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Gargamel_Br
11-07-2006, 07:42 AM
Hi guys!
Well, this is my first post here (and probabilly not the last!).
Sorry about my english - I'm brazilian.

Are there any way to play animations btwn the levels? Ex. duke finishes the episode E1L1 and after the status screen with the secrets/enemies I put an animation?

Second question: are there any way to delete the status screen at the end of level?

It's all for now...
Thanks!;)

DeeperThought
11-07-2006, 09:47 AM
To start with, you can replace the tiles for the end of level status screen and animations with your own tiles, without editing the cons at all.

Mblackwell
11-07-2006, 10:32 AM
If you don't want a status screen you should program your own nukebutton that uses the startlevel command.

http://wiki.eduke32.com/startlevel

Gargamel_Br
11-07-2006, 12:38 PM
If you don't want a status screen you should program your own nukebutton that uses the startlevel command.

http://wiki.eduke32.com/startlevel

Wow... thank you!
I never expected it was so easy!
One question aswered!
\o/

DeeperThought
11-07-2006, 02:36 PM
Wow... thank you!
I never expected it was so easy!
One question aswered!
\o/

You shouldn't say it is easy until you actually have it working ;)

Hendricks266
11-07-2006, 05:00 PM
I'll work on getting a fix for you.

Gargamel_Br
11-08-2006, 05:49 AM
You shouldn't say it is easy until you actually have it working ;)

Yep, but I did this...

useractor notenemy SWAPLVL
cstat 32768
ifpdistl 1024 { startlevel 0 1 }
enda

... and it worked!
Thank You again!

Hendricks266
11-08-2006, 05:07 PM
OK, I guess you don't need my help. :hhg: Good Luck! ;) :)