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Xiu
10-27-2001, 12:51 AM
Lo guys! images/icons/smile.gif

What options do I need to enable/disable to allow
masked textures to block players but not bullets?
I've used a very thin brush and not a sheet.

My current map has quite a large outdoor area, in one particular view you can see 150 nodes/112 polys and my framerate drops a fair bit. This is before bots and such; which is really depressing as CTF-Midtown has a large outdoor areana and feature way more polys/nodes than my map currently has. And I get better with CTF-Midtown.

Is their some special way to optimise outdoor arean's?

Thanks fellas! images/icons/smile.gif

Maniac
10-27-2001, 04:42 AM
Use the BlockPlayer Actor found in the Keypoint section. For outdoor areas, familiarize yourself with semisolids. In Addition, try to move the "Minimize Cuts" a little bit to reduce the number of nodes. Hope that helped a bit images/icons/wink.gif

Xiu
10-27-2001, 03:11 PM
Thanks friend, that helped a lot! images/icons/smile.gif
Just one thing though; how do I set it up?
Would it be linking the brush to the block player via events/tags or a collision hull; thingy? images/icons/wink.gif

Ta! images/icons/smile.gif