View Full Version : Elevator Movers
Guest
06-01-2001, 02:56 PM
I have finally figured out how to use the elevator mover, and all of mine work fine, except, occasionally when I get on one of them it wont move. I can wait a little while and keep trying and it will eventually move. Sometimes it doesn't do that and it works just fine. It isn't just one of them either, all of my elevator movers do this at some point and time. It isn't just my PC either, it will do this on Practice mode on my PC, and it also does it when I put it on a server. Other people will come test it with me and it does it to them also. So hopefully somebody can help me with this problem because it really annoying, I even went back and re did every single mover one at a time and it still does this. Thanks for any help in advance.
if it's activated by standing on it, make sure the trigger type is StanOpenTimed.
if activated by using a trigger make sure it's TriggerOpenTimed/Toggle, etc...
NutWrench
06-01-2001, 09:26 PM
Hi phtg,
Have you tried transforming your builder brush permanently before intersecting it with your Add brush?
--Nut
Guest
06-01-2001, 11:41 PM
hmm.. Standopentimed, now that would make some since as to why my elevators are messin up and not my doors. I believe that is mostlikely the problem but I will have to try it tomorrow morning because Im sleepy smilies/images/icons/smile.gif. If that doesnt work i will try the transform permanantly, just out of curiosity, what does that do because I dont believe I saw that in any of the tutorials I read. Thanks SOOO much for the help guys. Ill let you know if it works. I look forward to learning lots from you.
NutWrench
06-02-2001, 08:43 AM
Transform Permenently, resets a brushes scaling without resetting its size or location. You can check out a brushs scaling by bringing up the brushes property sheet.
When you create a Mover, it is very important to reset your Build brushes scaling before you intersect it with the Add brush that will become your Mover. (After you surround the Add brush with the Builder brush, right-click on the Builder brush and select 'Transform Permanently')
For example: suppose you take a cube Build brush and stretch it so that it's now twice as large as before. Then surround an Add brush with it and Intersect. When you 'Special Add' this builder brush as a Mover, the Mover will *look* normal, but it will *act*, collision-wise as if it has the scaling of the builder brush (as if it were twice as large as it really is). So if it's a Bump-type mover, it will start moving before you even touch it.
The reverse will happen if you shrink your builder brush first, before intersecting: the resulting Mover will let you walk right onto (and even *through*) it without reacting until you get closer to the middle of the Mover.
Transform Permanently also comes in handy if you have created a complicated brush and you now want to rotate it and paste it somewhere else. If the brush has been scaled along one axis, you will see it deform when you try to rotate it. Transform it Permanently, first.
Finally, TP comes in handy when you are adding a complex decorative brush. Once I added a complex rock to an outdoor area, and after I rebuilt, I noticed that the rocks shadow was located about 50 feet away from the rock itself. The collision map also seemed to be centered around this "ghost bsp" because I couldn't walk through the area. I TP'd the rock in the wireframe view, then copied it's polys back into the builder brush and re-added it (and deleted the original rock). This fixed it. smilies/images/icons/smile.gif
[ 06-02-2001: Message edited by: NutWrench ]
Guest
06-04-2001, 07:12 AM
Nice info Nutwrench smilies/images/icons/smile.gif. Well, I switched all the elevator movers to standopentimed, rebuilt, saved, and did extensive testing on them. Dont guess that was the problem afterall because Im still having the same trouble. I will try the transform permanently thing next, when I find time, and pray that it solves my problem.
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