View Full Version : ROTT High resolution pack
zchri9
01-26-2007, 02:01 AM
on the website for win rott i discovered something called winrott gl and on that page is a small pack of textures is any one going to make a high res pack??? heres the link to the page i found this stuff on http://home14.inet.tele.dk/Bna-Info/DL_GlROTT.htm
oak man
01-26-2007, 09:35 PM
As far as I know only the lifters are 3D, I'd contribute to the project if it got off the ground a little:cool:
Dopefish7590
01-26-2007, 09:36 PM
same here
i would just need an app that i could make models with... anyone use anim8tor?
oak man
01-27-2007, 01:40 AM
I don't do 3Dmodeling :( don't know how :( But I could help with texturing!
zchri9
01-27-2007, 10:43 PM
yeah its not gonna get off the ground but i found a hrp of wolf 3d
Dopefish7590
01-27-2007, 10:49 PM
lol... wolf hrp?!?
how big is it 5 mb?!?
Just_Jim
01-27-2007, 11:30 PM
http://www-personal.umich.edu/~jimw/wolf3d/index.htm
Dopefish7590
01-27-2007, 11:43 PM
lol thats awesome
zchri9
01-28-2007, 01:20 AM
yeah thats the one i was talking about we could get that of the ground if we had a significant amount of people who would want to
oak man
01-28-2007, 01:28 AM
http://www-personal.umich.edu/~jimw/wolf3d/index.htm
I'd like to help with texturing!
zchri9
01-28-2007, 01:36 AM
yeah contact him then his email addys on there
zchri9
01-28-2007, 01:37 AM
but he just took the textures from other sites
Just_Jim
01-28-2007, 01:06 PM
Correct, I found the textures from a handful of sites on the Web. I read over NewWolf source code to determine the expected directory structure and found that TGA file format must be used. I used FloEdit to find the names of walls and doors. I modififed a number of textures (brightness, contract, levels, resolution and sharpening) and renamed the resulting TGA files so NewWolf could use them.
These high-res textures are a complete set of walls and doors for "Wolf 3D" and "Spear of Destiny". After doing this I got permission to post the Pack on the Web.
Non-modeled sprites (use FloEdite to determine their names) will have to be TGA files with a transparent Alpha Channel. My version of PhotoShop does not support making these. Periodically I try to find a work-around but get distracted by other interests.
NightFright
04-06-2008, 02:53 PM
A ROTT HRP should be easier to do compared to projects like Duke3D HRP because ROTT has less different textures, weapons and enemies. However, some would have to do them after all...
The Stinger
04-06-2008, 05:04 PM
I'm willing to pick up on some 3d modeling or even texturing. I'm not that good at modeling at humans though, I can but it would take too long where others would take a few days.
I hope there are more so we can get this thing rolling.
NightFright
04-19-2008, 07:12 AM
I will see what I can do about another ROTT soundtrack version. While looking for DukeDC HRP music, I could also send the ROTT MIDIs through the e-piano. It delivers really good results, far better than any sound card with any soundbank could achieve.
The Stinger
04-19-2008, 08:58 AM
Now that would be great. Can't have great graphics without the music. ;)
MusicallyInspired
04-22-2008, 09:59 PM
Once I get around to completing the Roland SC-55 Duke3D pack I can do ROTT as well since it was composed for the same synth.
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