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Guest
01-16-2003, 12:35 AM
Which of thes e2 in your opinion is the better game? In my view Duke 64 is. Putting sensorship aside Duke 64 is a good game. I think the guns are better (the expander kiked ass) and the addition of "Duke bots" for the man with no friends. However cutting out him in bed with his gal at the end sucked plus not shitting down the bosses neck. This is just my opinion, what are your thoughts?

dorkiz
01-16-2003, 12:38 AM
The PC was MUCH better. There was too much missing stuff in the 64 version. Plus you need a keyboard and mouse to play 3d shooters, a gamepad just isn't... right. Oh, and there are bots for the PC version. images/icons/smile.gif

Mr_Diffrence
01-16-2003, 12:53 AM
They both have high and low points, playing with a gamepad is a bit wierd however (you have to get used to it). Bots do exist in the N64 version as well.

Super Fudd
01-16-2003, 01:47 AM
To me the most important difference is the lack of the ability with Duke64 to BUILD your own levels and play them plus those by others from the internet.

esteeka
01-16-2003, 11:41 AM
I think Duke Nukem on pc is the BEST!!!!

The original version is almost always the best.

example: DOOM on the pc is better than playstation. (same with quake and much others)

Colton
01-16-2003, 12:09 PM
Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.

Colton

NoLiFEe
01-16-2003, 04:42 PM
I would of loved to of seen the pc version with the n64's weapons..

Now that would of been the best Duke3d images/icons/smile.gif

Guest
01-19-2003, 08:18 AM
Originally posted by Colton:
Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.<font size="2" face="Verdana, Arial">http://www.3drealms.com/consolegames/index.html

Glyrion
01-19-2003, 03:47 PM
um, back in time I remember playing Duke 3D with a gamepad on PC. It was meant to be played with a gamepad.

dorkiz
01-19-2003, 05:24 PM
No 3d shooter was meant for a gamepad. That's like jacking off with sandpaper. I guess it could work, but it's not a pleasent sight. Mouse is the only way to go. (Joystick in Duke3d isn't too bad either).

cyborg
01-19-2003, 06:06 PM
Originally posted by BAD~Mark:
No 3d shooter was meant for a gamepad. That's like jacking off with sandpaper. I guess it could work, but it's not a pleasent sight. <font size="2" face="Verdana, Arial">LOL. That's a great metaphor! Still, you'll never convince console players that gamepads are just rubbish for FPS's.

Maddieman
01-19-2003, 06:10 PM
Duke 64 was pretty good - the extent of the censorship really annoyed me though. (Damn those alien scum!!!)

As for the controls - that’s a redundant argument. You're applying PC gaming values upon console ones - irrelevant seeing as we're comparing the game itself. The N64 pad was (and still is, imo) the best control pad for fps - provided if mouse/keyboard isn't an option. As far as Duke 64's controls were concerned, they got it almost spot on - came a close second to goldeneye. Try turok, quake, or ( graemlins/mryuck.gif ) Doom 64 if you're still in doubt.

What I did like was some of the level refinements - personally, I thought the subway level was much better than the original. New secret areas were welcome too.

The explosive shotgun rounds were extremely effective in multiplayer - you can keep the rpg. images/icons/smile.gif

Other than that, the game remained pretty faithful to the original. The odd tweaks here and there.

On the downside, it lacked the in-game music which spoilt it somewhat, as the game really needs the music move it along in places. Technical restrictions such as the pipebomb limit, and the poorer graphic detail are excusable due to the limits of the console. Finally, the very end boss was a bit...odd. Fully grasping the power of the N64, they created this giant 3d interpretation of the final boss, and well...it looked a bit out of place. http://forums.3drealms.com/ubb/icons/icon115.gif

Multiplayer wise, I know you like your online stuff; but to be honest, you can't really beat you and your friends screaming your throats out as a battle lord blast seven shades of crap out of you. The whole shared experience thing you get when four friends sit in front of the tv for multiplayer bouts has yet to be replicated online.

The bots were fairly limited, but cranking their difficulty up to near impossible opened up some fantastic multiplayer opportunities. My friends and I had some superb king of the hill games on the Fahrenheit and hotel hell levels, against the bots. We'd team up, and try to hold a base area, which would usually lead the bots right too us. We'd set up trip bombs and other defences: people guarding the stairs, and others watching the cameras. When they broke in, all hell broke lose - normally we'd all get wasted, but it was great fun all the same. images/icons/smile.gif

Anyway, enough of the nostalgia. images/icons/blush.gif

Overall, I'd say the PC game beats it - just; due to the music, mods & level builder, and the strippers. As far as a conversion goes though, it's probably the best console port of Duke. Despite its graphics, the game is solid, and easily ranks up there with Goldeneye and PD.

I think the main problem though, is that essentially it's the same game; and the overall differences are minimal. Appart from creating custom levels, I didn't get all that much out of Duke 3d because I had already played it to death on the n64. The same applies the other way around - for those brought up with the pc version.

Still, you'll never convince console players that gamepads are just rubbish for FPS's. <font size="2" face="Verdana, Arial">I've played both extensively - it all depends on two factors: the pad and the developer.

Duke 64, and Goldeneye worked on the n64; Doom 64 and turok were crap. Similarly, Medal of Honour is near impossible to play with the dualshock, because 1) the pad isn't suited for fps, and 2) the developers couldn't be bothered to make it work. I hear Deus Ex on the ps2 has quite good controls, I've not tried it though...

[ 01-19-2003, 05:15 PM: Message edited by: Maddieman ]

dorkiz
01-19-2003, 07:47 PM
Well with a gamepad you just don't have enough keys. You need a lot of stuff to bind things to so you can have a good selection of inventory. DORK~Mako is really good with his gamepad and mouse, and it's what he prefers, but he is unable to do a few things I can because he can't bind EVERYTHING. Although he still manages to beat me... LOL. But still. Gamepads are made for racecar games or something, not for 3d shooters...

Master Chief
02-16-2003, 01:22 AM
Originally posted by BAD~Mark:
Well with a gamepad you just don't have enough keys. You need a lot of stuff to bind things to so you can have a good selection of inventory. DORK~Mako is really good with his gamepad and mouse, and it's what he prefers, but he is unable to do a few things I can because he can't bind EVERYTHING. Although he still manages to beat me... LOL. But still. Gamepads are made for racecar games or something, not for 3d shooters... <font size="2" face="Verdana, Arial">Well the one thing with keyboards is that often they're used as an excuse not to streamline controls. Quake 3 works for PS2 because you don't have to use some funky workaround to do basic things, everything is easily accessable. The only real issue remaining is weapon scroll, though with PC fps games I don't like using the 4th row keys either (I have the middle mouse key scroll weapons). In the end, it's a matter or preferences.

Guest
02-17-2003, 12:20 PM
Originally posted by BAD~Mark:
No 3d shooter was meant for a gamepad. That's like jacking off with sandpaper. I guess it could work, but it's not a pleasent sight. Mouse is the only way to go. (Joystick in Duke3d isn't too bad either). <font size="2" face="Verdana, Arial">HEH. images/icons/grin.gif
Would've used that in future signature if only for the "PG" rating.
Anyway, if a game is properly created for a certain control scheme, then it should work better on that than on other controllers.
there are games that were created for Controllers/gamepads like Halo, Golden Eye, etc. and work great on them. On the other hand, games created for PC with Keyboard+Mouse in mind would probably not be very fun on controller gamepad.
There are several examples of games which can only work on a certain controller, like Metroid Prime which I can't think of playing on anything else but the Gamecube controller.

ixfd64
02-28-2003, 08:33 PM
I've only seen screenshots of DN64, but the PC version is much better, IMHO.

Wamplet
02-28-2003, 10:03 PM
i prefer the PC version, seeing as how i nevar played the console one(s)

Steve
03-01-2003, 03:41 AM
Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.<font size="2" face="Verdana, Arial">There was a F'd up illegal Sega Genesis port a few years ago. I can't seem to find it any more.

Damn it looked bad.

[ 03-01-2003, 02:44 AM: Message edited by: Steve ]

Steve
03-01-2003, 03:51 AM
Here's a link:
http://www.genesiscollective.com/ShowPage.php?GameLink=785

No, you can't download it from there.

Devil Master
03-01-2003, 05:04 AM
Originally posted by Steve:
Here's a link:
http://www.genesiscollective.com/ShowPage.php?GameLink=785

No, you can't download it from there. <font size="2" face="Verdana, Arial">What was the reviewer smoking? First, he says:
It's the same plot, levels, weapons, and monsters as the original<font size="2" face="Verdana, Arial">And after 6 rows:
the graphics stink, the sound sample tranfer is limited, and the levels are nothing like the original<font size="2" face="Verdana, Arial">

Devil Master
03-01-2003, 05:06 AM
Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.<font size="2" face="Verdana, Arial">There was also a Saturn conversion.

Master Chief
03-01-2003, 09:31 PM
Originally posted by Devil Master:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.<font size="2" face="Verdana, Arial">There was also a Saturn conversion. </font><hr /></blockquote><font size="2" face="Verdana, Arial">As well as a Sony Playstation version (Total Meltdown), which was divided into episodes like the PC) The PS version, however, is the absolute worst of the three official versions.

Gatinater
03-02-2003, 02:32 AM
Originally posted by Master Chief:
The PS version, however, is the absolute worst of the three official versions. <font size="2" face="Verdana, Arial">Yes, that is 110% correct. I could never stand PSX rendering process. you can actually see it run passes over fractions of the screen. Duke3D is not the only PSX game that does that. MGS also does that and so does syphon filter. I guess it's just smoothing or some form of AA or something similar, but whatever it is, it's really sloppy and annoying.

Besides that total meltdown just wasn't the same as Duke3D. Didn't play as well. Plus the tacked on episode really sux ballz.

Master Chief
03-03-2003, 12:29 AM
Originally posted by Gatinater:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Master Chief:
The PS version, however, is the absolute worst of the three official versions. <font size="2" face="Verdana, Arial">Yes, that is 110% correct. I could never stand PSX rendering process. you can actually see it run passes over fractions of the screen. Duke3D is not the only PSX game that does that. MGS also does that and so does syphon filter. I guess it's just smoothing or some form of AA or something similar, but whatever it is, it's really sloppy and annoying.

Besides that total meltdown just wasn't the same as Duke3D. Didn't play as well. Plus the tacked on episode really sux ballz. </font><hr /></blockquote><font size="2" face="Verdana, Arial">I'm more of the opinion that it was sloppily ported. Whoever did the job for GTI wasn't nearly as good as what Eurocom or Lobotomy did for the N64 and Saturn versions respectively. The problem that plagued it was a horrific framerate more than anything else, and that's purely the fault of the developer, especially when you take into account the silky smooth Saturn framerate (It's widely acknowledged that the Saturn's 3D processing ability was a last-minute throw-in, and were thus the worst of the three. The system was built almost entirely to be a 2D machine.)

Sephiroth
03-30-2003, 06:47 AM
Okey frist off all I don't meant to be picky but Duke 64 is a very poor port ......everything is fuzzy (anialest to the max), the sound code is buggy
the bots don't use anyother weapons but the pistol....duke even sounds gay ....thats not John St John! and in coop in the hardest setting you can stop the respawning of monsters by expolding a dead monsters body .....now that monster can't get up ....and worst of all where is the kick ass music? now conceder this ...an N64 is aleast equal to a P3 900mhz comp ....tell me somthing with its infente DMA channels you mean to tell me you cant code some music?
and worst of all in a duke match you cant get the drop on someone cause there looking at your screen!


Duke 3d is way better!

cyborg
03-30-2003, 08:28 AM
Originally posted by Sephiroth:
and in coop in the hardest setting you can stop the respawning of monsters by expolding a dead monsters body<font size="2" face="Verdana, Arial">That makes it an accurate port then.

Dash 9
03-30-2003, 07:35 PM
By comparing what fun you can have with all that is included in the package you buy; Duke 3D for PC wins hands down.

That is simply explained by the fact that the game itself had more depth and that a level editor was included. With that, one could edit anything, redo the maps, add maps and mod the game.

Sheer replay value my friends. I have an old, aging P166 on which I still play Duke 3D to this day.

thefly
03-30-2003, 09:13 PM
Exploding shotgun shells= 1 shot automatic kill.

To me that's just not fun in a deathmatch game. I always loved the Stadium for dm, but on the 64 version a no talent hack can stand across the entire field, simple face the general direction as their opponent, load up the exploding shells, pull the trigger and blam, instant death. No skill involved.

Give me PC duke anyday.

Sephiroth
03-31-2003, 04:42 AM
Speaking of Aim....LOL Duke 64 sucks on that topic too since when is there an auto aim feature in duke?...LOL YUPPP thats what I thought images/icons/tongue.gif

cyborg
03-31-2003, 04:58 AM
Originally posted by Sephiroth:
Speaking of Aim....LOL Duke 64 sucks on that topic too since when is there an auto aim feature in duke?...LOL YUPPP thats what I thought images/icons/tongue.gif <font size="2" face="Verdana, Arial">THERE IS AN AUTO AIM IN DUKE.

If you're going to criticise the differences maybe you should actually PLAY Duke3D first?

Sephiroth
03-31-2003, 09:28 PM
LOL ummm yes there is ......in multiplayer select options and set up the autoaim

Next time you are going to say something make sure its right ....oh and fix your caps key I think its broken.

there are 3 settings
AutoAim = off
AutoAim = on
AutoAim = Max

Besides Autoaim is in any console based frist person shooter cause the paddels will never be as dead on as a mouse.

[ 03-31-2003, 08:32 PM: Message edited by: Sephiroth ]

Sephiroth
04-01-2003, 04:55 AM
Auto Aim set to max is a driect hit 100% of the time

in duke 3d i know you can dodge any non- instant
projectile ...but in "BOB Nukem" as i call it ..if auto is set to max you cant dodge anything .....all guns have the effect of the plasma cannon they kill instant!

Guest
04-01-2003, 04:29 PM
Originally posted by Sephiroth:
Okey frist off all I don't meant to be picky but Duke 64 is a very poor port ......everything is fuzzy (anialest to the max), the sound code is buggy
the bots don't use anyother weapons but the pistol....duke even sounds gay ....thats not John St John! and in coop in the hardest setting you can stop the respawning of monsters by expolding a dead monsters body .....now that monster can't get up ....and worst of all where is the kick ass music? now conceder this ... an N64 is aleast equal to a P3 900mhz comp....tell me somthing with its infente DMA channels you mean to tell me you cant code some music?
and worst of all in a duke match you cant get the drop on someone cause there looking at your screen!


Duke 3d is way better! <font size="2" face="Verdana, Arial">an N64 is aleast equal to a P3 900mhz comp

LMFAO so what your saying is the n64 is faster than the xbox xD
the n64 is not even 100mhz maybe 90 and thats being generous.
its not the cpu that lets the n64 down its memory and the way it handles it, i actually think the port is pretty good for the n64's hardware same with the psx port.
people seem to forget how complicated the build engine is and porting it to a console like the psx, saturn and n64 is a hard task.

anyway i love the 2 and 4 player on the la meltdown or rumble cant remember the exact name.
some people just cant seperate the censorship from the gameplay which is quite sad, also look on the back of the n64 box it has pictures from the pc version in 2 of the photos the shrinker is like the pc one images/icons/grin.gif

cyborg
04-01-2003, 07:18 PM
Originally posted by Sephiroth:
LOL ummm yes there is ......in multiplayer select options and set up the autoaim<font size="2" face="Verdana, Arial">Are we talking about the same game here? You show me a screenshot of autoaim setup in Duke3D. There's no switch, setup option, in game option or cfg file option that has anything to do with autoaim control - it is NOT POSSIBLE TO SWITCH IT OFF. You will always vertically aim at any viable target regardless of your aim.

Next time you are going to say something make sure its right ....oh and fix your caps key I think its broken.<font size="2" face="Verdana, Arial">No, I was shouting at you. And if you're going to say I'm wrong about what I presume is the N64 auto aim setup maybe you should read what I said (I was there IS an autoaim, not there IS NOT an autoaim), also that I was talking about Duke3D's autoaim - which most certainly exists and cannot be turned off.

[ 04-01-2003, 06:22 PM: Message edited by: cyborg ]

B.T. Clegg
04-01-2003, 10:01 PM
I was disappointed with the censorship only to the extent of swearing; the hell with the women in the game. Duke isn't himself if he uses only 'crap'.

Gamepad sucked... Keyboard and mouse prevail here...

Overall, I'd say PC.

-SpaceBandit3000

Mangamanaic
09-15-2005, 04:08 PM
I like the PC version more but the Weapons on N64 [u]rock</u> http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Eddy Willson
09-15-2005, 04:10 PM
Mangamanaic said:
I like the PC version more but the Weapons on N64 [u]rock</u> http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif



Where on earth did you get this from?

Phayzon
09-15-2005, 04:16 PM
yeah really. and btw duke46's weapons kinda suck.

edit:

@whoever said it

What was wrong Doom64's controls? They are fully customizable, unlike duke64s. I liked doom64 controls better than pc doom.

peter_m_green
09-15-2005, 05:06 PM
Anonymous said:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Colton:
<strong> Just how many conversions to consoles has
Duke Nukem 3D had? I'm only aware of the
Nintendo 64 and Playstation versions.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">http://www.3drealms.com/consolegames/index.html


i'm sure there was a playstation version of duke3D itself yet i don't see one on that page.

Dr. Kill
09-15-2005, 05:23 PM
peter_m_green said:
i'm sure there was a playstation version of duke3D itself yet i don't see one on that page.



there is. It's called Duke Nukem Total Meltdown. For some reason it was retitled, but it's Duke 3D with an all new episode.

Phayzon
09-16-2005, 03:24 PM
is TM 1.3D + new ep or atomic + new ep? I might find a used ps1 just for that...

elbryan42
09-16-2005, 06:46 PM
The new ep in TM is exclusive. Better levels than Atomic's new ep. It's just the first level that's completely brutal. And I don't see what everyone's problem is with TM, I think it's the best console port of Duke 3D. Best controls, most levels, best music, and nothing cut at all (the Saturn's missing the most, at least 64 has extra stuff replacing the cut parts). So what if the graphics are grainier and the framerate isn't the best? It's perfectly playable, and plays faster and more intuitive than the others.

I highly recommend it. Get it while it's still somewhat easier to find. The version I say to avoid is the Saturn version. Just wait for my FAQ, it'll explain all. http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

December Man
09-17-2005, 12:12 PM
A Duke64 TC for Duke3d would be cool...

elbryan42
09-17-2005, 12:43 PM
I wouldn't mind doing one. The thing is, the majority of the levels are barely touched (ep2 has almost no changes). The only levels with new areas and stuff are Hollywood Holocaust, Redlight District (Gun Crazy), Death Row, Freeway, Flood Zone, L.A. Rumble, Stadium, and maybe a few others.

As for the new weapons and ammo types, it would be cool, but I don't know how to add that stuff.

My idea is to do a loose port of Plug N Pray from Total Meltdown and add the new areas from Duke 64 to those levels. Maybe add a new level or two in there with what doesn't fit with the themes of Plug N Pray.

But I have enough to do at the moment (two speedruns, two FAQs). Maybe I'll do it in a few months. Plus I haven't mapped in years (though I considered myself quite good), so I'll have to learn again.

Boinky
09-17-2005, 12:45 PM
Someone was working on a Stadium map from Duke64, but has sense then dissapeared.

Phayzon
09-17-2005, 07:13 PM
December Man said:
A Duke64 TC for Duke3d would be cool...



Kinda like the Doom64 TC for Doom2 http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

elbryan42
09-18-2005, 11:57 AM
I dunno, the Doom 64 TC was A LOT of work. And I didn't even touch the mapping. Lots of sleepless nights editing graphics and music. It was almost 9 months of all of my spare time (those fire skies took a fair chunk of time to do).

In any case, if someone takes on the task of porting over more than just levels, it'll be months of work to do it right. :| Especially if you want to have it as a mod to use with normal levels, which would be preferable.

Neptune
09-18-2005, 04:44 PM
You know..

Wasn't the Cycloid Empeeror re-made to be fully 3d in the last level 'stadium', for the n64?

Yeah.


That was cool, cept' for the dome roof, I personally like outside fields.


They should of remade evry enemy, imo.

cladinshadows
09-19-2005, 08:18 PM
@ Devilmaster
(he says one thing then another)

That's the premise of the release - what it set out to do, as we can see he doesn't agree with it.

EDIT: For some reason I can't quote you lol.

avatar_58
09-19-2005, 08:44 PM
Jonof's > DN64. The best part (to me anyway) about DN64 was the control and ability to actually look up and down (no the strange "tilting" experience that the pc version had) however now that Jonofs allows us to use wasd + mouse with polymost....the N64 duke is the one that is lacking.

Besides Duke64 is missing the 4th episode, although Duke Burger is a secret level.

elbryan42
09-19-2005, 10:45 PM
Area 51 is in there too, and most of the Pig Sty is on Freeway.

Phayzon
09-20-2005, 03:59 PM
And Piracy (Multi only) is a part of Babe Land.

avatar_58
09-20-2005, 06:24 PM
Phayzon said:
And Piracy (Multi only) is a part of Babe Land.



That was my fav deathmatch level in the n64 version http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

AcidGlow
04-23-2006, 04:56 AM
Holding off bots in N64 of Hotel Hell was damn fun. :) I loved the Plasma Cannon. Bots were pretty good too.
Explosive shotgun rounds with auto aim SO pwned everyone.. damn..

Phayzon
04-23-2006, 11:48 AM
Data Mining \o

Anyway:
I like Duke3D way more than Duke64, while some stuff in Duke64 was cool (Some of the atomic ed. stuff in the regular levels), it was missing WAY too much.

AcidGlow
04-23-2006, 03:45 PM
I played the N64 version before I got the PC but I really liked the explosive shotgun shells, the double uzi's (man those ROCK!) and the Plasma Cannon fully charged.. O_O

When I played the PC version I missed those 3 weapons.. :( but those 2 guns..
the one where it shoots rapid fire TINY missles and the triple barelled machine gun.. wow. Those were real fun to use. I almost didn't miss the explosive shotgun shells or the double uzis. But I want my plasma cannon back.

I also recall the N64 version had good use for their 3d explosions. Very cool with the rockets, pipe bombs and plasma cannon. I remember finding a glitch that made some very neat light rays appear in one area from a rocket. Really intense effects that only happened on a glitch.. o_0

Phayzon
04-23-2006, 05:35 PM
Just cause im bored, ill compare the weapons and see which ones I like best

#)DN3D,DN64

1)Boot,Boot Even though they are the same, I like Duke3Ds better because it feels more "controllable"

2)Pistol,Pistol(+Dumdums) Duke64's pistol art sucks, Duke3D's is better. BUT the Dumdums help it a bit, if it had Duke3Ds art AND DumDums it'd help (Dumdum=shotgun shot, in one exact spot). I guess all in all Duke64's is better.

3)Shotgun,Shotgun(+Expl.) Duke3D's. The explosive shells are cool and all, but again, art suckage

4)Chaingun Cannon, SMGs Hard to say, both are actually good. Chaingun Cannon, even though the SMGs fire faster(?), the CGC just kicks ass

5)RPG,Grenade Laucher Possible the worst GL of all time, damn grenade just rolls around and doesnt actually bounce back up. The explosion feels a bit "weaker"

6)Pipebomb,Pipebomb Duke64 art sucks, again

7)Shrinker/Shrinker Duke64s art is cool, but it should look less cartoony, like Duke3Ds

7A)Expander,Expander Same as above

8)Devastator,Missle Launcher(+HeatSeeks) If the missle launcher was in place of the RPG, it'd be fine. But its not. And the heat seekers almost ALWAYS miss (or hit the ground). Devastator, no contest.

9)Tripbomb,Tripbomb Duke64s art looks a bit cartoony because of the hands, therefor, Duke3D wins again

10)Freezer,Plasma Cannon I never get good use of the freezer, it doesnt feel like a real weapon to me, Plasma wins.

FINAL SCORE
Duke3D=7
Duke64=4

Loke
04-24-2006, 03:55 PM
Anyone got screens on all of Duke Nukem 64's weapons? I would like to see how they look like compared to Duke3D's.

Thanks. :)

the longest death
04-25-2006, 06:46 PM
The PC was MUCH better. There was too much missing stuff in the 64 version. Plus you need a keyboard and mouse to play 3d shooters, a gamepad just isn't... right. Oh, and there are bots for the PC version. images/icons/smile.gif

agreed, falty aiming systems and buggy controlles kill fps on concouls.:cool:

Duke 64
04-26-2006, 12:19 AM
In the end, Duke 3D is the better game, siply because it was the true Duke 3D and it had the most features (being on the PC and all). However, I really like Duke 64 (hence my name) almost as much. I hated some of the censorships, but I loved saving babes instead of killing them, I REALLY loved the SMG's for a change (it makes the cover of the game actually make sense!), I hated the music being gone, yet I loved how the game actually made the environment true 3d (something Duke 3D wasn't capable of doing).

You really can't complain about the controls IMO. I find them very similair to playing Total Meltdown on the PS1 when you have Control Stick MOVE instead of Control Stick LOOK. Except you don't need to remember nay button combinations

slimeybabes
05-02-2006, 02:06 PM
I strongly disliked Duke 64. They changed most of the levels. And personally, I hate the fact that there are no babes. Especially in Episode 2. It takes away the whole creepy atmosphere of babes being violated by aliens, which is what I really love about Duke 3d on PC. Duke 3d did what most other games systems would not do. It's one of the few old games I still enjoy today.

BloodShed
05-03-2006, 02:59 AM
I found the title music in Duke64 to be really good ^_^

Duke 64
05-03-2006, 07:00 PM
Well, seeing how I love playing FPS games on consoles, yet sadly not in the case with Duke 3D because it's too old of a game and the N64 controller is just too different. Especially now with the HRP, playing Duke 3D is a piece of cake. Still, I like how Duke 64 had a simpler method of playing co-op, it had dukebots (so did Duke 3D, if you could think outside the box, but I prefer things to be present and simple, it's just me though), true 3D environments, SMG'S:love: (now the cover of the game actually makes sense!), and you save babes instead of killing them ( I hated seeing Duke kill women, he is a badass, but he's still a good guy!). I think Duke 3D should have given you the choice of killing women or saving them, to keep things fair AND realistic.

Now for the cons, NO MUSIC. BURN. Duke 3d had decent music (Total Meltdown had the BEST though). It makes the game more drowsy and boring just hearing monsters, gunshots, odd noises, doors opening, and ofcoarse, Dukes toned down one liners. Cmon, he was so much cooler in Duke 3d and TM, Nintendo make him too damn soft! I like the new weapons, BUT WHY DID THE FREEZE THROWER, DEVASTATOR, AND OTHERS HAVE TO GO? I hate the stupid grenade launcher replacing the RPG, HATE IT :mad:. I also hated how the pistol and shotgun had a makeover, it doesn't feel like Duke anymore... Something else, we cannot choose our episodes now! Now I need to go through the ultra lame episode 2 (well ok, it wasn't all that bad, but there is no background of earth and stars in the n64 version :( ).

All things considered, Duke 64 is an awsome game, one of my most favorite fps games ever. If you guys don't like control stick look, try control stick MOVE, I kinda like it :cool:. But when you have a build editor to design/try new levels (I don't even use it or knw how to use it but it looks cool), the Atomic edition for an extended episode, more interactivity, the HRP that runs really good 3d graphics with yet not enough blood, the original weapons, MIRRORS, and duke talk that made Duke the ultimate ass kicker, and the traditional game that started it all, Duke Nukem 3D is THE best Duke Nukem game known to mankind.... Until DNF :love:

BTW, Hi, I am Contra if anyone remembers me. I got a new email and stuff so I just made a new account. I haven't been here in a long time though....

kaotic_oz
05-03-2006, 08:58 PM
Kinda like the Doom64 TC for Doom2 http://forums.3drealms.com/ubbthreads/images/graemlins/wink.gif

that dident disapear it got done, infact i got it on my computer just for that matter.

BloodShed
05-04-2006, 02:36 AM
that dident disapear it got done, infact i got it on my computer just for that matter.

same here ^_^

kaotic_oz
05-04-2006, 01:25 PM
same here ^_^

Isn't the "Laser" fun? :D

GodBlitZor
05-04-2006, 03:56 PM
Doing a Duke64 would be illegal.

kaotic_oz
05-05-2006, 04:18 AM
well the levels would (as we can't distribute original maps) but if the weapons were remade as models that could be done.(I personaly would like the plazma cannon made)

December Man
05-08-2006, 08:48 AM
Seriously. A Duke64 TC would own.

BloodShed
05-08-2006, 08:55 AM
Seriously. A Duke64 TC would own.

and a conversion of the Duke3D PSX episode ^_^
Female pigcops with Uzi's own