View Full Version : What engine do you think Prey 2 should use?
Malgon
08-08-2007, 08:45 AM
It's been a while since I've posted anything in the Prey forums, so I thought I'd help get some people talking about Prey 2. I was curious to see what people think about some of the possibilites that HH could use. It could use an updated D3/Prey, UE3, CryENGINE, id tech 5 or even some custom job from HH. What does everyone think? :)
dlink
08-08-2007, 09:37 AM
Cryengine ftw UE3 woudl just require a way too good computer to run the game :O
Theonewayman
08-08-2007, 11:14 AM
The same one but using the new Mega texturing tech, for some big environments.
Cryengine ftw UE3 woudl just require a way too good computer to run the game :O
And Cryengine 2 don't, if that the engine you talking?
ZaphodB
08-08-2007, 12:25 PM
The same as they used for Prey, to avoid taking longer ;)
dlink
08-08-2007, 12:26 PM
yeah >_> <_< uh well im not expert :) what req the less best pc UE3 or cryengine 2?
Altered Reality
08-08-2007, 12:49 PM
The Doom 3 engine with megatextures is fine for me.
Theonewayman
08-08-2007, 04:49 PM
yeah >_> <_< uh well im not expert :) what req the less best pc UE3 or cryengine 2?
We will only know when the games come out.
Kristian Joensen
08-08-2007, 06:04 PM
Hmm I don't know. Either id Tech 4 Castle Wolfenstein edition or id Tech 5.
MeatWagon
08-08-2007, 09:05 PM
id Tech 5, get in there and be the first company with a lisence
Snowy
08-09-2007, 02:23 PM
Cry Engine would be horrible for prey. The engine is built for outdoors. Probably id tech 5 or UT3 would be the best for prey.
bobthefish
08-09-2007, 05:00 PM
source engine :P
Not really important to me, as long as it's optimised as well as Prey was, I were able to play Prey with my old Radeon 9600XT on fairly high settings @ 1024x768
Hudson
08-10-2007, 12:11 PM
It'll probably use the D3 engine again, just advanced by HH tweaks and enhancements.
Damien_Azreal
08-10-2007, 02:21 PM
It'll probably use the D3 engine again, just advanced by HH tweaks and enhancements.
Agreed.
They've been working on PREY 2 since before the first game was released... it would make more sense to simply use the same engine, just make more updates for it.
M-Jay
08-11-2007, 01:50 PM
i would love to see id tech 5, but i think it is not ready to acquire a licence till end of the year.
so i think the best choice is id tech 4 (latest version)!
Theonewayman
08-11-2007, 08:07 PM
I´m not to found of the id tech 5 ever since JC said he as departed from the Unified lighting model, in other words is returning to the light mapping (static lighting and shadows) era for the new tech. :(
dlink
08-12-2007, 08:16 AM
enhancements and tweaks for Doom 3 engine, i doubt it.
Gabrobot
08-12-2007, 08:00 PM
I´m not to found of the id tech 5 ever since JC said he as departed from the Unified lighting model, in other words is returning to the light mapping (static lighting and shadows) era for the new tech. :(
Well, it can be controlled by the artists...you can still do everything real-time if you want to (and I'm pretty sure that it's just the shadowing that's pre-calculated in parts...the lighting is still all real-time). I too am a bit disappointed, but it's good they're widening the options for the artists.
Anyway, I agree with others about id Tech 5 coming too late...I think HH is probably already working on whatever engine they've picked. And I'm pretty sure that would be id Tech 4 since they're already set-up to develop in it.
slapnutz
08-13-2007, 08:33 AM
Cry Engine would be horrible for prey. The engine is built for outdoors. Probably id tech 5 or UT3 would be the best for prey.
Actually, I'd like to see CryEngine2 used.
It would be neat if the story was something like Tommy had to fightoff the alien invasion on earth with lots of indoor/outdoor settings and then ends up on an alien planet with alien buildings and nature shizz... where he fights some more.
just imo.:D
Colicedus
08-13-2007, 10:29 PM
I think we would need to know where the sequel is going to take place.
The First Prey game was situated inside the sphere.
as far as I know, the ending was kinda like HL in the way that it was a bit of a Cliff hanger, open to a sequel.
The second game could take place anywhere in my mind...
slapnutz
08-14-2007, 07:37 PM
The second game could take place anywhere in my mind...
Exactly, thus CryEngine2 situated on an Alien planet with urban and rural environments.:)
More outdoor openworld shooters!:D
Colicedus
08-15-2007, 02:12 AM
Why not use both engines, create a hybrid of CryEngen2 AND Quake4/DooM?
In the Sequel, I will like to see allot more in the way of physics.
If its on another planet, there will need to be more Trees and plants, I may know someone who was working on a Tree physics/growing program for a computer game he was planing on publishing, Lugaru 2.
David Rosen his name is.
If its going to be outdoors though, there should be some more need to take cover, Like gears of war IMO.
Malgon
08-15-2007, 06:48 AM
I'm guesssing HH would continue with what they have and add in a lot of their own features. It really depends on what direction they would be heading in, as a few of you guys have already mentioned. :)
MakronMan
08-17-2007, 05:46 AM
The DNF engine!!
:o:o:o
Malgon
08-17-2007, 10:32 AM
It can't use that, cause that'd make another delayed game! :p
Colicedus
08-17-2007, 08:13 PM
I think people will loose faith if 3DR make another Delayed game, all though it would be a funny joke to, the day before, publicly state that the game will be delay the day before the release.
The Deadsider
08-19-2007, 04:05 PM
Edit: Heh, never mind...
StrikerMan780
08-19-2007, 11:28 PM
Remember, if you waited for the Credits to scroll By In Prey, and not hit any buttons to cancel it, It leads to a secret cinematic where Tommy is in the roadhouse again, and he is all alone, listening to the radio and on the radio is a news channel speaking about the mysterious incidents over the course of the game. (Eg. The stuff from Art Bell overheard throughout the game)
**SPOILER**
After listening for a few minutes, Ehluit teleports in. Tommy is surprised, and asks her how she survived. It turns out the hidden managed to use the portal before the sphere was destroyed. After a bit of conversation, she says for Tommy to come to Her World, as her people would like to know the hero who destroyed the dark ones, and a portal opens up, and tommy enters it. Then, as it shows the wormhole sequence, it fades out, and returns you to the main menu.
Soooooo..... I'm guessing PREY 2 will take place on the world of Ehluit's people.
EDIT: Also, as far as the Engine goes, I'd hafta say either the Doom3 Engine, the engine used in Area51, or Unreal Engine 3(With Reasonable low end settings for Older/Slower comps)
Kalki
08-20-2007, 12:51 AM
Use spoiler tags:
Also that post-credits ending was a secret? And you could miss it if you interrupted the credits? I didn't know that.
Micki!
08-20-2007, 04:06 AM
Well, i always read the credits, and listened to the music... never got to check that, hehe
I would prefer idTech 5 or some inhouse engine... it's always cool seeing a ew game engine, trying to be different than other engines around...
Of course, licensing from a company that has already alot of experience in good game engines might be alot safer...
I'd love seeing idTech 5 being used for a new Prey game...
Malgon
08-20-2007, 05:18 AM
Yeah, I wouldn't mind seeing HH to be the first to license id tech 5. Could be really cool if the the second game has a lot of open, natural looking environments.
Kalki
08-20-2007, 12:33 PM
Would Id tech 5 have advantages when it comes to bringing code in from Prey or giving it a rewrite?
It would be ironic if they went for the DNF tech. Doubt that would happen though.
dan2091
08-20-2007, 01:39 PM
I think we would need to know where the sequel is going to take place.
The First Prey game was situated inside the sphere.
as far as I know, the ending was kinda like HL in the way that it was a bit of a Cliff hanger, open to a sequel.
The second game could take place anywhere in my mind...
Thanks, you just kinda spoiled the game for me... :mad: I
Colicedus
08-21-2007, 05:31 AM
Im sorry, me no mean to... :doh:
Malgon
08-21-2007, 07:17 AM
It would be ironic if they went for the DNF tech. Doubt that would happen though.
I don't see 3DRealms licensing it out though, since it probably works really well for one specific case. ;)
Marty
08-21-2007, 10:49 AM
the engine they used for Bioshock, dunno what its called. it think it would suit Prey
HazMat
08-21-2007, 11:50 AM
I think Prey should move outdoors and use something like the cryengine. tommy and talon would rock outside! Tommy should gain the ability to fly around as Talon. I liked the idea of the Indian hero and an outside enviroment would have better playable content suitable for an indian. If they stick to the small hallway levels then the replay value for me wouldnt even really exists. I dont know about yous, but if I have to go the same way everytime and expect the same aliens and targets then I will be playing something else real quick.
Parkar
08-21-2007, 04:27 PM
EDIT: Also, as far as the Engine goes, I'd hafta say either the Doom3 Engine, the engine used in Area51, or Unreal Engine 3(With Reasonable low end settings for Older/Slower comps)
Area51 uses Unreal Engine 3.
the engine they used for Bioshock, dunno what its called. it think it would suit Prey
Bisoshock also uses Unreal Engine 3 + some custom engine code.
Kristian Joensen
08-21-2007, 05:15 PM
Actually Bioshock uses UE2 + Irrational's custom modifications + some UE3 code. Beyond the tools, I don't think they have said anyhing more specific about what code from UE3 it uses.
Hmm... since Prey MIGHT come out 2011 maybe... the UR3 engine is a good choice for Prey 2, since all gaming comupters will use shader 3 and stuff like that...
Gabrobot
08-23-2007, 04:51 PM
Actually Bioshock uses UE2 + Irrational's custom modifications + some UE3 code. Beyond the tools, I don't think they have said anyhing more specific about what code from UE3 it uses.
It sounds like they use the base engine stuff as well, but they said "there's a lot of marketing there" so I think most of the "real" engine stuff is Irrational's.
idTech 5.
Or even idTech 4, with some improvements, of course.
I don't think It'll use anything but id engines, the developers are already used to it, and this time they could make a much better job, so, no point in a sudden change of engine.
Malgon
08-27-2007, 05:20 AM
^Good point.
StrikerMan780
08-29-2007, 05:25 AM
Area51 uses Unreal Engine 3.I'm not talking about the UPCOMING Area51, I'm talking about the already Released Area51 for XBox, PS2, and PC, and it's By Midway. Like, the one with Ethan Cole, Dr. Winston Cray, etc. I like it's engine, except it kinda overdid it with the HDR/Bloom, if it were to be used, It would have to be toned down.
But, if anything I would actually like ID Tech5.
Colicedus
08-30-2007, 05:46 AM
I found the Quake engine 4 a little clunky.
Lighting was good, but I think allot of the Ragdoll features were rather buggy, some times, unnatural, although it could be bad skeletal animation and crappy computer, but I noticed in both Prey and Doom3, some times, an armor texture moves with some ones arm. For example, the texture literally S-T-E-A-C-H-S across from the body to an arm as some on lifts there arm.
With that said, I can come up with some good points for it.
Real time lighting was good...
What I would like to see in a new engine would be Soft body physics!
think for a moment, shooting your high powered gun, and it creates a hole right though the module! you can see though the other side of it, but its not like a peace nocked off of a Jigsaw puzzle.
Or if Tommy has a Tomahawk, his slash dose not just add a nice looking scar Decal, instead, it actuality makes a gouge into the model!
Gabrobot
08-30-2007, 10:34 PM
I found the Quake engine 4 a little clunky.
Lighting was good, but I think allot of the Ragdoll features were rather buggy, some times, unnatural, although it could be bad skeletal animation and crappy computer, but I noticed in both Prey and Doom3, some times, an armor texture moves with some ones arm. For example, the texture literally S-T-E-A-C-H-S across from the body to an arm as some on lifts there arm.
The stretching thing has nothing to do with the engine, it's a modeling/weighting/uv mapping issue and it'll look like that in any engine (and in offline renders). Physics-wise, the D3 engine can do anything other physics engine can do (as far as hard bodies), it's just slower at it (I'm not sure if it's because of optimization or if it's because of the high precision path system they use).
slapnutz
08-30-2007, 10:45 PM
What I would like to see in a new engine would be Soft body physics!
Ask and ye' shall receive... boomshakalaka!
http://www.realmatter.com/
Colicedus
08-31-2007, 08:24 AM
You know, thats where I first heard about softbody Physics! :D
I had so much fun with that!
Colicedus
09-06-2007, 03:02 PM
Bump...
I think Prey 2 should be available to OSx!
Thats the only reason I played Prey in the first place, and that was because Aspyar made a Mac Version.
What do you guys think?
(FLAmE W@RS FTW :p, JK)
wayskobfssae
09-20-2007, 06:23 PM
Cry Engine would be horrible for prey. The engine is built for outdoors. Probably id tech 5 or UT3 would be the best for prey.
Let's not get too ahead of ourselves. We have no idea what the sequel will entail. My guess is it'll probably be NOTHING like the Sphere so perhaps we have need for something more suited for outdoor play?
Altered Reality
10-12-2007, 11:32 AM
Human Head had already started to work on Prey 2 before the first game was even released, so we're safe to assume they'll just improve what they already have (unless they pull a DNF on us and restart from scratch after 5 years of development).
Dunedain
10-14-2007, 11:34 PM
The Doom III engine is really excellent, and the Prey team is already expert in how to use it from their experience making Prey, so that's what they should use to make Prey II. And that's almost certainly what they are using.
Just use the latest version of the DOOM III engine, equal to or even more refined than the newest version used in the latest Quake IV patch, and Prey II will look fantastic! :) Remember, we've only seen the beginning of what the Doom III engine can do. There were limitations when Doom III came out (and when Prey was being designed) due to the PC hardware available at the time, and Doom III looks great. But now the guys making Prey II can really start to show what the Doom III engine can do. :) The unified lighting model of Doom III is tremendous, everything is dynamic, so you get highly realistic lighting and shadows, which makes the games that use it look really slick. :)
kp1197
07-04-2008, 02:30 PM
Has anyone considered Lithtech Jupiter EX? (Condemned: Bloodshot engine)
Personally, I think ID Tech 5 would be the safest bet, because of the momentum that Human Head has accumulated with ID tech.
Sayantan
07-04-2008, 11:45 PM
iD Tech 5 ofcourse. Mainly because the team worked with Doom3 engine for the first game.
bobthefish
07-05-2008, 12:33 AM
Cryengine ftw UE3 woudl just require a way too good computer to run the game :O
im running unreal tourney 3 nearly all settings maxed with a:
p4 2.24 ghz
nvidia gforce 7800
785 mb ram.
my pc is nearing 8 years old. ive only ever changed the video card and added 256 mb ram.
SniperZERO
07-05-2008, 04:39 AM
I'm voting for id tech 5 also. If Prey 2 will have outdoor spaces the engine can do that too.
peoplessi
07-05-2008, 10:25 AM
im running unreal tourney 3 nearly all settings maxed with a:
p4 2.24 ghz
nvidia gforce 7800
785 mb ram.
my pc is nearing 8 years old. ive only ever changed the video card and added 256 mb ram.
Don't lie, I wan't to see benchmarks before I believe that. Just looking at the other benchmarks on net, running UT3 maxed on that system isn't just possible - so that is playable. Meaning average fps over 40.
Quokimbo
07-05-2008, 10:29 AM
Is Prey 2 going to be on any platforms? I played Prey on the 360 and enjoyed the game very much! Would hope to see it launch multi-platform!
Kristian Joensen
07-05-2008, 11:14 AM
http://www.radargroup.com/projects2.html
Quokimbo
07-05-2008, 12:09 PM
The 360 it is...
Damien_Azreal
07-05-2008, 06:45 PM
Don't lie, I wan't to see benchmarks before I believe that. Just looking at the other benchmarks on net, running UT3 maxed on that system isn't just possible - so that is playable. Meaning average fps over 40.
The GPU and CPU I could believe, but the lack of Ram is a bit hard to swallow. UE3 surprisingly isn't as demanding as I thought it would be.
Malgon
07-06-2008, 10:59 PM
Hah! I forgot all about this thread. :D
I'd be interested to see what HH is using. Maybe we'll hear something about it this year. :)
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