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Carger2000
09-21-2001, 05:44 PM
Yestday I started working with UnrealED.
I already used a lot of its features but something
just doesnt seem to work;
I made a lava pit, I just want it to do damage
to the player when they fall in (25 pro sec or so)
and make the player sink in a little.. How?

NutWrench
09-21-2001, 06:06 PM
What's happening right now when the player steps into it?

After you create the surface of your lava with a sheet brush (and use it seal off the pit area), you need to put a LavaZoneInfo in the "underwater" area. It's in the Classes under "Info-->ZoneInfo-->LavaZone" I think the default pain damage is 40 per second, but once you've added the LavaZoneInfo, you can double-click on it and edit it's "ZoneInfo" properties to change this. Don't forget to recompile before you run the map! images/icons/smile.gif

It's possible to change the buoyancy of Actors like Nalis, Skaarj, etc, by editing their properties (under "Movement-->Buoyancy") but I have no idea how to do it for human players.

[ 09-21-2001: Message edited by: NutWrench ]

Carger2000
09-22-2001, 07:12 AM
Ok, thanks!
Ill try it.

Bean
09-23-2001, 11:10 PM
i believe it's zone friction which changes that.