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Hey you guys, anyone know where to get hold of the selective skyzone info, from?
Thanks! images/icons/smile.gif
NutWrench
10-16-2001, 11:45 AM
Selective SkyZone info?
Do you mean how to distinguish between a low-res and high-res SkyBox?
No m8, but since you know, then yes please! images/icons/smile.gif
I had a .U file once that was called Selective SkyZone info which allows you too have more than one skyzone! images/icons/smile.gif
smattbac
10-17-2001, 01:28 AM
http://www.planetunreal.com/slick/custom_scripts.htm
Not sure if it's this one you are talking about but it might do the trick (haven't tried it). images/icons/smile.gif
NutWrench
10-17-2001, 11:09 AM
If you have Unreal Gold, you've probably seen the scripted intro where the game uses an outer space skybox, then switches to a cloudy sky skybox later witin the same level.
This is done with the SkyBoxTrigger. You can examine the source code by loading the "UPak" classes package and navigating the Classes browser to "Triggers-->Trigger-->SkyBoxTrigger"
If you follow Smatbac's link, you can also download the Unreal Tournament scripts that will let you display multiple SkyBoxes. It looks like those SkyBoxes are implemented differently, subclassed under SkyZoneInfo instead of using a special Trigger.
The lo-res/hi-res Skyboxes are something else, entirely. You may have noticed in several Epic maps that many outdoor levels have TWO skyboxes. If you switch between hi-res and lo-res textures in Unreal 1, it will also switch you between the two skyboxes. This was probably done to improve framerates on lower-end machines, since the lower-res skyboxes are missing the detail brushes. The toggle is in the SkyZone properties under "Advanced-->bHighDetail" toggle.
[ 10-17-2001: Message edited by: NutWrench ]
That's just the ticket, thier smattbac, exactly what I needed! Thank you! images/icons/smile.gif
And thank you too NutWrench, I always wondered why they had to sky boxes, especially in maps like CTF-Face!
Cheers you guys! images/icons/smile.gif
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