View Full Version : The Weapon Thread
KaiserSoze
02-07-2008, 01:58 PM
I think they could map the Mighty Boot(TM) to auto melee if needed.
Danule
02-07-2008, 02:11 PM
bad idea. really bad. i think the second mouse button should be for melee, and I want to be in control of when its used, i really hope this dosent turn into a game were you just mash one button down that limits the players control over the character and would weaken the game.
mysteryperfecta
02-07-2008, 02:15 PM
I think they could map the Mighty Boot(TM) to auto melee if needed.
The Mighty Boot is a classic melee. But variety is the spice of life; I'd like to see a number of creative melee attacks based on what weapon you had. Let's think of more?
What if you had your grenade/pipebomb out? A close-quarters alternative could be to stick the grenade down the enemy's throat (or some other orifice?). This would be a perfect opportunity to see a panicked enemy, serious gibs, and a snide Duke-ism.
What about a tripmine? Could Duke use it as a sticky bomb in close-quarters?
mysteryperfecta
02-07-2008, 02:34 PM
bad idea. really bad. i think the second mouse button should be for melee
So the alt-fire is always a melee attack? Traditionally, this hasn't been the case.
and I want to be in control of when its used, i really hope this dosent turn into a game were you just mash one button down that limits the players control over the character and would weaken the game.
How did you feel about Doom 3 automatically lowering your gun when you faced up to a computer screen interface? Technically, it limited the player's control. I wasn't sure about the concept, but I became a believer when I experienced it's implementation. It worked very well. That's the way I see an auto-melee function-- as a streamline that gives us an opportunity for more variety, more creativity, and more Duke-being-Duke. It's not nearly as intrusive as you're making it sound.
Danule
02-07-2008, 02:39 PM
you can hold down shift or press x to switch to the alt fire. or just not have alt fire all together... and i think it is, if i want to be beside a person and use a shot gun at point blank range that should be my choice, not automatically doing a melee attack. i didn't mind the doom 3 interface, but its different when you actually in combat, or just ******* around opening doors....
mysteryperfecta
02-07-2008, 02:58 PM
and i think it is, if i want to be beside a person and use a shot gun at point blank range that should be my choice, not automatically doing a melee attack.
One, the shotgun isn't a candidate for auto-melee, being that its an effective close-quarters weapon. Two, shotguns don't have an alternative method of firing-- a melee with the butt of the gun would probably BE the alt-fire.
Listen, if you're 6 feet from an enemy with a grenade, and press Fire, you're going to throw the grenade, and possibly suffer from splash damage. You still have the option to switch to a melee weapon, or use the Boot, or a safer close-quarters weapon. My suggestion only applies to pressing Fire within reach of the enemy, for the opportunity to use that grenade to do something cool.
Danule
02-07-2008, 03:41 PM
in the base of a pipe bomb and a cool animation of you shoving it down their thought or somehting yes that is cool but i think maybe that or a rocket launcher would be the only time that it would be useful.
JobivanHiob
02-07-2008, 05:23 PM
One, the shotgun isn't a candidate for auto-melee, being that its an effective close-quarters weapon. Two, shotguns don't have an alternative method of firing-- a melee with the butt of the gun would probably BE the alt-fire.
Listen, if you're 6 feet from an enemy with a grenade, and press Fire, you're going to throw the grenade, and possibly suffer from splash damage. You still have the option to switch to a melee weapon, or use the Boot, or a safer close-quarters weapon. My suggestion only applies to pressing Fire within reach of the enemy, for the opportunity to use that grenade to do something cool.
you're refering to Punisher Melee styles right? ;)
As far as I remember if you press the interaction button in "The Punisher" and an enemy is near you sometimes you put him a grenade into his throat! Awesome! :D
Reaper
02-09-2008, 04:55 PM
I don't like the idea of auto-melee. Streamlining is bad in my opinion. I'd rather have a dedicated melee key. That said, only one weapon needs to melee, and that's Duke's mighty boot.
evanazzo
02-09-2008, 05:36 PM
duke needs a kick ass shotgun
the shottie was my favorite gun on DN3D.
gimme a kick ass shottie and i'll be satisfied
A knife. i love knife kills as much as anyone. so i think a knife would be fun xD
Lt.Havoc
02-09-2008, 06:12 PM
duke needs a kick ass shotgun
the shottie was my favorite gun on DN3D.
gimme a kick ass shottie and i'll be satisfied
A knife. i love knife kills as much as anyone. so i think a knife would be fun xD
You called?
http://i4.photobucket.com/albums/y117/LtHavoc/Mossberg500Tactical.jpg
I present you the Mossberg 500 Tactical.
Calbier 12/76 alien killer goodness, with a 8 round tube mag, removed buttstock and secondary bump-action foregrip. It also comes with a shell holder and a surefire light.
Any questions?
If that dosent help, there is still the Pancor Jackhammer auto shotgun:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/55Pancor.jpg
Nice little crowd pleaser:D
Antikorper
02-10-2008, 08:45 AM
how about a minigun with shotgun ammo. hell yeah
Lt.Havoc
02-10-2008, 12:53 PM
how about a minigun with shotgun ammo. hell yeah
You mean, like in Shadow Warrior? Well, that can be done:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/A_New_MG1b.jpg
Or what about a Ripper MG fireing shotgun ammo?
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/A_New_MG1.jpg
No, seriously, I dont think that fits the game. Intresting idea, but I think a normal shotgun or a auto shotgun are more then enough, besides you will also have Assault Rifles and the Ripper MG as well. There should be enough firepower in the game to atomize every type of enemy that gets in your way.
But I think a regualr Minigun would fit Duke. It could look like this:
http://i4.photobucket.com/albums/y117/LtHavoc/Sci-Fi/Weapons/biometalgat.jpg
I mean, hell, that looks like it could really work, also dont forget that even FEAR had a Minigun in it with the Add-On Extraction Point. DNF will most likley be set in the near future anyway, so all kind of stuff will be possible. I still hope for Plamsa Lasers and other stuff that is good for frying alien scum.
evanazzo
02-10-2008, 05:41 PM
[QUOTE=Lt.Havoc;656237]You called?
http://i4.photobucket.com/albums/y117/LtHavoc/Mossberg500Tactical.jpg
I present you the Mossberg 500 Tactical.
OMFG THATS WHAT WE NEED =)
Mango
02-10-2008, 09:07 PM
They have to bring back all the old duke nukem weapons like the shrink ray or the plasma cannon etc. Plus all the old gadgets too. Funnest damn thing in the world is smashing miniature aliens.
themetal
02-10-2008, 09:39 PM
Personally I think Duke's bag of goodies should consist mostly of normal weapons witha few awesome ones (shrink-ray, other cool shit), plus the old school shotty should return
Longtimefan1984
02-10-2008, 10:29 PM
Shrink ray has to be back....How about some MP5 action too? no way we cannot call in close air support either? ;)
Mango
02-10-2008, 11:41 PM
dual mp5's for a substitute of the dual smgs in duke nukem forever would be sweet.
Reaper
02-12-2008, 02:58 AM
They have to bring back all the old duke nukem weapons like the shrink ray or the plasma cannon etc. Plus all the old gadgets too. Funnest damn thing in the world is smashing miniature aliens.
In which Duke game is there a plasma cannon?
Maruno
02-12-2008, 10:12 AM
In which Duke game is there a plasma cannon?
Maybe he meant the Freezethrower? I know people enjoy modding it into a lightning gun or a plasma gun.
Longtimefan1984
02-12-2008, 04:20 PM
In Duke Nukem 64(For the Nintendo 64 of course) there is a plasma cannon that allows you to charge it up and send a huge blast toward your enemies. It was pretty cool, but it froze the damn game up sometimes lol.
Edward Wrightman
02-12-2008, 06:17 PM
My list of what I'd like to see:
The Deagle, of course.
.50 Revolver (uses the same ammo as the Deagle, used as a replacement gun in one level, maybe?)
Frag Grenade
Level-action rifle (that can be dual-wielded, maybe?)
C4 bomb (Which can be launched from an RPG or something, if necessary)
A versatile environment used in brutal ways (maybe take a wine glass, break it, and jam it in an enemy's mouth?)
The return of the Devastator
Longtimefan1984
02-12-2008, 07:12 PM
(maybe take a wine glass, break it, and jam it in an enemy's mouth?)
Quite a creative mind we have there hu? LOL....
evanazzo
02-12-2008, 09:06 PM
*cough* .50 cal sniper rife *cough*
HazMat
02-12-2008, 09:16 PM
In Duke 64 MP it was so fun hearing your mate around the corner charging up the plasma gun waitting for you to show up. We had so much fun with that plasma gun:D When it comes out on xbox live you will get to play with it if you missed out back then. That was and still is the best plasma gun on any game. i know 3DR didnt make that but I sure as hell hope they use one like it for DNF.
PLASMA GUN IS FULLY CHARGED
Reaper
02-13-2008, 11:32 PM
In Duke 64 MP it was so fun hearing your mate around the corner charging up the plasma gun waitting for you to show up. We had so much fun with that plasma gun:D When it comes out on xbox live you will get to play with it if you missed out back then.
Nowhere. I repeat. NOWHERE has it been said that the version on Xbox live is going to be based on the Duke 64 port. If anything it's not even remotely possible. They are going to base it on the PC version of Duke 3D. (I don't even have to guess, that's how sure I am.)
HazMat
02-14-2008, 07:27 AM
Woah did we get cut? Are we feeling ok today? Perhaps you need an injection?:)
The 64 version has already been "cleaned up" for a console release so hey man dont be pissed when your wrong. 3dr would have to clean up the adult content from the pc version and you know what? It has allready been done and there are alot of better things about the 64 version. All the guns are better. The handgun is now a rocking 45 with a laser sight I think and the heat seaking missiles are tops and you know that all the weapons have a secoundary fire mode or alternate ammo types. The language has been cleaned up, Yes they got Jon in to record some different stuff. If they do go with the 64 bit then I will be so very happy. It plays smoother and the story makes more sense with the level progression without the episodes.:D So dont be too sure about yourself because chances are they will go with one of the console ports Because it is less work and also less memory. The co op mode is in along with everything needed. I would like to know which one it is going to be but that is another thread.
HazMat
02-14-2008, 08:09 AM
In this link (http://www.youtube.com/watch?v=ARwnqG6nPzc)you will see all the various weapons from the 64 port. In the video the guy is just showing off a glitch he found with the effects of the weapons in a certain room but you can see the new weapons that you may have missed out on. I have played just about all the Duke 3d ports and to this day I still play the pc version cuz its the only one I still have. Out of all of them I liked the 64 port the best. It is worth checking out the guns from the port in this weapon thread.:)
Duke burger 64 (http://www.youtube.com/watch?v=gfdaRUPM2ew&NR=1)
Antikorper
02-14-2008, 01:14 PM
How about a blendtec blender :D
Super weapon. Duke could blend enemies
To those who dont know what Blendtec Blender is: http://youtube.com/watch?v=tNoKQDuF7Nk
Deep-Space Warrior
02-14-2008, 01:28 PM
http://www.afrotechmods.com/Original.jpg:D
Reaper
02-14-2008, 10:26 PM
Woah did we get cut? Are we feeling ok today? Perhaps you need an injection?:)
I'm feeling fine. And your hipster lingo is lost on me. Did I get cut? Wtf does that mean.
The 64 version has already been "cleaned up" for a console release so hey man dont be pissed when your wrong. 3dr would have to clean up the adult content from the pc version and you know what? It has allready been done and there are alot of better things about the 64 version. All the guns are better. The handgun is now a rocking 45 with a laser sight I think and the heat seaking missiles are tops and you know that all the weapons have a secoundary fire mode or alternate ammo types. The language has been cleaned up, Yes they got Jon in to record some different stuff. If they do go with the 64 bit then I will be so very happy. It plays smoother and the story makes more sense with the level progression without the episodes.:D So dont be too sure about yourself because chances are they will go with one of the console ports Because it is less work and also less memory. The co op mode is in along with everything needed. I would like to know which one it is going to be but that is another thread.
Ha-ha. Hahahaha. Ha. "Don't be pissed when your [sic] wrong?" Ha. Good one. ;)
Clean up the language? Why would they do that? They can get an M rating and it would still sell. And even if they did want a lower rating (doubt it), it doesn't take too much effort to remove a few sound files and delete the references in the code to them. Cleaning up anything else (ie tassled boobs) is as easy as taking the art right out, and updating the code so that you can't tip strippers.
I won't go into detail on the guns (in Duke 64). You may like them, but they're not what defines Duke 3D. Only the PC version has the classic and more familiar guns.
The reason Xbox live is so easy to port to (from Windows) because it has a lot of similarities to the Windows environment. That's why Duke 3D would be ported from the PC to the Xbox 360. It is much easier than porting from one entirely different console to another.
Also, less memory? Are you kidding me? Yes consoles have less memory, but that's compared to PCs, and Duke 3D takes like what, at most 64 MEGS of memory on PC? That is a non existent issue, because the 360 has 512 megs of memory.
Keep on hoping, though, and don't let this post break your heart. Happy Valentines Day! :p
HazMat
02-14-2008, 11:01 PM
Thats cool man as long as Duke 3d gets in at xbox live then I dont care. I am glad I have had the chance to play every single duke game since duke 3d so its no biggie:)
I certainly hope DNF has a plasma gun similar to the one found in Duke 64.
Reaper
02-15-2008, 01:16 AM
Thats cool man as long as Duke 3d gets in at xbox live then I dont care. I am glad I have had the chance to play every single duke game since duke 3d so its no biggie:)
I certainly hope DNF has a plasma gun similar to the one found in Duke 64.
If there is there could be a flood of Halo fanboys on the forums, enraged about Duke "stealing" plasma guns from Halo.
Then again, I'd like to see the chainsaw (or some saw of some sort) in DNF and it was used in Doom (which people here remind me of daily). "Oh look at that, what a stupid idea! Use a gun from another game? Unheard of!" :rolleyes:
evanazzo
02-15-2008, 05:35 AM
quake had a plasma rifle before halo so halo stole it from ID
At this point its hard for developers to be original in the firepower area.Most things have been done in one fashion or another
Antikorper
02-15-2008, 06:10 AM
they must come up with all kinds of ways to use the environment as a weapon i guess. it has many possibilities for original "weapons"
SpinX
02-15-2008, 07:13 AM
If they make it cool with all the rules of Full body awareness, Not that you can run like speedy gonzales while kicking like in duke 3d :)
This can become the most cool physic manipulator to date, imagine kicking a door in and blasting away the suprised enemy force! Or Kicking someone on his legs, so he falls down in pain and executing him :)
Or make even the lame ass barrels in games cool, by kicking them in front of you as sort of a destraction.
I think the mighty foot can become an icon once again... :)
HazMat
02-15-2008, 08:07 AM
Kicking someone on his legs, so he falls down in pain and executing him :)
Have you been to your therapist recently?;)
HazMat
02-15-2008, 08:12 AM
Getting a good plasma rifle has everything to do with how it looks and how it sounds and the effects on targets and the environment. Also you would want to have a alternate function and the charge up thing in Duke 64 was brilliant.
Antikorper
02-15-2008, 08:19 AM
I want to be able to knock down walls so that enemies get trapped under a pile of rock.
evanazzo
02-15-2008, 08:37 AM
i think they should keep the pipe bomb. like how many games have you played (besides duke nukem ones) that have pipe bombs. in my gaming experience duke is the only games that i've seen that have pipe bombs. all the other games have like grenades or c4 but duke has the pipe bomb. its a duke trade mark IMO
evanazzo
02-15-2008, 08:47 AM
being able to kick a door have it fly open and smash a pig cop in the face because he was standing too close to it would be awesome or being able to kick a barrel at a foe have it hit him and knock him down would be fun
HazMat
02-15-2008, 09:01 AM
being able to kick a door have it fly open and smash a pig cop in the face because he was standing too close to it would be awesome or being able to kick a barrel at a foe have it hit him and knock him down would be fun
Duke is fighting bis ass monster aliens. I don't think that stuff would phase them too much. Duke might be kicking the shit out of the troopers maybe but the pigcops? I am curious as to how they will implement the mighty foot.
SpinX
02-15-2008, 09:07 AM
Have you been to your therapist recently?;)
Yeah, that sounded too psycho. I,m sorry for that. In real life, i,m a very helpfull and friendly young man :)
i don,t know enough english to say it a bit more mild :) damn English teaching in Belgium!
HazMat
02-15-2008, 09:14 AM
Hey I am just j/k anyway, I dont know the nurse was coming in for a injection.
What if they dont have the mighty foot in DNF?
Antikorper
02-15-2008, 12:33 PM
that is not possible.
But i wish the interactivity would allowe you to do MacGyverisms. Like building a trap or making a bomb out of an oven and a gastank or just a gas oven. I am a MacGyver fan :) I know that building stuff like MacGyver isnt really an option (bombs out of bubble gun - eh he is all out of gum. Or making a gun out of a pencil and a needle - just because it isnt really badass.) but building stuff like gasbombs would be cool.
Firstperson
02-15-2008, 01:46 PM
I'd be happy just to be able to kick the bosses eye for a field goal again.:D:D
Malgon
02-17-2008, 12:18 AM
At this point its hard for developers to be original in the firepower area.Most things have been done in one fashion or another
I know it's hard to actually come up with ideas for weapons these days, but 3DRealms showed plenty of creativity when they came up with the Shrinker and Freezethrower. Probably really hard to top, but if 3DRealms do come up with something that I never would have thought of, then I'll be mightily impressed indeed. :)
Micki!
02-18-2008, 04:06 AM
As we know, certain weapons are either useless and/or dangerous to use in an unexpected close-combat situation. In lieu of being required to manually switch to a more appropriate weapon, I'm wondering what you guys think of an auto-melee function-- a feature in which Duke would do something other than fire (certain) weapons when in melee range.
Examples:
*Holding a sniper rifle, Duke would automatically use the butt of this rifle to deal with an enemy who violates his personal space.
*Holding a weapon with splash damage (e.g. rocket launcher), Duke would automatically whip out a blade (or boot) to deal with an enemy who violates his personal space.
This would not negate the voluntary use of the Mighty Boot and melee weapons, and furthermore, would not waste a weapon's 'alt-fire' slot. It would only occur when Duke was carrying a weapon that is useless/dangerous to use when face-to-face with an enemy.
Would this feature get rid of an element of strategy/skill that people desire? What about the ability to bind a generic 'melee' key that chooses for you the melee action based on what weapon you're carrying?
EDIT: I'm suggesting this feature for the single-player game.
Why make it auto-"fire" when they get close..?
Why not simply press the use key on an enemy in front of you, which will perform these special actions with whatever weapon you are currently holding... It'll add alot more of self control, and you'd actually get some actual use of the use key on enemies...
Kalki
02-19-2008, 06:32 AM
The use key could grab enemies and hold them in place for a bit before they break free. In that case I wouldn't mind there being a automatic melee lock attacking with whatever you have in your weapon hand. It would only be as restrictive as any other interaction(keypads, toilets, security monitors, etc.). It could apply to normal sized enemies as well as large bosses you "grab" to climb on.
Malgon
02-19-2008, 08:41 PM
^You mean like Crysis?
Kalki
02-20-2008, 12:15 AM
Just a suggestion for that melee mode mp mentioned. And you don't need super strength nanopower if you can shrink them down to size.
Hmmm... "Nobody tosses a pigcop, hehe" ... "Pigs can fly" ... "Spider-pig, spider-pig..."
I would like to see the shrinker for more physics manipulation and gameplay applications. Reducing larger objects so they can be lifted, then expanding them as they're thrown into an enemy.
How about a quasi-singularity mode for the shrinker-expander (left and right button combo) at the cost of tremendous ammo drain? It basically turns any enemy or object into a vortex of pure suckage for as long as the beam remains directed on it and the end result for a group of enemies is usually one large fleshy, twitchy, grotesque mass of limbs and heads. Other gameplay applications would be to draw physics objects toward a designated point and creating works of mangled body art where you really can't tell the difference between a face and an ass.
Betelgeuse
02-20-2008, 02:31 AM
^ lol those are great ideas i must say.
Malgon
02-24-2008, 05:13 AM
Just a suggestion for that melee mode mp mentioned. And you don't need super strength nanopower if you can shrink them down to size.
Hmmm... "Nobody tosses a pigcop, hehe" ... "Pigs can fly" ... "Spider-pig, spider-pig..."
I would like to see the shrinker for more physics manipulation and gameplay applications. Reducing larger objects so they can be lifted, then expanding them as they're thrown into an enemy.
How about a quasi-singularity mode for the shrinker-expander (left and right button combo) at the cost of tremendous ammo drain? It basically turns any enemy or object into a vortex of pure suckage for as long as the beam remains directed on it and the end result for a group of enemies is usually one large fleshy, twitchy, grotesque mass of limbs and heads. Other gameplay applications would be to draw physics objects toward a designated point and creating works of mangled body art where you really can't tell the difference between a face and an ass.
I like the idea of shrinking objects and not just enemies. It could be used for puzzles too, although I'm not too sure people would want that for a Duke game. :)
JobivanHiob
02-24-2008, 07:25 AM
I like the idea of shrinking objects and not just enemies. It could be used for puzzles too, although I'm not too sure people would want that for a Duke game. :)
oh George thinks different :)
Sturm08: What's your favorite part of the game so far?
Broussard: I like environment puzzles, and blowing the heads and arms off of things.
source: http://blog.shacknews.com/blogarticle.x/50481
Antikorper
02-25-2008, 05:23 AM
i hope those puzzles dont mean something you have to do to get past some enemy or something like that
i think it should be like finding alot of hidden stuff and making your own ways to kill enemies
Malgon
02-25-2008, 06:01 AM
oh George thinks different :)
Sturm08: What's your favorite part of the game so far?
Broussard: I like environment puzzles, and blowing the heads and arms off of things.
source: http://blog.shacknews.com/blogarticle.x/50481
I've actually read that before, but forgot all about it. Glad that I'm wrong, and that environmental puzzles are in. :D
Ramen4ever
02-25-2008, 05:53 PM
hmm I hope we can use objects as weapons, just think of the possibilities.:D
NSFW...sorta, more like 18a content.
http://img297.imageshack.us/my.php?image=dukedildo2dq7.jpg
P.s. excuse the ms-paint.:(
alexgk
02-25-2008, 06:33 PM
hmm I hope we can use objects as weapons, just think of the possibilities.:D
NSFW...sorta, more like 18a content.
http://img297.imageshack.us/my.php?image=dukedildo2dq7.jpg
P.s. excuse the ms-paint.:(
So NOT cool.
Evil_C
02-26-2008, 10:47 AM
I think one of the secret areas should contain a WID gun. When Duke shoots an alien with the WID gun, the Hand of Joe (to avoid python copyright infringement) quickly descends from the sky and squashes it flat. :D
Suppressor1
02-26-2008, 11:10 AM
A dildo for Duke Nukem? Thats ridiculous. A nice shotgun will do fine!
evanazzo
02-26-2008, 11:10 AM
i say combat knife. knife kills are always fun YAY KNIFE KILLS
I want to glass someone.
Or grab a bottle off the bar.
Ramen4ever
02-26-2008, 12:45 PM
^
Ahh come on guys, who wouldn't want to slap a pigcop across the face with a large dildo.
*POW*
evanazzo
02-26-2008, 12:59 PM
apparently not alexgk or Suppressor1.
I'd use it if it was a knife.
I WANT A KNIFE :)
Ramen4ever
02-26-2008, 01:13 PM
Well I was just joking, but that should of been quite obvious.
A knife would be cool, but rather then just finding or starting with a knife, I would prefer being able to pick up items like a steel pipe or a trash can then throwing or hitting things with it.
When I played Oblivion and Morrowind I remember a mod that turned just about everything into a weapon. Chairs, bottles, apples became throwable. It was quite amusing.
Now as for an actual weapon idea, some people mentioned being able to upgrade your weapons.. what if your upgraded weapon combined two weapons of your choice. Like a machinegun with a freeze thrower attachment. Similar to an m16a2 fitted with a m203 40mm grenade launcher. The variations/combinations would be quite interesting. Only problem would be having so many secondary functions. One for your secondary fire, one for your gun attachment, one for it's secondary fire, and one for meleeing with the weapon.
Antikorper
02-26-2008, 02:14 PM
We really need a nuclear bomb! :)
Alien bastards? - Duke will nuk' em
rogerwilco
02-26-2008, 05:34 PM
I think a gun that makes the target vomit and poop its pants would be sexy.
evanazzo
02-26-2008, 08:34 PM
what are you 5 lol
I think a gun that makes the target vomit and poop its pants would be sexy.
I like asian girls.
Danule
02-27-2008, 10:34 AM
I like asian girls.
who doesn't?!?!
Ramen4ever
02-27-2008, 11:58 AM
^
And this is all so on topic.
I sense a thread lock approaching.
rogerwilco
02-27-2008, 02:34 PM
what are you 5 lol
Everyone Poops
evanazzo
02-27-2008, 02:50 PM
^
And this is all so on topic.
I sense a thread lock approaching.
all i sense is someone deleting the irrelevant posts and telling us to be on topic.
as for everyone poops. sure they do but its no necessary in a video game.
Back on topic http://en.wikipedia.org/wiki/Armsel_Striker
STREET SWEEPER
or http://en.wikipedia.org/wiki/CornerShot
CORNER SHOT
boshem
02-27-2008, 05:22 PM
One of my favorite all time FPS weapons are the Shadow Warrior sticky bombs.
Also, a well implemented grenade launcher is always good fun :D
I think Quake set the precedent on this. It's always a great pleasure to lop a few around a corner and see gibs come hurling back.
Not a big fan of the excessively powerful weapons, balance is important (especially for multiplayer). A good arsenal should be like a diverse set of useful tools, and choosing the right one should be an aspect of gameplay IMO.
rogerwilco
02-27-2008, 07:52 PM
If there is a flame thrower I hope it melts alien faces off Raiders of the Lost Ark stylehttp://www.mutantreviewers.com/vraiders12.jpg
hellchicken
02-27-2008, 08:01 PM
One of my favorite all time FPS weapons are the Shadow Warrior sticky bombs.
Also, a well implemented grenade launcher is always good fun :D
I think Quake set the precedent on this. It's always a great pleasure to lop a few around a corner and see gibs come hurling back.
Not a big fan of the excessively powerful weapons, balance is important (especially for multiplayer). A good arsenal should be like a diverse set of useful tools, and choosing the right one should be an aspect of gameplay IMO.
I am fan of HL2 gravity gun + grenade combo. Would like something similar for DNF.
Hurm.
Antikorper
02-28-2008, 06:07 AM
flame greanade. a bit like a molotow coctail but a grenade that will release a cloud of fire
Prinny
02-29-2008, 01:03 AM
Dead Meat:
Example 3: a nuke launcher...it fires a small nuke that destroys a small building (normal mode), it fires a medium nuke that destroys 2-3 buildings (alternate mode), it fires a large nuke that destroys an entire city block (second alternate mode)!
We have somewhat of a similar Idea, that i will throw out there for the sake of throwing it out there.
Name: "Von Nukem" - after his ancestor in Time to Kill
Most Similar to: The Redeemer - unreal tournement
Ammo Count: 1
Power: 1 hit K.O. within blast radius and insane chunk out of bosses.
Brief Desk: Pretty similar to the redeemer it launches a one time use mini nuke missile that leaves a decent sized blast radius that can kill the user and destroy just about anything within the blast radius.
On this thread i've seen laser chain saws and Evil dead chainsaws, but I haven't seen the legendary "Rocket Propelled Chainsaw Launcher"
http://i24.photobucket.com/albums/c35/jpslovjanski/rocketchainsaw.jpg
Heard the design came from a Mad Magazine, not a 100% on that. You gotta admit, its full of win doods!
Micki!
02-29-2008, 02:19 AM
We have somewhat of a similar Idea, that i will throw out there for the sake of throwing it out there.
Name: "Von Nukem" - after his ancestor in Time to Kill
Most Similar to: The Redeemer - unreal tournement
Ammo Count: 1
Power: 1 hit K.O. within blast radius and insane chunk out of bosses.
Brief Desk: Pretty similar to the redeemer it launches a one time use mini nuke missile that leaves a decent sized blast radius that can kill the user and destroy just about anything within the blast radius.
On this thread i've seen laser chain saws and Evil dead chainsaws, but I haven't seen the legendary "Rocket Propelled Chainsaw Launcher"
http://i24.photobucket.com/albums/c35/jpslovjanski/rocketchainsaw.jpg
Heard the design came from a Mad Magazine, not a 100% on that. You gotta admit, its full of win doods!
Haha, i laughed at the design :D
Also, your nickname rocks dood, Prinnies are awesome :cool:
evanazzo
02-29-2008, 05:40 AM
On this thread i've seen laser chain saws and Evil dead chainsaws, but I haven't seen the legendary "Rocket Propelled Chainsaw Launcher"
http://i24.photobucket.com/albums/c35/jpslovjanski/rocketchainsaw.jpg
Heard the design came from a Mad Magazine, not a 100% on that. You gotta admit, its full of win doods!
I'll take 2 plus some extra chain saw ammo :D
The RPG from Duke Nukem Time To Kill kicked ass.
Antikorper
02-29-2008, 08:54 AM
i hope radioactive stuff can really do some serious damage.
How about a gun that is basicly just a big chunk of uranium or plutonium fitted in a tube made of lead that will concentrate the radiation against enemies :D like a short range supergun :D
KaiserSoze
02-29-2008, 09:28 AM
Fan gun ftw!
That RPC is hilarious. That would rock to see that in a game.
Kalki
02-29-2008, 10:59 AM
The RPC is nuts! :D
Fan gun ftw!
How many times do we have to go over this? My acid-gun dissolves your fan gun. :cool:
evanazzo
02-29-2008, 02:22 PM
wouldn't the acid dissolve the gun its held in?
Cowboy Duke
02-29-2008, 08:56 PM
1.Throw english biscuits at enemies!
2.Keyboard as a melee weapon!
3. Slap down aliens whit a big smelly fish. "Damn my eyes are burning"
Always dreamed to have does in a Duke Nukem game
Kalki
02-29-2008, 10:13 PM
wouldn't the acid dissolve the gun its held in?
Its made of xenomorph hide.
evanazzo
02-29-2008, 10:20 PM
Its made of xenomorph hide.
toucher sir toucher
pistol the Glock G18 please.
http://www.remtek.com/arms/glock/model/9/18/
http://en.wikipedia.org/wiki/Glock_17#Variants
Fully Automatic :D
HazMat
03-01-2008, 01:34 AM
I hate glocks cuz thats what the pigs use. duke kills pigs and he needs a modified desert eagle that shoots 50 cal explosive tipped bullets, give duke 2 of these and they will be my main weapon while playing, that and the plasma rifle.
evanazzo
03-01-2008, 08:16 AM
I hate glocks cuz thats what the pigs use. duke kills pigs and he needs a modified desert eagle that shoots 50 cal explosive tipped bullets, give duke 2 of these and they will be my main weapon while playing, that and the plasma rifle.
cops around here use 9mm Berettas were not allowed fully automatic pistols
A Desert Eagle fires a .357 round that has about the same power of a .50 cal shot. a .50 cal bullet is to big to be put in a pistol (i think) well look for yourself https://secure.democracyinaction.org/dia/organizationsORG/FSA/images/compare.jpg
Antikorper
03-01-2008, 11:29 AM
http://en.wikipedia.org/wiki/.50
http://en.wikipedia.org/wiki/.50_caliber_handguns
And then there is:
http://www.pfeifer-waffen.at/cms/html/index.php?module=htmlpages&func=display&pid=32
And THAT is what i would call a bad ass revolver ;)
Ramen4ever
03-01-2008, 11:34 AM
Antikorper beat me to it.
The caliber is the diameter not the length of a bullet.
evanazzo
03-01-2008, 12:17 PM
ha i learned something today. and yes that is one bad ass revolver. hmm I think I change my mind on the pistol xD
Malgon
03-03-2008, 03:35 AM
Some sort of gun that could melt enemies (like mentioned last page) would be nice.
evanazzo
03-03-2008, 05:01 AM
^ TEH LAVA GUN???
lol
or maybe "A FRICKEN LASER BEAM ATTACHED TO DUKES FRICKEN HEAD"?
no seriously that acid gun its pretty cool.
I've always wanted a Nail Gun that when you shoot someone the nails pin them against the wall. Same with crossbows/compound bows i want to be able to pin troopers up on walls like pictures
Antikorper
03-03-2008, 08:29 AM
how about an acid grenade?
trackit
03-03-2008, 10:56 AM
please use less "plasma gun" and other BS and more earthlike weapons that actually make sence. I dont like to spray some green slime plasma or whatever. Sure there should be some alien weaponary too, but make it cool, plasma gun is not cool :)
Danule
03-03-2008, 11:06 AM
please use less "plasma gun" and other BS and more earthlike weapons that actually make sence. I dont like to spray some green slime plasma or whatever. Sure there should be some alien weaponary too, but make it cool, plasma gun is not cool :)
i completely agree, thats one of the downfalls of prey for me there were no "real" weapons only weird ones that shot slime and stupid crap like that. i hope they have a nice fast shooting pistol like the ES five seven.
Ramen4ever
03-03-2008, 12:16 PM
The only limit I see to how many different weapons duke could have, is ammo.
I wouldn't mind having to swap weapons off fallen soldiers/aliens if Duke ran out of ammo for a specific gun. Realism and interactivity. Unless you want one Universal Machine gun that everyone seems to use. Which if it's really user friendly and awesome to use, could be justified.
I'm actually a little bit torn on this. On one side theres realism, and a wide variety of weapons and on the other there's "Look I can carry 9 weapons at once! Lets blow sh!% up!!"
As for the plasma gun, I thought Dukes version was the shrinker/expander?
Antikorper
03-03-2008, 02:16 PM
nothing unrealistic with duke carrying 9 weapons - it is duke. :D
yea, plasmagun is kinda uncool.
evanazzo
03-03-2008, 02:22 PM
its a video game whats wrong with mixing realistic with unrealistic. the freezthrower = unrealistic but fun the shrinker/expander = unrealistic but fun. the BFG unrealistic but fun. i think there should be a mix of unrealistic and realistic weapons
trackit
03-03-2008, 02:53 PM
its a video game whats wrong with mixing realistic with unrealistic. the freezthrower = unrealistic but fun the shrinker/expander = unrealistic but fun. the BFG unrealistic but fun. i think there should be a mix of unrealistic and realistic weapons
yea, its fun sometimes to use shrinkray etc, but to be honest i like to blast more with bullets/explosives that besides killing enemies make damage to surroundings, that way it feelks more like a battle and is more fun... to look at all the mess you left behind, while your barrels are hot and smoking.
Malgon
03-04-2008, 03:32 AM
Come on, Plasma rifles rock! :D
I think Prey had some okay weapons, but it was mainly hammered because people felt they didn't have anything solid (eg. real weapons) to fall back on. I reckon as long as the unearthly weapons are chunky and pack a lot of oomph, then they should compliment the real weapons nicely.
evanazzo
03-04-2008, 05:14 AM
You need a mix of unreal weapons and real ones.
Danule
03-04-2008, 10:53 AM
i aree
evanazzo
03-04-2008, 05:40 PM
I think Duke should find some amazing powerful weapon on his way through a government science lab and should say some cool one liner.
I also think that he should find a powerful nail gun on his way through a construction site. and that nail gun should be able to pin enemies up on the wall like art xD i think that would be cool
Duky is not all about real life weapons. :P The rapid fire mini rocket launcher called devastator is a futuristic weapon and it's one oft he coolest weapon in FPS ever. :P And powerful pistols are just so dorky.
trackit
03-05-2008, 06:25 AM
Duky is not all about real life weapons. :P The rapid fire mini rocket launcher called devastator is a futuristic weapon and it's one oft he coolest weapon in FPS ever. :P And powerful pistols are just so dorky.
says who? If you see images of Duke then he has tons of bullet belts etc... that means he IS about real life weapons, he is human afterall and action takes place on earth, in Las Vegas. And Devastator is indeed "rapid fire mini rocket launcher", so its way more earthly weapon than alien. Nobody said that DNF should have 1 on 1 copys of real existing weapons.
And yes, i think Duke should have some alien weapons too (if they are cooler than your average plasma gun) but he definately should have earthly weapons too, 50% or more.
evanazzo
03-05-2008, 08:48 AM
the "bullet belt" is called a bandoleer
Imo Duke should have the normal weapons and some NEW u.s .military issued weapons,not really alien weapons,Weapons are the hard thing , most have been done before and i cant think of anything new and improved , maybe a scram cannon
HazMat
03-05-2008, 06:01 PM
I just hope the Duke Deagle has a exaggerated mag capacity.. something like 14 to 20 rounds per clip would be good. Because of the small mag capacity in the real world the Deagle is not ever used by police or military but for a Duke game i see no reason why they cant make Dukes Deagles hold up to 20 rounds each.
Malgon
03-05-2008, 09:56 PM
Isn't the Golden Deagle a given for DNF?
evanazzo
03-06-2008, 05:27 AM
It was in Time To Kill (there most recent game i believe) so probably.
http://geek.videosift.com/video/PDR-C-is-the-coolest-GUN-Ive-ever-seen
Parkar
03-06-2008, 07:07 AM
It was in Time To Kill (there most recent game i believe) so probably.
http://geek.videosift.com/video/PDR-C-is-the-coolest-GUN-Ive-ever-seen
And Manhattan Project. MP and "Land of the Babes" are both later then TTK btw.
HazMat
03-06-2008, 07:44 AM
Dont forget about the dual custom Deagles in the first screenshot! looking real nice:D
Malgon
03-06-2008, 09:42 PM
^Yeah I almost did. :D
They better blow holes in some shit then. :cool:
alexgk
03-08-2008, 01:05 PM
I wonder if it's still possible if any weapon suggested here will make it into the game?
JobivanHiob
03-08-2008, 01:15 PM
I hardly believe so. Because they're in polishing phase, so reached alpha and stopped adding features which delay the game :)
Antikorper
03-10-2008, 03:43 PM
ah what a nice idea i just had. A minigun pistol :D
Antikorper
03-17-2008, 03:05 PM
That rocket chainsaw gave me an idea of a rocket propelled claws (like cycloidemperors hands) that would stick to the enemy and start crushing
Danule
03-17-2008, 04:30 PM
brass knuckles would be sweet
I-Ninja
03-17-2008, 05:00 PM
A nice old fashioned Double-barreled Shotgun would be nice. Just make it an 10 or 8 gauge and load it with #0000 buckshot.
Or, seeing how this is a video game, they could instead of using a 10 or 8 gauge, they could be ridiculous and somehow make Duke use a 1½ gauge shotgun.
Lead Shot Comparison Chart: http://en.wikipedia.org/wiki/Buckshot
Gauge Comparison Chart: http://en.wikipedia.org/wiki/Gauge_%28bore_diameter%29
Skiffer
03-18-2008, 02:53 AM
How about throwing Screamers(TM) at your enemies? Type 1 R of course. :cool:
carnagereap
04-03-2008, 02:49 PM
The Big Duke.Huge rocket launcher that wipes out everything onscreen
Antikorper
04-04-2008, 11:03 AM
The Big Duke.Huge rocket launcher that wipes out everything onscreen
Punt Gun goes duke style?
How about a TASER **** YEAH ?
froggerdonkey
04-12-2008, 03:39 PM
I'd like to have a fast firing, fairly accurate small caliber pistol like in D3d - that was always one of my favourite weapons to use. And duke should be able to strangle enemies with his unit. I cant think of any another character who could pull that off..though it may not bode well for age ratings.
BloodWolf806
04-15-2008, 10:53 AM
Duke's signature weapons are his Mighty Boot and Gold Plated .50AE Desert Eagle. Outside of those, the D3D Shotgun, Pipebombs, Laser tripwires, the Shrink Ray, The RPG, the Devastators, and the Freezegun should all return, as well as an assault rifle (M16?) and some new conventional weapons. Except a sniper rifle. Duke is too manly to kill things from long distances. He must kill them at close range so he can laugh at them when they enter the gates of hell. Oh yeah, throw in some new alien weapons too.
Antikorper
04-15-2008, 02:11 PM
Lasercannon that will leave a burning duke logo :D I just think this radioactive logo could and should be used in many places. Would give the game one a little less serious detail
alexgk
04-15-2008, 09:02 PM
OMG! They've stolen the Shrink-Ray Gun! (http://www.gametrailers.com/player/32852.html)
Water12356
04-15-2008, 10:23 PM
lol that game looks like a ripoff of many games anyway. I heard weapon sounds from other games and movies! (the space combat part)
Stevey Boy
04-16-2008, 02:47 AM
Well am i the only one here who wants some sort of nuclear weapon like a mini a-bomb?Surely being called Duke Nukem thats gotta be in there somewhere!
froggerdonkey
04-16-2008, 03:14 AM
Well am i the only one here who wants some sort of nuclear weapon like a mini a-bomb?Surely being called Duke Nukem thats gotta be in there somewhere!
Yup - kinda like the TAC launcher in crysis, except you could use it somewhere else other than in just one scene, which was gay.
froggerdonkey
04-16-2008, 03:33 AM
I just hope the real world weapons are nice and chunky looking, and most of all have awesome sound effects - like the glock & M249 in Project IGI for example, or the USP .45 in counterstrike. -If the sounds are all stored as .wav files then hopefully we'll be able to swap them if we like.
Reaper
04-16-2008, 04:48 AM
I just hope the real world weapons are nice and chunky looking, and most of all have awesome sound effects - like the glock & M249 in Project IGI for example, or the USP .45 in counterstrike. -If the sounds are all stored as .wav files then hopefully we'll be able to swap them if we like.
.wav files would take up hella space (shipping on 3 DVDs). I don't think it's worth it.
lol that game looks like a ripoff of many games anyway. I heard weapon sounds from other games and movies! (the space combat part)
Actually I think Precursors looks like a highly original game. It's got space combat and FPS action, different types of alien weapons and a whole slew of vehicles. The only problem I see is having Mass Effect syndrome where only a few planets are worth visiting. As for weapon sounds.. there's lots of games that use sounds from different sources. There are even some movies/tv shows that use game sounds.
Malgon
04-16-2008, 11:29 PM
I really want the shotgun to not only sound chunky and satisfying, but to have good funcionality as well. So many games have a ridiculous amount of spread, and only seem to be effective within a couple of metres. I think DN3D had a nice range, and was balanced well enough that it was fun to use.
Reaper
04-17-2008, 12:57 PM
I really want the shotgun to not only sound chunky and satisfying, but to have good funcionality as well. So many games have a ridiculous amount of spread, and only seem to be effective within a couple of metres. I think DN3D had a nice range, and was balanced well enough that it was fun to use.
Haha. DN3D's had terrible range. The shotgun was accurate beyond a football field in length, literally (Its range was actually infinite).
alexgk
04-17-2008, 02:48 PM
Haha. DN3D's had terrible range. The shotgun was accurate beyond a football field in length, literally (Its range was actually infinite).
Sniper Shotgun! New idea... actually not :p
Ramen4ever
04-17-2008, 03:39 PM
^
Hey if it's a slug that might work..
But thats like shooting one of these at someone.:o
http://img517.imageshack.us/img517/8504/batterypa7.th.jpg (http://img517.imageshack.us/my.php?image=batterypa7.jpg)
evanazzo
04-17-2008, 03:53 PM
Haha I want a battery shooter.
Actually i wants a .50 cal fully auto weapon :D
punani
04-17-2008, 04:47 PM
I'd love to see Duke swing this baby ingame!! :p
8862
It would suit Duke perfectly!
Ramen4ever
04-17-2008, 05:56 PM
I'd love to see Duke swing this baby ingame!! :p
8862
It would suit Duke perfectly!
You want duke to swing a coffin around? :D
Maruno
04-17-2008, 07:40 PM
Bludgeoning an alien to death with the object it's going to be buried in sounds like some kind of irony to me.
How about some kind of double-joined portal gun (a gun that shoots double-joined portals)? Shoot an enemy, the portal energy goes inside them and forms two connected portals crossing each other, so that the innards are portalled into each other. Eventually the portals and organs explode (as does the enemy) due to Heisenberg uncertainly/Pauli exclusion principle/singular energy infinities/something. The key point is that the enemy asplode.
Malgon
04-17-2008, 10:31 PM
^:cool:
Haha. DN3D's had terrible range. The shotgun was accurate beyond a football field in length, literally (Its range was actually infinite).
I guess I never used the shotgun at those distances on enemies, since I played Duke style - up close and personal. :p :D
Alpha-One
04-20-2008, 12:10 PM
what about a very small gun, with a maximum of effect...like this small thig in men in black?
duke would laugh about it, when he gets it, but at the first try it blasts him out of his shoes..think it could be a funny dialog
Antikorper
04-20-2008, 12:22 PM
Shotgun slugs hell yeah.
http://i40.photobucket.com/albums/e250/torakka/DukeN2.jpg
(selfmade emoticon)
evanazzo
04-20-2008, 01:08 PM
what about a very small gun, with a maximum of effect...like this small thig in men in black?
duke would laugh about it, when he gets it, but at the first try it blasts him out of his shoes..think it could be a funny dialog
The midget cricket :D :D
Minimoose3
04-22-2008, 05:49 PM
Like the ripped off shoulders of the user? The recoil would be too deadly. ;)
exactly, it could be so powerful, but it comes at a price. you can fire it and completely decimate enemies, but your health will go down. it could be like the BFG of the game, with a slight drawback.
remmus
04-23-2008, 01:24 PM
Shotgun slugs hell yeah.
http://i40.photobucket.com/albums/e250/torakka/DukeN2.jpg
(selfmade emoticon)
especialy...when fired from THIS (http://www.youtube.com/watch?v=p4ebtj1jR7c&feature=related) baby!!! heck with a ammo swap Duke would have a automatic grenadelauncher
Deicide
04-27-2008, 04:52 PM
especialy...when fired from THIS (http://www.youtube.com/watch?v=p4ebtj1jR7c&feature=related) baby!!! heck with a ammo swap Duke would have a automatic grenadelauncher
I prefer the USAS-12 :cool: : http://www.youtube.com/watch?v=gIvh6On2uf8
Pics: http://www.pixagogo.com/3798164240
What is this weapons ???
It's appear in the 2001 trailer.
Whatever happens, there must be at least one whacked-out gimmicky weapon that does some funky kind of effect (but of course with practicality) like the shrinker.
Dark Angel
04-27-2008, 09:22 PM
Duke needs a way to take out those cowardly snipers. Perhaps a device that reflects snipers shots back at the sniper.
Duke's New Chainsaw
04-27-2008, 10:22 PM
Haha. DN3D's had terrible range. The shotgun was accurate beyond a football field in length, literally (Its range was actually infinite).
Better than games where the spread is so far out up close. Sure it's for balance (I guess), but I don't think shotguns spread that close. Maybe some gun enthusiast can correct me?
Malgon
04-28-2008, 12:19 AM
What is this weapons ???
It's appear in the 2001 trailer.
I remember it being discussed a while back, but it's all speculation on what it actually does since we don't see it fired at all. It was noted that it looked similar to the weapon on the Duke Nukem 2 coverart.
Better than games where the spread is so far out up close. Sure it's for balance (I guess), but I don't think shotguns spread that close. Maybe some gun enthusiast can correct me?
Shotguns don't spread wildly (at close range) as games lead us to believe. I'm sure there're quite a few videos on youtube that demonstrate their effectiveness and range. It's about balancing the game, but I still think many games are shit at getting it right.
Reaper
04-28-2008, 03:01 AM
What is this weapons ???
It's appear in the 2001 trailer.
It looks like a railgun. See Quake 2/3.
froggerdonkey
04-28-2008, 03:52 AM
Quake 2's railgun was simply awesome. i loved the spiral trail it left, and the sound! it was amazing - in fact i might just go and play it now.
Malgon
04-28-2008, 04:22 AM
^Quake 2 Railgun ftw! :cool:
Emultra
06-02-2008, 07:29 AM
I hope a lot of care goes into making sure the weapons sound (and animate) perfectly. The way weapons behave have a lot of impact in how fun a shooter is to play, that much has been evident ever since discovering the pump action shotgun in the first Doom.
The pistol is at its best with just the right weight and pitch, especially if it's the Golden Eagle. The shotgun should be beefy and have a slightly drawn-out sound, not like the realistic short BLAM of simulator shooters.
Personally I hope the machine gun will once again be a tripple-barrelled Nordenfelt gun, but this time with a less squeeky sound to it. It should feel heavy, like something you "whip out" when it's time to smoke a good 5 pigs in a couple of seconds. Ideally the sound would be somewhere between the D3D Nordenfelt and the Doom 3 Chaingun in terms of pitch.
Pipe bombs need an unmistakable clank-clank when hitting surfaces, coupled with a deep roar when exploding. The RPG should let off a satisfying "schlunk" upon launching a projectile.
I guess we don't know exactly which weapons will be included thereafter but...yeah. :)
It's just, weapon sounds tend to be an ignored area of development for many games. But I've got pretty good confidence DNF won't disappoint in that respect.
niconude
06-02-2008, 07:42 AM
I personally really like the Pistol (sound and behaviour) in FEAR!
The upgraded sounds in the 'S-Mod' of Half Life 2 are also great! Im currently playing this mod. It adds tons of new stuff into the game and makes it alot more difficult!
Gotta love those scissors!
Antikorper
06-02-2008, 08:51 AM
I hope that then you hit someone with a normal gun it will make a variation of noises. Breaking bones, wet splats, screams and whimpers and when the body (or a limb) hits the floor it should make a wet smack and a thump. Also when hitting someone with a pipebomb the gibs should fall from the skies a moment later and make a small sound. :rolleyes:
Also if there is a multiplayer that allows you to play with a helmet on your head (not that duke would ever use a helmet) hitting the helmet should make one hell of a bang
bokaj
06-02-2008, 09:24 AM
I agree as regards the importance. People are talking about that graphics doesn't matter and it is all about gameplay, but even really small things like the animation and sound of loading the weapons have a huge influence on the fun factor.
NutWrench
06-02-2008, 11:25 AM
I thought the shotgun in Painkiller had great sound design, not only in the way it sounded but in the way enemies reacted to it. When you shot an enemy at close range with it, they would fly back about as far as you'd expect, considering the sound the shotgun made.
Tim. Just Tim.
06-02-2008, 12:01 PM
I really liked the pistol in Red Faction. Dont know if anyone remembers that game but it was really fun. Way underrated.
Anyway, the pistol was very accurate, and the thing I liked best about it was you could shoot it as fast as you could click the mouse. No reason not to program it that way, if you ask me.
Maybe if you shoot it really fast the accuracy goes to shit, with a crosshair 'jump' like counterstrike. But there shouldnt be anything stopping you from pulling the trigger fast.
Doom 1 and 2 had my favorite sound and feel for shotguns. They just had power, and they sounded good. Due to the cool death animations, you really felt like you were ripping the enemies into sauce with each shotgun blast.
Tim. Just Tim.
06-02-2008, 12:30 PM
I firmly believe that if the sound guy from 3DR hasnt done so already, he should head down to the closest gun range (its Texas, so it cant be far), and try out a shotgun, desert eagle, and whatever else he can get his hands on.
Ive fired a 12 guage shotgun both outdoors and indoors and in my opinion, most games (and movies) dont come close to capturing the real sound (and volume/power) of a shotgun blast, especially when its indoors.
I know games arnt always trying to go for realism, they are going for coolness/effect. But once you fire a real shotty, you realise that a realistic sound IS the coolest/best sound.
Its also important to get the relative volume of sounds correct. Ive played many games where the loudness of a shotgun blast is about the same loudness as a footstep and a door closing. This is just wrong. A shotgun blast is one of the loudest things you'll ever hear.
Commando Nukem
06-02-2008, 07:00 PM
I thought the shotgun in Painkiller had great sound design, not only in the way it sounded but in the way enemies reacted to it. When you shot an enemy at close range with it, they would fly back about as far as you'd expect, considering the sound the shotgun made.
Shotguns dont make people fly back.
Ironside
06-02-2008, 10:52 PM
Shotguns dont make people fly back.
In video games and movies they do.
Reaper
06-03-2008, 02:05 AM
Its also important to get the relative volume of sounds correct. Ive played many games where the loudness of a shotgun blast is about the same loudness as a footstep and a door closing. This is just wrong. A shotgun blast is one of the loudest things you'll ever hear.
That is bad game design. Shots blotting out other important noises is unnecessary and bad. Even if it's more realistic.
In video games and movies they do.
And that's stupid. :)
Micki!
06-03-2008, 07:25 AM
I accept ridiculous physics in games Like Painkiller... That game is oldschool stylish, where headshots don't matter, and where fountains of blood spray from ever lost limb...
But in what's more realistic, in game where headshots actually kill a person for obvious reasons, physics as such shouldn't be used...
With exception of people who wear some kind of sci fi'ish armor... Now that makes sense when a headshot won't kill...
Malgon
06-03-2008, 08:36 AM
I agree with Emultra that weapon sound effects are often overlooked. Good weapon sound effects can really help make a weapon feel powerful and satisfying to use. I wonder how 3DRealms will do in this area of DNF.
MrGfire
06-07-2008, 12:35 AM
I dont think this has been talked about before!?
Ammo Shells...
We all seen shells in many games, but hey... they start to dissapper after a while, How is the Forever like? I assume we gotta shoot ALOT in DNF, but do you want to have emty shells so they begin to climb on eatch other after a while if you stand still? Is it to powerful (Engine/Performense) issue?
Same goes for Bullet Holes... They start to dissapper real fast if you continue to shoot after certain shots. Same issue like AmmoClimbing?
What do you people want/think?
What do 3DR think of this?
(George... Any comment on this? can it be done or is this "impossible" Performense wise?)
Ironside
06-07-2008, 01:59 AM
Games push the computer as far as possible so thats why they put time limits on the shells and holes. On a lot of older games you can change the time on these things. It depends on how much ram the game game is using and how much is available for it.
SpinX
06-07-2008, 06:11 AM
I dont want to see them dissapear... I want go back into an old room and say... what a rampage have i Caused!
I dont want to see them dissapear... I want go back into an old room and say... what a rampage have i Caused!
Well let it be an option simply. ;)
zetcom
06-07-2008, 02:51 PM
I assume we gotta shoot ALOT in DNF, but do you want to have emty shells so they begin to climb on eatch other after a while if you stand still?I think these days that kind of effects are immposible to reach, especially for computers because of RAM memory as Ironside said. Duke Nukem Forever will have large spaces and many interaction elements so RAM will take care of it (in my opinion)...
MrGfire
06-08-2008, 02:47 PM
bah, thread move´d, Now Mr Joe, are you kind and get george to read my post a few comments up, now then u moved it. Now im not gonna have an answer :D
Run Joe Ruuun! :D
SniperZERO
06-11-2008, 09:33 AM
I agree with Emultra that weapon sound effects are often overlooked. Good weapon sound effects can really help make a weapon feel powerful and satisfying to use. I wonder how 3DRealms will do in this area of DNF.
I still think Wolfenstein 3D has the best weapon sounds ever.
Postal 2 comes to mind as a game that got the weapons completely wrong and it wasn't half as fun to shoot people as it should be.
razgriz
06-11-2008, 07:19 PM
I dont want to see them dissapear... I want go back into an old room and say... what a rampage have i Caused!
True.
I also would like deadly sounding weapons as if they came from a Sylvester Stallone action movie.
german duke fan
06-15-2008, 12:55 PM
hey,
what do you think, will there be a quick-kick-button so that u can kick enemies from platforms or just to kick them over so u canhandle other enemies at that moment? i just loved kicking everyone down in "Dark messiah of might and magic"
and i think meqon physics is just the right thing to do something like that!
and it would be another possible situation for dirty and bad one-liners.
and do u think npcs will react realistically on shotgun shots etc?
Kitsumi32
06-15-2008, 12:58 PM
What I want to know is if you can still make Duke kick both legs at once and make it look like he's walking on his hands.
Minty
06-15-2008, 01:07 PM
What I want to know is if you can still make Duke kick both legs at once and make it look like he's walking on his hands.
lol yea I loved doing that, but isnt he carrying weapons with his hands?
timothy2
06-15-2008, 01:25 PM
You can do quick kick in Duke3d, so It's probably a given that it will come back.
german duke fan
06-15-2008, 04:16 PM
to timothy2:
well that´s the question. but how else could duke kick al lot of ass?? :)
Kitsumi32
06-15-2008, 04:21 PM
lol yea I loved doing that, but isnt he carrying weapons with his hands?
No, he's carrying the guns with his teeth. XD
Emultra
06-15-2008, 04:26 PM
All wrong, he uses his...
Kitsumi32
06-15-2008, 04:28 PM
All wrong, he uses his...
ROTFLMAO!
Funniest thing I've read all day! XD
Berntsen
06-15-2008, 07:52 PM
All wrong, he uses his...
Damn it, I remember someone did a really funny drawing of this once (kicking with both feet at the same time, standing on his...), but I can't seem to find it anywhere.
Anyone got any ideas?
johndough
06-15-2008, 07:57 PM
Quick kick has to be in there.
Simon Charles
06-15-2008, 08:34 PM
It's probably going to be the melee button.
Malgon
06-15-2008, 11:22 PM
As Simon said it's probably a melee button. You should be able to boot doors in as well, as well as kicking enemies off of ledges and stuff like that. :)
Ironside
06-16-2008, 12:14 AM
I want to quick kick Chuck in the nuts.
Minty
06-16-2008, 03:18 AM
All wrong, he uses his...
Thats what I was getting at lol, I was just waiting for someone to say it :D
Unbeholder
06-16-2008, 03:34 AM
I'm guessing that theres only a quick key for it. ALA duke nukem 3d
Betelgeuse
06-16-2008, 03:47 AM
yes i hope quick kick is in.
JayBiggS
06-16-2008, 03:58 AM
[QUOTE=Malgon;714175]You should be able to boot doors in as wellQUOTE]
Booting doors in for t3h w1n
JayBiggS
06-16-2008, 04:00 AM
You should be able to boot doors in as well
Booting doors in for t3h w1n!!
Deimos
06-16-2008, 05:37 AM
We see Duke kicking a door open in the 2001 trailer. Let's hope it stays in. Would be a cool way to enter a room full of baddies....kicking the door in and then letting rip with a hail of bullets.
MrGfire
06-16-2008, 06:03 AM
Quick Kick Button
&
Slow Kick Button
:D
Maybe he could quick "kick" with his...
johndough
06-16-2008, 06:57 AM
"Slow kick" would be pressing "1" and then the mouse.
Ironside
06-16-2008, 08:03 AM
Quick Kick Button
&
Slow Kick Button
:D
With all these kicks we can all him Chuck Nukem :doh:
ZuljinRaynor
06-16-2008, 09:38 AM
What I want to know is if you can still make Duke kick both legs at once and make it look like he's walking on his hands.
Only in 1.3D, not in Atomic 1.5. (Not sure about 1.4). :p
ReadOnly
06-16-2008, 10:31 AM
We see Duke kicking a door open in the 2001 trailer. Let's hope it stays in. Would be a cool way to enter a room full of baddies....kicking the door in and then letting rip with a hail of bullets.
It was even in Duke3d. I'm pretty sure it'll be in current DNF.
Kitsumi32
06-16-2008, 11:26 AM
Only in 1.3D, not in Atomic 1.5. (Not sure about 1.4). :p
Hmmm...odd...supposedly I have the Atomic edition, yet I'm able to do that. Maybe I don't know what I really have? :confused:
ryche
06-16-2008, 08:20 PM
Hmmm...odd...supposedly I have the Atomic edition, yet I'm able to do that. Maybe I don't know what I really have? :confused:
If you got a 4th episode you have the 1.4/1.5 edition (aka Atomic)
Kitsumi32
06-17-2008, 01:00 AM
If you got a 4th episode you have the 1.4/1.5 edition (aka Atomic)
Ah, I have the three episode edition on my PC. I just assumed Atomic Edition meant "registered". I have a 4th episode on the PS1 version, but that's PS1 exclusive apparently (and not very good at all).
Micki!
06-17-2008, 01:22 AM
Ah, I have the three episode edition on my PC. I just assumed Atomic Edition meant "registered". I have a 4th episode on the PS1 version, but that's PS1 exclusive apparently (and not very good at all).
The 4'th ep for Atomic Edition (PC) Is called "The Birth"
The two copies i have of Duke3D are different from each others, but both are full versions though... The one titled Atomic Edition simply adds the Plutonium Pack in one package and install, so you get the whole bunch at once... It also fixes the dual kick...
Luckily my other copy of Duke3D is the regular one, only 3 ep's... So when i ever feel like double kicking Alien ass, i play that version instead, haha... :D
mental stampede
06-20-2008, 08:59 PM
Quick-Kick is a must. It was awesome enough in Duke3D, and with physics can be lots more fun, like kicking grenades and severed limbs around in Postal 2 for instance.
Quick kick me always used on bleeding monsters.
Micki!
06-24-2008, 03:57 PM
I am concerned regarding the Devastator, which in the footage Jason Hall played had a constant red glow on back side of the Rocket Battery... It should rather glow red once used heavily and gathering heat...
But, maybe that's actually what happened..? The clips in between never really shows much pause while using it, but it sure seemed like even in it's normal state, it was glowing read there...
I mean, it's ot light or anything, but heat by the missile fire, in Duke3D it also only got red when it was firing...
timothy2
06-24-2008, 04:24 PM
Actually if you see the HIGHDEF footage in slow motion, you will see that the glow starts to fade, it's not obvious but it's noticeable.
Micki!
06-24-2008, 04:52 PM
I just checked again, but it looks more like it's fading from bright red to weak red... At one point he approaches those red sack thingies, they are bright red there for instance...No telling if he shot someone behin him then turned around with it still glowing from the firing heat, but i think it's a bit unlikely...
It may be nice visually, but i still would like it to fade away completely when not using it...
timothy2
06-24-2008, 06:11 PM
Wouldn't be realistic if it cooled down too fast, but then again, Duke's an arcade game, so....
Maruno
06-24-2008, 07:31 PM
I preferred the old look Devastator. It was big, it was chunky, it looked brutal. Giving something like that curves just seems to detract from its style, you know? It doesn't feel quite so punishing.
Reaper
06-25-2008, 02:34 AM
I preferred the old look Devastator. It was big, it was chunky, it looked brutal. Giving something like that curves just seems to detract from its style, you know? It doesn't feel quite so punishing.
Looks nice to me. Just like the first version of the Terran Seige Tank (Starcraft 2). I don't see why people have problems with rounded objects. They are much easier on the eyes.
Malgon
06-25-2008, 05:09 AM
Maybe the glow on the Devastator changes to a dull shade of red first, until it completely cools down and then there's no glow at all. :o
With regards to the curved look, I'm still a little torn on it, since I'm a big fan of the way it was in DN3D. It's not bad, but it's not jumping out at me either.
Where have you seen pictures of the devastator? :confused:
Malgon
06-25-2008, 06:36 AM
In the footage on the first Jace Hall Show. :)
Ah I see.I don't like their looks. :( Too round circulary.
Mangopork
06-27-2008, 12:15 AM
I think new weapon graphics are fine.
I look forward to a fantastic variety of game weapons and toys to play with.
Mangopork
06-27-2008, 12:18 AM
I think a construction jackhammer is a perfectly wicked idea and would fit nicely with duke's brutish *******-attitude towards "those alien bastards."
Malgon
06-27-2008, 02:55 AM
With regards to the Devastator, I'm hoping for it to sound really awesome as well.
froggerdonkey
06-27-2008, 05:57 AM
yep i agree sound is very important. I dont like the curvy thing at all though, it looks too futuristic. Thats why i hated all the guns in doom3, which were crap. I like nice solid looking tactile stuff. And while im moaning, I might as well mention my thoughts on the new ripper - is it me or does it look like a broom stick? it looked way too long and thin compared to the D3d one which was awesome.
I think the chaingun thing looks nice. ;)
3D Realms forum users: "Please make Duke Nukem Forever look more like Duke Nukem 3D, George!"
Can't Duke Nukem Forever look different?
Arc-Demon
06-27-2008, 09:43 AM
I thought the Chaingun in the Jace Hall video looked like it was angled weird. It looked like it was shoulder mounted, because it angled diagonally. I think they should revert back to the Duke 3D model (obviously spruced up) where it looks like Duke's firing from the hip.
Unless the new chaingun IS fired from the shoulder. :cool:
OR maybe it just looked weird to me. Not sure :D.
Can't Duke Nukem Forever look different?
No. New things should never be different from old things.
timothy2
06-27-2008, 11:30 AM
I hope you're being sarcastic.
Reaper
06-29-2008, 02:44 AM
I hope you're being sarcastic.
I hope he's being serious. :p
I hope someone figures out. :p
timothy2
06-29-2008, 07:45 PM
I hope he's being serious. :p
If you want Duke3d with better graphics...You can get the HRP.
Blade_hunter
07-14-2008, 08:50 PM
Why we can't propose a weapon list with main functions
Melee
Boots (default weapon special)
Hands (default weapon)
-Left punch
-Right punch
Chainsaw
-Continuous fire
-Lateral fire
Handguns
Dark Vulture
-Fire a medium powered bullet
-Fire 3 bullets in a burst mode
-clip size 18
-small pistol rounds
upgrades: silencer
Golden Eagle
-Fire a powerful bullet
-Scope (if we mount the accessory)
-clip size 12
-large pistol rounds
upgrades: scope
Machine pistol
-Fire pistol rounds in auto mode
-Fire pistol rounds in burst mode
-clip size 30
-small pistol rounds
upgrades: silencer
Short rifles
Sawed off shotgun
-Fire one shell
-Fire two shells
-clip size 2
-shells
upgrades: none
Pump action shotgun
-Fire one shell
-Fire fragmentation slugs
-clip size 8
-shells
upgrades: none
SMG
-Fire pistol rounds in auto mode
-Fire five explosive pistol bullets
-clip size 50
-small pistol rounds
upgrades: none
Long rifles
Assault rifle
-Fire assault rifle bullets
-Scope
-Clip size 40
-small rifle bullets
upgrades: silencer
Assault shotgun
-Fire shells in auto mode
-Fire burning shells in slower rate of fire
-clip size 20
-shells
upgrades: none
Sniper rifle
-Fire sniper rounds
-Scope
-Clip size 5
-large rifle bullets
upgrades: silencer
Triple chaingun
-Fire chaingun bullets
-Fire an impact nail grenade
-Clip size 200
-medium rifle bullets
upgrades: none
Vulcan cannon
-Fire assault rifle bullets at high speed
-Fire explosive bullets at slower rate
-Clip size 500
-small rifle bullets
upgrades: none
Explosives
Pipe bombs
-Throw pipe bombs
-Detonate
-Pipe bombs
Pipe bomb launcher
-Throw impact pipe bombs
-Trow boucing pipe bombs (maintain the fire button to set the number of bounces)
-Clip size 12
-Pipe bombs
Trip bombs
-Set a laser trip bomb
-Set a proximity mine
-Trip bombs
RPG
-Fire rockets
-Fire heat seeking rockets
-clip size 5
-Heavy rockets
upgrades: none
Devastator weapon
-Fire rockets in auto mode (2 per shots)
-Fire "drunken rockets"
-clip size 20
-Small rockets
upgrades: auto track rockets (secondary fire only)
Special weapons
Shrinker / expander
-Shrink ray
-Expander balls
-Clip size 30
-Shrinker cristal
Freeze trower
-Fire bouncing freeze balls
-Fire freezer gas
-clip size 50
-Freezer ammo
Flametrower
-Throw fire at short range
-Fire a napalm grenade
-Clip size 200
-Napalm canister
Plasma cannon
-Fire plasma balls
-Fire a Huge plasma ball with auto targeting rays
-Clip size 100
-Plasma ammo
I wait for the comments :D
Angilion
07-15-2008, 12:46 AM
Hmm...a cross-thread idea with the one-liner.
Duke comes across a dead Doom Space Marine again, like in DN3D, and says "That's one doomed..." before noticing that the marine had a BFG and some ammo for it. Duke picks it up and says "Big <word not allowed here> gun...my favourite." You can use the gun, but not much because there's no other ammo for it. It's a cross-game fun thing.
Malgon
07-15-2008, 05:48 AM
^That could be kind of cool. Not bad. :)
Stevey Boy
07-15-2008, 08:55 AM
3D Realms forum users: "Please make Duke Nukem Forever look more like Duke Nukem 3D, George!"
Can't Duke Nukem Forever look different?
Totally agree with you there m8, I for 1 dont just want a new DN3D with better graphics, sound physics etc, its gotta be new and different.
Obviously its gonna share things with DN3D `cause it`s Duke but its gotta be its own game...
Im not bothered if the weapons dont look like the old ones, I want somethi
ng new.
People would complain like hell if the weapons looked all the same as they did years ago (me for 1):D
Blade_hunter
07-15-2008, 12:45 PM
When I sew the 2001 trailer, the game looks cool, keep the fun of DN 3D expand the interactivity and add some new features.
The 1998 version looks to be more a pure shooter than the 2001 version
When we combine all trailers, vids and screens seen we can see
Boots, Hands, Shield, Chainsaw, Pistol, Shotgun, Assault rifle, Blob gun (from DN MP), Pipe bombs, Triple chaingun, Devastator, Shrinker, Laser tripbombs
We have many weapons from other DN versions, but we don't know how much weapons we can carry, and use, what interactivity we can do with the environment.
I'm sorry if I proposed a too great number of them and maybe a non appropriate secondary fire
SyntaxN
07-17-2008, 01:22 PM
If the ripper is still overheating after some time...when the big MG´s in Killzone 2 are overheating the barrel starts to glow. Please add this kind of effect, it looks awesome and you will get rid of another hud element :D
Deftones
07-17-2008, 01:30 PM
Weapon: Duke's lawyer. - He will sue any one and any thing that tries to hurt him.
Antikorper
07-21-2008, 04:47 AM
Duke should be able to take his shirt off and use it to strangle enemies
In multiplayer it would be damn cool to have a bear trap :insomnia:
http://www.head2tail.com/decor/Images/trap.jpg
In first person this could be damn cool (since you can see your legs). Being trapped to one of those would mean something like: Someone has to help you, you must have a tool to open them, bleed to death - or... cut your own leg off with a knife, chainsaw or a shover (etc.)
ShadowsWake
07-25-2008, 12:20 AM
I really liked the shotgun in DUke3D, however, giving Duke a chrome Double Barrel Shotgun would be really cool. And I'm glad to hear the ripper chaingun is back. I LOVED that gun. Oh, and also, I'm hoping they keep the (what I think was a) hand mounted chainsaw that they had in either the 2001 trailer, or some of their screen shots. That would be so fun to chop enemies limbs off with a chainsaw while dukes cracking some one liners.
ShadowsWake
07-25-2008, 12:23 AM
Why we can't propose a weapon list with main functions
Melee
Boots (default weapon special)
Hands (default weapon)
-Left punch
-Right punch
Chainsaw
-Continuous fire
-Lateral fire
Handguns
Dark Vulture
-Fire a medium powered bullet
-Fire 3 bullets in a burst mode
-clip size 18
-small pistol rounds
upgrades: silencer
Golden Eagle
-Fire a powerful bullet
-Scope (if we mount the accessory)
-clip size 12
-large pistol rounds
upgrades: scope
Machine pistol
-Fire pistol rounds in auto mode
-Fire pistol rounds in burst mode
-clip size 30
-small pistol rounds
upgrades: silencer
Short rifles
Sawed off shotgun
-Fire one shell
-Fire two shells
-clip size 2
-shells
upgrades: none
Pump action shotgun
-Fire one shell
-Fire fragmentation slugs
-clip size 8
-shells
upgrades: none
SMG
-Fire pistol rounds in auto mode
-Fire five explosive pistol bullets
-clip size 50
-small pistol rounds
upgrades: none
Long rifles
Assault rifle
-Fire assault rifle bullets
-Scope
-Clip size 40
-small rifle bullets
upgrades: silencer
Assault shotgun
-Fire shells in auto mode
-Fire burning shells in slower rate of fire
-clip size 20
-shells
upgrades: none
Sniper rifle
-Fire sniper rounds
-Scope
-Clip size 5
-large rifle bullets
upgrades: silencer
Triple chaingun
-Fire chaingun bullets
-Fire an impact nail grenade
-Clip size 200
-medium rifle bullets
upgrades: none
Vulcan cannon
-Fire assault rifle bullets at high speed
-Fire explosive bullets at slower rate
-Clip size 500
-small rifle bullets
upgrades: none
Explosives
Pipe bombs
-Throw pipe bombs
-Detonate
-Pipe bombs
Pipe bomb launcher
-Throw impact pipe bombs
-Trow boucing pipe bombs (maintain the fire button to set the number of bounces)
-Clip size 12
-Pipe bombs
Trip bombs
-Set a laser trip bomb
-Set a proximity mine
-Trip bombs
RPG
-Fire rockets
-Fire heat seeking rockets
-clip size 5
-Heavy rockets
upgrades: none
Devastator weapon
-Fire rockets in auto mode (2 per shots)
-Fire "drunken rockets"
-clip size 20
-Small rockets
upgrades: auto track rockets (secondary fire only)
Special weapons
Shrinker / expander
-Shrink ray
-Expander balls
-Clip size 30
-Shrinker cristal
Freeze trower
-Fire bouncing freeze balls
-Fire freezer gas
-clip size 50
-Freezer ammo
Flametrower
-Throw fire at short range
-Fire a napalm grenade
-Clip size 200
-Napalm canister
Plasma cannon
-Fire plasma balls
-Fire a Huge plasma ball with auto targeting rays
-Clip size 100
-Plasma ammo
I wait for the comments :D
Very niiiiice, man.
Malgon
07-26-2008, 01:11 AM
I really liked the shotgun in DUke3D, however, giving Duke a chrome Double Barrel Shotgun would be really cool. And I'm glad to hear the ripper chaingun is back. I LOVED that gun. Oh, and also, I'm hoping they keep the (what I think was a) hand mounted chainsaw that they had in either the 2001 trailer, or some of their screen shots. That would be so fun to chop enemies limbs off with a chainsaw while dukes cracking some one liners.
It's been confirmed the chainsaw won't be in. I don't remember the reason for it, if there even was one.
alexgk
07-26-2008, 01:19 AM
Meh, who am I kidding? I'll use the shotgun most of the time, like I do in every FPS!
Blade_hunter
07-29-2008, 07:43 PM
Thanks :D
I have a question about the weapons themselves
1-Do you want a secondary fire mode ?
2-Do you want use two weapons at the same time
a-°Do you want to use two different weapons or a shield plus one weapon
b-°Do you want to use every weapon in dual wield mode or we can limit this to one handed
3-Do you want a weapon that can use multiple ammo (more than one ammo per weapon if the weapon needs)
a-°Do you want to use different ammo to make some different attacks (like some assault rifles with under barrel grenade launcher for example)
b-"Do you want to use some bonus or alternate ammo ?
c-"Do you want to do more than one kind of attack with the same ammo (rockets or pipebombs are more suitable for this)
4-Do you want a reloading for weapons
5-Do you want weapon upgrades ?
6-Do you want some realistic functions, like overheat, projectile delay, hitscan lasers ...(keep the fun of course)
7-How much weapons do you want ?
for responding to the questions, just put the numbers or the letters, if we want to add a question we can
Thanks for reading :)
kp1197
07-29-2008, 11:11 PM
Thanks :D
I have a question about the weapons themselves
1-Do you want a secondary fire mode ?
Yesh
2-Do you want use two weapons at the same time
a-°Do you want to use two different weapons or a shield plus one weapon
No shield. Seems like Duke is hiding. Any shield Duke uses should be used briefly, and then promptly turned into a deadly weapon.
b-°Do you want to use every weapon in dual wield mode or we can limit this to one handed
Some weapons don't make sense in dual wield - notably, the mighty foot. Duke never dual wields feet.
Also:
RPG, Devastator, and probably the shinker/expander/freezer.
3-Do you want a weapon that can use multiple ammo (more than one ammo per weapon if the weapon needs)
Yesh. Shrinker/Expander. Maybe Freezer/Flamer.
A wet dream of mine has been the 'Entropy Gun' or 'Chaos Gun' that scrambles the geometry/normal maps of whatever it touches.
a-°Do you want to use different ammo to make some different attacks (like some assault rifles with under barrel grenade launcher for example)
See above.
b-"Do you want to use some bonus or alternate ammo ?
Like antipersonnel rounds? That would be sweet.
Here's some other alternative ammo ideas:
- Delayed explosive rounds. Embed, then dehead.
- Radioactive rounds. Slows enemy down, drains health. Very green. Very bright. Very gloopy.
- Dust rounds. Disintegrates on impact, leaving dusty decal on models. Used to annoy / distract / shroud enemies.
- Antipersonnel rounds. Flesh shredders.
- Kinetic rounds. Knocks enemies down. I know I'm lifting this from Mass Effect.
c-"Do you want to do more than one kind of attack with the same ammo (rockets or pipebombs are more suitable for this)
Not sure I understand. Do you mean like Combo shots?
I can think of a few.
1. Freeze a rocket. Freeze your or an enemy's rocket in mid-air, and it essentially becomes a time bomb.
2. Shrink a rocket: Speeds the rocket up tremendously - If momentum is constant, if you reduce mass by shrinking, you increase speed b/c
momentum = mass*velocity
The rocket essentially becomes an explosive sniper bullet.
3. Freeze a crossbow bolt - If Duke uses crossbows, anything the crossbow hits is both impaled and frozen.
4. Freeze a pipebomb - Pipebomb will not explode unless unfrozen. If the pipebomb is shattered, when it unfreezes there are puddles of explosive fuel.
5. Shrink a pipebomb - Not sure what good this would do, other than hiding them from other online players. Perhaps enemy AIs would not notice shrunken pipebombs?
6. Expander explodes pipebombs and rockets. It expands crossbow bolts to humorous effect, although it reduces their speed.
[/QUOTE]
4-Do you want a reloading for weapons
Yes. I think this is FPS standard.
5-Do you want weapon upgrades ?
No.
6-Do you want some realistic functions, like overheat, projectile delay, hitscan lasers ...(keep the fun of course)
Yes. Duke is awesome, but he's still relying on tools for destruction. Imperfect, real tools.
7-How much weapons do you want ?
Me want much weapon.
1. Mighty foot
2. Pistol
3. Double barreled shotgun
4. Ripper/Chaingun
5. RPG
6. Pipebomb
7. Shrinker / Expander
8. Freezer
9. Laser tripbomb
0. Crossbow
for responding to the questions, just put the numbers or the letters, if we want to add a question we can
Thanks for reading :)
Antikorper
07-30-2008, 04:34 AM
Some weapons don't make sense in dual wield - notably, the mighty foot. Duke never dual wields feet.
Also:
actually he does use both legs at the same time and he also runs while hes kicking with both legs.
proof:
http://youtube.com/watch?v=OByKugyIu4c
gamingmajik
07-30-2008, 05:07 PM
actually he does use both legs at the same time and he also runs while hes kicking with both legs.
proof:
http://youtube.com/watch?v=OByKugyIu4c
lol sweet jesus
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