Guest
03-16-2002, 09:04 AM
Hi Folks,
My name is Mark H. Walker (www.markhwalker.com). I'm a long time gaming journalist. I'm currently writing a book titled "Games That Sell!" It is a book about what makes games that sell, sell. Ten of the chapters look at the best selling games from 2001. Max Payne is one of those games. I'm looking for players, designers... whoe ever, to answer a handful of interview questions. The questions are below. Please email the answers to Mark@markhwalker.com. Thanks! Credit will be given in the book's credits.
**Interview Questions**
1. Do you feel Max Payne was well publicized?
2. Was there much "buzz" surrounding the game's release?
3. What generated that buzz?
4. What is the game's coolest feature?
5. What is the game's defining moment?
6. Do you feel Payne is a quality game? Why?
7. What do you think of the story and script?
8. Would Payne's success prompt you to buy Remedy's next game?
[ 03-16-2002, 09:05 AM: Message edited by: Mark H. Walker ]
My name is Mark H. Walker (www.markhwalker.com). I'm a long time gaming journalist. I'm currently writing a book titled "Games That Sell!" It is a book about what makes games that sell, sell. Ten of the chapters look at the best selling games from 2001. Max Payne is one of those games. I'm looking for players, designers... whoe ever, to answer a handful of interview questions. The questions are below. Please email the answers to Mark@markhwalker.com. Thanks! Credit will be given in the book's credits.
**Interview Questions**
1. Do you feel Max Payne was well publicized?
2. Was there much "buzz" surrounding the game's release?
3. What generated that buzz?
4. What is the game's coolest feature?
5. What is the game's defining moment?
6. Do you feel Payne is a quality game? Why?
7. What do you think of the story and script?
8. Would Payne's success prompt you to buy Remedy's next game?
[ 03-16-2002, 09:05 AM: Message edited by: Mark H. Walker ]