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View Full Version : How do I convert .BMP/.ART to .VOX/.KVX


marco75
04-24-2007, 08:23 AM
I want to play around with voxel objects in Shadow Warrior, with the ultimate goal being to replace all sprites with voxel objects for use in JFSW/SWP.EXE

I have tried to do the following:

Extract the tiles*.art with XGroup

Using bastART, export all the pictures from TILES004.ART of the Sumo boss as sumo####.bmp

Create a new file called sumo.walk1.art and import the five rotations of the Sumo's first walking frame, in anti-clockwise sequence (that's the order they were in the original TILES004.ART.

Now supposedly I should be able to convert sumo.walk1.art to a voxel file incorporating these 5 frames with the following command:

slabspri.exe sumo.walk1 1 5 -5

But I just get a black full-screen, and when I alt-enter to have a look with explorer, nothing happens and no files were created.

Any idea?

ProAsm
04-24-2007, 10:31 AM
You also need a palette file.
Take a copy of your Palette.dat and rename it to sumo.walk1.pal
Then issue the Slabspri command again.

Hendricks266
04-24-2007, 05:10 PM
I've never gotten that conversion process to work. Apparently it is only designed for cubes, because anything else looks like the sprite got blown up into a hundred three-dimensional pieces.

marco75
04-24-2007, 11:46 PM
I have been conversing with Ken on his forum (http://jonof.edgenetwork.org/forum/index.php?topic=1321.0), I'm starting to think it's impossible, too. There is no easy way to produce voxel objects, it's just as time consuming as making polygon models.

Shame. :(