PDA

View Full Version : Condemned 2? - Warning: Condemned Spoilers!


Talos
02-24-2007, 03:33 PM
So I've just finished Condemed.

First thing: Best boss battle ever!
It really hurt seeing what thomas did to that sicko / ripping off the metal spine and finally tearing his jaw apart... That was pretty ill yet at the same time rewarding.

Since the ending was pretty much a cliff-hanger (Thomas turning into one of those creatures - Guess he hang out too long in those condemned places...) I was looking around the web to find some infos on condemened 2. So far here's what I've found:

Warner Brothers is currently producing the movie "The Unforgettable" which is said to be a film tie-in to the game condemned. IMDB link: http://www.imdb.com/title/tt0780609/
There are numerous rumors around the net, that there will be a game sequel in sync with the movie.

So what do you guys think... Will there be a Condemned 2? Would you want a Condemned 2? Have you got any news on a Condemed 2?

JayBiggS
02-24-2007, 03:39 PM
I want one! I was really suprised by Condemned. It felt very fresh to me although it may not have been all that original. I really liked the detective role you get to fill and I'd love to see more of that in a sequel. My 360 copy was bugged in one part of the game, where the entire section of the level was completely black and I could only see enemies and medkits through the walls. I didnt let that stop me from soldiering on to see what came next, and I put up with bugs like that for FEW games.

Go condemned 2!

FrozeN91
02-24-2007, 03:46 PM
Hell yes, I would like a Condemned 2! There's a movie coming out aswell? If so, I hope Greg Grunberg will be the actor. He did the voice-acting for Thomas in the game.

And I agree with you on the bossfight. It totally rocked, ripping pieces of that dude! :p

Damien_Azreal
02-24-2007, 03:47 PM
Rumor was that Monolith was starting pre-production work on some concept stuff for a Condemned 2. But nothing solid or official has ever been made public.

Certain members of Monolith have made it clear that they would love to work on a sequel, but are currently involved with the sequel to FEAR. Maybe after that game is a bit further into development we'll hear something.

Dead Meat
02-25-2007, 02:08 AM
If there's a Condemned 2 ... I'll probably play it.

hanged_man
02-25-2007, 06:19 AM
Condemned was an excellent game, they really did a great job in implementing melee fighting in fps game ...Id love to see more what they can do in the sequel

slapnutz
02-25-2007, 06:53 AM
I'm hoping that they make the "investigation" procedure more complex and give the user more control over how he performs it.

Hudson
02-25-2007, 06:56 AM
Yeah, i'd totally buy a Condemned 2 if it were made by Monolith.

Talos
02-25-2007, 07:30 AM
So that other night I was looking around what John Carpenters next project will be (don't ask me). Well I was suprised that he is about to make a movie that sounds oddly familiar ... Plot Outline:

Lured into the effort to stop a serial killer, an ex-CIA operative begins to question his own sanity.

mkay - Sounds great if you ask me! IMDB Link: John Carpenter's Psychopath (2008)/ (http://www.imdb.com/title/tt0460910/)
Maybe Carpenter got this idea from the game - who knows...

Dead Meat
02-25-2007, 07:34 AM
Carpenter actually visited the Lith offices some time ago - to check out F.E.A.R. He said that he liked the game very much and that if given the oppurtunity to work on a movie based on the game, he would agree.

But anyway ... Carpenter working on a Condemned-based movie ... bring it on!

Dead Meat
02-25-2007, 07:44 AM
Here's a John Carpenter interview concerning F.E.A.R:

http://www.gamespot.com/news/6135370.html

:D

dark_angel
02-25-2007, 07:49 AM
Every monolith game is a must buy.

Did they mention anything about their next project, a sequel maybe?

Dead Meat
02-25-2007, 07:50 AM
So far only the FEAR sequel has been confirmed.

Damien_Azreal
02-25-2007, 07:53 AM
To bad we don't know what it's called. :p But yeah, only the FEAR sequel at the moment. Warner Bros and Monolith has expressed interest in doing another Condemned game. So we'll just have to wait and see.

I would take a sequel to every Monolith game made... Shogo 2, NOLF 3... the list goes on. But I'm hoping Monolith sticks with the horror theme for a while. They had not developed a game really dark since BLOOD. It was nice to get FEAR and Condemned.

Dead Meat
02-25-2007, 07:54 AM
The sequel might be called H.A.T.R.E.D ... just guessing. ;)

Damien_Azreal
02-25-2007, 08:27 AM
I know. ;)

sirlemonhead
02-25-2007, 12:30 PM
First game was great, far far scarier than FEAR was (ie not at all)

ZuljinRaynor
02-25-2007, 12:42 PM
FEAR wasn't supposed to be scary. It was supposed to get under your skin. I guess you're skin is made of metal.

avatar_58
02-26-2007, 08:55 AM
Have you got any news on a Condemed 2?

Upon reading the title of this thread I kind of assumed you did. Now I'm dissapointed....:(

Danule
02-26-2007, 10:11 AM
i loved the game, but i thaught it would have been cooler if you were the one killing everyone in the end... that would have been a sweet plot twist.

Llama Gibbz
02-26-2007, 03:01 PM
Whats the deal they dont make NOLF 3?

Damien_Azreal
02-26-2007, 03:33 PM
Monolith doesn't want to get in the rut of making the same game over and over again.

Hudson
02-26-2007, 06:51 PM
Like id? :D

Damien_Azreal
02-26-2007, 07:06 PM
Exactly!

Echo Black
02-26-2007, 07:21 PM
FEAR wasn't supposed to be scary. It was supposed to get under your skin. I guess you're skin is made of metal.

...Or maybe he's not easily scared by predictable Hollywood "sequences"? I liked FEAR, but I never really got scared. You feel too powerful, with Bullet Time and all. There's an enemy in the expansion that is a little startling, though. :o

sirlemonhead
02-26-2007, 07:26 PM
Yep, and you know the girl isn't going to do anything to you, so you start ignoring her completely..

Damien_Azreal
02-26-2007, 07:27 PM
Well, FEAR was definitely scarier than Doom 3. ;) But Condemned was much creepier than both, that was a game that made me uneasy.

ZuljinRaynor
02-26-2007, 07:33 PM
All 3 scared me a lot. Condemned was the worst though cause you feel weak and limited so every shot has to count.

Doom 3 and FEAR scared me the same way... darkness, flickering, and sound effects. That's what creeped me out. Doom 3 probably did it more cause it was darker.

Condemned is like Call of Cthulhu, creepy in every way...

Dead Meat
02-27-2007, 03:07 AM
Doom 3 was scary at the beginning, but the more you progressed - the more predictable it became.

FEAR was a lot scarier than Doom 3, that's for sure. The good thing about it was that the more it progressed - the more scary it got.

Condemned was by far the scariest and creepiest of the three. I remember playing in this haunted house levels at the end, I had to solve a puzzle and was required to go through the house's basement - it was awful, I could hear all kinds of noises, not knowing where they were coming from, and then all of a sudden some naked abused child hits me with something and I go: aaaaaaaaaaaaaaaaahhhhhh! :D

Mongorian
02-27-2007, 03:15 AM
Doom 3 made me scream in terror once. :( Fear did nothing for me in that regard; I was having too much fun jump kicking people to be unnerved by some little kid.

FrozeN91
02-27-2007, 04:39 AM
Doom 3 was scary at the beginning, but the more you progressed - the more predictable it became.

FEAR was a lot scarier than Doom 3, that's for sure. The good thing about it was that the more it progressed - the more scary it got.

Condemned was by far the scariest and creepiest of the three. I remember playing in this haunted house levels at the end, I had to solve a puzzle and was required to go through the house's basement - it was awful, I could hear all kinds of noises, not knowing where they were coming from, and then all of a sudden some naked abused child hits me with something and I go: aaaaaaaaaaaaaaaaahhhhhh! :D

I agree with you on everything ;)

Doom 3 was scary at the beginning but after a while I would just ignore the predictable scares and blast the demons back to hell.

As for FEAR I freaked out when I saw a cactus through a window once. :p Thought it was Alma's head and it got me buy surprise.

Condemned was unplayable at night for me! So freaky :insomnia:

Echo Black
02-27-2007, 05:57 AM
I'm installing Condemned right now...Holy crap, this is one huge install :insomnia:. Kinda makes me wonder how big the UT3 install will be (UT2004 one was very large for when it launched)...It will probably be 12GB+ or something. ;)

Hudson
02-27-2007, 08:33 AM
When playing condemned I almost shit myself when one of the mannequins in the department store leaned out and smacked me. I half-knew something was going to happen walking into that room (a real "oh shit.." moment) but it still caught me off guard!

Needle
02-27-2007, 10:38 AM
I hope the whole crime scene investigation part makes more sense this time around. In part one it basically was "press the solve-the-riddle-button when the riddle icons starts flashing". So much wasted potential. Instead we got to collect birds and metal things. Wow.

avatar_58
02-27-2007, 11:23 AM
I hope the whole crime scene investigation part makes more sense this time around. In part one it basically was "press the solve-the-riddle-button when the riddle icons starts flashing". So much wasted potential. Instead we got to collect birds and metal things. Wow.

I would have loved to have seen this elaborated upon as well, it could have been much more in depth. Although following the trail on the walls of the mansion was pretty interesting.

I can think of one place where the CSI stuff added to the experience.....the school locker room....*shudder*

Talos
02-27-2007, 12:20 PM
I can think of one place where the CSI stuff added to the experience.....the school locker room....*shudder*

That was pretty gross but there was one scare that was just perfectly placed.

It's in level two. You see this one guy running behind a closed door. Next to the door is a an edge where you can look down, to where that dude ran. Well needless to say that if you look down there *dang* :insomnia: Made me pause the game for 5 minutes, no kiddin :o

Dead Meat
02-27-2007, 12:23 PM
Monolith doesn't want to get in the rut of making the same game over and over again.

Like id? :D

Exactly!

id Software is a hardcore FPS developer. They created this genre. Each and every id title rules. They know what works best and they stick to it. That's why they're so successfull - because they don't make compromises. No one can mess with id!

MONOLITH on the other hand likes to take risks and explore different ideas. Unfortunately they do so quite often ... actually too often. :) Some of them pay off, most of them don't. But one thing is clear - of all their titles, it's very obvious which ones stand out. And they don't stand out because they're different, they stand out because they're better! I'm very excited that Lith is working on a sequel to FEAR and although I didn't like Condemned very much, I'm interested in a sequel, for the very simple reason that namely these kinds of games characterize Lith as a company and these are the kinds of games Lith should be doing! "You don't screw with what works!" :D ;)

Just wanted to make thing clear. :D

Damien_Azreal
02-27-2007, 02:43 PM
As is your opinion. ;) Everyone is allowed their own.

Don't get me wrong, I love id Software as well. I own all their games and love damn near all of them (minus Quake). But they play it to safe, with the reputation they have and their status among developers they could take more chances.
They could try new things and get away with it... but they don't. They stick with a tired strategy that has worked for them in the past but is holding them back now. I loved Doom 3 and found Quake 4 to be a lot of fun.
But both fell way short of reaching what FEAR accomplished. Better atmosphere, gameplay, stronger story and character development. Hell, even TRON 2.0 and NOLF 2 are better at these things than Doom 3 is.

It's all about personal opinion... and in mine, the way Monolith handles their titles is perfect.

FrozeN91
02-27-2007, 02:48 PM
:insomnia: Made me pause the game for 5 minutes, no kiddin :o

Made me scream like a little girl and swear out load :p

avatar_58
02-27-2007, 03:25 PM
id Software is a hardcore FPS developer. They created this genre. Each and every id title rules. They know what works best and they stick to it. That's why they're so successfull - because they don't make compromises. No one can mess with id!


They don't make comprimises? How about focusing on engine and graphics design rather than gameplay? Seems like a rather large and unwanted compromise to me.


"You don't screw with what works!" :D ;)


That is a horrible attitude towards gaming. Why ever develop any new gameplay concepts or hybrids then? I personally like variety and enjoy it when people "screw with that works" to create new and different games. The standard run and gun is friggen boring and stale these days for me.

Damien_Azreal
02-27-2007, 03:35 PM
Agreed. Monolith screwed with what worked, otherwise FEAR wouldn't have had it's melee combat system or slowmo features.
Condemned screwed with it as well, otherwise it wouldn't have had it's slow pace, melee system.

Screwing with what works is the best way to develop.

sirlemonhead
02-27-2007, 03:45 PM
Made me scream like a little girl and swear out load :p

I don't remember that bit....must play the game again! :D

FrozeN91
02-27-2007, 03:49 PM
I don't remember that bit....must play the game again! :D

Didn't make me freak out as much as the locker-scare though. I kinda knew it was coming but I freaked anyways :insomnia:

Damien_Azreal
02-27-2007, 03:49 PM
That bit was in one of the trailers so I knew it was coming, but it still made me jump. :D

Telee
02-27-2007, 05:48 PM
Screwing with what works is a huge risk for developers; if you succeed, you have a unique, successful game. If you fail, you usually end up with a mediocre game.

I personally encourage it, although it's really sad when an awesome game franchise goes to hell because of it.

Dead Meat
02-28-2007, 02:44 AM
They don't make comprimises? How about focusing on engine and graphics design rather than gameplay? Seems like a rather large and unwanted compromise to me.


I don't think that's a compromise. id doesn't need to change their gameplay. It just needs to improve it a little bit.

Agreed. Monolith screwed with what worked, otherwise FEAR wouldn't have had it's melee combat system or slowmo features.
Condemned screwed with it as well, otherwise it wouldn't have had it's slow pace, melee system.

Screwing with what works is the best way to develop.

I can't say that FEAR screwed with what works. It basically took the run and gun formula to a whole new level and enchanced it with slo-mo, advanced AI and the melee combat system. Just like the id games, FEAR focuses on combat, but it just does it better. It takes a tried and true formula and refines it. So basically, FEAR doesn't screw with what works, it just improves. ;) And that's why it's so good.

Condemned ... yes, it does screw with what works, but I don't think the results are very satisfying - just my honest oppinion.

Screwing with what works can be a double-edged sword.

Talos
03-12-2007, 07:49 AM
Play.com lists Condemned 2 (release: 30/11/2007). Either they know more or it's BS... Guess we'll see. No official word yet.
http://play.com/Games/Xbox360/4-/3326124/Condemned_2/Product.html

ShadeEX
03-12-2007, 08:31 AM
I don't remember that bit....must play the game again! :D

me neither guess ill have to play it again too..

Kristian Joensen
03-12-2007, 11:05 AM
They don't make comprimises? How about focusing on engine and graphics design rather than gameplay? Seems like a rather large and unwanted compromise to me.

Well they don't actually do that, watch the Q&A with them from Quakecon 2006 (http://planetquake4.net/article.php?sid=2183).

MeatWagon
03-30-2007, 11:07 AM
http://spinning360.com/news/?p=73 well heres a link which describes a bit about the movie.