marco75
04-24-2007, 08:23 AM
I want to play around with voxel objects in Shadow Warrior, with the ultimate goal being to replace all sprites with voxel objects for use in JFSW/SWP.EXE
I have tried to do the following:
Extract the tiles*.art with XGroup
Using bastART, export all the pictures from TILES004.ART of the Sumo boss as sumo####.bmp
Create a new file called sumo.walk1.art and import the five rotations of the Sumo's first walking frame, in anti-clockwise sequence (that's the order they were in the original TILES004.ART.
Now supposedly I should be able to convert sumo.walk1.art to a voxel file incorporating these 5 frames with the following command:
slabspri.exe sumo.walk1 1 5 -5
But I just get a black full-screen, and when I alt-enter to have a look with explorer, nothing happens and no files were created.
Any idea?
I have tried to do the following:
Extract the tiles*.art with XGroup
Using bastART, export all the pictures from TILES004.ART of the Sumo boss as sumo####.bmp
Create a new file called sumo.walk1.art and import the five rotations of the Sumo's first walking frame, in anti-clockwise sequence (that's the order they were in the original TILES004.ART.
Now supposedly I should be able to convert sumo.walk1.art to a voxel file incorporating these 5 frames with the following command:
slabspri.exe sumo.walk1 1 5 -5
But I just get a black full-screen, and when I alt-enter to have a look with explorer, nothing happens and no files were created.
Any idea?