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Guest
06-18-2001, 02:46 PM
1.)I can get the textures to move with u-v pan, but how would I change the movement speed of it?

Rescale the texture to 2.0 or higher to make it look like its moving at a high speed.

2.)I need to be able to fade one texture to another, is this doable?

I realy have no idea how to do this. there is a texture trigger under triggers in the actors browser. But I never used it and don't know how to use it.

3.)Any ideas how to export mesh's, like decorations etc?

There might be an exporter.

4.)Ohh yeah, Is it possible to allocate different sounds to different surfaces when walked upon?

Yes you can do this with out scripting. Make a new texture import it, then right click on the texture in the texture browser and click on Properties, the properties for that texture will open with several trees. Expand the Texture tree and scroll down were it says FootstepSound click on it and browse the sound file that you put your foot step sound at and apply it. WaLa a texture that makes a different sound when you step on it.
Make sure you save your texture file to make sure the changes will stay. I would not recommend you do this to the original texture files that cames with UT.

[ 06-18-2001: Message edited by: Dremoanxl ]

Bean
06-18-2001, 03:22 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Xiu:

2.)I need to be able to fade one texture to another, is this doable?
<HR></BLOCKQUOTE>

I don't know what you exactly mean by this, but try using a detail texture. go to the texture properties. Detail Texture should be in the last pull-down.

Xiu
06-19-2001, 12:02 AM
Only me again with more worries, problems and frightmares! I shall begin. smilies/images/icons/wink.gif

1.)I can get the textures to move with u-v pan, but how would I change the movement speed of it?

2.)I need to be able to fade one texture to another, is this doable?

3.)Any ideas how to export mesh's, like decorations etc?

4.)Ohh yeah, Is it possible to allocate different sounds to different surfaces when walked upon?

Spanks girls! as always. smilies/images/icons/smile.gif

Maniac
06-19-2001, 12:33 AM
1. Add a Zoneinfo Actor (look under Info/Zoneinfo, do not expand the Zoneinfo Folder). Expand "ZoneLight". Here you can change the u and v pan speed.
2. You mean combine 2 textures with a smooth effect? You could export both textures and fade them together with Photoshop but it is not possible with just the editor.
3.No idea. They are saved in .u files. I think there is an exporter, too.
4. I don't think that this is possible without scripting.

Xiu
06-19-2001, 03:09 AM
That helped quite a lot guys, thanks!

Yeah, I'll have to get a copy of Photoshop then, to be able to fade textures? Ahh well, let me throw more money at the comp! smilies/images/icons/wink.gif

The reason I wanted to fade textures, was to create a night to day effect with syncronised lights! Who knows might've worked.

Is there any other way of achieving this kinda effect?

Cheers! smilies/images/icons/smile.gif

Maniac
06-19-2001, 06:10 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dremoanxl:
1.)I can get the textures to move with u-v pan, but how would I change the movement speed of it?

Rescale the texture to 2.0 or higher to make it look like its moving at a high speed.

[ 06-18-2001: Message edited by: Dremoanxl ]<HR></BLOCKQUOTE>

I don't think that is what he wanted.

NutWrench
06-19-2001, 11:42 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>1.)I can get the textures to move with u-v pan, but how would I change the movement speed of it?<HR></BLOCKQUOTE>

Put a ZoneInfo in the same area where your scrolling textures are. In the ZoneInfo's properties under "ZoneInfo", you'll see entries for TexUPanSpeed and TexVPanSpeed. You can adjust these to set the panning speed.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>2.)I need to be able to fade one texture to another, is this doable?
<HR></BLOCKQUOTE>

The only way I can think of is to make an animated texture. There are tutorials on how to do this, but I don't remember where I saw them.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>3.)Any ideas how to export mesh's, like decorations etc?<HR></BLOCKQUOTE>

No idea. Sorry.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>4.)Ohh yeah, Is it possible to allocate different sounds to different surfaces when walked upon?<HR></BLOCKQUOTE>

Like Dremoanxl said, when you edit a texture in the Editor, there's an option to insert your own footstep sound. This has been in ever since Unreal 1, but Deus Ex is the only Unreal-engine game where I've noticed it working. (You should save the modified texture into the MyLevel package as a custom texture, so as not to screw up other levels that use this texture.)

--Nut

Xiu
06-19-2001, 01:36 PM
Thanks guys, you're the best! smilies/images/icons/grin.gif

Bean
06-19-2001, 06:10 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Xiu:

The reason I wanted to fade textures, was to create a night to day effect with syncronised lights! Who knows might've worked.

Is there any other way of achieving this kinda effect?<HR></BLOCKQUOTE>

You can use mover sheets with the night texture, and attach a timed trigger to it, so after so much time, the sheet will move in front of the day texture. Just set the move time to 0. Use a bunch of sheets with varying brightnesses to achieve this (might work?)

NutWrench
06-19-2001, 06:59 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The reason I wanted to fade textures, was to create a night to day effect with syncronised lights! Who knows might've worked.<HR></BLOCKQUOTE>

Check out the single player map "Strange World." for Unreal 1. It uses TriggerLights throughout the map and while you are playing the map, it slowly changes from day to night. It's a cool effect.

The TriggerLights have a LONG changeover time (like 600 seconds). I last saw the map at NaliCity. The author has put together a package of several linked maps.