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widowmaker
08-22-2001, 12:45 AM
I was wondering if there UnrealEd2 will accpet any file format for import. I had some objects in dxf files that I would like to include in the map I am working on but nothing seems to happen.

NutWrench
08-23-2001, 12:02 AM
UnrealEd 1 has a 500 poly limit on imported brushes. I don't know if this limit has been increased in UnrealEd 2.0

The dxf format uses tons of triangles even when representing a flat surface. Here's a trick I use with dxf objects: after you import the object, add it to your builder box and re-build. Then, surround the newly-added object with a builder box and Intersect. Your new build brush will be free of all those coplanar polygons and be much simpler. images/icons/smile.gif

--Nut

widowmaker
08-23-2001, 12:29 AM
I see. That could be the problem. Too many polys in the dxf file.

Thanks.