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Joe Siegler
01-03-2006, 01:35 PM
From Joe3DR: We have several current weapon threads floating around, I'm going to be merging them into one. Don't need that many.

Stormfox
08-28-2006, 09:15 PM
If the 2001 video is anything to go on it seems Duke will have a badass assault rifle in DNF, which I think is awesome. However, I would like the tripple barreled monstrocity Duke packed in Duke 3D to return as some kind of heavy machine gun or something like that. Maybe like the chaingun in Quake II in that it can fell the toughest foes in seconds but chews through ammo like nobody's business. What do you guys think?

Mr.Sociopath
08-28-2006, 09:29 PM
yeah I want chain gun.. but it must rip body to pieces :p

Telee
08-28-2006, 09:42 PM
Definately. If they don't have the chaingun I'll be dissapointed :(

infowars
08-28-2006, 10:13 PM
yeah I want chain gun.. but it must rip body to pieces :p

I love your discription...

****Hears flesh tearing sound fx**:mryuck:

Kalki
08-29-2006, 12:31 AM
A chaingun would be an effective, non-explosive gibbing weapon.

Amakou
08-29-2006, 12:44 AM
Duke would run a bit slower, though.

But it'd be completely worth it...

~Amakou~

Stormfox
08-29-2006, 01:03 AM
While we're on the topic of weapons what else do we want to see? I loved the devastator and think it's a vital Duke weapon although i can imagine some significant frame rate drop whilst launching 4 rockets roughly every second in a modified unreal 2.5 engine. Also, although it's a FPS cliche now I like the idea of finding pieces of an uber powerful alien weapon as you advance through the game. It encourages exploration and greatly rewards it.

hell-angel
08-29-2006, 01:42 AM
The only chaingun cannon I want is the devastator :D (chaingun rocket launcher :cool: )

Rider
08-29-2006, 02:26 AM
Minigun Minigun!!

MakronMan
08-29-2006, 02:31 AM
i had a thought about a minigun which would fire belts of shotgun shells imagine the possibilities :) :)

brabee
08-29-2006, 03:15 AM
i think that minigun or at least machine gun (m249?) is a must

Blade Nightflame
08-29-2006, 04:17 AM
i had a thought about a minigun which would fire belts of shotgun shells imagine the possibilities :) :)

Like the ripped off shoulders of the user? The recoil would be too deadly. ;)

Stormfox
08-29-2006, 04:19 AM
i know someone who modified serious sam so that the minigun fired shotgun shells. Slowed his pc waaay down.

Judge
08-29-2006, 05:56 AM
Like the ripped off shoulders of the user? The recoil would be too deadly. ;)
A minigun is unrealistic anyway! It is not meant to be used by one man. You can fix it on a helicopter and the like. Don't believe everything you see in films. ;)

Malgon
08-29-2006, 06:23 AM
Devastator ftw! http://forums.3drealms.com/vb/images/icons/devilish.gif :cool:

Micki!
08-29-2006, 07:09 AM
Predator had the coolest Minigun ever... :cool:
http://www.alien-memorial.com/pred_zone/p1/minigun.jpg

SyntaxN
08-29-2006, 08:21 AM
To be honest, I always expected a minigun to appear in DNF. It fits Dukes style very well :cool:

Montykoro!
08-29-2006, 08:59 AM
I like T2 Minigun and the "rip" efect on the cars...

flying scotsman
08-29-2006, 11:10 AM
i like Chevrolet impala/caprice.It was very common in 1980's films,especialy police versions,

big fat lazy
08-29-2006, 06:15 PM
yeah I want chain gun.. but it must rip body to pieces :p

YES. If not a chaingun, a minigun. :)

hellrazor
08-29-2006, 07:35 PM
I want the (S) Weapon that you can see in Contra I and III on Nes/Snes.

alexgk
08-29-2006, 10:23 PM
Yeah, chaingun! (And grenade launcher;) )

MakronMan
08-30-2006, 12:42 AM
A minigun is unrealistic anyway! It is not meant to be used by one man. You can fix it on a helicopter and the like. Don't believe everything you see in films. ;)

yeh and besides its a GAME! its not like you walk into a cinema and find a pigcop watching some film

Judge
08-30-2006, 07:22 AM
yeh and besides its a GAME! its not like you walk into a cinema and find a pigcop watching some film
I know! And that's why I answered this way to a comment about recoil. Because it is unrealistic anyway. ;)

big fat lazy
08-30-2006, 02:02 PM
^Good point, we don't want any unrealistic gunplay in DUKE NUKEM.

hell-angel
08-31-2006, 01:49 AM
^Good point, we don't want any unrealistic gunplay in DUKE NUKEM.

We don't?? Ah, And I was just hoping for DNF to do a summersault while shooting at all the enemies at the (or so it appears) all the enemies at the same time while scratching is ass and opening some new gum.

:p

George Broussard
08-31-2006, 03:30 AM
The Ripper Chaingun is back in the game.

Kalki
08-31-2006, 03:32 AM
Does it still look like a set of pipes?

George Broussard
08-31-2006, 03:36 AM
Does it still look like a set of pipes?
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)

Micki!
08-31-2006, 03:38 AM
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)

:woot:

Kalki
08-31-2006, 03:50 AM
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)

Thanks, make it badass! :D

<wikied>

Stormfox
08-31-2006, 05:22 AM
GB has posted on my first ever DNF forum post! Yay, I feel special. Thanks George. I was playing the HDR Duke3D just yesterday and looking at the 3d ripper gun whilst ripping through some pigcops and thinking "Man, this looks so cool. I hope it's in DNF."

hell-angel
08-31-2006, 05:51 AM
The Ripper Chaingun is back in the game.

:woot: :woot: :woot: there are not enough :woot:'s in the world to show my happiness. Thanks for the great news GB. :D

SyntaxN
08-31-2006, 06:10 AM
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)
I hope this time it actually looks like a chaingun.... ;)

ReadOnly
08-31-2006, 09:03 AM
At last! George is back! To DNF forums. But I'd prefer him to do it 2-3 days earlier as the "NEWS" striked me hard with all this silence for several months.

DavoX
08-31-2006, 09:36 AM
The Ripper Chaingun is back in the game.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESS SSSSSSSS!!!!!!!!!!!!!!!!!!!!!1 ·%·&%$/$·$%$·&(·%·"$$ !!!!!ONE1!!!

KaiserSoze
08-31-2006, 11:54 AM
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESS SSSSSSSS!!!!!!!!!!!!!!!!!!!!!1 ·%·&%$/$·$%$·&(·%·"$$ !!!!!ONE1!!!


Heh, it's gonna be fun ripping up pig cops with that sucker. :D

Zixinus
08-31-2006, 01:02 PM
Well I recall the machine gun from DN 3D great.

Here is a little information about chainguns, miniguns and whatnot: http://world.guns.ru/machine/minigun-e.htm

Denz
08-31-2006, 01:23 PM
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.

Micki!
08-31-2006, 01:30 PM
FEAR's shotgun is the best Shotgun ever imo...
But it wouldn't fit for Duke, so i guess the classic shotgun form Duke3D would be the best choice... That's my second favorite anyways... :cool:

SyntaxN
08-31-2006, 01:33 PM
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.
DNF 2001 shotgun FTW :woot:

Micki!
08-31-2006, 01:52 PM
DNF 2001 shotgun FTW :woot:

DNF 200X shotgun ftw... ;)

Let's hope it won't be DNF 20XX though... :censored:

ultra tree 85!
08-31-2006, 04:41 PM
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)

Great news!! :cool: Can't wait to use it on the enemies in DNF!

Micki!
08-31-2006, 04:58 PM
Great news!! :cool: Can't wait to use it on the enemies in DNF!

Would be cool if it was very powerfull, and worked like primary fire of the Autocannon form Prey... So that it would overheat from excessive use... (In Duke3D it was red-glowing too, but nothing more than that, it wasn't affected by that)

I think it would be cool... :cool:

Judge
08-31-2006, 05:38 PM
Would be cool if it was very powerfull, and worked like primary fire of the Autocannon form Prey... So that it would overheat from excessive use... (In Duke3D it was red-glowing too, but nothing more than that, it wasn't affected by that)

I think it would be cool... :cool:
It shouldn't be too powerful though. For example the shotgun in Doom 3 was too powerful. I always killed the beasts with one headshot from 1m. :D :cool:

big fat lazy
09-01-2006, 01:28 PM
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.

Yes, the vertical grip ruled!

Phayzon
09-01-2006, 01:40 PM
It's pretty faithful to the Duke 3D one with some updates to be more modern and a few thousand poly's vs a 2D sprite :)

To quote BJ (Wolf3D) "...YEAH! :woot:"

George Broussard
09-01-2006, 04:53 PM
Oh then it would be cool to have the same DN3D shootgun, best shootgun ever.
*Poof*, done.

This is easy.

infowars
09-01-2006, 04:55 PM
Sweeeeeeeeeeeeet

Micki!
09-01-2006, 05:11 PM
*Poof*, done.

This is easy.

Yay...
:woot:

Damnit Denz, why didn't you also mention sounds, then he might have had answered that too... :D

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon... :cool:

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...

SyntaxN
09-01-2006, 05:22 PM
Yay...
:woot:

Damnit Denz, why didn't you also mention sounds, then he might have had answered that too... :D

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon... :cool:

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...
Agreed on the sound part, 99% of the games have weak weapon sounds :(
Hopefully this wonīt be the case with DNF, there are enough AAA titles with great looking weapons that sound like pea-guns :mryuck:
Iīm really curious how detailed the weapons will be (how many polys ingame), UT 2007 seems to use 40000-50000 polygons for the weapons alone but itīs not known if those numbers are for the ingame models.

JobivanHiob
09-01-2006, 05:25 PM
jep Micki!, as i remember correctly the Doom3 weapons sounds are poor. Especially the shotgun! It sounds like a pistol to me :p
i think this was one reason because i quit playing the game at the half. OK, the otherall gameplay bored me after having played only 5 hours or so, to death.
In games like Doom3 that live from it straight shooting, i guess good weapon sounds are even more important like e.g. in third person shooters. So i assume that good and strong weapon sounds are very important in the FPS-genre! :)

Micki!
09-01-2006, 05:35 PM
I was actually going to mention Doom3's weapons too, but i didn't want it to sound like i didn't like the game...
I really like Doom3... Sure, no innovations, but some great graphics, but the amosphere is really cool... :)

Having said that, i guess it's ok to mention the bad:
the pistol, the machinegun, and the shotgun in Doom3 sounded awfull...
The pistol was like "Peew, Peww", the machinegun like "Kwada-wada-wada" and the shotgun like: "PLUMP *click*" ...

However, later, Trend Reznor release his soundpack, which GREATLY improved the sounds of Doom3... I enjoy the game ALOT more because of that... The weapons don't sound weak anymore, at all... :)

I'm looknig forward to see what DNF's sounds will be like actually... All i hear is "interactivity, graphics, physics" etc... But raraly any mention of the sounds...

Kristian Joensen
09-01-2006, 06:21 PM
*Poof*, done.

This is easy.

What about the RPG ?

Mongorian
09-01-2006, 08:00 PM
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait! :p

ultra tree 85!
09-01-2006, 08:19 PM
*Poof*, done.

This is easy.

Cool ! :cool: It really does sound like the weapons will be great in DNF. :)
And we already know that the freezer, pipe bombs, shrinker, and even the ripper chaingun will be back too, so that's at least 5 of the awesome Duke 3D weapons carried over!

MakronMan
09-01-2006, 09:05 PM
duke should be made able to shoot down a helicopter and ripp the chaingun straight off

Phayzon
09-01-2006, 09:35 PM
*Poof*, done.

This is easy.

GUYS! Dont blow our 3rd wish, let me do it! :p

I want DNF to be released next week. :D :p

Reaper
09-01-2006, 11:37 PM
I hope the design for the "cannon" is better looking than the DN3D one. I always thought it looked far too wide.

I loved the design of the shotgun from the 2001 screenshots.. and I loved the evil-dead style chainsaw.

Perhaps the shrink-ray gun has changed its looks back to a more classic Duke aesthetic as well?

Telee
09-01-2006, 11:42 PM
Awesome, I can't wait to rip apart an octobrain with it :)

George Broussard
09-02-2006, 12:09 AM
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait! :p
Yet, if they weren't there, people would complain about that, too :)

ReadOnly
09-02-2006, 12:29 AM
I loved the design of the shotgun from the 2001 screenshots.. and I loved the evil-dead style chainsaw.


- Will the Chainsaw from the Evil Dead movie still be in?
- No. We took that out ages ago. When we basically re-started we decided not to bring that back. (q) GB

Stormfox
09-02-2006, 12:33 AM
Yet, if they weren't there, people would complain about that, too :)

Well Put George. I know I would. Most of the time when an fps tries to innovate with its weapons you end up with really convoluted designs that are more annoying than fun. Plus, Duke is a student of the old school! Shotguns, rocket launchers, chainguns and phat gangsta handguns is what we want a red singlet wearing bleach boy to weild. I'm glad to hear that out old favorites are returning. Sure we want to see new stuff, but we also want the old ones. If it's not broken don't fix it.

ReadOnly
09-02-2006, 12:35 AM
Yet, if they weren't there, people would complain about that, too :)

Though, you could always make this cliched weapons to look and feel original. Devastator for example is a version of rocket launcher, but it feels like something different and because of that kinda original.

infowars
09-02-2006, 01:17 AM
A first person shooter with a shotgun and a machine gun!? Wow! If it has the rocket launcher, ho boy, talk about revolutionary! Such originality is worth a wait! :p

what the hell DO you expect.... exactly??

Kalki
09-02-2006, 01:37 AM
^^ Devastator (double barrelled) was among the best looking of all DN3D weapons. If there's a weapon to reconvert without changing the look, it's that one.

I knew about the shotgun. It was too cool not to bring back. They've had it in the '99 screenies and the 2001 video.

Going back to the chaingun, I'm guessing there's no assault rifle. Makes sense with no alt-firing grenade launcher(the pipebomb fills that requirement in every way). So what are they wrapping the flag/bandana on? Duke's first-person viewable arm?

DavoX
09-02-2006, 02:32 AM
George, i hope you agree that the Ripper must sound like every bullet is the apocalypse, even if it has a high rate of fire or if it's a small weapon, it must sound really powerful!! :D .

Stormfox
09-02-2006, 02:34 AM
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.

Micki!
09-02-2006, 03:35 AM
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.

i think it's better to compare it like the machingun-sniper thingy weapon from Prey, and the Autocannon...

They were both really good in certain occations...

I didn't like the machinegun from Quake2... As soon as i got a chaingun, i only used that, because it was faster and more powerfull...
Quake4 was better in this regard... They had a nailgun and a machinegun... and both were also great on certain occations...

So, if there is a assault rifle of some kind in DNF, i want it stil to be usable, even after getting the Ripper...
Like i said befoer, making the Ripper overheat might make it more of a choice to use it in battle or not... And maybe it's not near as accurate as the assault rifle... But extremely powerfull in medium ranges...

Kalki
09-02-2006, 04:03 AM
George, i hope you agree that the Ripper must sound like every bullet is the apocalypse, even if it has a high rate of fire or if it's a small weapon, it must sound really powerful!! :D .
I agree for contextual reasons. The weapon's sounds in DN3D made it appear silenced, giving the impression of stealth, which combined with forced-crouch sneaking around in air ducts may be misleading. George wants this to be an in-your-face shooter. I don't think he wants people crouch-crawling behind enemies and shooting them.

brabee
09-02-2006, 05:19 AM
Oh come on George, you're being too generous. In the end, we could want the whole game! :)

SyntaxN
09-02-2006, 05:34 AM
I hope there's still an assault rifle or smg of some kind. I want the chaingun to be a heavy weapon that is only practicle in certain situations, like quake 2's chaingun or the SAW in hl opposing force.
There was one in the 2001 version (m4 type of gun?), this would be the weapon for precise shooting while the ripper is the choice for mass murdering :D
Didnīt George already said that an assault rifle wonīt be in though :confused:

I agree for contextual reasons. The weapon's sounds in DN3D made it appear silenced, giving the impression of stealth, which combined with forced-crouch sneaking around in air ducts may be misleading. George wants this to be an in-your-face shooter. I don't think he wants people crouch-crawling behind enemies and shooting them.
In the beginning I believed the weapon *is* silenced, it really sounds like that.
There is no chaingun in any game that feels like a chaingun should imo, mainly through the lacking visual feedback and the sound. Come on let us wreck the environment with it :D

Micki!
09-02-2006, 06:15 AM
Didnīt George already said that an assault rifle wonīt be in though :confused:


I remember he said, that rifles won't be in, because Duke doesn't Snipe...
Don't remember anything about assaultrifle though... :o

The Count
09-02-2006, 07:06 AM
George, at one point you said you had about 15 weapons (if I remember correctly) virtually finished and ready for shipping, but you and the team wanted to explore some more "whacky ideas".
Did you already add some to Duke`s whacky arsenal ? :)

Tang Lung
09-02-2006, 07:59 AM
Ah precious shotgun.

DNF is gonna have to have work hard though if it wants to steal the crown off F.E.A.R.'s shotgun, that thing made the game for me.

skeletor
09-02-2006, 08:29 AM
I think if the Devastator has been included, the design would probably have to have been altered. The reason I say that is due to the full body awareness - what would happen if you tried to use a keypad or whatever, while you have a gun attached to each arm? Of course, they could simply have the guns lowered out of sight for the animation, to keep things fast, I suppose. That's enough pointless speculation for me, I think.

ReadOnly
09-02-2006, 09:43 AM
I didn't like the machinegun from Quake2... As soon as i got a chaingun, i only used that, because it was faster and more powerfull...

[...]

So, if there is a assault rifle of some kind in DNF, i want it stil to be usable, even after getting the Ripper...


I guess, you just need two bullet types for two weapons. Q2 have one for machinegun and chaingun. So you almost always used latter one.

Denz
09-02-2006, 10:32 AM
Yay...
:woot:

Damnit Denz, why didn't you also mention sounds, then he might have had answered that too... :D

I think sounds are REALLY important...
I know too many games that have really cool weapons, that just sounds weak and boring...
Great sounds is reason enough for me to try out a particular weapon... :cool:

[EDIT:]
I came to think of the chaingun too...
It sounded really cool in Duke3D... I wonder how different it'll be in DNF...

Yeah, i like killing bosses with shootgun. The sound is satisfying. I also took DN3D shootgun sound and put it in Shadow warrior. This change the weapon radically, except its power. Much better.

Micki!
09-02-2006, 11:01 AM
I guess, you just need two bullet types for two weapons. Q2 have one for machinegun and chaingun. So you almost always used latter one.

That could do it...

Because if there was two different kins of amoo for each weapon, then i could always use the weaker machinegun as a reserve, to save ammo...

Unfortunately that's not the case... :o

But still, there should be another reason than this for the player to use one weapon over another...

NutWrench
09-02-2006, 12:24 PM
I'm glad the Ripper is back. There's something really satisfying about unloading a ton of hot lead on an enemy.

KaiserSoze
09-02-2006, 12:52 PM
*Poof*, done.

This is easy.

Unloading buckshot on a pigcop's ass=win. :)

Micki!
09-02-2006, 01:02 PM
Unloading buckshot on a pigcop's ass=win. :)

Pigcop getting shot in the ass, reminded me of something... :dopefish:
http://www.duke4.net/images/fanart/micki/7.png
Ironicly, a clean shot will result in a very dirty shot... :mryuck:

I hate all of this
09-02-2006, 02:42 PM
i remember of this your draw, micki. very good. KKKKKKKK
your art style is so good.

Micki!
09-02-2006, 02:44 PM
Thanks... :D
Though, that one is actually one of the lesser detailed ones... :o

Hyperactive Slob
09-02-2006, 04:04 PM
Yay, DNF info:woot:!

Mongorian
09-02-2006, 06:13 PM
Yet, if they [machine gun, shotgun, rocket launcher] weren't there, people would complain about that, too :)

I full heartedly agree with that. I was just joshin' you a bit about, well, you know, the same thing people have been joshing you about for maybe seven years. :D

Despite what I said, it's nice to hear that those weapons are in, mainly because the Duke 3d shotgun is my favorite shotgun of all time. The grip, oh baby. :love:

colmtourque
09-02-2006, 07:25 PM
Yet, if they weren't there, people would complain about that, too :)


Great, now the troll wasted George's 3rd answer!!!
;)

Awesome news georgiporgy!!!
Chaingun was awesome.

So shotgun, double barrel, please say double barrell (and one kill headshots on weaker monsters is always awesome).

colmtourque
09-02-2006, 07:28 PM
I remember he said, that rifles won't be in, because Duke doesn't Snipe...
Don't remember anything about assaultrifle though... :o

Why are some people so opposed to the sniper rifle, always a fun gun, and doesn't seem to out of character. In a properly designed game they don't hurt game balance, and... I'm not getting into the whole multiplayer thing, if you can't play vs a sniper get out of the match
;)

Phayzon
09-02-2006, 09:56 PM
I'm glad the Ripper is back. There's something really satisfying about unloading a ton of hot lead on an enemy.

Ive wasted all 200 on a Liztroop (The guy with the lazer, not the chaingunner, I get them confused, which is which..?)...

Echo Black
09-02-2006, 10:33 PM
Maybe a hi-tech "sniping" gun like Shadow Warrior's Railgun? Or an alien raygun, I don't know. I just want the main pistol to be accurate, that's all I ever ask of my shooters as soon as I start playing them. The Duke 3D one wasn't very accurate. Then again, I play with autoaim off. Let's hope Duke's new Desert Eagle is a little more precise.

Stormfox
09-03-2006, 12:40 AM
I think a sniper rifle is fine for Duke so long as it isn't silenced.

Kalki
09-03-2006, 01:01 AM
I think a sniper rifle is fine for Duke so long as it isn't silenced.

Or hitscan. The 2001 video SR or the one Jedi Knight 2 or Quake 3's laser railgun is a good idea to start with. Not that I didn't enjoy UT's which was my fave.

Stormfox
09-03-2006, 01:28 AM
Remember the sniper rifle in SiN where you had to wait AGES for it to fold out like some strange Bond gadget? I never want to see that again. Duke's sniper rifle would be some high calibre monster usually used to take down elephants or something. It would let out a mighty BANG! as it goes off, sending birds flying from the trees and alien scum ducking for cover.

Mongorian
09-03-2006, 11:52 AM
Great, now the troll wasted George's 3rd answer!!!
;)


You must be very superstitious.

Beelze
09-03-2006, 02:32 PM
That's all fine and dandy, George, but is the Fan Gun in yet?

nels
09-05-2006, 02:16 AM
Im glad all the old traditional weapons are in... nothing worse than an FPS trying to make up all sorts of stupid weapons.. though what 3DR done in Duke3D like shrinkray and the freezing one was awesome.. perfect... is there still more cool weapons to design that work so well?

hell-angel
09-05-2006, 03:24 AM
Im glad all the old traditional weapons are in... nothing worse than an FPS trying to make up all sorts of stupid weapons.. though what 3DR done in Duke3D like shrinkray and the freezing one was awesome.. perfect... is there still more cool weapons to design that work so well?

So they are not allowed to make up weapons, but the shrinkray and they freezer are allowed?? :confused: :confused:

A bit contradictory isn't it. :p

But I agree that it's good that the old weapons are in :D

Malgon
09-05-2006, 06:30 AM
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?

Stormfox
09-05-2006, 06:38 AM
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?

Also the shotgun.

Malgon
09-05-2006, 06:50 AM
Well, let's hope he wasn't making a joke about it, since the shotgun looked pretty awesome in the 2001 version.

brabee
09-05-2006, 07:35 AM
George, will the shotgun return with the radioactive logo on it's side? Just like in DN3D. That would be cool IMO.

Mr.Sociopath
09-05-2006, 07:57 AM
does that mean the shotgun fires radioactive shots? :p

Kristian Joensen
09-05-2006, 10:09 AM
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?

As someone else mentioned there is a also the shotgun. In addition to that there is the shrinker, freezer and laser trip bombs, they are all also confirmed.

Denz
09-05-2006, 10:16 AM
They got everything right in their first 3D DN3D game. So i think they won't screw their Second version on the weapons.

ultra tree 85!
09-05-2006, 08:34 PM
and laser trip bombs, they are all also confirmed.

The laser trip bombs were re-confirmed after the 2002/2003 restart? cool. :cool: I didn't know that.

I wonder if the chaingun cannon will use the small screen on it to show its ammo number or something this time?

Reaper
09-06-2006, 01:13 AM
- Will the Chainsaw from the Evil Dead movie still be in?
- No. We took that out ages ago. When we basically re-started we decided not to bring that back. (q) GB
Old news. I pester George just because he has axed things I might have enjoyed.

TristanYockell
09-07-2006, 03:12 PM
I wanna see a mini gun in the the game, 5.56 or 7.62 perhaps?.

This is the shotgun I think belongs in dukes hands, I'v used one before and they are nothin short of the most fun firearms I'v ever used.:)

http://serbu.com/shorty.htm

hell-angel
09-08-2006, 06:58 AM
Nah, Duke uses big guns, the bigger the better. That shotgun of you is probably the size of dukes main handgun :D :p

PsychoGoatee
09-09-2006, 04:56 AM
I've been on here for many years, like many of the chosen hardcore. I remember when 3DR was involved in some chat-room where they would answer questions from the fans. I asked if Duke would rock akimbo guns, John Woo style, and they said he wouldn't. Wasn't Duke's style.

Well, its been at least a few years since then, just thought I'd say it again. Duke rocks akimbo guns on the cover art of Duke 3D, yeah baby. 3DR, you know you guys have come around to the akimbo guns idea by now.

Dual fisted, guns blazing action. You know you want it.

Tang Lung
09-09-2006, 05:01 AM
It would be really cool, as long as it was twin Desert Eagles or twin Magnums or something like that (no tiny pea shooters), but I wouldnt be majorly dissapointed if they were ommited. The most important thing for me would be decent, movie like muzzle flashes and loud, hard hitting sounds.

And please, 3DR, please don't make the view move to simulate recoil (as in, when you shoot an assualt rifle, the actual view camera shakes all over the place), there's nothing more annoying!

Piano Man
09-09-2006, 05:42 AM
Well, it is supposed to be realistic and from Duke's Eyes... so I suppose to make it a more realistic experience... you should have a little bit of that... nothing mad like some other games out there... just make it as visually realistic...

I say just have it shake the tiniest bit, but as long as it doesn't screw with your aim...

PsychoGoatee
09-09-2006, 06:13 AM
Personally, I like the system where your crosshair gets wider to show the lesser accuracy from weapons with lots of kick. And I like all the shaking to stay on the gun animation, not your screen literally shaking.

Of course, more importantly, Duke rocking two pistols at the same time... thats what we need.

avatar_58
09-09-2006, 06:20 AM
And please, 3DR, please don't make the view move to simulate recoil (as in, when you shoot an assualt rifle, the actual view camera shakes all over the place), there's nothing more annoying!

George has stated many times DNF has full body awareness, therefore I assume all the bobbing and recoil stuff is in as it would look silly without it. FBA usually equates to having your view react as your model does in 3rd person.

PsychoGoatee
09-09-2006, 06:25 AM
Well yeah, screen movement is always needed, or you feel like you're on rails. But, having your screen shake all over the place because you're shooting at somebody? Can be annoying if overdone.

More importantly, I'd like to see Duke make like Chow Yun Fat, as Max Payne would say. I mean, sure, a big Desert Eagle is more Duke's style... but why not two for special occasions? Am I right?

Trambuan
09-09-2006, 08:28 AM
The Ripper Chaingun Cannon should be a real life weapon, It would be a substitute for a Hand Held Minigun, It would be lighter in weight and less bulky too. It seems to be based on the late 19th Century 'Nordenfelt Gun' which was a Gatling Gun rival
http://www.nmm.ac.uk/upload/img_200/E0067_2.jpg

It was even being discussed here:
http://www.abovetopsecret.com/forum/thread221469/pg1

http://www.militaryphotos.net/forums/archive/index.php/t-88791.html

http://www.securityarms.com/forums/showthread.php?t=568

Handheld Nordenfelt Guns?

corn wizard
09-09-2006, 08:57 AM
http://www.parabellumthegame.com/

check out the nuke at the end- this is the unreal3 engine - kinda looks like I expect DNF will -it has akimbo too

Tim. Just Tim.
09-09-2006, 09:50 AM
Akimbo guns are cool in the games that have it. However I can understand keeping it out of DNF.
For one thing, D3D didnt have it, so thats one good reason.
Besides, it just wouldnt feel right. I cant quite put my finger on why... I mean Duke is all about guns, the more the marrier. So why not akimbo? Just doesnt seem Dukelike somehow.
Come to think of it, every gun besides the pistol takes 2 hands anyway!
That being said, I guess I wouldnt have a problem with akimbo pistols.
If they do chose to put akimbo pistols in, then I hope it works like this:

2 Hands, 1 pistol: Really accurate shooting & very little recoil
2 Hands, 2 pistols: Not so accurate shooting, but faster, and with twice the bullet capacity obviously.

In other words, make it a tradeoff between speed, bullet number and accuracy. So 2 pistols arnt necessarily better than one. Its just a matter of taste. Personally I would probably prefer 1 pistol for accuracy.


And please god keep anything remotely related to 'Jon Woo' style (whatever the hell that means) out of the game!

Joe Siegler
09-09-2006, 10:10 AM
I've been on here for many years, like many of the chosen hardcore. I remember when 3DR was involved in some chat-room where they would answer questions from the fans. I asked if Duke would rock akimbo guns, John Woo style, and they said he wouldn't. Wasn't Duke's style.

Well, its been at least a few years since then, just thought I'd say it again. Duke rocks akimbo guns on the cover art of Duke 3D, yeah baby. 3DR, you know you guys have come around to the akimbo guns idea by now.

Dual fisted, guns blazing action. You know you want it.

I believe George's last statement on the matter stands. Cover art is and advertising images are a lot different than actual game play.

Kalki
09-09-2006, 10:51 AM
George's last statement
"We're not doing akimbo weapons. With some new tech we have in, we could, but we're not doing it. Simple design decision."

Tang Lung
09-09-2006, 11:02 AM
George has stated many times DNF has full body awareness, therefore I assume all the bobbing and recoil stuff is in as it would look silly without it. FBA usually equates to having your view react as your model does in 3rd person.

FEAR had FBA, and the screen movement when you fired was barely noticable, maybe like a millimeter. When you fired the 357 in HL2 your view sprung upwards, I hated that. Alot of console FPS games tend to have that aswell, presumably to add immersion, I find it does the opposite.

Amakou
09-09-2006, 01:28 PM
"We're not doing akimbo weapons. With some new tech we have in, we could, but we're not doing it. Simple design decision."

So that means that it's POSSIBLE. I sense a mod coming after DNF's release. ;)

~Amakou~

Kalki
09-09-2006, 01:57 PM
I think George was referring to his previous stance when he ruled out akimbo weapons for the polycount hits they'd bring. Then when hardware T&L came in, he said that problem had gone away.

I imagine that with the complex player body animations they're doing, adding akimbo weapons may not be as easy for a mod. I could easily be wrong though. :)

avatar_58
09-09-2006, 05:36 PM
Alot of console FPS games tend to have that aswell, presumably to add immersion, I find it does the opposite.

What does being on a console have to do with it? I've known tons of games that have recoil, basically if the gun is powerful and your character can't handle it I'd expect the view to sway.

Tang Lung
09-09-2006, 05:43 PM
What does being on a console have to do with it? I've known tons of games that have recoil, basically if the gun is powerful and your character can't handle it I'd expect the view to sway.

Regardless, I find it annoying.

Stormfox
09-09-2006, 08:45 PM
Duke Nukem: Zero Hour on N64 had akimbo pistols and sub-machine guns and it was very Dukey. But I think Duke is really more of a one BIG gun kind of guy than two smaller ones.

mr. pinky demon
09-09-2006, 08:47 PM
Wasn't Duke's style

Duke's style seams to be just run and shoot and the occasional one liner. I love jonh woo movies because in some he makes a gun fight look so beatiful and briliant.

Alexander
09-10-2006, 02:23 PM
nice to know that somebody else love the john woo movies :D.
blasting your way through enemy lines from the top floor of a high building, to the filthy city streets!
One gun in your left, one in your right saying the infamous frase, "eat shit and die"!..... while your lips hold on to the lovely taste of your cigar ;).

Too bad it ain't in the game...

But there's allways the MOD community for that :D

Malgon
09-11-2006, 06:07 AM
When did he confirm the freezer, shrinker and laser trip mines?

Kalki
09-11-2006, 06:16 AM
When did he confirm the freezer, shrinker and laser trip mines?

For the Shrinker and Freezer, George said this last year: "We're bringing them both back. They were too fun, and part of what made Duke 3D unique."

As for laser trip mines, he answered a checklist on shacknews (http://www.shacknews.com/ja.zz?id=9395790). The questioner had referred to them as proximity mines, so it may not mean the same thing. See the post previous to (above) the one I linked to.

Malgon
09-11-2006, 06:54 AM
Thanks champ. Didn't know those were all in. George also mentioned they had 13 or 14 weapons done, and were even playing around with some other ideas. With each weapon having an alternate fire it should make for some variance in combat situations. Can't wait to see what they've come up with. :)

mr. pinky demon
09-11-2006, 08:14 PM
There making a john woo like game for 360 called stranglehold which takes a character from one of his old movies.

someguy2435
09-11-2006, 08:19 PM
That movie is Hard Boiled. Very awesome.

That being said, I don't think it'd fit Duke very well...

mr. pinky demon
09-11-2006, 08:23 PM
Thanks. I agree.

Phayzon
09-12-2006, 07:16 PM
...so now that just about every Duke3D weapon is in, we ARE gonna see new guns too, right?

Altered Reality
09-15-2006, 12:45 PM
"We're not doing akimbo weapons. With some new tech we have in, we could, but we're not doing it. Simple design decision."

I wonder if it still applies.

Blackno3
09-17-2006, 09:46 AM
Duke needs at least 50 Cal sniper rifle and here’s why

Warning this (URL: VID) is not intended for younger viewers, Rodent Lovers ,and people who love furry little critters
http://video.google.com/videoplay?docid=2656005806239864380&hl=en
It’s sick gun!!!!! Duke must have this kind of firepower to fight the ones who steal our chicks!!!!

And here is the Discovery Channel take on the updated 21st century version of a 50 Cal sniper rifle.
http://video.google.com/videoplay?docid=8809727426000045704&q=50+cal&hl=en

alpha400
09-17-2006, 10:19 AM
could some Mod delete this, please!!

Commando Nukem
09-17-2006, 10:48 AM
Oh Hell know... Don't post stuff like that. Im not a liberal or a sissy. Jeez.

And no, Duke doesn't need a sniper rifle. Hes not a proning/crouching/camping *******. He gets "into the war" and kicks aliens faces in. He don't need no friggin' sniper rifle! :)

JobivanHiob
09-17-2006, 11:22 AM
thats absolutely inacceptable! omg the one who shot the prairie dog, shot be shot :tinyted:

Judge
09-17-2006, 11:45 AM
That's awesome. :D

I am planning to buy a rifle like that for hunting against squirrels. There is another calibre I want to have though, that is twice as powerful. And of course I would prefer the more powerful one. :) But both are very expensive. Especially the powerful one. :(

Besides, I think Commando Nukem is right. Duke is not the guy to snipe. I would accept a sniping mode for some assault rifle for better headshots. :)

Altered Reality
09-17-2006, 12:05 PM
could some Mod delete this, please!!
Why? You see no nipples nor genitalia!

Blackno3
09-17-2006, 12:05 PM
Sorry but I did not make these updated 21st century weapons or the videos. I just found them on Google and use them to make a point.

And if you had some moles chewing up your lawn that you just spent $1000.00 bucks on: just how would you deal the rodent infestation.

But back the topic the 50 Cal machine guns have been in use since WW2. The 50 Cal sniper rifle is in use today. In fact they are in use every day by US tropes.

I just think that modern 21st century fire power should be represented in the game; I know in the Future all weapons will be much more deadly but can we at least have a little fire power.

FireFly
09-17-2006, 12:06 PM
I'd prefer a laser sniper rifle, myself.

Micki!
09-17-2006, 12:13 PM
I'd prefer a laser sniper rifle, myself.

If it can zoom, and kill, it must also be loud, and devastating to the environment...

That said, if it's a laser, it should leave burning fragments of whatever it hit, or at least a burning or half molten decall...

And of course it should make some sort of rail gun blast sound... by that, i don't want it to sound like railguns like from other games, i just want it to sound loud, and dangerous...

Iggy
09-17-2006, 12:17 PM
If it can zoom, and kill, it must also be loud, and devastating to the environment...

That said, if it's a laser, it should leave burning fragments of whatever it hit, or at least a burning or half molten decall...

And of course it should make some sort of rail gun blast sound... by that, i don't want it to sound like railguns like from other games, i just want it to sound loud, and dangerous...
Shadow Warrior's railgun was pretty cool methinks. Even more if you could zoom in.

infowars
09-17-2006, 12:18 PM
DNF: either will have...

the standard 10-12 weapons:)

or

Duke Can pick up ANY weapon in the game...:D

featuring dozens and dozens of different types of shotguns,pitsols, rifles, etc...

EDF [earth defense force, right?] troops will have weapons...I hope we can pick those up off the dead bodies...and use them.

I hope for the later...

Blackno3
09-17-2006, 12:27 PM
Holy Shit Micki! Got my point. (Thanks) BIG Boom sound along some kind of icky sound. Bottom line all weapons must bigger and Better then what is a valuable today

mr. pinky demon
09-17-2006, 12:44 PM
I would at least love ONE sniper sequence. A part no matter how much ammo or how many weapons you got you just cant kill them all without dying. Stop whining so much about a sniper because which will kill you first:

1) A sniper 200 yards away.
2) A rocket laucner 200 yards away.

The bullet of the sniper travels faster than the rocket and if a guy fires a rocket 200 yards away you have enough time to dodge that and shoot another shot from the sniper.

Tang Lung
09-17-2006, 12:56 PM
I hope we get given a real sniper rifle when we buy the game, for free. That way I could keep those pesky people from walking the streets. They carry deseases you know!

mr. pinky demon
09-17-2006, 01:00 PM
But there is also a problem with todays weapons (the ones considered super sonic by many people) that some of the bullets of the weapons fault in the water. What i mean is, when you point the 50. cal rifel (or any other rifle near that caliber) towards the water and fire the bullets disenagrate into fragments 2-3 inches in the water. It was even put on Mythbusters.

I know what you mean Tang Lung. But i just flat out hate people (not my friends or family).

ZuljinRaynor
09-17-2006, 01:02 PM
Duke doesn't need a sniper rifle.

FireFly
09-17-2006, 01:20 PM
If it can zoom, and kill, it must also be loud, and devastating to the environment...

That said, if it's a laser, it should leave burning fragments of whatever it hit, or at least a burning or half molten decall...

And of course it should make some sort of rail gun blast sound... by that, i don't want it to sound like railguns like from other games, i just want it to sound loud, and dangerous...
Yes, I was thinking of something like the railgun from Eraser.

Duke doesn't need a sniper rifle.
Are you saying the sniper rifle segment of the E3 video wasn't awesome?

Blackno3
09-17-2006, 01:20 PM
MR. Pinky you should know by now that ones who steal our chicks also read this forum. Shussss!

(Disclaimer) alien monsters please know that MR. Pinky was just joking and we have 50 cal weapons just to tickle your skin when you arrive, please note that this is a good will custom.

Commando Nukem
09-17-2006, 01:35 PM
The last thing DNF needs is a weapon the promotes camping. Was the DNF 2001 sequence awesome? Yes... Was that a sniper rifle? No, it was just a standard EDF assault rifle with a mounted scope.

Chances are that weapon remains.:)

Blackno3
09-17-2006, 01:58 PM
The last thing DNF needs is a weapon the promotes camping.
I agree with you 100% my friend

Was the DNF 2001 sequence awesome? Yes..
HELL YA !!!!!!!

Hell I don’t care what the weapons are or called as long as they are BadAss big time!!!!

mr. pinky demon
09-17-2006, 02:14 PM
Its just one weapon of the many duke will have. If you dont like it, DONT USE IT. In duke 3d i found the shrinker/expander to be totally useless, so i never used it.

FireFly
09-17-2006, 02:30 PM
The last thing DNF needs is a weapon the promotes camping.
It's up to the game to restrict use of the weapon. And wouldn't having a scope on the assault rifle encourage camping?

Was the DNF 2001 sequence awesome? Yes... Was that a sniper rifle? No, it was just a standard EDF assault rifle with a mounted scope.

There isn't a scope on the weapon, and in the trailer there's an immediate transition to the zoomed in mode (you only hear the zooming in sound once the scope is already up). Furthermore, the secondary fire of the AR was a grenade in the '98 trailer and there seems to be a grenade launcher mounted under the 2001 version too.

Finally the scope seems more than a little elaborate for an assault rifle.

mr. pinky demon
09-17-2006, 02:38 PM
Who knows.

mr. pinky demon
09-17-2006, 02:50 PM
And wouldn't having a scope on the assualt rifle encourage camping?

Yes.

Finally the scope seems more than a little elaborate for an assault rifle.

Negative, the scope on many rifles are used to help spot enemies from a distance. Snipers are not only used to kill people from afar but are also used to scout and survaliancing an enemy base. A scope on a assault rifle are small to medium ranges, which are good for seeing enemies better.

Commando Nukem
09-17-2006, 02:55 PM
It's up to the game to restrict use of the weapon. And wouldn't having a scope on the assault rifle encourage camping?


There isn't a scope on the weapon, and in the trailer there's an immediate transition to the zoomed in mode (you only hear the zooming in sound once the scope is already up). Furthermore, the secondary fire of the AR was a grenade in the '98 trailer and there seems to be a grenade launcher mounted under the 2001 version too.

Finally the scope seems more than a little elaborate for an assault rifle.

The flag was wrapped around a scope. Theres also this crazy invention called "Mouse 3" or a mode selection button that a lot of FPS games have. So it would be pretty easy to be able to switch from grenade to scope.

In the quake 2 version of the game it was pretty obvious you literally had to switch weapons to use the grenade launcher (instead of a secondary fire.)

And having a scope on a ar wouldn't really increase camping if it worked just as it did reguarly. (A lot of games have the accuracy of the weapon suddenly increase, a decrease in the ROF, and an increase in damage per bullet.. If the gun just stayed the same it wouldn't promote campaigning, it might promote longer range battles though.)

Kalki
09-17-2006, 03:13 PM
The flag was wrapped around a scope. Theres also this crazy invention called "Mouse 3" or a mode selection button that a lot of FPS games have. So it would be pretty easy to be able to switch from grenade to scope.

Dude, you're reaching. It makes no sense that an assault rifle would fire a high-powered laser, even as a cycled alt-fire mode.

Duke uses SRs for the range. A laser SR precludes stealth because it tells you exactly where the sniper is firing from. And he LSR in the 2001 video wasn't exactly quiet. Anyways, people can camp with pipebombs too so I don't see the point.

peoplessi
09-17-2006, 03:18 PM
Obsessed with guns?

GodBlitZor
09-17-2006, 03:23 PM
Haha that was awesome.

Duke had a 50 Cal in Zero Hour.

FireFly
09-17-2006, 04:32 PM
The flag was wrapped around a scope.
You can see that it's a handle if you look closely. It's especially clear in the '98 media.

Theres also this crazy invention called "Mouse 3" or a mode selection button that a lot of FPS games have. So it would be pretty easy to be able to switch from grenade to scope.
The extra button wouldn't toggle if there were only two modes - there'd be a seperate zoom button instead. However I think this would go against George's philosophy of minimising the button requirements.

In the quake 2 version of the game it was pretty obvious you literally had to switch weapons to use the grenade launcher (instead of a secondary fire.)
He raises the gun, a grenade shoots out and then the chamber is re-cycled. See for yourself:

http://www.youtube.com/watch?v=TlIBgRf_Ym0

And having a scope on a ar wouldn't really increase camping if it worked just as it did reguarly.
In the trailer you see the player use a very high level of zoom and with pinpoint accuracy, headshot an enemy. Games that give an assault rifle a zoom mode use a one-zoom scope with limited range because assault rifles simply aren't accurate at that distance. If you can precisely target enemies (as shown in the video) then camping gives you a massive advantage, whatever the damage the gun is dealing.

But, I finally found the quote I was looking for:

"Will there be a basic sniper rifle or a new and different sniper type weapon introduced?

We're discussing that now. We lean towards the sci-fi sniper rifle approach and have a cool idea or two. I think it's the next weapon up to be worked on."

http://web.archive.org/web/20001110013800/http://www.duke4.com/

ZuljinRaynor
09-17-2006, 04:37 PM
Are you saying the sniper rifle segment of the E3 video wasn't awesome?
Yes. Duke ain't no AWPer.

Commando Nukem
09-17-2006, 05:30 PM
You can see that it's a handle if you look closely. It's especially clear in the '98 media.


The extra button wouldn't toggle if there were only two modes - there'd be a seperate zoom button instead. However I think this would go against George's philosophy of minimising the button requirements.


He raises the gun, a grenade shoots out and then the chamber is re-cycled. See for yourself:

http://www.youtube.com/watch?v=TlIBgRf_Ym0


In the trailer you see the player use a very high level of zoom and with pinpoint accuracy, headshot an enemy. Games that give an assault rifle a zoom mode use a one-zoom scope with limited range because assault rifles simply aren't accurate at that distance. If you can precisely target enemies (as shown in the video) then camping gives you a massive advantage, whatever the damage the gun is dealing.

But, I finally found the quote I was looking for:

"Will there be a basic sniper rifle or a new and different sniper type weapon introduced?

We're discussing that now. We lean towards the sci-fi sniper rifle approach and have a cool idea or two. I think it's the next weapon up to be worked on."

http://web.archive.org/web/20001110013800/http://www.duke4.com/

at 1:05 he swaps to the grenade launcher, then he swaps back to the machinegun at 1:10. He does this again when hes at the train yard.

unger316
09-17-2006, 06:24 PM
If it can zoom, and kill, it must also be loud, and devastating to the environment...

thats what the RPG is for...minus the zoom

Echo Black
09-17-2006, 09:43 PM
Its just one weapon of the many duke will have. If you dont like it, DONT USE IT. In duke 3d i found the shrinker/expander to be totally useless, so i never used it.

The Shrinker was the best weapon in the game...It allowed you to kill Battlelord minions in one shot (+ step)! It worked on almost anything non-boss, that's why its ammo was so rare. Nothing like killing an Assault Commander with it.

The expander, on the other hand, was horrible. I don't remember ever wanting to use it. The ammo for it was rare as well, but even lowly enemies took a reasonable amount of shots to inflate. It was amusing against pack of crowded enemies (the targetted one exploded and damaged the others), but it's not like you got a lot of situations where it'd be useful.

Back on topic...Yeah, something along the lines of Quake 3's Railgun or the UT Shock Rifle would suit Duke perfectly. Even though a hugeass Barret .50BMG isn't all that "not Duke". Remember, Duke is a sucker for devastation and big guns, that's why his sidearm is a goddamn Desert Eagle.

Micki!
09-18-2006, 01:32 AM
thats what the RPG is for...minus the zoom

Yes, the RPG is loud and devastating too, but not in the same scale as i was thinking of...

While the Rifle i thought of is loud and devastating, the RPG should louder and even more devastating... ;)
That makes sense...

Rider
09-18-2006, 03:21 AM
I thought the E3 2001 Video displayed EXACTLY what I'd want for a sniper rifle.

As for the video:
:mad:

Joe Siegler
09-18-2006, 02:38 PM
Reply.

Dark Angel
09-18-2006, 04:11 PM
How about a gatling gun that fires in front and behind at the same time. You get in the middle of a mess, then lay waste to everything around you.

Micki!
09-18-2006, 04:25 PM
How about a gatling gun that fires in front and behind at the same time. You get in the middle of a mess, then lay waste to everything around you.

How would you know if there are anyone behind you..? :o
And wouldn't it waste double the amount of ammo, if shooting at someone in front of you, while the weapon is still shooting backwards too, without hitting anyone..?

manuel
09-18-2006, 05:16 PM
I want a mixer-teleporter upgrade for the shrinker.
it shrinks enemies and synchronous teleports them into the activated mixer that is attached to the shrinker.
SplishSplash
bloody mary

or an air-pump gun that shoots air-pumps into bodies which will inflate the bodparts till they go Booom!
:D
oh well its just like the expander hm

alexgk
09-18-2006, 08:05 PM
Will there be grenades on DNF?
(Stupid question now that I think).

Stormfox
09-18-2006, 11:01 PM
I want to be able to shoot enemies with both a shrinker and an expander, using up both kinds of ammo but causing the enemy's body to spasm and implode with grusome and hilarious results.

Xerxes
09-18-2006, 11:17 PM
About weapon sounds:

I don't think they're important when it comes to how powerful a weapon feels(as opposed to how much damage it acutally does)... Ex: If there were a little pistol that made a pooft sound but could gib anyone in one hit, it would feel pretty damn powerful. If it took 20 headshots to kill someone with it, it would feel weak.

Guess you could change the damage of the pistol in D3D to a couple thousand to see if I'm right or not(and you'd have to be in a crowded room)..

Micki!
09-19-2006, 01:10 AM
Will there be grenades on DNF?
(Stupid question now that I think).

To quote George, of what he said about this once before:
"Pipebombs > Grenades"

It's true... :o

Xerxes
09-19-2006, 02:44 AM
It's true... :o
Not HE Grenades though...

Micki!
09-19-2006, 07:44 AM
Not HE Grenades though...

True again...

Or, that depends...
Both are effective in thier own ways... since they are used differently...

So with Pipebombs > Grenades, it's obviously meant for hand grenades, since they in a way can be compared to pipebombs, in style and usage...

That would be like saying Rocket Propelled Grenades (RPG's) > Pipebombs, since it's basicly a grenade too...

Kalki
09-19-2006, 08:02 AM
That would be like saying Rocket Propelled Grenades (RPG's) > Pipebombs, since it's basicly a grenade too...
Actually it's a rocket but I get what you're saying.

Micki!
09-19-2006, 08:20 AM
Actually it's a rocket but I get what you're saying.

It's a little warhead inside a rocket engine of some kind...

You could also say a Nuke is a grenade, but because of the size, i think it belong to anotehr category...

The word "explosive warheads" is best to use... if talking about "grenades" generally...

Bleh, that's doesn't matter, this is a discussion about weapons, not a debate of which category they belong in... :hhg:

Dark Angel
09-19-2006, 09:43 AM
How would you know if there are anyone behind you..? :o
And wouldn't it waste double the amount of ammo, if shooting at someone in front of you, while the weapon is still shooting backwards too, without hitting anyone..?

You are in the middle of a bunch of baddies and you keep spinning around until no one is left standing. Plus think about how this would affect the physics of handling this weapon. The bidirectional firing could be an alternate firing mode. Sure you would go through ammo twice as fast, but you forward movement would not be impeded, and it might improve your ability to handle the weapon.

FireFly
09-19-2006, 12:49 PM
at 1:05 he swaps to the grenade launcher, then he swaps back to the machinegun at 1:10. He does this again when hes at the train yard.
It's still the same weapon, though. When you said "literally had to switch weapons" I thought you meant that the grenade launcher was a separate weapon entirely.

Although yes after looking at the video again it does seem that the secondary fire button is used to switch between the gun's primary and secondary fire modes.

Dopefish7590
09-19-2006, 06:07 PM
Those shadow warrior weapons were good (riot gun, nuke, railgun etc...)

MakronMan
09-20-2006, 01:04 AM
How would you know if there are anyone behind you..? :o
And wouldn't it waste double the amount of ammo, if shooting at someone in front of you, while the weapon is still shooting backwards too, without hitting anyone..?

u cud have a rear view mirror :) ;) :)

i also want a gun that sucks anything from behind u and useit as ammo which come out the other end covered in napalm or som other thins like acid of plutonium sorta like the gun in prey which let u choose a flavor

Danule
09-22-2006, 04:07 PM
im not sure if this has been discuseed befour but i was wondering if there was confermation that the mighty boot was in? i think it would be cool if there were some attacks similar to the ones in F.E.A.R. since we know we will be able to see dukes legs when we look down.

FireFly
09-22-2006, 04:10 PM
Indirectly confirmed:

"This is a situation of fun over realism. The other characters in the game are locked to their steps for movement. But Duke needs to move when the player hits a key - always - so yes, you can kick while running full speed and you don't stop, then kick, then continue. Fun over realism and always in favor of the players' experience." (July, 2004)

Danule
09-22-2006, 04:16 PM
ok awesome, i thought i herd somewhere that it wasent going to be implimented... and it scared me.

BabyFace
09-22-2006, 05:28 PM
im not sure if this has been discuseed befour

I think it is actually impossible that there is any subject left whatsoever that has NOT yet been discussed in this forum...

Danule
09-22-2006, 05:29 PM
hahahha i think your right :)

mr. pinky demon
09-22-2006, 07:03 PM
I can think of a subject, but i doupt i'll make a worthless thread like that. But the boot will return like the crowbar in half-life 2 and the fists from the doom series.

Echo Black
09-22-2006, 09:16 PM
I can think of a subject, but i doupt i'll make a worthless thread like that. But the boot will return like the crowbar in half-life 2 and the fists from the doom series.

Don't call other people's threads worthless. He's on-topic with DNF, and FireFly actually dug up some interesting info (that I hadn't read before). It's far more relevant to DNF than your thread about ethnic groups.

On-topic: Yeah, I was kind of wondering if kicking midair would amount for a flying kick at DNF, or crouching while running anf then using the mighty boot could perform a sliding move. You could perform these in Duke Nukem: Manhattan Project, but the slide-kick was simply quickbooting while running. I think pressing the crouch key before actually kicking gives you more control, if it's in, of course :). Sometimes I wanted to simply kick at DNMP but had to stop on my track, otherwise it was a slide. These kind of things need serious balancing for DM, though.

mr. pinky demon
09-22-2006, 09:28 PM
What are you bitching about, i wasnt making fun of this thread. IF you read correctly i said i CAN think of a worthless one but i wont. Thats what i was talking about, i created that thread to prove that not everything has been covered.

Micki!
09-23-2006, 02:25 AM
Don't fight, discuss...

I find it a little wierd...
If DNF has FBA, then wouldn't it looks extremely wierd if running at full speed, and kicking at the same time..?
The animation would look wrong, both for other playing looking at you, and from your own view of you body, when you look down...

In Dark Messiah, both these features (FBA and kick) are in, but once you kick, even while sprinting, you perform a still standing kick (though, because of the running, the kick is alot more powerfull) But you can't kick while running in full speed at the same time...

Well, maybe this chagned because of the reason that it simply does look too wierd... Unless they actually managed to make it look good, and make it possible afterall...

Echo Black
09-23-2006, 03:12 AM
I hope that quote still holds true, looks like we're getting the Duke 3D flavor back :) With maybe the exception being slower running speed, but that will probably be very easy to modify (if you want to) once the game comes out. Probably even a CVAR.

mr. pinky demon
09-23-2006, 09:07 AM
I wasnt fighting and he started it by not reading my post correctly. On-topic, the standered kick is ok, but why not have more than one by press the jump button and a kick button. Also, will there be secondary firing modes in dnf?

Micki!
09-23-2006, 10:11 AM
the standered kick is ok, but why not have more than one by press the jump button and a kick button. Also, will there be secondary firing modes in dnf?

I don't know about jump+kick attacks, but we know that DNF's selactable weapons all have a secondary fire mode...
But i don't think that the mighty boot will be selectable...

Sang
09-23-2006, 10:48 AM
If DNF has FBA, then wouldn't it looks extremely wierd if running at full speed, and kicking at the same time..?
The animation would look wrong, both for other playing looking at you, and from your own view of you body, when you look down...

I was just thinking that. :/

In Duke3D it doesn't really matter because, you know, that came out in 1996 and all. There'll probably be a huge hype around DNF though when it's release date gets announced and I don't think you can afford weirdness like that then, because a lot of people would go like "Wtf thats weird". So what I mean is, I can't imagine movement like that in a current-gen game.

Danule
09-23-2006, 06:15 PM
having kicks like in f.e.a.r would be cool though i think :)

Malgon
09-25-2006, 05:12 AM
Duke could just do a lunging kick and maybe pause for a second when both feet land, that way it'd seem more realistic when you attempt to start running again. But as confirmed by the quote FireFly posted it seems you'll keep on running without stopping. Doesn't really matter I guess, just as long as it doesn't look bad. :)

Montykoro!
09-25-2006, 10:45 AM
Meqon con handle the balistic calculation of the game? like the "X-ray engine" (stalker)

Dark Angel
09-25-2006, 01:22 PM
What about non-lethal weapons/items? Perhaps...
1. Glue gun that lays down sticky gobs of glue and when someone steps in it it holds them in place, or slows them down for several seconds.
2. Grease gun to lubricate the floor, then watch guys slide by and fall down a shaft. Or maybe use a mop & bucket to wet the floor you can even have slippery when wet sign on the side of the bucket.:haha:

Mr.Sociopath
09-25-2006, 05:10 PM
altough already said maybe last year or even before.. a net gun(non-lethal)..it could provide cool animation/situation..
also could it be possible to add somekind of body balancing awareness to the characters.. meaning they can fall on the floor because of (exemples)shoelaces tied or net gun.. or simply because duke runs in the character , the charater then trip on a box or something..(and then maybe break his skull on the corner of the box? :p) that would be very innovative..

Danule
09-25-2006, 11:27 PM
what about if duke can pick up a skunk and use it as a weapon and have it urinate on enemies?

Kirill
09-26-2006, 02:16 PM
The were some kind of Prey Bug Grenades in DNF 2001 video. . I wonder are they still in, or were they replaced :O

Micki!
09-27-2006, 05:28 AM
The were some kind of Prey Bug Grenades in DNF 2001 video. . I wonder are they still in, or were they replaced :O

It's been stated already, that was an enemy, not a weapon... :o

It attached itself on Duke's face, and Duke had to rip it off his face to get rid of it...;)

Pappi_men
10-02-2006, 09:10 AM
Duke3D shotgun must stay in DNF otherwise DNF is out of business.
And PISTOL!
Duke3D Pistol [HRP] is my second favorite weapon.

SyntaxN
10-02-2006, 12:16 PM
And PISTOL!
Duke3D Pistol [HRP] is my second favorite weapon.
Golden Deagle FTW :mad:

Tang Lung
10-02-2006, 01:10 PM
Yeh, can't rid of the Golden Desert Eagle. It's Dukes next gen trademark!

hiob
10-03-2006, 03:58 PM
i liked the old pistol from Duke3d better, the golden deagle just feels wrong.

Krublokk
10-08-2006, 08:29 PM
Hmmm, lets see...
Hand to hand: Mighty foot plus fists! Allways thought it was pretty cool to smash objects and windows with your hands in Zero Hour...
Pistol: Golden Deagle... why not? Though I still like the Duke3D one. Shotgun wiv' vertical grip, Yes! And return of the ripper gun!! But this time around give it more ammo or greater punch and improved sound. How about a grenade launcher? Long arcs of rebounding explosive death! Then I really hope there will be an equal to Zero Hour's BMF. Oh yeah, a big explotion complete with radiating light and maybe some post rendering fx. Sniper Rifle? Thats cool, have it emit some laser point sighting, perhaps blue in colour, when zoomed to help sniper and/or find the camper(even if there is no steam or smoke about). Some high-tech alien guns wouldnt hurt either!

Tim. Just Tim.
10-10-2006, 11:00 AM
I never understood grenade launchers like in quake, where the grenade bounces off walls and floors, but when it hits a player or monster, it 'magically knows' to blow up. No magic BS like that please! It either blows up when it hits something, be it wall or monster, or it blows up after a certain time. A grenade shouldnt know wether it hit a wall or a player.

Micki!
10-10-2006, 11:17 AM
A grenade shouldnt know wether it hit a wall or a player.

Well not in real life, that's true, but why not so in a game..?
The grenade launcher from Quake/Quake 2 etc would suck if they didn't blow upon contact of an enemy...
So would FEAR... i would use grenades only half as much, if they didn't blow on contact... i personally think a grenade launcher that blows up on contact with enemies is better, than one that doesn't, or even removing the weapon entirely which would really suck imo...

I think it's more fun in games this way, and makes the weapon more effective to actually use... I'm sure it would suck to have a grenade launcher, that wouldn't blow up, before the estimated time of detonation has finished counting...

But, i doubt there's a grenade launcher in DNF anyways, and Pipebombs are supperior to grenades, so i doubt regular grenades are in either... I would agree with you, that pipebombs shouldn't blow on contact... that WOULD be wierd... :censored:

I remember George said once that the pipebombs will both be selactable, for you to throw and detonate them whenever you want, and a quickthrow key, to throw a pipebomb, and blow it up automaticly shortly after the throw without having to select them first...
I hope, as i think you do too, that these quick thrown pipebombs won't blow up by enemy contact either...

0marTheZealot
10-10-2006, 03:45 PM
I never understood grenade launchers like in quake, where the grenade bounces off walls and floors, but when it hits a player or monster, it 'magically knows' to blow up. No magic BS like that please! It either blows up when it hits something, be it wall or monster, or it blows up after a certain time. A grenade shouldnt know wether it hit a wall or a player.

It wouldn't be too hard to design a grenade to explode on contact. All you really need is a compound that has major explosive force upon minor compression. Pulling the pin, in this case, would prime the material, so that if you accidently dropped the grenade when it wasn't primed, it wouldn't explode. Some rockets/RPGs kind of work this way.

The question is, do you want a grenade that explodes on contact in real-life? Grenades are great room clearers because they can be dropped in when one isn't in the line of fire, but if they explode on contact, it would require either new tactics or a person getting in the way of fire to drop the grenade in the room.

slapnutz
10-12-2006, 07:12 AM
Can you please ensure that we can carry at least 30 rounds of ammo for any sniper weapon feature in DNF. Basically dont do a Half Life 2.

Tim. Just Tim.
10-12-2006, 09:09 AM
It wouldn't be too hard to design a grenade to explode on contact. All you really need is a compound that has major explosive force upon minor compression. Pulling the pin, in this case, would prime the material, so that if you accidently dropped the grenade when it wasn't primed, it wouldn't explode. Some rockets/RPGs kind of work this way.

The question is, do you want a grenade that explodes on contact in real-life? Grenades are great room clearers because they can be dropped in when one isn't in the line of fire, but if they explode on contact, it would require either new tactics or a person getting in the way of fire to drop the grenade in the room.

I think you missed my point? I wasnt talking about grenades that blow up on contact. I was talking about grenades that blow up on contact with an enemy, but not with a wall or floor. How does the nade know the difference?

Dark Angel
10-12-2006, 12:50 PM
I would like to see these weapons in DNF

Corner Shot 40 (a safe way to shoot around corners)
http://dsc.discovery.com/fansites/futureweapons/photo/photo_02.html

Metal Storm (up to thousands of rounds per second)
http://dsc.discovery.com/fansites/futureweapons/photo/photo_04.html

Smart Bullet - Really a tiny missile capable of identifying and following a person.
http://www.technovelgy.com/ct/content.asp?Bnum=1037
http://en.wikipedia.org/wiki/Smart_bullet

Tim. Just Tim.
10-12-2006, 01:38 PM
I would like to see some weapons that pay tribute to the fine men and women in the US Military. God bless their brave souls.


LOLZ ;)

Micki!
10-12-2006, 03:30 PM
^^
Hehe, remember, it's not meant as to be offensive ;)

Anyways, a weapon alá Aliens "Smartgun", which had this movement sensitive tracking system, so it would automaticly aim on anything that moves... But, stealing the design would be wrong... Perhaps create a new weapon with the same concept, with a few personal improvements..

I could imagine, a heavy weapon, which alternate fire mode being the above mentioned motion sensitive tracking system, which allows you to blindly shoot anywhere, while bullets will automaticly aim for an enemy... Of course, to balance things, you'd have to move slower, because: --Insert whatever logical reason you'd come up with-- and of course, the cursor, (crosshair) will not just move with lightspeed to the next target, it will move in a matter of milliseconds, not instantly...
Also, cloaked, or hard to spot enemies will be easier to spot with this weapon, as it reacts to movement, not sight, and it will also react to any objects that move... Being so that if objects are tumbling around an enemy you want to shoot while you have movement tracking on, will result in the crosshair to lock on the nearestof the tragets which are moving... So it's not always that smart having on..
---
Whaa... what a waste of effort from me, to write all this while it'll doubtfully never make an appearance anyways... :censored:

Sergounasse
10-12-2006, 04:50 PM
And what about a remote control teleporter?
Left click: you launch it
left click again while the teleport is in the air: you teleport.
Imagine you doing this several times and going higher and higher.
I hope I'm understandable.

Drewcifer
10-12-2006, 05:27 PM
I hope you're not trying to pass off the UT translocator as an original idea.

ewolf
10-12-2006, 05:30 PM
And what about a remote control teleporter?
Left click: you launch it
left click again while the teleport is in the air: you teleport.
Imagine you doing this several times and going higher and higher.
I hope I'm understandable.

I see what you mean. There is a weapon in the various Unreal Tournament games thats just like this, as Drewcifer stated.

Treupp
10-12-2006, 06:55 PM
Golden DEagle would be cool.

Still, it's another unrealistic wepon. Gold is too soft, a couple of shots would deform the inner mechanism.

Commando Nukem
10-12-2006, 07:53 PM
Golden DEagle would be cool.

Still, it's another unrealistic wepon. Gold is too soft, a couple of shots would deform the inner mechanism.

Its a Gold Plated Desert Eagle as far as the Land Of the Babes description is concerned. So the inner stuff is probably just standard Desert Eagle.

Kalki
10-13-2006, 05:47 AM
The Golden Deagle (yes, it's gold plated) is also a real weapon, we've seen pictures of it posted on the forums.

As for the UT translocator idea, the mechanics could work like the enemy phase teleport belt devices in Duke 3D. You can disappear at will in the midst of combat and the item drains its energy points rapidly until you reappear. When you "disappear", you become an invisible, intangible, stationary entity with weapons holstered and no visible body so you can't shoot, interact or suffer damage.

The moment you phase out, a teleport HUD beacon marker appears under you. You can use it to select the ground for your reappearance and the beacon marker can be moved to fall on accessible spots within visibility range (and around the same height level as you are). Once you select a location, you reappear there and can resume play. If your teleporter's energy percentage drains out before making a selection, you reappear wherever your teleport marker was last positioned.

Xerxes
10-13-2006, 06:55 AM
I think he means a rocket-launcher-like weapon that teleports you to where the rocket is after you fire it and decide to(ex. you fire it over a building and fire again when it's over the building to teleport above the building and fall onto it).

I've never played UT but I think it's different for it..

Kalki
10-13-2006, 07:52 AM
No you "launch" the translocator in UT too. You can fire it pretty much anywhere (like a grenade) and it falls to the ground waiting for you to teleport to it.

Micki!
10-13-2006, 12:46 PM
A teleport weapon is deffenately nothing i'd want in Singleplayer...
Perhaps it could work in Multiplayer, but i can see it already, servers where people are spamming the place with teleporting device-projectiles... That would suck, really... Not that the idea is bad, because it works fine, it's just how some people use it, which kinda makes it bad to be in DNF...

Treupp
10-13-2006, 01:05 PM
Gold plated? I didn't know that. Thanks ;)

Micki!
10-13-2006, 01:15 PM
Adds a tear to my eye... :o
---
http://www.donsguns.com/Display/images/Handguns/hg067b.jpg

Treupp
10-13-2006, 01:48 PM
That's what I call a bling bling :D

Micki!
10-13-2006, 02:31 PM
That's what I call a bling bling :D

Yeah, i also feel like boom-booming ding-dong nut-nuts with this bling-bling bang-bang... :cool:

Drewcifer
10-13-2006, 03:53 PM
Yeah, i also feel nuts

And you have such soft hands, too.

Micki!
10-13-2006, 03:57 PM
And you have such soft hands, too.

Damnit, you're trying to Ivanize me..?! :eek:
:ted:

ewolf
10-13-2006, 03:58 PM
Is that someone's finger sticking out of the middle of the gun in that picture? :confused: :confused:

Micki!
10-13-2006, 04:01 PM
Is that someone's finger sticking out of the middle of the gun in that picture? :confused: :confused:

No, i think it's a toe... :o

I'm kidding, i think it's a cork of some kind, or a piece of wood...

Arc-Demon
10-13-2006, 09:37 PM
Hey guys, I just thought I'd point you to the makers of the Desert Eagle (In the U.S.A. at least). They are called Magnum Research. They make a Titanium Gold plated Desert Eagle and a 24k Gold Desert Eagle (among many varieties).
It's good stuff. They'll even send you a free catalogue to view their products (I have one from 2000 and I just got the latest a month or two ago).

http://www.magnumresearch.com/

Check out the products section and look under the Mark XIX Pistol section to see the various Desert Eagles ( They make one with a ten inch barrel and the standard 6 inch barrel).

:cool:

P.S. I hope I'm not getting too off topic, the threads about weapons. Besides, this may be a good place for the devs to check out too! :D

Drewcifer
10-13-2006, 10:00 PM
If I ever want to go on a human hunting jamboree, I'll know where to shop...

JobivanHiob
10-14-2006, 10:55 AM
No, i think it's a toe... :o
That was really funny, Micki!...made me really loud lough :D

JobivanHiob
10-14-2006, 10:58 AM
Hey guys, I just thought I'd point you to the makers of the Desert Eagle (In the U.S.A. at least). They are called Magnum Research. They make a Titanium Gold plated Desert Eagle and a 24k Gold Desert Eagle (among many varieties).
It's good stuff. They'll even send you a free catalogue to view their products (I have one from 2000 and I just got the latest a month or two ago).

http://www.magnumresearch.com/

Check out the products section and look under the Mark XIX Pistol section to see the various Desert Eagles ( They make one with a ten inch barrel and the standard 6 inch barrel).

:cool:
wow, thats will leave a mark! :D

bootyman
10-16-2006, 09:34 AM
Hmm, I haven't read through this entire post so sorry if I am repeating something someone else has already suggested.

My two ideas are:

1. Some kind of modifiable frisbee. Duke could attach various weapons to it such as grenades. When he throws it at an enemy, they catch it, then Duke detonates the explosives or whatever. Would be funny at first but might lose its edge over time.

2. A mime gun. Simple, Duke fires it at an enemy, they turn into a mime and act as though they are trapped in a box or other various mime like acts. The weapon is not really an aggressive one but more of an incapacity one. While in mime form, the enemy does not attack and allows you to take a free shot or two.

Treupp
10-16-2006, 05:06 PM
I'd like a gun that would change your enemy into.... a lawyer.

But on second thought.... no, that would be too cruel

Haravikk
10-16-2006, 05:30 PM
If you can't use handy limbs as bludgeoning weapons then I will be slightly disappointed until distracted by an explosion.

They could have an explosion/shockwave gun, where it fires and creates a series of weak explosions in a long line in the direction the weapon is pointing. Great for corridors of weak enemies, or roughing up lots of tougher enemies for another gun. Works better in tight spaces (e.g if you used it in a small vent the explosion would be concentrated and quite powerful).
Secondary ability fires the explosion out around the player, more powerful and very limited in range, but a good defensive ability.
Weapon reload is slow, but it can be switched to another gun while reloading, though if you do this you will need to fully reload it next time you bring it out, so remember to let it reload after you kill some enemies!

Another is an energy-spike gun, this fires in a fairly inaccurate stream at the enemy. Each spike is pretty long and causes a fair bit of damage and goes through enemies until it either loses energy or gets 'stuck' in/on a particular tough enemy or a hard surface.
Alternatively it can be fire as a grenade, however, when fired like this the spikes come out in a 'halo'. This is hard to describe, but they fly out in a 2d circle, and this circle is such that the top is facing away from the player.
The reason for this is that the spikes, if they hit a wall or other surface, will stick into it, forming a solid barrier. The length of time they last for depends if they hit any enemies before hitting the surface, but they can act as a very handy blockage to slow enemies down while you hurriedly lay some mines or something.
As such, the 'halo' explosion from the grenade, if fired facing down a corridor, will cause the spikes to arrange themselves into a crude wall, hopefully blocking the entire thing, or at least forcing the enemies to use a smaller opening to get through, slowing most of them down.
Alternately, if the grenade hits an enemy before going off, it will discharge all its energy into the enemy instead of creating its spikes. This will instant kill many enemies, but the grenade is hard to aim due to it dipping.

bobthefish
10-30-2006, 08:57 PM
well, perwsonnaly, i would like to see duke weilding 2 double barreled shotguns, :cool: but that probably wont be the case.

personaly, i get the feeling that the firepower will be quite explocive.
since i cant draw i wont post any ideas for weapons, but whoever is reading this, i would like to see some drawings ;)
also, ide like to see a suped up chaingun.
that would be rockin! :cool:

JayBiggS
10-30-2006, 09:10 PM
They'll be like "pow---pow pow" etc

Kien
10-31-2006, 08:21 AM
I don't know if this have been said already but it better have the devastator weapon. It's one of the most interresting and original weapons ever made in an fps.

nchrisb
10-31-2006, 10:38 PM
I'd like a gun that would change your enemy into.... a lawyer.

But on second thought.... no, that would be too cruel

This is one of the best (and funniest) ideas I've ever heard for an FPS weapon yet. :)

Tim. Just Tim.
11-01-2006, 12:18 PM
Funniest, maybe. Best? hell no.