big baby... Gibs + Xenomorph Child abuse is what the game is all about :p
Haravikk
11-30-2007, 10:54 AM
"Slide 'n glide" pole-dancing pole - an excellent melee weapon, with or without pole-dancer still attached =)
Also, regarding quantity of weapons; I personally would prefer to have a fairly restricted set of cool weapons that are different from each other, i.e. - each weapon should be well suited to particular types of enemies. This was kind of achieved in Duke 3D; RPGs are overkill for lizard troops except in large numbers, but not great vs battle-lords, against whom the shrink-ray was a perfect weapon. Pistol allowed fairly sustained and reasonably accurate fire, good against protector drones, shotgun meanwhile had a slow but damaging rate of direct fire.
Same kind of idea, it would be cool to have alien equivalents to each, and you could keep the ones you prefer for each slot (i.e. - you can have one pistol, one "shotgun" etc.) but the differences should be fairly minor in terms of effect, though creative differences to how they work visually is encouraged. For example; regular shotgun is a shotgun, alien "shotgun" might fire a little screeching creature with a toothy mouth that opens up as it flies through the air, which breaks up if it hits something (meaning some teeth will stick into the target while others will keep flying through the air). Both would be the same in terms of damage, but very different in how they look/work.
I absolutely detest only being able to hold one or two weapons and having to swap all the time, especially when I don't know what's coming and it means if I pick the wrong weapon for the enemies I'm going to face then I may be forced to play an area again, which I hate being made to do due to a design "flaw" (include NPCs that have to be kept alive in that category). Worse if I pass several checkpoints before I get to the enemy I can't beat, so can't just go back and change weapons.
It would be awesome if the weapons would all appear on Duke's person somewhere, would require many to be relatively compact, but to see pistols in holsters, RPG over the shoulder, other weapons strapped to arms/legs etc. etc. would be pretty cool, and hardcore.
Monkey Butler
12-03-2007, 09:10 AM
I agree that having certain weapons being more effective against certain enemies is the way to go. Playing through Bioshock it seemed like it made absolutely zero difference which weapon I was using, and I usually changed weapons just based on what ammo was most prevalent. In Duke 3D, as you said, it was more a case of shotty for lizards, chain gun for octabrains etc.
So clearly defined weapons are essential.
Airtraffic
12-21-2007, 07:32 PM
Pet pieve of mine is having a shotgun lying in the ground, few yards later...oh look there's some more shells :doh:
I hope DNF's weapons are found in more "proper" places, if i see a rocket launcher leaning up to a craps table in a vegas casino i'm going to crap.
sonyaForever
12-21-2007, 07:47 PM
if everything is calm, then yes it wouldnt make sense....:o but what if everything is chaos and the guns are from soldiers that got into the casino, died, and left their guns there?
As I remember, blowing off limbs is still in the game so... there should be a weapon that when shot at an enemy would make them lose a limb every few seconds, essentially breaking apart. Though this weapon would have to be for single player only and I don't like the idea of having weapons exclusive to either single player or multiplayer. That is unless there is dismemberment in multiplayer! I doubt it...
Zombie_Boy
12-22-2007, 01:04 AM
Pay Homage to shadow warrior and throw in some sticky bombs! :D
Find a door that opens vertically, toss some underneath it.. and watch the carnage as somebody opens the door ;D.
But then, lets recap what weapons duke will likely have.. his foot, pistol, shotgun, probably a quick-firing machine gun (anywhere from doom's chaingun to DN64's dual machineguns), an explosive launching weapon (rocket launcher/grenade launcher), a tactical weapon (like laser-tripwires)... So far thats 'bout 6 weapons. I'd wager there'd be around 8-9 weapons max. Guess you'd throw the freeze-ray and shrink ray in there.. so thats 'bout 8 weapons. Last weapon would have to be something akin to the devestator weapon, well.. something that'll spew out death in a matter of seconds!
But wait! Thats pretty much the arsenal duke had in DN3D, so they'd probably change up a few weapons.. but not by much. I'm hoping they'd add some secondary/tertary(sp) firing modes ala shadow warrior (damn i love that game), or maybe give weapons certain attachments like crysis (adding a 'nade launcher on your assault rifle for example). Hell, they could go even further and make it so you can customize your weapon to a certain extent (want to extend your magazine clip? Or would you want to increase its loading speed? etc etc..).
The problem with weapon customization would be in how to implement it into the game-play (ie: how would they make an item that does such? Would it be multiple items for different custom jobs? Or one universal tool where you'd pick yourself). I'd wager on the latter since it'd be easier to do.
john_doe2
12-22-2007, 11:09 AM
I think Duke should have some killer melee moves like mentioned earlier in this thread. People have already mentioned jump kicks and slide kicks and what not. Since Duke is so freakin' strong, telling by the new teaser just released, he should be able to grab aliens by their necks and tear out their throats. Some really brutal insta-kill moves like that would be totally awesome.
Antikorper
12-22-2007, 02:22 PM
Chainsaw... just a classical ultimate weapon for infernal alien ass kicking.
Just watch Bad Taste movie and you know what i mean ;)
"Suck my spinning steel shithead!"
Lt.Havoc
12-22-2007, 04:13 PM
I would love to have some high engery weapons, like some Plasma LAser or something:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/Meta_Armson_LD-AX1.jpg
Ladies and Gentelman, I present you the Meta Armson LS-AX1 High Engery Plasma based Laser. This weapon is capable to vaporaise your enemies in seconds. This weapon wights 30kg and fires a constant beam of 3.000 C hot plasma. It cost 50.000 Dollars to fire this weapon for 12 seconds. Somepeople think they can outsmart Duke.....,aybe, maybe.....but I want to see peoplke outsmart Laser!
Fry your enemies from far, far away. Its the latest in military technology, only 5 prototypes where ever build so far! This is your one time chance to get one of the most modern weapons the US military has ever achived. Meta Armson is the leading edge weapon producer and developer of some of the finest weapons of the US military and guarantees qulity through and through!
If this still isnt enough for you, then you need the Meta Armson NE-700 Vulcan Plasma Rifle.
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/Meta_Armson_Vulcan_NE-700_Plasma.jpg
It fires a 700 gigawatt plasma laser on a ragne of 4km and is able to cut through every man know steel. Even engery shields will collapse after a barrage from this weapon. Nothing will stop you wthi this weapon ever.
With the integral cooling sytem, the weapon fires 600 rounds per min of high energy plasma impules that explode and melt every know object on impact.
Due to the intergarl sabilizator, its possible to fire accurate shots on targets that are 4km away. The intergral rail mount is able to be fitted with the latest vison tech, like the AN-PVS-35T thermal/night vison scope.
Get your NE-700 now and you will get a engery pack for free!
Meta Arms: Peace though Surperior Firepower!
Malgon
12-22-2007, 07:46 PM
^"Phased-plasma rifle in the forty watt range. "
"Hey, just what you see, pal." :D
I wouldn't mind seeing some weapons make unexpected appearances in certain areas of the game. Anything that just pops in for a small segment, and is totally different to what you've encountered, would just make it exciting and feel fresh imo. :)
Lt.Havoc
12-23-2007, 08:55 AM
^"Phased-plasma rifle in the forty watt range. "
"Hey, just what you see, pal." :D
I wouldn't mind seeing some weapons make unexpected appearances in certain areas of the game. Anything that just pops in for a small segment, and is totally different to what you've encountered, would just make it exciting and feel fresh imo. :)
Hehe, glad you like those guns, they would fit Duke. Just image you can cut enemies in half with that laser and Duke would say "Now, that what I call cutting edge technology!"
EmperorZorn
12-23-2007, 11:24 AM
I like the idea of the Fan Gun.
I dont remember who first posted it,
but I cant deny that I see lots of fun coming from that weapon.
I envision it to be like this:
Primary Fire:
Blows the enemies and other things away,
enemies can get hit by stuff flying around.
(who needs the gravity gun anyway ? :D)
Secondary Fire:
Sucks everything in, enemies get shred by the blades
of the fan, stuff flying at Duke can cause minor damage to him,
but also to his enemies.
:D
Lt.Havoc
12-23-2007, 11:29 AM
I like the idea of the Fan Gun.
I dont remember who first posted it,
but I cant deny that I see lots of fun coming from that weapon.
I envision it to be like this:
Primary Fire:
Blows the enemies and other things away,
enemies can get hit by stuff flying around.
(who needs the gravity gun anyway ? :D)
Secondary Fire:
Sucks everything in, enemies get shred by the blades
of the fan, stuff flying at Duke can cause minor damage to him,
but also to his enemies.
:D
Didnt this weapon orginally came from the UT mod Unreal4Ever? It also had a phaser, a quantum singularity launcher and the Turok Proto Nuke weapon.
Parkar
12-23-2007, 11:44 AM
Didnt this weapon orginally came from the UT mod Unreal4Ever? It also had a phaser, a quantum singularity launcher and the Turok Proto Nuke weapon.
Honestly it's almost impossible to come up with a unique weapon thats not in Unreal4ever. They actualy had two versions of the "Fan gun" one was an airplane propeller engine while the other one was a jet engine.
Zombie_Boy
12-24-2007, 10:45 PM
A gun that you lock on with one trigger, then use the fire trigger to blow off his [insert body part]. It would be like a microwave gun.. so there's no visible discharge other then the end of the gun lightning up (if you read gantz you'll know what i'm talking about).
Minty
12-25-2007, 05:53 AM
I dont want it where you can have limited weapons and you have to decide which ones to take, you should have 9 or 10 slots, just like you always have and you find the mroe pwoerful ones throughout the game. The standard weapons are a must.
1. The BOOT! (and/or the fist)
2. Some standard meele weapon or pistol
3. Shotgun, Duke 3D has one of the best shotguns from and game.
4. Shrink ray
5. Pipe bomb.
6. RPG (Blow it out your ass)
anything else after that is fair game.
I did see a cool move in the 2001 trailer, where duke had hold of an insect or something, like a big scarab and he pulled off a limb lol, not strictly a weapon but id love to be able to do assaults like that.
john_doe2
12-25-2007, 09:26 AM
I guess I am in the minority here. I wouldn't mind if DNF had a limited amount of weapons you could carry. I think 3 weapons like in FEAR is just fine. It would just feel more immersive for me.
Minty
12-25-2007, 10:57 AM
I guess I am in the minority here. I wouldn't mind if DNF had a limited amount of weapons you could carry. I think 3 weapons like in FEAR is just fine. It would just feel more immersive for me.
I would hate that, it might work for some games, others it completely sucks in, but in duke nukem, you can bench press the moon so there is no reason you couldnt carry every weapon known to the human race, he has to be able to carry all 10 at once.
Whatever happened to FPS games where you had 9 ro 10 types of weapons to find throughout the game, each getting stronger and stronger untill youre almost unbeatable?
KleyMEN
12-27-2007, 09:31 AM
Pay Homage to shadow warrior and throw in some sticky bombs! :D
Find a door that opens vertically, toss some underneath it.. and watch the carnage as somebody opens the door ;D.
There should be some secret place very hard to find where you find the sword that you used in Shadow Warrior and cut the aliens in pieces! :p
Antikorper
01-01-2008, 09:51 AM
I would really love to see some simple weapons like a chainsaw and a two handed axe. Possibly eaven a baseball bat. A sword is a little too delicate, unless it is like a huge medieval sword. Ofcourse the other weapons too, but i hope there will be something you can use as a dismemberment weapon without ammo.
The Cool One
01-03-2008, 07:08 AM
I have to say one thing:
CCCCHHHHAAAAAIIINNNSSAAAWWWW!!!!
Nyteshadow
01-03-2008, 08:05 AM
Weapons:
* Your standard Handgun (Golden Deagle?) with scope and sight
* 12 Gauge Shotgun - An addon might be an Autoloader as seen in DNZH. A sawed off version might be nice too
* mp5, with grenade launcher attachment
* Rocket launcher/RPG - An addon might be similar to the Havoc Multilauncher, which was a weapon in DNZH,, Basically you'd be firing 4 rockets instead of 1 and they each track different targets... Or the same target...
* The old shrink ray, with expander attachment
* Chainsaw
* That EDF disrupter thingy that could destroy an alien in one hit, provided it was charged enough
* Flamethrower/Freezethrower... Well you get the idea
* BMF Thunderstrike... Another EDF experimental weapon that could wipe out crowds of aliens in one ht. Damn rare to find ammo for the thing iirc. May not be canon though...
* Pipe bomb
* Grenades, with a sticky grenade alt fire mode
Hapansilli
01-03-2008, 12:56 PM
I have to say one thing:
CCCCHHHHAAAAAIIINNNSSAAAWWWW!!!!
Toke the words of my mouth.
Antikorper
01-03-2008, 01:15 PM
http://www.keskiaika.net/tuotteet/aseet/kuvat/IMG_3648.jpg
+ chainsaw
Lt.Havoc
01-03-2008, 02:13 PM
God, what do you guys have it with the danm Chainsaw? Its a low tech weapon that isnt good for anything, really. Might be fun in the first few leves to cut enemies apart, but as soon as you find more and better weapons you wont use it anymore. As a multiplayer weapon its as usless as a knife: as soon as somone coems up with a gun, you are dead.
I cant image Duke using a Chainsaw, its not his style, he wants to shoot things and blow stuff up, not run around like Latherface......
Antikorper
01-03-2008, 03:03 PM
think about an axe and a chainsaw in multiplayer :D
Firstperson
01-03-2008, 05:20 PM
If you've had a bad day. Go in God mode then to yer fave level and Buzz saw em all!! :D :D
Hapansilli
01-05-2008, 03:33 AM
God , what do you guys have it with the danm Chainsaw? Its a low tech weapon that isnt good for anything, really. Might be fun in the first few leves to cut enemies apart, but as soon as you find more and better weapons you wont use it anymore. As a multiplayer weapon its as usless as a knife: as soon as somone coems up with a gun, you are dead.
I cant image Duke using a Chainsaw, its not his style, he wants to shoot things and blow stuff up, not run around like Latherface......
When you hear chainsaws engine roaring in multiplayer, you will definedly be carefull with every dark corner.
Simon Charles
01-05-2008, 09:06 PM
What I want are the weapons to all serve a purpose. One of the strengths of a shooter is obviously its guns so if the weaker/starter ones fall in disuse after the first levels, the game itself feels weaker.
The weapons should all have gameplay that was designed for them. A chainsaw just to wield and inflict general damage was good in the past. It's not really a chainsaw, you just hold down the mouse button and deal undescript damage. But if an enemy's bladed fist gets stuck in the pavement after taking a swing at you and you can chop off the arm with the chainsaw, that's gameplay. You get rewarded for 1) avoiding the enemy's hit, 2) creating the opportunity for the weapon to be used and 3) preventing the enemy from further hitting you in that fashion. So let's say if he had a gun and his fists, after that you brought him down to using just his guns.
Same goes for other weapons too. If they're all just different variations of the same damage over time, then it's dull.
Minty
01-06-2008, 12:26 PM
all weapons should have alternative fires, they make it twice as fun, but im not a big fan of alternative ammo, too tactical for a Duke game.
I think Duke should be able to pick enemies up with his massive arms and then toss them into a wall then run over to them and put the boot in!
Freeze Gun
01-09-2008, 10:04 AM
I half read some information on weapons threads, but since I am 100% convinced this will be in DNF, and work as I imagine, I wanted to invite you all to discuss the in game possibilities of..
The freeze gun.
The engine used has real time fracturing, that is, you can freeze an enemy in mid air, and when they land they will splinter into chunks that fly around and bump other enemies on the head.
You can also leave frozen enemies to thaw into funny situations, perhaps one has a slow firing gun, he pulls the trigger, you see it about to fire, and you freeze him, you then push him into a room, and let him thaw :p
Lots of boot + chain saw + frozen enemy antic would be nice. Ice sculpting with a delicious smell of bacon.
Real time fracturing means you could freeze an enemy and then shoot off its limbs in a shower of broken ice, one by one. shoot the leg off, and the body falls over.
freeze 10 in a row... and... dominoes!
Placing frozen enemies on pressure pads, and then using a remote detonator to take them back off the pressure pad could be some in game fun.
Am I way off base? is it too close to call? I forget if the original has a freeze gun. I am sure this one will. :insomnia::insomnia::insomnia::insomnia::insomnia: :insomnia::insomnia:
Maruno
01-09-2008, 10:23 AM
I think any damage inflicted to a frozen opponent will shatter them. I mean, all we have are explosives, guns and the Mighty Boot, and I think even the Boot will be powerful enough to knock them down. So, no ripping off arms and legs here. You could mod it in yourself if you wanted, although I think such a feature would just be distracting.
I still prefer the name Freezethrower (from DN3D).
jet jaguar 2.0
01-09-2008, 01:15 PM
What I want to do is freeze a pig cop, surround him with laser trip mines and then see his reaction when he thaws.
Minty
01-09-2008, 01:38 PM
I want to freeze someone then kick each of their limbs off one by one, then the head, and the whole body shatters in a spectacular fasion T-1000 style. Only difference is, they won't be getting back up.
Stuarrdo
01-09-2008, 01:59 PM
I want to freeze someone then kick each of their limbs off one by one, then the head, and the whole body shatters in a spectacular fasion T-1000 style. Only difference is, they won't be getting back up.
nope
it would be realy cool and amazing to look at, if the figure could come back like the T-1000 in Terminator2... in hot areas
vcatkiller
01-09-2008, 02:56 PM
It would be interesting to go Metroid style and use frozen bodies as platforms. Get to those hard to reach places by freezing your enemies and then jumping on their heads!
madhatter man
01-09-2008, 03:23 PM
I hope the attack animation looks better than just blue shiny stars flying at someone.
Minty
01-09-2008, 04:01 PM
It would be interesting to go Metroid style and use frozen bodies as platforms. Get to those hard to reach places by freezing your enemies and then jumping on their heads!
Not a bad idea, but I think it should only ever be used to access secret areas and not to progress though the game, infact thats the ONLY way it will work unless you have an enemy that can not be killed.
madhatter man
01-09-2008, 04:10 PM
An enemy that can not be killed? Sounds like a boss battle where you HAVE to find a certain weapon in the game to kill it.
Malgon
01-10-2008, 11:05 PM
I definitely want the Freezethrower back in DNF. I remember someone posting about all the possibilities that it would have. The ideas were pretty cool (no pun intended) from what I recall. :)
Michelangelo
01-11-2008, 04:21 AM
I want a homemade weapon of sorts maybe hedge trimmers with a gas flamethrower attached :)
Antikorper
01-17-2008, 09:00 AM
kinda weird idea: Duke's custom made circular saw :D The blade is replaced with duke nukem/radiation logo - basicly just 3 spinning blades that crush everything :D
Codey
01-17-2008, 09:13 AM
A big kick-ass, custom made sling shot!
Made from a pig-cop bone and a octabrain tentacle, lol maybe not.
You can load virtually anything into it, including soda cans, limbs, exploding barrels? shards of frozen enemies (from above), cd cases, ken dolls, lol you get the idea. Ofcourse you'd be able to throw them too, but for more accuracy and higher speed projectile, use the sling-shot.
H0mercidal
01-17-2008, 09:52 AM
This one is for MP play only. It's a seeking hyperdermic gun that injects a transmitter into a player. Then, that player is traceable on the map, or HUD and can be hunted down more easily. The hyperdermic would find the target person as long as the line-of-sight is not broken.
One of two possibilities for tracking. Victim would show up as a dot on a minimap (if there is one), or could simply show up as a dot on the game, but his location woudl be marked, even through buildings.
The Gun would have a single round, so you only get one chance at it, then you have to wait for another to time in, or find a hyperermic dispenser or something.
The victim then might have to reach a special "Anti-Mag" field generator in order to remove the effect, or it could time out maybe. The shooter would have an opportunity to strike a target from far away, like a sniper, but without the annoying (And this comes from a dedicated sniper) headshot death from .5 miles away. Might strike a balance between those who want a sniper, and those who don't.
Then, the Hunt is on... Especially if EVERYONE could then see the target on their maps. Suddenly one person is IT! mwuahahahaha!!!!!11
H0mercidal
01-17-2008, 10:02 AM
Another MP weapon, or item:
Remote controlled explosive camera mini helicopter. Useful for scouting an area, but also comes with an explosive charge so that you could do a bit of damage to someone.
Of course it would come equiped with an annoying whirring sound, to alert someone of its proximity. That would make the game more enjoyable.
Plus, the user would be blind to threats near his location, since his view would be on the camera, not on his surroundings, ala Nuke in UT. It would be funny to see Duke wearing VR goggles on his head, and moving his hands around while he was controlling the R.O.C.X (Remote Operated Camera Xplosive).
H0mercidal
01-17-2008, 10:04 AM
Or, how about a remote controlled Soda Machine, like in the 7-up yours commercial? He could ride the machine, and fire cans of soda out the dispenser at high velocity, all the while saying "Up yours!, Up yours!"
</silly>
madhatter man
01-17-2008, 06:56 PM
Will the Chainsaw from the 2001 pics still be in the game? That weapon looked really wicked and intimadating.
Speaking of intimadation, if you walk right up to an enemies with your rocket launcher (or any of big weapon), will they freak out and run away out of fright?
Parkar
01-18-2008, 05:12 AM
As far as we know the chainsaw is no longer in the game. At least not the Ash kind as seen in the screenshot.
Firstperson
01-18-2008, 10:31 AM
I wouldnt mind the chainsaw, but I think the "mighty boot" would fill that role.;)
Reaper
01-19-2008, 03:59 AM
Bring Back The Chaaainsaaaw!
Kristian Joensen
01-19-2008, 04:44 AM
About the chainsaw:
>>I was looking at old screenshots of DNF and I noted that one screenshot had the same (?) chainsaw out of that Evil Dead movie. If that in fact is what it is, does Nukem lose his hand like in the evil dead movies or what? I wonder if playing other characters will happen.
Do old video represent the game as it is now?
No. We took that out ages ago. When we basically re-started we decided not to bring that back. - George Broussard, January 27nd, 2005.
Minty
01-19-2008, 05:57 AM
I never really liked that chainsaw anyway
Blue Lightning
01-19-2008, 01:03 PM
You can't have a chainsaw in DNF, and that's just they way things are. It would be seen as a gigantic ripp from 1993's DooM, and would make 3DR a laughing stock. It would be like giving Gordon Freemans crowbar to Duke.
Duke needs a f**king spear. It'll have two attacking modes (presuming secondary functions for each weapon is in the game). The first attacking mode will be a thrust attack that has the ability of impaling enemies. Impaled enemies will hang from your spear until they slide off. The secondary attacking mode will be to throw your spear. This attacking mode will also cause impalement if an enemy happens to stand in its path of flight. Also in this mode, the spear will stick out from walls, ceilings, floors, etc.. it ends up hitting and so any enemies impaled by this spear prior to ending at the wall/ceiling/other surfaces, will be stuck against that surface (kinda like No One Lives Forever). You are only allowed to carry one spear at a time so watch where you toss it or you may lose it to an unreachable place. The weapon doesn't have to be a spear since a spear may not fit in the Duke atmosphere but any poled object with a sharp tip(s) will work.
Maruno
01-19-2008, 05:37 PM
You know Duke already has a much better weapon than a chainsaw or a crowbar or a... spear, right? The Mighty Boot. Why'd you think it's called "Mighty"? C'mon, he can kick Protozoid Slimers off his own face, and do double kicks while running round the place. Chuck Norris has nothing on Duke.
It's not broken, so don't mess with it. If Duke must, he'll also use his fists. He doesn't need mle weapons. He only uses guns so he can kill the enemies he can't reach.
A melee/ranged hybrid weapon like the spear I mentioned would not replace the mighty boot, only vary the game a bit. You like options don't you? Saying the mighty boot should be the only melee weapon is like saying the shotgun should be the only weapon that shoots bullets.
Damien_Azreal
01-19-2008, 10:30 PM
As long as Duke has a shotgun I'll be happy. :)
It's the weapon I used the most in DN3D. But I honestly hope he has a machine gun that's got some originality to it.
Like the Ripper Chaingun in DN3D, a pretty basic concept but it looked really cool. In the 1998 and 2001 trailer the machine gun looked like an M4 or SMG.
But that's not really that important.
Malgon
01-19-2008, 10:58 PM
I'm sure the classic shotgun from DN3D will be back. :cool:
The Cool One
01-20-2008, 01:07 AM
oh oh what about a CD thrower, like in The Gate? :D
hellchicken
01-20-2008, 02:17 AM
I definitely want the Freezethrower back in DNF. I remember someone posting about all the possibilities that it would have. The ideas were pretty cool